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Merge branch 'update-framework-event-handling' into update-framework
This commit is contained in:
commit
ae4c371bec
@ -4,7 +4,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Input.States;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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@ -77,7 +76,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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wasLeft = !wasLeft;
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}
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osuInputManager.HandleCustomInput(new InputState(), state);
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state.Apply(osuInputManager.CurrentState, osuInputManager);
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}
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public void ApplyToRulesetContainer(RulesetContainer<OsuHitObject> rulesetContainer)
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|
@ -8,14 +8,14 @@ using System.Linq;
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using OpenTK.Input;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.EventArgs;
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using osu.Framework.Logging;
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using osu.Game.Screens.Play;
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using OpenTK;
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namespace osu.Game.Tests.Visual
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{
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[Description("player pause/fail screens")]
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public class TestCaseGameplayMenuOverlay : OsuTestCase
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public class TestCaseGameplayMenuOverlay : ManualInputManagerTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(FailOverlay), typeof(PauseContainer) };
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@ -73,12 +73,18 @@ namespace osu.Game.Tests.Visual
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{
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AddStep("Show overlay", () => failOverlay.Show());
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AddStep("Hover first button", () => failOverlay.Buttons.First().TriggerOnMouseMove(null));
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AddStep("Hover first button", () => InputManager.MoveMouseTo(failOverlay.Buttons.First()));
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AddStep("Hide overlay", () => failOverlay.Hide());
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AddAssert("Overlay state is reset", () => !failOverlay.Buttons.Any(b => b.Selected));
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}
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private void press(Key key)
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{
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InputManager.PressKey(key);
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InputManager.ReleaseKey(key);
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}
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/// <summary>
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/// Tests that pressing enter after an overlay shows doesn't trigger an event because a selection hasn't occurred.
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/// </summary>
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@ -86,7 +92,7 @@ namespace osu.Game.Tests.Visual
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{
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AddStep("Show overlay", () => pauseOverlay.Show());
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AddStep("Press enter", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Enter }));
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AddStep("Press enter", () => press(Key.Enter));
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AddAssert("Overlay still open", () => pauseOverlay.State == Visibility.Visible);
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AddStep("Hide overlay", () => pauseOverlay.Hide());
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@ -99,7 +105,7 @@ namespace osu.Game.Tests.Visual
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{
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AddStep("Show overlay", () => pauseOverlay.Show());
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AddStep("Up arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
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AddStep("Up arrow", () => press(Key.Up));
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AddAssert("Last button selected", () => pauseOverlay.Buttons.Last().Selected);
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AddStep("Hide overlay", () => pauseOverlay.Hide());
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@ -112,7 +118,7 @@ namespace osu.Game.Tests.Visual
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{
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AddStep("Show overlay", () => pauseOverlay.Show());
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AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
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AddStep("Down arrow", () => press(Key.Down));
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AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected);
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AddStep("Hide overlay", () => pauseOverlay.Hide());
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@ -125,11 +131,11 @@ namespace osu.Game.Tests.Visual
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{
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AddStep("Show overlay", () => failOverlay.Show());
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AddStep("Up arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
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AddStep("Up arrow", () => press(Key.Up));
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AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
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AddStep("Up arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
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AddStep("Up arrow", () => press(Key.Up));
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AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
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AddStep("Up arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
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AddStep("Up arrow", () => press(Key.Up));
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AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
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AddStep("Hide overlay", () => failOverlay.Hide());
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@ -142,11 +148,11 @@ namespace osu.Game.Tests.Visual
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{
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AddStep("Show overlay", () => failOverlay.Show());
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AddStep("Down arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
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AddStep("Down arrow", () => press(Key.Down));
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AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
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AddStep("Down arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
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AddStep("Down arrow", () => press(Key.Down));
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AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
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AddStep("Down arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
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AddStep("Down arrow", () => press(Key.Down));
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AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
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AddStep("Hide overlay", () => failOverlay.Hide());
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@ -161,8 +167,8 @@ namespace osu.Game.Tests.Visual
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var secondButton = pauseOverlay.Buttons.Skip(1).First();
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AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
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AddStep("Hover second button", () => secondButton.TriggerOnMouseMove(null));
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AddStep("Down arrow", () => press(Key.Down));
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AddStep("Hover second button", () => InputManager.MoveMouseTo(secondButton));
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AddAssert("First button not selected", () => !pauseOverlay.Buttons.First().Selected);
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AddAssert("Second button selected", () => secondButton.Selected);
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@ -174,12 +180,16 @@ namespace osu.Game.Tests.Visual
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/// </summary>
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private void testKeySelectionAfterMouseSelection()
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{
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AddStep("Show overlay", () => pauseOverlay.Show());
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AddStep("Show overlay", () =>
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{
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pauseOverlay.Show();
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InputManager.MoveMouseTo(Vector2.Zero);
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});
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var secondButton = pauseOverlay.Buttons.Skip(1).First();
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AddStep("Hover second button", () => secondButton.TriggerOnMouseMove(null));
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AddStep("Up arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
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AddStep("Hover second button", () => InputManager.MoveMouseTo(secondButton));
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AddStep("Up arrow", () => press(Key.Up));
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AddAssert("Second button not selected", () => !secondButton.Selected);
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AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected);
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@ -195,9 +205,9 @@ namespace osu.Game.Tests.Visual
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var secondButton = pauseOverlay.Buttons.Skip(1).First();
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AddStep("Hover second button", () => secondButton.TriggerOnMouseMove(null));
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AddStep("Unhover second button", () => secondButton.TriggerOnHoverLost(null));
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AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
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AddStep("Hover second button", () => InputManager.MoveMouseTo(secondButton));
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AddStep("Unhover second button", () => InputManager.MoveMouseTo(Vector2.Zero));
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AddStep("Down arrow", () => press(Key.Down));
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AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected); // Initial state condition
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AddStep("Hide overlay", () => pauseOverlay.Hide());
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@ -218,7 +228,7 @@ namespace osu.Game.Tests.Visual
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var lastAction = pauseOverlay.OnRetry;
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pauseOverlay.OnRetry = () => triggered = true;
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retryButton.TriggerOnClick();
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retryButton.Click();
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pauseOverlay.OnRetry = lastAction;
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});
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@ -235,23 +245,28 @@ namespace osu.Game.Tests.Visual
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AddStep("Select second button", () =>
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{
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pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down });
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pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down });
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press(Key.Down);
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press(Key.Down);
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});
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var retryButton = pauseOverlay.Buttons.Skip(1).First();
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bool triggered = false;
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Action lastAction = null;
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AddStep("Press enter", () =>
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{
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var lastAction = pauseOverlay.OnRetry;
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lastAction = pauseOverlay.OnRetry;
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pauseOverlay.OnRetry = () => triggered = true;
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retryButton.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Enter });
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pauseOverlay.OnRetry = lastAction;
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press(Key.Enter);
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});
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AddAssert("Action was triggered", () => triggered);
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AddAssert("Action was triggered", () =>
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{
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if (lastAction != null)
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{
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pauseOverlay.OnRetry = lastAction;
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lastAction = null;
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}
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return triggered;
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});
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AddAssert("Overlay is closed", () => pauseOverlay.State == Visibility.Hidden);
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}
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}
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|
@ -6,7 +6,6 @@ using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Input.EventArgs;
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using osu.Framework.MathUtils;
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using osu.Framework.Timing;
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using osu.Game.Screens.Play;
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@ -15,7 +14,7 @@ using OpenTK.Input;
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namespace osu.Game.Tests.Visual
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{
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[TestFixture]
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public class TestCaseKeyCounter : OsuTestCase
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public class TestCaseKeyCounter : ManualInputManagerTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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@ -53,16 +52,16 @@ namespace osu.Game.Tests.Visual
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AddStep($"Press {testKey} key", () =>
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{
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rewindTestKeyCounterKeyboard.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = testKey, Repeat = false });
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rewindTestKeyCounterKeyboard.TriggerOnKeyUp(null, new KeyUpEventArgs { Key = testKey });
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InputManager.PressKey(testKey);
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InputManager.ReleaseKey(testKey);
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});
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AddAssert($"Check {testKey} counter after keypress", () => rewindTestKeyCounterKeyboard.CountPresses == 1);
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AddStep($"Press {testKey} key", () =>
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{
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rewindTestKeyCounterKeyboard.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = testKey, Repeat = false });
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rewindTestKeyCounterKeyboard.TriggerOnKeyUp(null, new KeyUpEventArgs { Key = testKey });
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InputManager.PressKey(testKey);
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InputManager.ReleaseKey(testKey);
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time1 = Clock.CurrentTime;
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});
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|
@ -3,10 +3,13 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Input.Handlers;
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using osu.Framework.Input.StateChanges;
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using osu.Framework.Input.StateChanges.Events;
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using osu.Framework.Input.States;
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using osu.Framework.Platform;
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using osu.Game.Rulesets.UI;
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using OpenTK;
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namespace osu.Game.Input.Handlers
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@ -40,7 +43,29 @@ namespace osu.Game.Input.Handlers
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public void Apply(InputState state, IInputStateChangeHandler handler)
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{
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handler.HandleCustomInput(state, this);
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if (!(state is RulesetInputManagerInputState<T> inputState))
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throw new InvalidOperationException($"{nameof(ReplayState<T>)} should only be applied to a {nameof(RulesetInputManagerInputState<T>)}");
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var lastPressed = inputState.LastReplayState?.PressedActions ?? new List<T>();
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var released = lastPressed.Except(PressedActions).ToArray();
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var pressed = PressedActions.Except(lastPressed).ToArray();
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inputState.LastReplayState = this;
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handler.HandleInputStateChange(new ReplayStateChangeEvent<T>(state, this, released, pressed));
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}
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}
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public class ReplayStateChangeEvent<T> : InputStateChangeEvent
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{
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public readonly T[] ReleasedActions;
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public readonly T[] PressedActions;
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|
||||
public ReplayStateChangeEvent(InputState state, IInput input, T[] releasedActions, T[] pressedActions)
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: base(state, input)
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{
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ReleasedActions = releasedActions;
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||||
PressedActions = pressedActions;
|
||||
}
|
||||
}
|
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}
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|
@ -66,7 +66,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
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||||
},
|
||||
};
|
||||
|
||||
Action = () => playButton.TriggerOnClick();
|
||||
Action = () => playButton.Click();
|
||||
Playing.ValueChanged += newValue => progress.FadeTo(newValue ? 1 : 0, 100);
|
||||
}
|
||||
|
||||
|
@ -199,7 +199,7 @@ namespace osu.Game.Overlays.Dialog
|
||||
switch (action)
|
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{
|
||||
case GlobalAction.Select:
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||||
Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.TriggerOnClick();
|
||||
Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.Click();
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -252,7 +252,7 @@ namespace osu.Game.Overlays.Dialog
|
||||
if (!actionInvoked)
|
||||
// In the case a user did not choose an action before a hide was triggered, press the last button.
|
||||
// This is presumed to always be a sane default "cancel" action.
|
||||
buttonsContainer.Last().TriggerOnClick();
|
||||
buttonsContainer.Last().Click();
|
||||
|
||||
base.PopOut();
|
||||
content.FadeOut(EXIT_DURATION, Easing.InSine);
|
||||
@ -261,7 +261,7 @@ namespace osu.Game.Overlays.Dialog
|
||||
private void pressButtonAtIndex(int index)
|
||||
{
|
||||
if (index < Buttons.Count())
|
||||
Buttons.Skip(index).First().TriggerOnClick();
|
||||
Buttons.Skip(index).First().Click();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -155,7 +155,7 @@ namespace osu.Game.Overlays
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.Back:
|
||||
TriggerOnClick();
|
||||
Click();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
@ -10,7 +9,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.StateChanges;
|
||||
using osu.Framework.Input.StateChanges.Events;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Configuration;
|
||||
@ -56,33 +55,20 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
#region Action mapping (for replays)
|
||||
|
||||
private List<T> lastPressedActions = new List<T>();
|
||||
|
||||
public override void HandleCustomInput(InputState state, IInput input)
|
||||
public override void HandleInputStateChange(InputStateChangeEvent inputStateChange)
|
||||
{
|
||||
if (!(input is ReplayState<T> replayState))
|
||||
if (inputStateChange is ReplayStateChangeEvent<T> replayStateChanged)
|
||||
{
|
||||
base.HandleCustomInput(state, input);
|
||||
return;
|
||||
}
|
||||
foreach (var action in replayStateChanged.ReleasedActions)
|
||||
KeyBindingContainer.TriggerReleased(action);
|
||||
|
||||
if (state is RulesetInputManagerInputState<T> inputState)
|
||||
foreach (var action in replayStateChanged.PressedActions)
|
||||
KeyBindingContainer.TriggerPressed(action);
|
||||
}
|
||||
else
|
||||
{
|
||||
inputState.LastReplayState = replayState;
|
||||
base.HandleInputStateChange(inputStateChange);
|
||||
}
|
||||
|
||||
// Here we handle states specifically coming from a replay source.
|
||||
// These have extra action information rather than keyboard keys or mouse buttons.
|
||||
|
||||
List<T> newActions = replayState.PressedActions;
|
||||
|
||||
foreach (var released in lastPressedActions.Except(newActions))
|
||||
KeyBindingContainer.TriggerReleased(released);
|
||||
|
||||
foreach (var pressed in newActions.Except(lastPressedActions))
|
||||
KeyBindingContainer.TriggerPressed(pressed);
|
||||
|
||||
lastPressedActions = newActions;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -115,7 +115,7 @@ namespace osu.Game.Screens.Menu
|
||||
case GlobalAction.Back:
|
||||
return goBack();
|
||||
case GlobalAction.Select:
|
||||
logo?.TriggerOnClick();
|
||||
logo?.Click();
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
@ -133,7 +133,7 @@ namespace osu.Game.Screens.Menu
|
||||
sampleBack?.Play();
|
||||
return true;
|
||||
case ButtonSystemState.Play:
|
||||
backButton.TriggerOnClick();
|
||||
backButton.Click();
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
@ -150,10 +150,10 @@ namespace osu.Game.Screens.Menu
|
||||
State = ButtonSystemState.TopLevel;
|
||||
return true;
|
||||
case ButtonSystemState.TopLevel:
|
||||
buttonsTopLevel.First().TriggerOnClick();
|
||||
buttonsTopLevel.First().Click();
|
||||
return false;
|
||||
case ButtonSystemState.Play:
|
||||
buttonsPlay.First().TriggerOnClick();
|
||||
buttonsPlay.First().Click();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Screens.Play
|
||||
/// <summary>
|
||||
/// Action that is invoked when <see cref="GlobalAction.Back"/> is triggered.
|
||||
/// </summary>
|
||||
protected virtual Action BackAction => () => InternalButtons.Children.Last().TriggerOnClick();
|
||||
protected virtual Action BackAction => () => InternalButtons.Children.Last().Click();
|
||||
|
||||
public abstract string Header { get; }
|
||||
public abstract string Description { get; }
|
||||
|
@ -7,8 +7,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Configuration;
|
||||
using OpenTK;
|
||||
@ -152,13 +151,18 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => Target.Children.Any(c => c.TriggerOnKeyDown(state, args));
|
||||
|
||||
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => Target.Children.Any(c => c.TriggerOnKeyUp(state, args));
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => Target.Children.Any(c => c.TriggerOnMouseDown(state, args));
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => Target.Children.Any(c => c.TriggerOnMouseUp(state, args));
|
||||
protected override bool Handle(UIEvent e)
|
||||
{
|
||||
switch (e)
|
||||
{
|
||||
case KeyDownEvent _:
|
||||
case KeyUpEvent _:
|
||||
case MouseDownEvent _:
|
||||
case MouseUpEvent _:
|
||||
return Target.Children.Any(c => c.TriggerEvent(e));
|
||||
}
|
||||
return base.Handle(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -132,7 +132,7 @@ namespace osu.Game.Screens.Play
|
||||
public override string Header => "paused";
|
||||
public override string Description => "you're not going to do what i think you're going to do, are ya?";
|
||||
|
||||
protected override Action BackAction => () => InternalButtons.Children.First().TriggerOnClick();
|
||||
protected override Action BackAction => () => InternalButtons.Children.First().Click();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
|
@ -141,7 +141,7 @@ namespace osu.Game.Screens.Play
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.SkipCutscene:
|
||||
button.TriggerOnClick();
|
||||
button.Click();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user