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Update PlayerSettingsOverlay.cs
Framework renamed this variable so it needs to be renamed here too.
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@ -50,7 +50,7 @@ namespace osu.Game.Screens.Play.HUD
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protected override void PopOut() => this.FadeOut(fade_duration);
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//We want to handle keyboard inputs all the time in order to trigger ToggleVisibility() when not visible
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public override bool HandleNonPositionalInput => true;
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public override bool PropagateNonPositionalInputSubTree => true;
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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