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Reset KeyCounter if targetState was not found
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5aff19eaea
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@ -136,7 +136,11 @@ namespace osu.Game.Screens.Play
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}
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}
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public void ResetCount() => CountPresses = 0;
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public void ResetCount()
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{
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CountPresses = 0;
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states.Clear();
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}
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public void SaveState()
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{
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@ -155,6 +159,12 @@ namespace osu.Game.Screens.Play
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public void RestoreState(double time)
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{
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var targetState = states.LastOrDefault(state => state.Time <= time);
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if (targetState == null)
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{
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ResetCount();
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return;
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}
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var targetIndex = states.IndexOf(targetState);
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states.RemoveRange(targetIndex + 1, states.Count - (targetIndex + 1));
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