1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 13:22:55 +08:00

Documentation for tests and changes

This commit is contained in:
David Zhao 2019-02-15 16:50:37 +09:00
parent ad9dae975d
commit 0a60f6dacd
2 changed files with 7 additions and 3 deletions

View File

@ -1,10 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Rulesets;
using osu.Game.Screens;
@ -16,6 +13,9 @@ namespace osu.Game.Tests.Visual
[TestFixture]
public class TestCaseBackgroundScreenBeatmap : TestCasePlayer
{
/// <summary>
/// Check if the fade container is properly being faded when screen dim is enabled.
/// </summary>
[Test]
public void EnableUserDimTest()
{
@ -24,6 +24,9 @@ namespace osu.Game.Tests.Visual
AddAssert("Check screen dim", () => ((DimAccessiblePlayer)Player).AssertDimState());
}
/// <summary>
/// Check if the fade container is properly being reset when screen dim is disabled.
/// </summary>
[Test]
public void DisableUserDimTest()
{

View File

@ -41,6 +41,7 @@ namespace osu.Game.Screens.Play
public override void OnEntering(IScreen last)
{
// We need to update on dim here because player still needs to know if it needs to dim the storyboard
base.OnEntering(last);
DimLevel.ValueChanged += _ => UpdateBackgroundElements();
BlurLevel.ValueChanged += _ => UpdateBackgroundElements();