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Fix background dim not being disabled on playerloader exit
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parent
0a265c6d35
commit
df148f8787
@ -40,6 +40,7 @@ namespace osu.Game.Tests.Visual
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private class DimAccessiblePlayer : Player
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{
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protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground();
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public void EnableScreenDim()
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{
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Background.UpdateDim.Value = true;
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@ -11,6 +11,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Backgrounds
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{
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@ -20,7 +21,6 @@ namespace osu.Game.Screens.Backgrounds
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protected Bindable<double> DimLevel;
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public Bindable<bool> UpdateDim;
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protected float BackgroundOpacity => 1 - (float)DimLevel;
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protected Container FadeContainer;
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[BackgroundDependencyLoader]
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@ -76,16 +76,15 @@ namespace osu.Game.Screens.Backgrounds
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public override bool OnExiting(IScreen last)
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{
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UpdateDim.Value = false;
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return base.OnExiting(last);
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}
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private void updateBackgroundDim()
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{
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if (UpdateDim)
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FadeContainer?.FadeColour(OsuColour.Gray(BackgroundOpacity), 800, Easing.OutQuint);
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FadeContainer?.FadeColour(OsuColour.Gray(1 - (float)DimLevel), 800, Easing.OutQuint);
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else
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FadeContainer?.FadeColour(OsuColour.Gray(1.0f), 800, Easing.OutQuint);
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FadeContainer?.FadeColour(Color4.White, 800, Easing.OutQuint);
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}
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public BackgroundScreenBeatmap(WorkingBeatmap beatmap = null)
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@ -94,11 +93,6 @@ namespace osu.Game.Screens.Backgrounds
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UpdateDim = new Bindable<bool>();
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}
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public void EnableUserDim()
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{
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UpdateDim.Value = true;
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}
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public override bool Equals(BackgroundScreen other)
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{
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var otherBeatmapBackground = other as BackgroundScreenBeatmap;
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@ -248,7 +248,7 @@ namespace osu.Game.Screens.Play
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foreach (var mod in Beatmap.Value.Mods.Value.OfType<IApplicableToScoreProcessor>())
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mod.ApplyToScoreProcessor(ScoreProcessor);
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Background?.EnableUserDim();
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Background.UpdateDim.Value = true;
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}
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private void applyRateFromMods()
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@ -298,7 +298,7 @@ namespace osu.Game.Screens.Play
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if (RulesetContainer.ReplayScore == null)
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scoreManager.Import(score, true);
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this.Push(CreateResults(score));
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this.Push(CreateResults(score));
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onCompletionEvent = null;
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});
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@ -389,15 +389,16 @@ namespace osu.Game.Screens.Play
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{
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// In the case of replays, we may have changed the playback rate.
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applyRateFromMods();
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Background.UpdateDim.Value = false;
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fadeOut();
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return base.OnExiting(next);
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}
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if (LoadedBeatmapSuccessfully)
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{
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pauseContainer?.Pause();
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Background.UpdateDim.Value = false;
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return true;
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}
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return true;
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}
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@ -242,6 +242,7 @@ namespace osu.Game.Screens.Play
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content.ScaleTo(0.7f, 150, Easing.InQuint);
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this.FadeOut(150);
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cancelLoad();
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Background.UpdateDim.Value = false;
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return base.OnExiting(next);
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}
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