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Change RelativePositionAxes default on osu! logo to be both

This commit is contained in:
Jamie Taylor 2019-02-20 19:33:14 +09:00
parent 42039a0ce9
commit 9b3f2fdd24
No known key found for this signature in database
GPG Key ID: 2ACFA8B6370B8C8C
4 changed files with 1 additions and 5 deletions

View File

@ -112,7 +112,6 @@ namespace osu.Game.Screens.Menu
}, delay_step_two);
}
logo.RelativePositionAxes = Axes.Both;
logo.Colour = Color4.White;
logo.Ripple = false;

View File

@ -174,7 +174,7 @@ namespace osu.Game.Screens
logo.FadeOut(300, Easing.OutQuint);
logo.Anchor = Anchor.TopLeft;
logo.Origin = Anchor.Centre;
logo.RelativePositionAxes = Axes.None;
logo.RelativePositionAxes = Axes.Both;
logo.BeatMatching = true;
logo.Triangles = true;
logo.Ripple = true;

View File

@ -143,8 +143,6 @@ namespace osu.Game.Screens.Play
{
base.LogoArriving(logo, resuming);
logo.RelativePositionAxes = Axes.Both;
logo.ScaleTo(new Vector2(0.15f), 300, Easing.In);
logo.MoveTo(new Vector2(0.5f), 300, Easing.In);
logo.FadeIn(350);

View File

@ -444,7 +444,6 @@ namespace osu.Game.Screens.Select
{
base.LogoArriving(logo, resuming);
logo.RelativePositionAxes = Axes.Both;
Vector2 position = new Vector2(0.95f, 0.96f);
if (logo.Alpha > 0.8f)