David Zhao
e93311fdc9
DI facade
2019-03-22 19:01:32 +09:00
Dean Herbert
9e6cdd7bd5
Combine conditionals and clarify comment
2019-03-22 14:42:51 +09:00
Dean Herbert
5b8fd6822e
Move storyboard logic region down
2019-03-22 14:39:20 +09:00
Dean Herbert
15f9a6b9df
Merge remote-tracking branch 'upstream/master' into pause-logic-simplification
2019-03-21 16:04:18 +09:00
Dean Herbert
67a65b80fc
Merge branch 'master' into visual-settings-container
2019-03-20 20:48:30 +09:00
Dean Herbert
ba89bfee0c
Define explicit method to add background
...
Also cleans up some redundant/misplaced comments.
2019-03-20 20:16:45 +09:00
Dean Herbert
8865d53992
Reword comment
2019-03-20 20:04:07 +09:00
David Zhao
2e9d823af4
Add comment regarding HandlePositionalInput
2019-03-20 19:59:54 +09:00
David Zhao
2ff7aa6c2e
Remove handle positional input
2019-03-20 19:49:37 +09:00
David Zhao
bc6e8ce7b4
Merge branch 'visual-settings-container' of https://github.com/nyquillerium/osu into visual-settings-container
2019-03-20 19:48:57 +09:00
Dean Herbert
01f795b046
Make restart public rather than reimplementing
2019-03-20 19:45:04 +09:00
David Zhao
8543e8c36f
Put loadcomplete next to other protected overrides
2019-03-20 19:42:39 +09:00
Dean Herbert
cda5bc28c8
Add proper comment
2019-03-20 19:41:20 +09:00
David Zhao
9013afe412
Query for input manager once
2019-03-20 19:35:40 +09:00
David Zhao
fbfef844de
Add test case for resuming PlayerLoader
2019-03-20 17:18:42 +09:00
David Zhao
a5916f995e
Use the previous conditional instead
2019-03-20 16:54:42 +09:00
David Zhao
e9034c8a30
Move blurring logic into Update instead
2019-03-20 16:50:47 +09:00
Dean Herbert
f43e7a880c
Merge remote-tracking branch 'upstream/master' into pause-logic-simplification
2019-03-20 15:27:06 +09:00
Dean Herbert
6f1610be79
Merge branch 'master' into ruleset-container-refactor
2019-03-20 14:55:58 +09:00
Dean Herbert
5f288650bf
Fix misses/typos
2019-03-20 14:49:33 +09:00
David Zhao
15637f9c4a
Rework instant blur logic such that updateVisuals doesn't need to be public
2019-03-20 14:17:35 +09:00
Dean Herbert
baea7230bc
Rename RulesetContainer to DrawableRuleset
2019-03-19 23:47:31 +09:00
Dean Herbert
68f28326a2
Refactor RulesetContainer for readability
2019-03-19 20:21:31 +09:00
David Zhao
a8e2072286
Make blurtarget private, improve documentation
2019-03-19 20:15:28 +09:00
David Zhao
dc26e90a8d
Remove unused usings
2019-03-19 13:16:06 +09:00
David Zhao
df37973e84
Move showstoryboard into player
2019-03-19 13:13:19 +09:00
David Zhao
27a92e017c
rename back to UserDimContainer
2019-03-19 13:06:14 +09:00
David Zhao
f1b2073bf6
Merge remote-tracking branch 'upstream/master' into visual-settings-container
2019-03-19 13:01:05 +09:00
Dean Herbert
4f075f4740
Add more comprehensive testing
2019-03-18 20:33:43 +09:00
Dean Herbert
9433a97747
Add resume requesting support and fix exit scenarios
2019-03-18 20:33:43 +09:00
Dean Herbert
536b5e0dab
Remove PausableGameplayContainer
2019-03-18 20:33:43 +09:00
Dean Herbert
f13003c53b
Simplify and localise storyboard logic in Player.cs
2019-03-18 20:33:43 +09:00
Dean Herbert
bcaff9f7b4
Add basic pause tests
2019-03-18 20:33:43 +09:00
Dean Herbert
465c95e952
Refactor pause logic so GameplayClockContainer is in control
2019-03-18 20:33:43 +09:00
Dean Herbert
14df9f94e2
Merge branch 'master' into fix-background-loading
2019-03-18 14:59:35 +09:00
Dan Balasescu
e0b3149e32
Merge branch 'master' into api-testability
2019-03-18 10:59:06 +09:00
David Zhao
8fc90bb9a0
Remove unused usings
2019-03-14 16:26:34 +09:00
David Zhao
8cdfb1fd61
Remove BlurrableBackgroundScreen, rework tests
2019-03-14 16:09:17 +09:00
David Zhao
8714902349
Handle all blurring directly from background
2019-03-14 14:02:46 +09:00
Dean Herbert
0042cc5337
Merge branch 'master' into mod-ramp-hotfix
2019-03-14 13:02:29 +09:00
David Zhao
de6d8fc637
Move user blurring into VIsualSettingsContainer
2019-03-13 18:25:22 +09:00
Dean Herbert
f0114d776d
Use interface to access API
...
Allows for better testability.
2019-03-13 12:58:18 +09:00
Dean Herbert
c1a356161f
Allow use rate adjust to fallback to clock rate adjust
2019-03-12 18:14:01 +09:00
Dean Herbert
3c2d8cad0a
Add better async logic for ScreenWithBeatmapBackground
2019-03-12 17:32:40 +09:00
Dean Herbert
cdeaa80fea
Call ResetSpeedAdjustments before adjusting clock
2019-03-12 11:35:25 +09:00
Dean Herbert
13b3036ec6
Fix "wind" mods adjusting rate twice
...
This is a hotfix for incorrect framework behaviour.
Closes #4442
2019-03-12 02:45:45 +09:00
Dean Herbert
1be4c7b813
Fix excess newline
2019-03-12 02:23:23 +09:00
Dean Herbert
38e75421ab
Fix HoldForMenuButton getting stuck in a confirming state
...
Closes #4446 .
2019-03-12 02:21:34 +09:00
smoogipoo
d055b248ac
Remove blank line
2019-03-08 15:56:36 +09:00
smoogipoo
7c5ca67691
Merge remote-tracking branch 'origin/master' into gameplay-clock-container
...
# Conflicts:
# osu.Game/Screens/Play/Player.cs
2019-03-08 15:54:15 +09:00
Dean Herbert
ed8c9bc88a
Merge remote-tracking branch 'upstream/master' into gameplay-clock-container
2019-03-08 15:07:55 +09:00
Dean Herbert
42efea1e06
Apply review
2019-03-08 15:05:45 +09:00
Dean Herbert
64b6eaa844
Simplify inward bindings
2019-03-07 16:04:11 +09:00
Dean Herbert
58ef397f4f
Move all clock related gameplay logic inside GameplayClockContainer
2019-03-07 16:02:24 +09:00
Dean Herbert
ffe53411f6
Add back cursor proxying
2019-03-06 17:44:58 +09:00
Dean Herbert
acf518c208
Move cursor inside playfield
2019-03-06 17:41:54 +09:00
Dean Herbert
5411c63093
Fix menu cursor not displaying outside of gameplay scaling area
2019-03-06 17:14:08 +09:00
Dean Herbert
6b042eae94
Merge branch 'master' into fix-cursor-in-scale-container
2019-03-05 22:22:56 +09:00
Dean Herbert
8a6fa0915e
Merge branch 'master' into simplify-gameplay-clock
2019-03-05 20:22:46 +09:00
Dean Herbert
76ce3954a0
Rename PauseContainer
2019-03-05 19:30:55 +09:00
Dan Balasescu
fafc80818c
Fix typo
...
Co-Authored-By: peppy <pe@ppy.sh>
2019-03-05 18:50:46 +09:00
Dean Herbert
fc0b297232
Fix menu cursor not displaying outside of gameplay scaling area
2019-03-05 18:06:24 +09:00
smoogipoo
c06dac5b1a
Remove null check (beatmap cannot be null)
2019-03-05 17:58:30 +09:00
smoogipoo
2fee7276ae
Combine creation + assignment
2019-03-05 17:58:05 +09:00
Dan Balasescu
bb6c83ab25
Merge branch 'master' into show-mods-on-loader
2019-03-05 17:46:35 +09:00
Dan Balasescu
fd147dae21
Merge branch 'master' into fix-disabled-set-crash
2019-03-05 17:25:13 +09:00
Dean Herbert
93c79023dc
Merge remote-tracking branch 'upstream/master' into simplify-gameplay-clock
2019-03-05 16:41:01 +09:00
Dean Herbert
4e33a98dbc
Move gameplay clock to own class
2019-03-05 13:53:47 +09:00
Dean Herbert
c5cd9972c4
Make restart private
2019-03-05 13:37:51 +09:00
Dean Herbert
01f1018d02
Tidy up clock logic using DI and a GameplayClock
2019-03-05 13:37:51 +09:00
Dean Herbert
5bb0511f0a
Fix SquareGraph not correctly filling columns when loaded with a non-zero time
2019-03-05 13:37:28 +09:00
LeNitrous
cf51c8aa31
attempt to comply with appveyor
2019-03-01 19:10:32 +08:00
LeNitrous
4e081fe1fc
Merge branch 'show-mods-on-loader' of https://github.com/LeNitrous/osu into show-mods-on-loader
2019-03-01 18:41:41 +08:00
Dean Herbert
30e820d107
Fix storyboard potentially being loaded many times
2019-02-28 20:36:00 +09:00
Dean Herbert
53eb0e7e4e
More formatting fixes
2019-02-28 20:30:23 +09:00
Dean Herbert
6861163226
Remove pointless method
2019-02-28 20:21:27 +09:00
David Zhao
e3338e94d1
Make test cases more compact, add two way toggles
2019-02-28 20:01:15 +09:00
Dan Balasescu
99812bd448
Apply suggestions from code review
...
Co-Authored-By: nyquillerium <nyquill@ppy.sh>
2019-02-28 18:25:58 +09:00
Dean Herbert
b2872b47d0
Merge branch 'master' into UserDimLogic
2019-02-28 17:18:04 +09:00
David Zhao
69b1c76dce
Actually implement blurring fix
2019-02-28 16:51:17 +09:00
Dan Balasescu
3a1066ff02
Merge branch 'master' into toquantity-1
2019-02-28 15:57:51 +09:00
Joehu
2241e1af9d
Use ToQuantity for words with number prefixes
2019-02-27 21:55:45 -08:00
Dean Herbert
2dbf7d122c
Merge branch 'master' into use-pattern-matching
2019-02-28 14:53:07 +09:00
Dean Herbert
e2c6a8bc07
Use pattern matching wherever possible
2019-02-28 14:35:00 +09:00
Dean Herbert
0788a7e9f1
Merge branch 'master' into more-inspections
2019-02-28 14:32:57 +09:00
Dean Herbert
42be7857d1
Use expression body for property get/set where possible
2019-02-28 13:58:19 +09:00
Dean Herbert
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
Dean Herbert
3e1f283281
Merge remote-tracking branch 'upstream/master' into more-inspections
2019-02-28 13:09:18 +09:00
Dean Herbert
c8793911a8
Enable more stringent inspectcode style inspections
2019-02-27 21:25:40 +09:00
Dean Herbert
3af7d4939c
Add debounce testing
2019-02-27 19:11:09 +09:00
Dean Herbert
43a1df6e5c
Inline cancellation token source creation
2019-02-27 18:58:53 +09:00
Dean Herbert
6f5d4ce2e2
Debounce SquareGraph some more
2019-02-27 18:58:45 +09:00
Dean Herbert
8c4a59e57e
Fix SquareGraph more
2019-02-27 18:58:34 +09:00
David Zhao
882fff1631
Assert storyboard visibilty at both steps of toggle
2019-02-27 17:56:44 +09:00
David Zhao
14ffd9efe8
Add fake storyboard to visually assess storyboard dim
2019-02-27 17:02:04 +09:00
Dean Herbert
56697339b3
Merge branch 'master' into fix-disabled-set-crash
2019-02-27 11:14:42 +09:00
David Zhao
d750023c52
Fix TestCasePlayerLoader not having a background stack
2019-02-25 22:05:49 +09:00
Dean Herbert
80737b9ef8
Remove "silent" parameter; consolidate import logic
2019-02-25 18:24:06 +09:00
David Zhao
16fa30f71e
Fix bindable
2019-02-25 13:27:44 +09:00
David Zhao
ccc86b66fa
Use local private bindable in Player.cs
2019-02-25 13:15:37 +09:00
David Zhao
af4606f3d2
Create new test for StoryboardReplacesBackground
2019-02-25 12:35:01 +09:00
David Zhao
24f5bc7a75
Add documentation and move storyboard init logic
2019-02-24 20:03:24 +09:00
David Zhao
3a9835fcdd
Merge branch 'UserDimLogic' of https://github.com/nyquillerium/osu into UserDimLogic
2019-02-24 18:11:08 +09:00
David Zhao
f4acd6e48f
Move PlayerLoader tests out of constructor, Improve Documentation
2019-02-24 18:10:59 +09:00
Dean Herbert
b140fc973a
Merge branch 'master' into UserDimLogic
2019-02-24 17:48:59 +09:00
Dean Herbert
2281a0235d
Fix regression causing playback rate to display incorrectly
2019-02-24 15:27:06 +09:00
David Zhao
ab3fa91a2f
Merge branch 'master' into UserDimLogic
2019-02-22 20:38:10 +09:00
smoogipoo
d61dfe888e
Fix venera fonts not being correctly specified
2019-02-22 19:42:09 +09:00
Dean Herbert
3015d40f8f
Merge branch 'master' into osu-fontusage
2019-02-22 18:09:23 +09:00
Dean Herbert
0431582959
Remove excess new line
2019-02-22 17:57:49 +09:00
Dean Herbert
3fe4b8fd1c
Update variable names
...
Also cleans up some weird code
2019-02-22 17:51:39 +09:00
David Zhao
263972a048
Remove DimLevel bindable from ScreenWithBeatmapBackground
2019-02-22 17:00:00 +09:00
David Zhao
65cdac60c3
Add tests to make sure the background is always the same through screen transitions
2019-02-22 14:43:05 +09:00
smoogipoo
d8c55bc729
Adjust namespaces
2019-02-21 19:05:52 +09:00
smoogipoo
bca347427f
Update with framework bindable changes
2019-02-21 18:56:34 +09:00
David Zhao
97db8abd59
Remove unused includes
2019-02-21 18:34:11 +09:00
David Zhao
0677194f46
Move all storyboard show logic into UserDimContainer
2019-02-21 18:14:58 +09:00
David Zhao
ad5e81f0cd
Add test case for background preview, fix unit tests
2019-02-21 15:24:26 +09:00
smoogipoo
cc33f230b4
Merge remote-tracking branch 'origin/master' into osu-fontusage
2019-02-20 20:37:48 +09:00
Jamie Taylor
9b3f2fdd24
Change RelativePositionAxes default on osu! logo to be both
2019-02-20 19:34:55 +09:00
smoogipoo
4db5531e4b
Replace copy-constructor/method with extension method
2019-02-20 19:32:30 +09:00
David Zhao
49c5a9fc30
Merge branch 'master' into UserDimLogic
2019-02-20 17:30:34 +09:00
David Zhao
d703a9511a
Fix background dim previews
2019-02-20 17:20:45 +09:00
David Zhao
1bd1b6b099
Move user dim logic into UserDimContainer instead
2019-02-20 16:53:57 +09:00
smoogipoo
dbfa95b9e7
Made medium the default font weight
2019-02-20 16:52:36 +09:00
smoogipoo
0693ab8e7d
Merge remote-tracking branch 'origin/master' into osu-fontusage
...
# Conflicts:
# osu.Game/Screens/Multi/Components/BeatmapTitle.cs
2019-02-20 15:04:08 +09:00
smoogipoo
a2aa3ec5cb
Adjust sprite texts in-line with framework changes
2019-02-20 15:03:20 +09:00
smoogipoo
703df77000
Update in-line with framework IsActive changes
2019-02-19 19:16:03 +09:00
David Zhao
af049004dd
Add test cases for transitioning into pause overlay and into results
2019-02-18 19:53:55 +09:00
David Zhao
80800f2931
Match up fade behavior with current master
2019-02-18 16:34:11 +09:00
David Zhao
9be25c3758
Fix unit tests
2019-02-18 16:00:59 +09:00
David Zhao
f241d67e5f
Use conditional operator isntead of if
2019-02-18 15:23:03 +09:00
David Zhao
df148f8787
Fix background dim not being disabled on playerloader exit
2019-02-18 12:55:42 +09:00
David Zhao
8693d6a76b
Merge branch 'master' into UserDimLogic
2019-02-15 17:11:21 +09:00
David Zhao
0a60f6dacd
Documentation for tests and changes
2019-02-15 16:50:37 +09:00
David Zhao
6da9f94ae3
Fix regression with background dim
2019-02-15 16:17:01 +09:00
David Zhao
3a74ad678a
clean up unused includes
2019-02-14 18:41:10 +09:00
David Zhao
a09e0790e1
Fix storyboards not dimming
2019-02-14 18:07:28 +09:00
David Zhao
e2a312a663
Move user dimming logic into its own container
2019-02-14 17:47:53 +09:00
Dean Herbert
166cdab2e8
Remove unnecessary null check
2019-02-13 14:14:57 +09:00
Dean Herbert
2ea839c475
Fix crashes on beatmap not being set correctly in player
2019-02-12 19:18:22 +09:00
Dean Herbert
ca5c8d37d1
Use leased bindables
2019-02-01 16:44:06 +09:00
Dean Herbert
3da851d93e
Merge branch 'master' into fix-replay-multiplier-text
2019-01-31 21:17:40 +09:00
smoogipoo
bdaff27575
Fix nullref due to screens now being removed from parent
2019-01-31 15:02:07 +09:00
smoogipoo
91302ea0bc
Merge remote-tracking branch 'origin/master' into iscreen
...
# Conflicts:
# osu.Game/Screens/Multi/Match/MatchSubScreen.cs
# osu.Game/Screens/Multi/Multiplayer.cs
# osu.Game/Screens/Multi/MultiplayerSubScreen.cs
# osu.Game/Screens/OsuScreen.cs
# osu.Game/osu.Game.csproj
# osu.sln
2019-01-29 21:21:36 +09:00
smoogipoo
7b1c1f3728
Move toolbar showing and overlay activation to OsuGame
...
Now exposed through IOsuScreen.
2019-01-28 15:42:06 +09:00
Jack Scotson
6a2100ddba
Merge branch 'master' into menu-globalaction-select
2019-01-27 19:13:34 +00:00
Scotsoo
c00636d328
Removing whitespace
2019-01-27 19:09:30 +00:00
Scotsoo
29c02fbaa7
Remove redundant space
2019-01-27 18:27:11 +00:00
Scotsoo
07bb278ec0
Considering GlobalActions in GameplatMenuOverlay
2019-01-27 18:19:20 +00:00
LeNitrous
a1ce7e9a95
add ModDisplay on PlayerLoader
2019-01-26 17:14:45 +08:00
smoogipoo
b3403c78da
Fix a few potential crashes
2019-01-25 20:47:37 +09:00
smoogipoo
28f5c950ec
Fix player never completing load
2019-01-24 19:55:42 +09:00
smoogipoo
8ea7ec6445
Convert everything to use IScreen
2019-01-24 19:47:44 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
Dean Herbert
1730ad143f
Merge branch 'master' into fix-key-counter
2019-01-23 18:22:08 +09:00
chrisny286
76700ad20f
Merge branch 'fix-transparent-background-on-screen-scale-modes' of https://github.com/chrisny286/osu into fix-transparent-background-on-screen-scale-modes
2019-01-23 09:40:44 +01:00
chrisny286
03e3247baf
replace FadeTo in PlayerLoader
...
didnt notice that interaction yet. yes this makes it neccessary.
2019-01-23 09:40:38 +01:00
Dean Herbert
4180ca75bc
Fix typo in comment
2019-01-23 17:14:08 +09:00
chrisny286
bb56c4a1a7
use Color4.Black and White + using osuTK.Graphics
2019-01-23 09:08:34 +01:00
chrisny286
5d2b2ecf06
Merge remote-tracking branch 'upstream/master' into fix-transparent-background-on-screen-scale-modes
2019-01-23 08:52:46 +01:00
chrisny286
f4ebab2d3a
Fix backgrounds being transparent in some scaling modes
...
by replacing `.FadeTo` at the necessary places with `.FadeColour`.
restoring the `.FadeColour` in `fadeOut` of the Player Screen which is ran in every exit scenario.
2019-01-23 08:52:25 +01:00
Dean Herbert
c18ce2c23a
Formatting fixes
2019-01-23 14:51:25 +09:00
Dean Herbert
f107a922b4
Add tests for key counter inside player heirarchy
2019-01-23 14:51:25 +09:00
chrisny286
13ba9d64d0
revert empty line
2019-01-23 02:56:00 +01:00
chrisny286
12503b4d07
revert and make VisibilityContainer not AlwaysPresent
2019-01-23 02:37:17 +01:00
chrisny286
f01ba17d1f
add check if replay is loaded before allowseeking can be overwitten
2019-01-23 02:12:40 +01:00
chrisny286
cabcfffdeb
Fix autoplay rewind/skip usable when UI hidden
2019-01-23 01:16:37 +01:00
Dean Herbert
c58fe4f4ff
Fix nullref
2019-01-22 13:18:01 +09:00
Dean Herbert
cebeb0a219
Fix replay playback speed not being displayed initially
2019-01-22 11:40:57 +09:00
Dean Herbert
21317806c9
Merge remote-tracking branch 'upstream/master' into nwabear-master
2019-01-22 10:07:35 +09:00
Dean Herbert
7baff750de
Consolidate layout, wording and ordering with VisualSettings
2019-01-22 10:06:30 +09:00
Dean Herbert
b373d78143
Add slight easing
2019-01-22 09:47:51 +09:00
Dean Herbert
25b5bbcd8f
Merge branch 'master' into score-panel-layout
2019-01-22 09:43:37 +09:00
Christian Kamphausen
86581feb4a
Merge branch 'master' into fix-playersettingsoverlay-not-coming-back-ctrl+H
2019-01-22 01:29:58 +01:00
chrisny286
d7d2e2fe44
trimmed whitespace
2019-01-21 19:22:19 +01:00
chrisny286
65fd69c817
Update HUDOverlay.cs
...
separate PlayerSettingsOverlay from the other HUD elements in the Visibility Container
2019-01-21 19:10:29 +01:00
chrisny286
fb51578df3
Update PlayerSettingsOverlay.cs
...
Framework renamed this variable so it needs to be renamed here too.
2019-01-21 17:19:40 +01:00
ekrctb
e74f0057bd
Automatically layout based on score display width
2019-01-21 17:07:56 +09:00
ekrctb
f982b6da55
Don't hide 'hold for menu' even hud is hidden
2019-01-17 16:49:04 +09:00
Dean Herbert
e2dd025225
Fix scaling of SkipOverlay when UI scale is adjusted
...
Closes #4040 .
2019-01-11 16:54:42 +09:00
Dean Herbert
958840fe17
Merge branch 'master' into fix-sliderbar
2019-01-08 21:23:34 +09:00
smoogipoo
38a3ccc817
Use value where applicable
2019-01-08 16:31:44 +09:00
smoogipoo
8692be9de3
Fix sliderbar not working correctly with TransferValueOnCommit = true
2019-01-08 16:07:54 +09:00
Dean Herbert
74539b5e5c
Merge remote-tracking branch 'upstream/master' into letterboxing
2019-01-07 18:52:48 +09:00
Dean Herbert
7d1163a7d2
Remove unnecessary null check
2019-01-04 15:49:23 +09:00
Dean Herbert
c528a3896d
Formatting and naming
2019-01-04 15:34:32 +09:00
Dean Herbert
3953f829c8
Add letterbox/screen scaling support
2019-01-04 13:36:02 +09:00
Dean Herbert
b6dc6c4a74
Merge branch 'master' into do_not_use_local_user_for_autoplay_score
2019-01-04 13:11:17 +09:00
smoogipoo
a62405d82d
Fix plays with mods not submitting
2018-12-27 22:17:03 +09:00
Dean Herbert
67e200e1b2
Leaderboard design updates
2018-12-27 15:52:40 +09:00
Dean Herbert
8cf30bdb6a
Play with delegate
2018-12-26 22:16:35 +09:00
smoogipoo
bb08bf10a0
Fix post-merge issues
2018-12-22 16:26:27 +09:00
smoogipoo
c2a00b84c7
Merge remote-tracking branch 'peppy/modular-results-screen' into timeshift-wip
...
# Conflicts:
# osu.Game/Screens/Multi/IMultiplayerScreen.cs
# osu.Game/Screens/Play/Player.cs
# osu.Game/Screens/Play/SoloResults.cs
# osu.Game/Screens/Ranking/IResultPageInfo.cs
# osu.Game/Screens/Ranking/ResultMode.cs
# osu.Game/Screens/Ranking/ResultModeButton.cs
# osu.Game/Screens/Ranking/ResultModeTabControl.cs
# osu.Game/Screens/Ranking/Results.cs
2018-12-22 16:22:02 +09:00
Dean Herbert
a35d9178f0
Quick rename
2018-12-22 16:20:29 +09:00
Dean Herbert
e404a0bc20
Clean-ups and renames
2018-12-22 15:51:00 +09:00
smoogipoo
daa6292e08
Split results screen to allow for extensibility
2018-12-22 15:39:06 +09:00
smoogipoo
d93421b796
Merge remote-tracking branch 'Joehuu/master' into timeshift-wip
...
# Conflicts:
# osu.Game/Screens/Play/HUD/ModDisplay.cs
2018-12-22 14:02:45 +09:00
smoogipoo
4149734f89
Add room leaderboard to results
2018-12-21 18:22:13 +09:00
smoogipoo
8a2cc64bfa
Split results screen to allow for extensibility
2018-12-21 16:34:03 +09:00
smoogipoo
5d59a1ffca
Merge remote-tracking branch 'origin/master' into timeshift-wip
...
# Conflicts:
# osu.Game.Tests/Visual/TestCasePollingComponent.cs
# osu.Game/Online/API/APIRequest.cs
# osu.Game/osu.Game.csproj
2018-12-21 12:51:31 +09:00
Dean Herbert
aaac45ab8c
Add ability to select chat tabs with alt-1-9
2018-12-20 21:50:47 +09:00
Dean Herbert
71e5ce59da
Fix crash on exiting player during results transition
2018-12-13 16:23:51 +09:00
smoogipoo
170955110f
Add mods to the match info
2018-12-12 14:38:03 +09:00
smoogipoo
ca91dfa091
Make hudoverlay always present
2018-12-04 19:20:32 +09:00
Roman Kapustin
c6c255718b
Handle ModAutoplay during score construction in the Player
2018-12-03 22:37:26 +03:00
smoogipoo
795933d1a1
CreateScoreInfo -> CreateScore
2018-11-30 18:32:08 +09:00
smoogipoo
a6b0e35b2d
Fix post-rebase issues
2018-11-30 18:31:54 +09:00
smoogipoo
a8ad7d4670
Add silent import parameter
2018-11-30 18:27:13 +09:00
smoogipoo
4c1abdcd8c
Save score upon map completion
2018-11-30 18:25:14 +09:00
smoogipoo
8eff49bccd
Remove User from Replay
2018-11-30 18:25:14 +09:00
Dean Herbert
3727955911
Refactors/renames
2018-11-30 16:35:45 +09:00
smoogipoo
219929eb47
Score -> ScoreInfo
2018-11-28 18:33:01 +09:00
smoogipoo
ed02847752
Beatmap -> BeatmapInfo + add foreign key
2018-11-28 17:26:39 +09:00
smoogipoo
2ee181daf7
Re-namespace replay-related classes
2018-11-28 17:20:37 +09:00
smoogipoo
5fd6e6ca77
Re-namespacing
2018-11-28 16:12:57 +09:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
Dean Herbert
970ea928ae
Fix hold for menu button occasionally disappearing
2018-11-19 12:06:47 +09:00
Roman Kapustin
ecf8a89f26
Set AccentColour and GlowColour in StandardHealthDisplay
2018-11-16 19:30:58 +03:00
Roman Kapustin
37b19f78ae
Set AccentColour in concrete counters
2018-11-15 23:37:21 +03:00
Dean Herbert
30547ac064
Merge remote-tracking branch 'upstream/master' into dropdown-updates
2018-11-14 20:03:45 +09:00
smoogipoo
aff5fa6169
Update with osu!-side dropdown changes
2018-11-14 18:02:38 +09:00
Dean Herbert
7f73fc2d39
Require holding back button to quit gameplay
...
Avoids accidental presses and streamlines logic with on-screen element.
2018-11-07 01:49:21 +09:00
Paul Teng
d8f97a32c7
Make sure restart on fail actually fails
2018-10-31 07:03:37 -04:00
Dean Herbert
6dde5e3b4a
Merge branch 'master' into auto-restart-mod-perfect
2018-10-31 03:56:08 +09:00
Dean Herbert
6f1ef3243d
Proportionally adjust width in line with change
2018-10-31 02:56:25 +09:00
Paul Teng
4bc9161cd1
Leave bigger gap if replaying
2018-10-30 08:32:12 -04:00
Paul Teng
007dfedbb7
Combine RestartOnFail into FailOverride
2018-10-30 07:12:06 -04:00
Paul Teng
b351aae93f
Reduce height of song progress handle
2018-10-18 07:02:18 -04:00
Paul Teng
fd774c6a09
Allow restarts in ModPerfect
2018-10-14 11:18:52 -04:00
Dean Herbert
841b2e8692
Merge branch 'master' into consistent-terminology-format
2018-10-10 19:19:36 +09:00
ekrctb
68980fc477
Adjust usage of Handle(Non)PositionalInput to follow framework update
2018-10-02 14:45:33 +09:00
ekrctb
b7a2ad1aa5
Use UIEvent level getters for modifier keys.
2018-10-02 13:26:36 +09:00
ekrctb
50091252e2
Adapt signature change of event handlers
2018-10-02 12:02:55 +09:00
ekrctb
99fc04c8af
Change signature to new event handler
2018-10-02 12:02:47 +09:00
smoogipoo
a8f156584b
Update framework with positional/non-positional changes
2018-09-26 14:01:15 +09:00
Dean Herbert
ae4c371bec
Merge branch 'update-framework-event-handling' into update-framework
2018-09-20 00:29:42 +09:00
smoogipoo
28f31540c4
Apply changes in-line with framework localisation changes
2018-09-19 14:07:46 +09:00
ekrctb
b790e16217
Use Click instead of now removed TriggerOnClick
2018-09-19 11:42:32 +09:00
ekrctb
a3e6973b41
Replace usage of now removed TriggerKeyPress and similar methods.
2018-09-19 11:36:55 +09:00
Joehu
f99eff1192
Use consistent terminology format
2018-09-15 07:30:11 -07:00
Dean Herbert
79b56cb35c
Make saveState private
2018-09-15 16:34:08 +09:00
Dean Herbert
65b2bceef2
Simplify implementation
2018-09-15 14:51:04 +09:00
Roman Kapustin
125b569ccb
Change AudioClock type to IFrameBasedClock and comment its usage
2018-09-07 21:39:41 +03:00
Roman Kapustin
dae54d252d
Remove redundant checks in RestoreState
2018-09-07 21:35:32 +03:00
Roman Kapustin
7a1fdd9dc8
Reset KeyCounter if targetState was not found
2018-09-06 01:01:36 +03:00
Dean Herbert
5aff19eaea
Merge branch 'master' into replay_keycounter
2018-09-05 08:53:02 +09:00
Dean Herbert
03084aa04b
Revert async changes
2018-08-31 07:07:10 +09:00
smoogipoo
e7a5816d27
Use GetAsync for all samples
2018-08-27 17:30:16 +09:00
smoogipoo
1b279d383f
Use GetAsync on all textures
2018-08-27 17:26:44 +09:00
Dean Herbert
9cbead55d6
Add a second parallax layer to break overlay arrows
2018-08-22 17:41:13 +09:00
smoogipoo
2fb62827e2
Soft-handle errors when beatmap contains no objects
2018-08-22 16:01:58 +09:00
Dean Herbert
4a68b14447
Fix crash when selecting mods after entering play mode
...
Closes #3260 .
2018-08-21 00:15:51 +09:00
Roman Kapustin
8a9b3f6459
Remove rewinded keycounter states
2018-08-15 22:18:48 +03:00
Dean Herbert
70ce9da321
Merge branch 'master' into judgement-rework
2018-08-07 18:09:06 +09:00
Dan Balasescu
12b99acb2b
Merge branch 'master' into add-loading-animation
2018-08-06 13:06:51 +09:00
Dan Balasescu
c1517e1521
Merge branch 'master' into judgement-rework
2018-08-06 12:30:46 +09:00
Dean Herbert
808754a191
Merge branch 'master' into fix-fade-discrepancies
2018-08-03 21:50:03 +09:00
Dean Herbert
042e4e3966
Merge branch 'master' into add-loading-animation
2018-08-03 21:50:02 +09:00
smoogipoo
3619290c34
Split out judgement definition from judgement result
2018-08-02 20:35:54 +09:00
Dean Herbert
b1afcf0e5d
Add loading animation to player loader to make it more obvious when loading is complete
2018-08-02 19:47:50 +09:00
Dean Herbert
7097ecb740
Fix discrepancies in how elements of play mode fade when restarting/exiting
2018-08-02 19:08:23 +09:00
Dean Herbert
4a11f2ec2a
Improve UX when adjusting visual settings at loading screen
2018-08-02 18:18:55 +09:00
ekrctb
ecc6d55380
Fix player loader not gets ready when multiple mouse button is down
2018-08-01 16:20:29 +09:00
Dan Balasescu
090bc592b5
Merge branch 'master' into add-skip-button-sound
2018-07-30 17:56:08 +09:00
Dean Herbert
8c3583ac54
Remove newline
2018-07-30 14:55:03 +09:00
Roman Kapustin
3134e14b37
Test KeyCounter.RestoreState
2018-07-28 23:24:03 +03:00
Roman Kapustin
8bb83a8fd9
Fix nullref in KeyCounterCollection
2018-07-28 22:16:14 +03:00
Roman Kapustin
1e6220e3c0
Call KeyCounter.RestoreState itself
2018-07-28 13:22:52 +03:00
phosphene47
d32a3ff052
Esc at the end of play should push to result screen
...
Closes #3060
2018-07-28 08:34:51 +10:00
Dan Balasescu
ceaa23fbbb
Merge branch 'master' into fix-turkish-i
2018-07-26 18:06:58 +09:00
Dean Herbert
5364a6148a
Use ToUpperInvariant
2018-07-24 14:42:06 +02:00
Dean Herbert
ab9340f4be
Fix usage of culture local ToUpper causing incorrect display on Turkish machines
...
Closes #3098 .
2018-07-24 11:37:43 +02:00
Dean Herbert
44a2ae5f9a
Fix incorrect variable usage
2018-07-23 08:33:47 +02:00
Roman Kapustin
332ad5bb67
Move states to KeyCounter
2018-07-22 23:58:21 +03:00
Dean Herbert
479fe98335
Add more prominent sound when skipping
2018-07-22 22:57:55 +02:00
Dean Herbert
3c59ccadd0
Fix gameplay always skipping to first hitobject time
...
Regresssed with previous build
2018-07-22 22:19:58 +02:00
Roman Kapustin
ecd51d70f9
Rename Memento class
2018-07-22 23:13:06 +03:00
Roman Kapustin
d387048057
Resolve KeyCounterCollection merge conflict
2018-07-22 21:15:53 +03:00
Roman Kapustin
7f3ad37ede
Restore keycounter state on replay seek
2018-07-22 19:42:18 +03:00
Roman Kapustin
1d9bf42082
Fix clock assigning during KeyCounterCollection creation
2018-07-22 18:38:10 +03:00
Roman Kapustin
0632c59e60
Save KeyCounter state when keypress happens
2018-07-22 17:35:42 +03:00
Roman Kapustin
72959691e9
Introduce KeyCounterMemento
2018-07-22 17:16:17 +03:00
Dean Herbert
0f37758314
Update framework
2018-07-21 16:21:53 +09:00
Dean Herbert
241437c819
Remove unnecessary counting change logic
2018-07-20 17:08:25 +09:00
Dean Herbert
82ddbb3f5d
Delay key count stop
2018-07-19 01:18:07 +09:00
Dean Herbert
8414fe9d05
Add key counter exceptions for paused state
2018-07-18 22:19:32 +09:00
Dean Herbert
a01361f833
Set restart count
2018-07-18 22:05:24 +09:00
Dean Herbert
c2cdf12986
Better pause logic
2018-07-18 19:59:04 +09:00
Dean Herbert
b967fe714b
Fix lead-in time now being long enough in many cases
2018-07-17 14:29:22 +09:00
Dean Herbert
da300baff1
Update hide logic
2018-07-17 00:06:51 +09:00
Dean Herbert
ca7b61367f
Merge branch 'master' into correctQuickFade
2018-07-17 00:02:15 +09:00
HoutarouOreki
453d58bcbd
Hide Content instead of particular overlays
2018-07-15 01:10:05 +02:00
HoutarouOreki
07183c0069
Hide Content instead of particular overlays
2018-07-15 00:52:15 +02:00
Berkan Diler
c8697e1743
Fix KeyCounter counting clicks when game is paused
2018-07-14 03:08:28 +02:00
HoutarouOreki
fde9df3938
Same as #3006 + hide gameplay instantly
2018-07-11 14:47:34 +02:00
HoutarouOreki
1e48582dc2
Instantly hide pause menu for quick retry
2018-07-11 13:49:37 +02:00
HoutarouOreki
4c6286a3ca
Fix license header
2018-07-10 22:16:08 +02:00
HoutarouOreki
ffe82aad25
Add basic quick exit functionality
2018-07-10 21:57:09 +02:00
Dean Herbert
8cf1553fd5
Merge remote-tracking branch 'upstream/master' into Aergwyn-allow-back-in-player
2018-06-29 20:30:42 +09:00
Dean Herbert
750f5a86c3
Fix catch test failing due to disabled bindable
2018-06-29 16:49:11 +09:00
Dean Herbert
0866dd11bd
DefaultBackAction -> BackAction, defaults to last button
...
The last button is more commonly the escape condition.
2018-06-27 12:57:26 +09:00
Dean Herbert
d7ce4ab6fd
Merge remote-tracking branch 'upstream/master' into Aergwyn-allow-back-in-player
2018-06-27 12:36:10 +09:00
ekrctb
d6084c0b30
Adapt to new input handling changes
2018-06-22 18:10:27 +09:00
Dean Herbert
a7ed3ea80b
Rename alwaysVisible to explain where it comes from
2018-06-13 11:38:15 +09:00
Dean Herbert
d9e7a324c0
Revert HudOverlay to private field
2018-06-13 11:30:22 +09:00
smoogipoo
67aa52fb1d
Use bindable binding
2018-06-12 19:34:49 +09:00
smoogipoo
c70c7a476b
Always display the key counter during replay/autoplay
2018-06-12 17:59:59 +09:00
smoogipoo
b9391b3c6b
Fix bindable not working under non-debug due to weak references
2018-06-11 18:18:24 +09:00
Aergwyn
b9b04c1b6e
move back logic into GameplayMenuOverlay
2018-06-09 09:28:02 +02:00
Aergwyn
792d3b8215
allow "go back" keybind in play
2018-06-09 09:14:58 +02:00
Dean Herbert
0b4f5af52e
Add setting to toggle standardised or exponential scoring display
...
Also adjusts exponential scoring to be closer to stable. Log wasn't cutting it.
2018-06-08 03:17:12 +09:00
Dean Herbert
f3c9049660
Merge branch 'master' into disallow-beatmap-change
2018-06-07 15:34:19 +09:00
smoogipoo
d516a0a05c
Store platform offset clock in variable for visibility
2018-06-07 13:42:31 +09:00
smoogipoo
3745f9000b
Merge remote-tracking branch 'origin/master' into remove-decoder-offset
2018-06-07 13:37:19 +09:00
Dan Balasescu
c30861186b
Merge branch 'master' into disallow-beatmap-change
2018-06-06 20:26:17 +09:00
smoogipoo
4086ff7313
Merge remote-tracking branch 'origin/master' into disallow-beatmap-change
...
# Conflicts:
# osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs
# osu.Game/Screens/Menu/Intro.cs
# osu.Game/Screens/Menu/MenuSideFlashes.cs
2018-06-06 18:26:51 +09:00
Dean Herbert
55921efffb
Rewrite much state logic
2018-06-06 16:17:51 +09:00
Dean Herbert
86be1bef6b
Use UserTriggered in Player
2018-06-06 15:10:15 +09:00
Thomas Müller
88b23d4e66
Merge branch 'master' into netcoreapp2.1
2018-06-04 05:30:25 +02:00
Dean Herbert
4b604bf055
Merge branch 'master' into disallow-beatmap-change
2018-06-04 10:53:04 +09:00
Dean Herbert
7ca437aa8e
Merge branch 'master' into fix-expand-button-colour
2018-06-04 02:16:27 +09:00
Joehu
0f13acf67e
Use updateExpanded method
2018-06-02 12:52:31 -07:00
Dean Herbert
652e2ccaf5
Merge branch 'master' into netcoreapp2.1
2018-06-03 03:55:33 +09:00
Dean Herbert
64eda27547
Update framework
2018-06-03 03:05:53 +09:00
FreezyLemon
a0c643fae5
Fix SongProgressInfo timespan formatting
2018-06-02 11:25:49 +02:00
Joehu
8d3de3affb
Use '?:' expression instead
2018-06-01 15:58:05 -07:00
Joehu
5d1421c0e9
Fix visual settings expand button colour
2018-06-01 15:31:25 -07:00
Dean Herbert
5872b61988
Fix potential double-disposal of player if PlayerLoader is finalised
2018-05-30 15:48:26 +09:00
smoogipoo
a3470f9ec3
Merge remote-tracking branch 'origin/master' into disallow-beatmap-change
...
# Conflicts:
# osu.Game/Overlays/Music/PlaylistOverlay.cs
# osu.Game/Screens/OsuScreen.cs
2018-05-28 18:01:15 +09:00
smoogipoo
3abfd4711d
Fix wrong clock being seeked when unpausing
2018-05-28 03:42:53 +09:00
smoogipoo
8ae2a3696f
Apply platform universal offset at player level
2018-05-28 03:31:46 +09:00
Dean Herbert
975ce82177
Ensure autoplay tests actually increase score above zero
2018-05-26 14:46:05 +09:00
Dean Herbert
28aa6faef9
Merge branch 'master' into player_loader_input_toggles
2018-05-25 18:38:12 +09:00
smoogipoo
8004b8af4d
Privatise the OsuGame beatmap, add local beatmap to OsuTestCase
2018-05-23 17:38:02 +09:00
smoogipoo
0e122468db
Fix progress easing to 0 if aborting after confirmation
2018-05-22 18:06:40 +09:00
Dean Herbert
d43e4af8ea
Fix overlap between quit button at key input overlay
2018-05-22 16:45:42 +09:00
Dean Herbert
436067c01f
Handle scale back in a nicer way
2018-05-22 16:44:37 +09:00
Dean Herbert
7b770d03c5
Use OnMouseMove instead of Update logic
2018-05-22 16:26:59 +09:00
Dean Herbert
babb7d5158
Fix white ring flash when holding button post-confirmation
2018-05-22 16:23:05 +09:00
Dean Herbert
5f8eb6d823
Fix class name
2018-05-22 16:04:36 +09:00
Dean Herbert
8fbda9d57e
Improve comment
2018-05-22 16:04:07 +09:00
Dean Herbert
58ae545747
innerCircle -> overlayCircle
2018-05-22 15:59:53 +09:00
Dean Herbert
ef55c3c197
Fix icon scale not resetting due to no implicit triggering
2018-05-22 15:58:17 +09:00
Dean Herbert
2ce2bd9788
Add comment for pendingAnimation
2018-05-22 15:58:00 +09:00
Dean Herbert
5a892e4d08
This quit button don't quit
2018-05-22 02:09:52 +09:00
Dean Herbert
323aa189b6
Make on-confirmation animation more robust
2018-05-22 02:08:44 +09:00
Dean Herbert
156d7fb25a
Change depth of HUD
...
Yes, this is intentional.
2018-05-22 02:08:21 +09:00
Dean Herbert
946a75ddb2
Block hover to use UI cursor instead of gameplay cursor
2018-05-22 02:05:08 +09:00
Dean Herbert
ebda287e81
Share code with HoldToConfirm implementations elsewhere
2018-05-22 01:44:06 +09:00
Roman Kapustin
30956b64aa
Do not change Margin for player settings groups on the PlayerLoader screen
2018-05-21 18:57:01 +03:00
Dean Herbert
f9c162dee9
Adjust design and feel
2018-05-22 00:49:33 +09:00
Dean Herbert
d5afccd610
Make hint text display briefly at initial display, then on hover
2018-05-22 00:02:03 +09:00
Dean Herbert
3d9d40448d
Fix incorrect syntax
2018-05-22 00:01:40 +09:00
Dean Herbert
841336a181
Merge branch 'master' into exit_replay_button
2018-05-21 23:45:06 +09:00
Aergwyn
b7e3ea348b
expose two Bindables with split logic instead of one with mixed logic
2018-05-21 15:53:55 +02:00
Aergwyn
1482bca147
Rename for better understanding
...
ShowOverlays -> AllowOverlays
ShowOverlaysOnEnter -> HideOverlaysOnEnter
2018-05-21 09:42:29 +02:00
Dean Herbert
c48c62ea04
Merge branch 'master' into player_loader_input_toggles
2018-05-21 16:20:08 +09:00
Dean Herbert
e2389ad7a4
Allow using back button on PlayerLoader and Replay
2018-05-18 13:32:05 +09:00
Roman Kapustin
81d7e8a393
Resolve merge conflict
2018-05-18 00:25:47 +03:00
Roman Kapustin
f2f2fb8c73
Use both OnKeyDown and GlobalAction.Back
2018-05-14 22:09:09 +03:00
Roman Kapustin
e802b722f0
Revert "Handle mouse back button using OnMouseDown override instead of using GlobalAction"
...
This reverts commit 44bbb8700e
.
2018-05-14 20:27:05 +03:00
Dean Herbert
28edf3bce7
Merge branch 'master' into hud-above-letterbox
2018-05-14 19:31:39 +09:00
Dean Herbert
0234bbc37f
Move definition inline
2018-05-14 19:14:17 +09:00
Dean Herbert
f14948c022
Merge branch 'master' into exit-hold-confirmation
2018-05-14 18:13:40 +09:00
smoogipoo
115c2dc239
Move hud below the skip button
2018-05-14 18:02:18 +09:00
smoogipoo
64fba5f6d1
Proxy the ruleset cursor above the break overlay
2018-05-14 15:36:56 +09:00
smoogipoo
43409127b7
Place break overlay underneath the hud
2018-05-14 15:36:42 +09:00
Dean Herbert
cfa18bdf1f
Fix song progress time counters wrapping after an hour
...
Resolves #2466 .
Supersedes and closes #2487 .
2018-05-11 22:10:26 +09:00
Roman Kapustin
86430da6d6
Update CircularProgress.FillTo calls
2018-05-10 21:08:02 +03:00
Roman Kapustin
93029fd548
Remove mouseWheelCheckbox from InputSettings player overlay
2018-05-10 20:38:55 +03:00
Dean Herbert
5df9f126d1
Implement a hold-to-confirm screen when exiting game using escape key
2018-05-10 17:07:19 +09:00
Roman Kapustin
ccf82cacb0
Show InputSettings on the PlayerLoader screen
2018-05-09 17:31:52 +03:00
Roman Kapustin
6676c55fe0
Introduce InputSettings
2018-05-09 17:22:37 +03:00
Roman Kapustin
44bbb8700e
Handle mouse back button using OnMouseDown override instead of using GlobalAction
2018-05-08 00:22:11 +03:00
smoogipoo
9128e64c9a
Rename OriginalBeatmap back to Beatmap
2018-05-07 10:29:38 +09:00
smoogipoo
4ecdea8b2e
Remove now-unnecessary IsForCurrentRuleset property of RulesetContainer
2018-05-07 10:17:54 +09:00
smoogipoo
77e661489d
Merge branch 'i-beatmap' into beatmap-conversion-rework
2018-05-07 10:00:24 +09:00
smoogipoo
1aefd71b65
Merge remote-tracking branch 'origin/master' into i-beatmap
2018-05-07 09:58:53 +09:00
Roman Kapustin
b08b24b6da
Introduce OsuScreen.AllowBackButton property
2018-05-04 21:18:48 +03:00
Roman Kapustin
39db1e8cbb
Rename HoldToQuit to QuitButton
2018-05-03 23:50:30 +03:00
Roman Kapustin
f8630115d6
Do not expose HoldToQuit.HoldToQuitButton
2018-05-03 23:29:58 +03:00
UselessToucan
d18a8ec9f5
Merge branch 'master' into exit_replay_button
2018-04-28 20:48:16 +03:00
TocoToucan
c78c5195f3
HoldToQuitButton cleanup
2018-04-28 20:43:41 +03:00
Dean Herbert
4f53185d43
Invert logic to match existing toggles
2018-04-25 16:18:55 +09:00
Dean Herbert
45810e6220
Merge branch 'master' into ignore_beatmap_skin
2018-04-24 17:15:39 +09:00
TocoToucan
630980255e
Convert HoldToQuit.text to local variable
2018-04-21 20:35:24 +03:00
TocoToucan
e6d7136a92
Fix HoldToQuit appearance and set HoldToQuitButton.ExitAction
2018-04-21 20:21:09 +03:00
TocoToucan
21454d1f10
Revert "Add 'End replay' button"
...
This reverts commit c34ef42f00
.
2018-04-21 19:27:17 +03:00
TocoToucan
3b621db460
Implement CircularProgress filling
2018-04-21 19:25:21 +03:00
TocoToucan
633c775306
Initial HoldToQuit commit
2018-04-21 18:24:31 +03:00
TocoToucan
1ce38c7fc6
Visual settings: Ignore beatmap hitsounds
2018-04-20 18:30:41 +03:00
TocoToucan
606e088713
Visual settings: Ignore beatmap skin
2018-04-20 18:17:57 +03:00
TocoToucan
c34ef42f00
Add 'End replay' button
2018-04-20 12:50:19 +03:00
Dean Herbert
8bf25542cb
Add PlayerLoader TestCase and fix dummy beatmap load procedure
2018-04-20 17:30:27 +09:00
Dean Herbert
de85436534
Merge remote-tracking branch 'upstream/master' into peppy-async-screens
2018-04-20 16:52:58 +09:00
smoogipoo
03a5df84c6
Initial rework of beatmap conversion process
2018-04-19 22:04:12 +09:00
smoogipoo
66b3b295e7
Use IBeatmap wherever possible
2018-04-19 20:44:38 +09:00
smoogipoo
7a550e3f07
Revert unnecessary change for now
2018-04-19 20:20:56 +09:00
smoogipoo
b5a55a0dce
Make an interface for beatmaps
2018-04-19 18:58:40 +09:00