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mirror of https://github.com/ppy/osu.git synced 2025-02-15 15:23:14 +08:00

Use GetAsync for all samples

This commit is contained in:
smoogipoo 2018-08-27 17:30:16 +09:00
parent 1b279d383f
commit e7a5816d27
19 changed files with 58 additions and 44 deletions

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
@ -37,15 +38,15 @@ namespace osu.Game.Graphics.Containers
}
[BackgroundDependencyLoader(true)]
private void load(OsuGame osuGame, AudioManager audio, PreviewTrackManager previewTrackManager)
private async Task load(OsuGame osuGame, AudioManager audio, PreviewTrackManager previewTrackManager)
{
this.previewTrackManager = previewTrackManager;
if (osuGame != null)
OverlayActivationMode.BindTo(osuGame.OverlayActivationMode);
samplePopIn = audio.Sample.Get(@"UI/overlay-pop-in");
samplePopOut = audio.Sample.Get(@"UI/overlay-pop-out");
samplePopIn = await audio.Sample.GetAsync(@"UI/overlay-pop-in");
samplePopOut = await audio.Sample.GetAsync(@"UI/overlay-pop-out");
StateChanged += onStateChanged;
}

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@ -42,7 +42,7 @@ namespace osu.Game.Graphics
private SampleChannel shutter;
[BackgroundDependencyLoader]
private void load(GameHost host, OsuConfigManager config, Storage storage, NotificationOverlay notificationOverlay, AudioManager audio)
private async Task load(GameHost host, OsuConfigManager config, Storage storage, NotificationOverlay notificationOverlay, AudioManager audio)
{
this.host = host;
this.storage = storage.GetStorageForDirectory(@"screenshots");
@ -51,7 +51,7 @@ namespace osu.Game.Graphics
screenshotFormat = config.GetBindable<ScreenshotFormat>(OsuSetting.ScreenshotFormat);
captureMenuCursor = config.GetBindable<bool>(OsuSetting.ScreenshotCaptureMenuCursor);
shutter = audio.Sample.Get("UI/shutter");
shutter = await audio.Sample.GetAsync("UI/shutter");
}
public bool OnPressed(GlobalAction action)

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
@ -28,9 +29,9 @@ namespace osu.Game.Graphics.UserInterface
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
private async Task load(AudioManager audio)
{
sampleClick = audio.Sample.Get($@"UI/generic-select{SampleSet.GetDescription()}");
sampleClick = await audio.Sample.GetAsync($@"UI/generic-select{SampleSet.GetDescription()}");
}
}
}

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
@ -35,9 +36,9 @@ namespace osu.Game.Graphics.UserInterface
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
private async Task load(AudioManager audio)
{
sampleHover = audio.Sample.Get($@"UI/generic-hover{SampleSet.GetDescription()}");
sampleHover = await audio.Sample.GetAsync($@"UI/generic-hover{SampleSet.GetDescription()}");
}
}

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
@ -110,10 +111,10 @@ namespace osu.Game.Graphics.UserInterface
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
private async Task load(AudioManager audio)
{
sampleChecked = audio.Sample.Get(@"UI/check-on");
sampleUnchecked = audio.Sample.Get(@"UI/check-off");
sampleChecked = await audio.Sample.GetAsync(@"UI/check-on");
sampleUnchecked = await audio.Sample.GetAsync(@"UI/check-off");
}
}
}

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
@ -69,10 +70,10 @@ namespace osu.Game.Graphics.UserInterface
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
private async Task load(AudioManager audio)
{
sampleHover = audio.Sample.Get(@"UI/generic-hover");
sampleClick = audio.Sample.Get(@"UI/generic-select");
sampleHover = await audio.Sample.GetAsync(@"UI/generic-hover");
sampleClick = await audio.Sample.GetAsync(@"UI/generic-select");
BackgroundColour = Color4.Transparent;
BackgroundColourHover = OsuColour.FromHex(@"172023");

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@ -3,6 +3,7 @@
using System;
using System.Globalization;
using System.Threading.Tasks;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
@ -119,9 +120,9 @@ namespace osu.Game.Graphics.UserInterface
}
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)
private async Task load(AudioManager audio, OsuColour colours)
{
sample = audio.Sample.Get(@"UI/sliderbar-notch");
sample = await audio.Sample.GetAsync(@"UI/sliderbar-notch");
AccentColour = colours.Pink;
}

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@ -146,7 +146,7 @@ namespace osu.Game.Overlays
[BackgroundDependencyLoader]
private async Task load(OsuColour colours, TextureStore textures, AudioManager audio)
{
getSample = audio.Sample.Get(@"MedalSplash/medal-get");
getSample = await audio.Sample.GetAsync(@"MedalSplash/medal-get");
innerSpin.Texture = outerSpin.Texture = await textures.GetAsync(@"MedalSplash/disc-spin");
disc.EdgeEffect = leftStrip.EdgeEffect = rightStrip.EdgeEffect = new EdgeEffectParameters

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@ -15,6 +15,7 @@ using osu.Game.Rulesets.Mods;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics.Shapes;
@ -49,7 +50,7 @@ namespace osu.Game.Overlays.Mods
protected readonly IBindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
[BackgroundDependencyLoader(true)]
private void load(OsuColour colours, IBindable<RulesetInfo> ruleset, AudioManager audio, Bindable<IEnumerable<Mod>> selectedMods)
private async Task load(OsuColour colours, IBindable<RulesetInfo> ruleset, AudioManager audio, Bindable<IEnumerable<Mod>> selectedMods)
{
LowMultiplierColour = colours.Red;
HighMultiplierColour = colours.Green;
@ -58,8 +59,8 @@ namespace osu.Game.Overlays.Mods
Ruleset.BindTo(ruleset);
if (selectedMods != null) SelectedMods.BindTo(selectedMods);
sampleOn = audio.Sample.Get(@"UI/check-on");
sampleOff = audio.Sample.Get(@"UI/check-off");
sampleOn = await audio.Sample.GetAsync(@"UI/check-on");
sampleOff = await audio.Sample.GetAsync(@"UI/check-off");
}
protected override void LoadComplete()

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Threading.Tasks;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
@ -179,11 +180,11 @@ namespace osu.Game.Screens.Menu
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
private async Task load(AudioManager audio)
{
sampleHover = audio.Sample.Get(@"Menu/button-hover");
sampleHover = await audio.Sample.GetAsync(@"Menu/button-hover");
if (!string.IsNullOrEmpty(sampleName))
sampleClick = audio.Sample.Get($@"Menu/{sampleName}");
sampleClick = await audio.Sample.GetAsync($@"Menu/{sampleName}");
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)

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@ -4,6 +4,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
@ -102,10 +103,10 @@ namespace osu.Game.Screens.Menu
private OsuGame game;
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio, OsuGame game)
private async Task load(AudioManager audio, OsuGame game)
{
this.game = game;
sampleBack = audio.Sample.Get(@"Menu/button-back-select");
sampleBack = await audio.Sample.GetAsync(@"Menu/button-back-select");
}
public bool OnPressed(GlobalAction action)

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
@ -47,7 +48,7 @@ namespace osu.Game.Screens.Menu
private WorkingBeatmap introBeatmap;
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game, BindableBeatmap beatmap)
private async Task load(AudioManager audio, OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game, BindableBeatmap beatmap)
{
this.beatmap.BindTo(beatmap);
@ -80,8 +81,8 @@ namespace osu.Game.Screens.Menu
introBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
track = introBeatmap.Track;
welcome = audio.Sample.Get(@"welcome");
seeya = audio.Sample.Get(@"seeya");
welcome = await audio.Sample.GetAsync(@"welcome");
seeya = await audio.Sample.GetAsync(@"seeya");
}
private const double delay_step_one = 2300;

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@ -256,8 +256,8 @@ namespace osu.Game.Screens.Menu
[BackgroundDependencyLoader]
private async Task load(TextureStore textures, AudioManager audio)
{
sampleClick = audio.Sample.Get(@"Menu/osu-logo-select");
sampleBeat = audio.Sample.Get(@"Menu/osu-logo-heartbeat");
sampleClick = await audio.Sample.GetAsync(@"Menu/osu-logo-select");
sampleBeat = await audio.Sample.GetAsync(@"Menu/osu-logo-heartbeat");
logo.Texture = await textures.GetAsync(@"Menu/logo");
ripple.Texture = await textures.GetAsync(@"Menu/logo");

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore.Internal;
using osu.Framework.Allocation;
using osu.Framework.Audio;
@ -80,7 +81,7 @@ namespace osu.Game.Screens
private SampleChannel sampleExit;
[BackgroundDependencyLoader(true)]
private void load(BindableBeatmap beatmap, OsuGame osu, AudioManager audio, Bindable<RulesetInfo> ruleset)
private async Task load(BindableBeatmap beatmap, OsuGame osu, AudioManager audio, Bindable<RulesetInfo> ruleset)
{
Beatmap.BindTo(beatmap);
Ruleset.BindTo(ruleset);
@ -98,7 +99,7 @@ namespace osu.Game.Screens
};
}
sampleExit = audio.Sample.Get(@"UI/screen-back");
sampleExit = await audio.Sample.GetAsync(@"UI/screen-back");
}
public virtual bool OnPressed(GlobalAction action)

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@ -84,7 +84,7 @@ namespace osu.Game.Screens.Play
public bool LoadedBeatmapSuccessfully => RulesetContainer?.Objects.Any() == true;
[BackgroundDependencyLoader]
private void load(AudioManager audio, APIAccess api, OsuConfigManager config)
private async Task load(AudioManager audio, APIAccess api, OsuConfigManager config)
{
this.api = api;
@ -92,7 +92,7 @@ namespace osu.Game.Screens.Play
if (working is DummyWorkingBeatmap)
return;
sampleRestart = audio.Sample.Get(@"Gameplay/restart");
sampleRestart = await audio.Sample.GetAsync(@"Gameplay/restart");
mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
userAudioOffset = config.GetBindable<double>(OsuSetting.AudioOffset);

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Threading.Tasks;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
@ -224,12 +225,12 @@ namespace osu.Game.Screens.Play
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, AudioManager audio)
private async Task load(OsuColour colours, AudioManager audio)
{
colourNormal = colours.Yellow;
colourHover = colours.YellowDark;
sampleConfirm = audio.Sample.Get(@"SongSelect/confirm-selection");
sampleConfirm = await audio.Sample.GetAsync(@"SongSelect/confirm-selection");
Children = new Drawable[]
{

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
@ -45,7 +46,7 @@ namespace osu.Game.Screens.Select.Carousel
private SampleChannel sampleHover;
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)
private async Task load(AudioManager audio, OsuColour colours)
{
InternalChild = borderContainer = new Container
{
@ -68,7 +69,7 @@ namespace osu.Game.Screens.Select.Carousel
}
};
sampleHover = audio.Sample.Get($@"SongSelect/song-ping-variation-{RNG.Next(1, 5)}");
sampleHover = await audio.Sample.GetAsync($@"SongSelect/song-ping-variation-{RNG.Next(1, 5)}");
hoverLayer.Colour = colours.Blue.Opacity(0.1f);
}

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@ -55,11 +55,11 @@ namespace osu.Game.Screens.Select
private readonly Bindable<IEnumerable<Mod>> selectedMods = new Bindable<IEnumerable<Mod>>(new Mod[] { });
[BackgroundDependencyLoader(true)]
private void load(OsuColour colours, AudioManager audio, BeatmapManager beatmaps, DialogOverlay dialogOverlay, Bindable<IEnumerable<Mod>> selectedMods)
private async Task load(OsuColour colours, AudioManager audio, BeatmapManager beatmaps, DialogOverlay dialogOverlay, Bindable<IEnumerable<Mod>> selectedMods)
{
if (selectedMods != null) this.selectedMods.BindTo(selectedMods);
sampleConfirm = audio.Sample.Get(@"SongSelect/confirm-selection");
sampleConfirm = await audio.Sample.GetAsync(@"SongSelect/confirm-selection");
Footer.AddButton(@"mods", colours.Yellow, modSelect, Key.F1, float.MaxValue);

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@ -3,6 +3,7 @@
using System;
using System.Linq;
using System.Threading.Tasks;
using OpenTK;
using OpenTK.Input;
using osu.Framework.Allocation;
@ -198,7 +199,7 @@ namespace osu.Game.Screens.Select
}
[BackgroundDependencyLoader(true)]
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuColour colours)
private async Task load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuColour colours)
{
if (Footer != null)
{
@ -218,8 +219,8 @@ namespace osu.Game.Screens.Select
dialogOverlay = dialog;
sampleChangeDifficulty = audio.Sample.Get(@"SongSelect/select-difficulty");
sampleChangeBeatmap = audio.Sample.Get(@"SongSelect/select-expand");
sampleChangeDifficulty = await audio.Sample.GetAsync(@"SongSelect/select-difficulty");
sampleChangeBeatmap = await audio.Sample.GetAsync(@"SongSelect/select-expand");
Carousel.BeatmapSets = this.beatmaps.GetAllUsableBeatmapSetsEnumerable();
}