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Automatically layout based on score display width
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@ -50,9 +50,17 @@ namespace osu.Game.Screens.Play
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RelativeSizeAxes = Axes.Both,
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AlwaysPresent = true, // The hud may be hidden but certain elements may need to still be updated
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Children = new Drawable[] {
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ComboCounter = CreateComboCounter(),
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ScoreCounter = CreateScoreCounter(),
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AccuracyCounter = CreateAccuracyCounter(),
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new Container {
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Y = 30,
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[] {
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AccuracyCounter = CreateAccuracyCounter(),
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ScoreCounter = CreateScoreCounter(),
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ComboCounter = CreateComboCounter(),
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},
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},
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HealthDisplay = CreateHealthDisplay(),
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Progress = CreateProgress(),
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ModDisplay = CreateModsContainer(),
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@ -159,20 +167,27 @@ namespace osu.Game.Screens.Play
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protected virtual RollingCounter<double> CreateAccuracyCounter() => new PercentageCounter
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopRight,
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Position = new Vector2(0, 35),
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TextSize = 20,
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Margin = new MarginPadding { Right = 140 },
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BypassAutoSizeAxes = Axes.X,
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopRight,
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Margin = new MarginPadding { Top = 5, Right = 20 },
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};
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protected virtual ScoreCounter CreateScoreCounter() => new ScoreCounter(6)
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{
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TextSize = 40,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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};
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protected virtual RollingCounter<int> CreateComboCounter() => new SimpleComboCounter
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopLeft,
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Position = new Vector2(0, 35),
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Margin = new MarginPadding { Left = 140 },
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TextSize = 20,
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BypassAutoSizeAxes = Axes.X,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopLeft,
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Margin = new MarginPadding { Top = 5, Left = 20 },
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};
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protected virtual HealthDisplay CreateHealthDisplay() => new StandardHealthDisplay
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@ -191,14 +206,6 @@ namespace osu.Game.Screens.Play
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AudioClock = offsetClock
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};
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protected virtual ScoreCounter CreateScoreCounter() => new ScoreCounter(6)
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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TextSize = 40,
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Position = new Vector2(0, 30),
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};
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protected virtual SongProgress CreateProgress() => new SongProgress
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{
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Anchor = Anchor.BottomLeft,
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