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Add test cases for different mods and rates.

Cleanup test scene.
This commit is contained in:
Ronnie Moir 2020-06-19 18:40:36 +01:00
parent f04f2d2175
commit 0046cc08e9

View File

@ -10,9 +10,8 @@ using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.IO.Stores;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
@ -73,26 +72,39 @@ namespace osu.Game.Tests.Gameplay
AddUntilStep("sample playback succeeded", () => sample.LifetimeEnd < double.MaxValue);
}
[Test]
public void TestSamplePlaybackWithRateMods()
[TestCase(typeof(OsuModDoubleTime), 1.5)]
[TestCase(typeof(OsuModHalfTime), 0.75)]
[TestCase(typeof(ModWindUp), 1.5)]
[TestCase(typeof(ModWindDown), 0.75)]
[TestCase(typeof(OsuModDoubleTime), 2)]
[TestCase(typeof(OsuModHalfTime), 0.5)]
[TestCase(typeof(ModWindUp), 2)]
[TestCase(typeof(ModWindDown), 0.5)]
public void TestSamplePlaybackWithRateMods(Type expectedMod, double expectedRate)
{
GameplayClockContainer gameplayContainer = null;
TestDrawableStoryboardSample sample = null;
OsuModDoubleTime doubleTimeMod = null;
Mod testedMod = Activator.CreateInstance(expectedMod) as Mod;
AddStep("create container", () =>
switch (testedMod)
{
var beatmap = Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
case ModRateAdjust m:
m.SpeedChange.Value = expectedRate;
break;
Add(gameplayContainer = new GameplayClockContainer(beatmap, new[] { doubleTimeMod = new OsuModDoubleTime() }, 0));
case ModTimeRamp m:
m.SpeedChange.Value = expectedRate;
break;
}
SelectedMods.Value = new[] { doubleTimeMod };
Beatmap.Value = new TestCustomSkinWorkingBeatmap(beatmap.Beatmap, gameplayContainer.GameplayClock, Audio);
});
AddStep("create storyboard sample", () =>
AddStep("setup storyboard sample", () =>
{
Beatmap.Value = new TestCustomSkinWorkingBeatmap(new OsuRuleset().RulesetInfo, Audio);
SelectedMods.Value = new[] { testedMod };
Add(gameplayContainer = new GameplayClockContainer(Beatmap.Value, SelectedMods.Value, 0));
gameplayContainer.Add(sample = new TestDrawableStoryboardSample(new StoryboardSampleInfo("test-sample", 1, 1))
{
Clock = gameplayContainer.GameplayClock
@ -101,7 +113,7 @@ namespace osu.Game.Tests.Gameplay
AddStep("start", () => gameplayContainer.Start());
AddAssert("sample playback rate matches mod rates", () => sample.TestChannel.AggregateFrequency.Value == doubleTimeMod.SpeedChange.Value);
AddAssert("sample playback rate matches mod rates", () => sample.TestChannel.AggregateFrequency.Value == expectedRate);
}
private class TestSkin : LegacySkin
@ -138,8 +150,8 @@ namespace osu.Game.Tests.Gameplay
{
private readonly AudioManager audio;
public TestCustomSkinWorkingBeatmap(IBeatmap beatmap, IFrameBasedClock referenceClock, AudioManager audio)
: base(beatmap, null, referenceClock, audio)
public TestCustomSkinWorkingBeatmap(RulesetInfo ruleset, AudioManager audio)
: base(ruleset, null, audio)
{
this.audio = audio;
}