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Update PlayerSettingsOverlay.cs

Framework renamed this variable so it needs to be renamed here too.
This commit is contained in:
chrisny286 2019-01-21 17:19:40 +01:00
parent 9156a7357d
commit fb51578df3

View File

@ -50,7 +50,7 @@ namespace osu.Game.Screens.Play.HUD
protected override void PopOut() => this.FadeOut(fade_duration);
//We want to handle keyboard inputs all the time in order to trigger ToggleVisibility() when not visible
public override bool HandleNonPositionalInput => true;
public override bool PropagateNonPositionalInputSubTree => true;
protected override bool OnKeyDown(KeyDownEvent e)
{