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Use pattern matching wherever possible
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@ -83,8 +83,7 @@ namespace osu.Desktop
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public override void SetHost(GameHost host)
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{
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base.SetHost(host);
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var desktopWindow = host.Window as DesktopGameWindow;
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if (desktopWindow != null)
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if (host.Window is DesktopGameWindow desktopWindow)
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{
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desktopWindow.CursorState |= CursorState.Hidden;
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@ -74,8 +74,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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protected override IEnumerable<ManiaHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap)
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{
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var maniaOriginal = original as ManiaHitObject;
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if (maniaOriginal != null)
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if (original is ManiaHitObject maniaOriginal)
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{
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yield return maniaOriginal;
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yield break;
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@ -127,8 +127,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
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{
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Vector2 pos = hitObject.StackedPosition;
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var slider = hitObject as Slider;
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if (slider != null)
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if (hitObject is Slider slider)
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{
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computeSliderCursorPosition(slider);
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pos = slider.LazyEndPosition ?? pos;
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@ -58,8 +58,7 @@ namespace osu.Game.Rulesets.Osu.UI
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{
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h.OnNewResult += onNewResult;
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var c = h as IDrawableHitObjectWithProxiedApproach;
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if (c != null)
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if (h is IDrawableHitObjectWithProxiedApproach c)
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{
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var original = c.ProxiedLayer;
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@ -37,11 +37,9 @@ namespace osu.Game.Graphics.UserInterface
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private void updateAccentColour()
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{
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var header = Header as IHasAccentColour;
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if (header != null) header.AccentColour = accentColour;
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if (Header is IHasAccentColour header) header.AccentColour = accentColour;
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var menu = Menu as IHasAccentColour;
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if (menu != null) menu.AccentColour = accentColour;
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if (Menu is IHasAccentColour menu) menu.AccentColour = accentColour;
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}
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protected override DropdownHeader CreateHeader() => new OsuDropdownHeader();
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@ -149,8 +147,7 @@ namespace osu.Game.Graphics.UserInterface
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{
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base.UpdateForegroundColour();
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var content = Foreground.Children.FirstOrDefault() as Content;
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if (content != null) content.Chevron.Alpha = IsHovered ? 1 : 0;
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if (Foreground.Children.FirstOrDefault() is Content content) content.Chevron.Alpha = IsHovered ? 1 : 0;
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}
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protected override Drawable CreateContent() => new Content();
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@ -64,8 +64,7 @@ namespace osu.Game.Graphics.UserInterface
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set
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{
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accentColour = value;
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var dropdown = Dropdown as IHasAccentColour;
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if (dropdown != null)
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if (Dropdown is IHasAccentColour dropdown)
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dropdown.AccentColour = value;
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foreach (var i in TabContainer.Children.OfType<IHasAccentColour>())
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i.AccentColour = value;
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@ -600,8 +600,7 @@ namespace osu.Game
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private void loadComponentSingleFile<T>(T d, Action<T> add)
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where T : Drawable
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{
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var focused = d as FocusedOverlayContainer;
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if (focused != null)
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if (d is FocusedOverlayContainer focused)
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{
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focused.StateChanged += s =>
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{
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@ -118,8 +118,7 @@ namespace osu.Game.Overlays
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notification.Closed += notificationClosed;
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var hasCompletionTarget = notification as IHasCompletionTarget;
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if (hasCompletionTarget != null)
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if (notification is IHasCompletionTarget hasCompletionTarget)
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hasCompletionTarget.CompletionTarget = Post;
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var ourType = notification.GetType();
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@ -16,8 +16,7 @@ namespace osu.Game.Rulesets.Mods
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public override void ApplyToClock(IAdjustableClock clock)
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{
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var pitchAdjust = clock as IHasPitchAdjust;
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if (pitchAdjust != null)
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if (clock is IHasPitchAdjust pitchAdjust)
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pitchAdjust.PitchAdjust = 0.75;
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else
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base.ApplyToClock(clock);
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@ -16,8 +16,7 @@ namespace osu.Game.Rulesets.Mods
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public override void ApplyToClock(IAdjustableClock clock)
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{
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var pitchAdjust = clock as IHasPitchAdjust;
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if (pitchAdjust != null)
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if (clock is IHasPitchAdjust pitchAdjust)
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pitchAdjust.PitchAdjust = 1.5;
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else
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base.ApplyToClock(clock);
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@ -241,8 +241,7 @@ namespace osu.Game.Screens.Play
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ComboCounter?.Current.BindTo(processor.Combo);
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HealthDisplay?.Current.BindTo(processor.Health);
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var shd = HealthDisplay as StandardHealthDisplay;
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if (shd != null)
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if (HealthDisplay is StandardHealthDisplay shd)
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processor.NewJudgement += shd.Flash;
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}
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}
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@ -70,8 +70,7 @@ namespace osu.Game.Storyboards
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applyCommands(drawable, getCommands(g => g.Alpha, triggeredGroups), (d, value) => d.Alpha = value, (d, value, duration, easing) => d.FadeTo(value, duration, easing));
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applyCommands(drawable, getCommands(g => g.BlendingMode, triggeredGroups), (d, value) => d.Blending = value, (d, value, duration, easing) => d.TransformBlendingMode(value, duration), false);
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var flippable = drawable as IFlippable;
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if (flippable != null)
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if (drawable is IFlippable flippable)
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{
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applyCommands(drawable, getCommands(g => g.FlipH, triggeredGroups), (d, value) => flippable.FlipH = value, (d, value, duration, easing) => flippable.TransformFlipH(value, duration), false);
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applyCommands(drawable, getCommands(g => g.FlipV, triggeredGroups), (d, value) => flippable.FlipV = value, (d, value, duration, easing) => flippable.TransformFlipV(value, duration), false);
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@ -158,9 +158,11 @@
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<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseFormatSpecifierInFormatString/@EntryIndexedValue">WARNING</s:String>
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<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseFormatSpecifierInInterpolation/@EntryIndexedValue">WARNING</s:String>
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<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseNameofExpression/@EntryIndexedValue">WARNING</s:String>
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<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseNegatedPatternMatching/@EntryIndexedValue"></s:String>
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<s:Boolean x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseNegatedPatternMatching/@EntryIndexRemoved">True</s:Boolean>
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<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseNullPropagation/@EntryIndexedValue">WARNING</s:String>
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<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseObjectOrCollectionInitializer/@EntryIndexedValue">WARNING</s:String>
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<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UsePatternMatching/@EntryIndexedValue">HINT</s:String>
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<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UsePatternMatching/@EntryIndexedValue">WARNING</s:String>
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<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseStringInterpolation/@EntryIndexedValue">WARNING</s:String>
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<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=VariableCanBeMadeConst/@EntryIndexedValue">WARNING</s:String>
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<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=VirtualMemberCallInConstructor/@EntryIndexedValue">HINT</s:String>
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