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Fix autoplay rewind/skip usable when UI hidden

This commit is contained in:
chrisny286 2019-01-23 01:16:37 +01:00
parent e54771c817
commit cabcfffdeb

View File

@ -102,6 +102,7 @@ namespace osu.Game.Screens.Play
{
showHud = config.GetBindable<bool>(OsuSetting.ShowInterface);
showHud.ValueChanged += hudVisibility => visibilityContainer.FadeTo(hudVisibility ? 1 : 0, duration);
showHud.ValueChanged += v => Progress.AllowSeeking = v;
showHud.TriggerChange();
if (!showHud && !hasShownNotificationOnce)