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https://github.com/ppy/osu.git
synced 2025-01-28 08:43:20 +08:00
Make test cases more compact, add two way toggles
This commit is contained in:
parent
19d529c1c8
commit
e3338e94d1
@ -91,7 +91,7 @@ namespace osu.Game.Tests.Visual
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}
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/// <summary>
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/// Check if PlayerLoader properly triggers background dim previews when a user hovers over the visual settings panel.
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/// Check if <see cref="PlayerLoader"/> properly triggers background dim previews when a user hovers over the visual settings panel.
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/// </summary>
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[Test]
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public void PlayerLoaderSettingsHoverTest()
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@ -105,9 +105,11 @@ namespace osu.Game.Tests.Visual
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InputManager.MoveMouseTo(playerLoader.ScreenPos);
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InputManager.MoveMouseTo(playerLoader.VisualSettingsPos);
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});
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waitForDim();
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AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
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AddStep("Stop background preview", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
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waitForDim();
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AddAssert("Screen is undimmed", () => songSelect.IsBackgroundUndimmed());
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}
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/// <summary>
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@ -118,20 +120,11 @@ namespace osu.Game.Tests.Visual
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[Test]
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public void PlayerLoaderTransitionTest()
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{
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setupUserSettings();
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AddStep("Start player loader", () => { songSelect.Push(playerLoader = new DimAccessiblePlayerLoader(player = new DimAccessiblePlayer())); });
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AddUntilStep(() => playerLoader?.IsLoaded ?? false, "Wait for Player Loader to load");
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AddStep("Allow beatmap to load", () =>
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{
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player.Ready = true;
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InputManager.MoveMouseTo(playerLoader.ScreenPos);
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});
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AddUntilStep(() => player?.IsLoaded ?? false, "Wait for player to load");
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performFullSetup();
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AddStep("Trigger hover event", () => playerLoader.TriggerOnHover());
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AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
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waitForDim();
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AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
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AddAssert("Screen is unblurred", () => songSelect.IsBackgroundUnblurred());
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AddAssert("Screen is dimmed and unblurred", () => songSelect.IsBackgroundDimmed() && songSelect.IsBackgroundUnblurred());
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}
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/// <summary>
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@ -142,9 +135,14 @@ namespace osu.Game.Tests.Visual
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{
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performFullSetup();
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createFakeStoryboard();
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AddStep("Storyboard Enabled", () =>
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{
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player.ReplacesBackground.Value = true;
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player.StoryboardEnabled.Value = true;
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});
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waitForDim();
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AddAssert("Background is invisible, storyboard is visible", () => songSelect.IsBackgroundInvisible() && player.IsStoryboardVisible());
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AddStep("Disable storyboard", () =>
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AddStep("Storyboard Disabled", () =>
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{
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player.ReplacesBackground.Value = false;
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player.StoryboardEnabled.Value = false;
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@ -161,37 +159,24 @@ namespace osu.Game.Tests.Visual
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{
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performFullSetup();
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createFakeStoryboard();
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AddUntilStep(() =>
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{
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if (songSelect.IsCurrentScreen()) return true;
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songSelect.MakeCurrent();
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return false;
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}, "Wait for song select is current");
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AddStep("Exit to song select", () => player.Exit());
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waitForDim();
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AddAssert("Background is visible", () => songSelect.IsBackgroundVisible());
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}
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/// <summary>
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/// Check if the fade container is properly being reset when screen dim is disabled.
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/// Check if the <see cref="UserDimContainer"/> is properly accepting user dim changes at all.
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/// </summary>
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[Test]
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public void DisableUserDimTest()
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{
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performFullSetup();
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AddStep("Test User Undimming", () => songSelect.DimEnabled.Value = false);
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waitForDim();
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AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
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AddStep("EnableUserDim disabled", () => songSelect.DimEnabled.Value = false);
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waitForDim();
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AddAssert("Screen is undimmed", () => songSelect.IsBackgroundUndimmed());
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}
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/// <summary>
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/// Check if the fade container is properly being faded when screen dim is enabled.
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/// </summary>
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[Test]
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public void EnableUserDimTest()
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{
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performFullSetup();
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AddStep("Test User Dimming", () => songSelect.DimEnabled.Value = true);
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AddStep("EnableUserDim enabled", () => songSelect.DimEnabled.Value = true);
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waitForDim();
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AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
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}
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@ -203,55 +188,44 @@ namespace osu.Game.Tests.Visual
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public void PauseTest()
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{
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performFullSetup(true);
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AddStep("Transition to Pause", () =>
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{
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if (!player.IsPaused.Value)
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player.Exit();
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});
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AddStep("Pause", () => player.CurrentPauseContainer.Pause());
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waitForDim();
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AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
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AddStep("Unpause", () => player.CurrentPauseContainer.Resume());
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waitForDim();
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AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
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}
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/// <summary>
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/// Check if the fade container removes user dim when suspending player for results
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/// Check if the fade container removes user dim when suspending <see cref="Player"/> for <see cref="SoloResults"/>
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/// </summary>
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[Test]
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public void TransitionTest()
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{
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performFullSetup();
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AddStep("Transition to Results", () => player.Push(new FadeAccesibleResults(new ScoreInfo { User = new User { Username = "osu!" } })));
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AddStep("Transition to Results", () => player.Push(new FadeAccessibleResults(new ScoreInfo { User = new User { Username = "osu!" } })));
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waitForDim();
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AddAssert("Screen is undimmed", () => songSelect.IsBackgroundUndimmed());
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AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
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AddAssert("Screen is undimmed and is original background", () => songSelect.IsBackgroundUndimmed() && songSelect.IsBackgroundCurrent());
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}
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/// <summary>
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/// Check if background gets undimmed when leaving the player for the previous screen
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/// Check if background gets undimmed when leaving <see cref="Player"/> for <see cref="PlaySongSelect"/>
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/// </summary>
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[Test]
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public void TransitionOutTest()
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{
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performFullSetup();
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AddUntilStep(() =>
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{
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if (!songSelect.IsCurrentScreen())
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{
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songSelect.MakeCurrent();
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return false;
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}
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return true;
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}, "Wait for song select is current");
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AddStep("Exit to song select", () => player.Exit());
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waitForDim();
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AddAssert("Screen is undimmed", () => songSelect.IsBackgroundUndimmed());
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}
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private void waitForDim() => AddWaitStep(5, "Wait for dim");
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private void createFakeStoryboard() => AddStep("Enable storyboard", () =>
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private void createFakeStoryboard() => AddStep("Create storyboard", () =>
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{
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player.ReplacesBackground.Value = true;
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player.StoryboardEnabled.Value = true;
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player.StoryboardEnabled.Value = false;
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player.ReplacesBackground.Value = false;
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player.CurrentStoryboardContainer.Add(new SpriteText
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{
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Size = new Vector2(250, 50),
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@ -271,8 +245,6 @@ namespace osu.Game.Tests.Visual
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{
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songSelect.Push(playerLoader = new DimAccessiblePlayerLoader(player = new DimAccessiblePlayer
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{
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AllowLeadIn = false,
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AllowResults = false,
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AllowPause = allowPause,
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Ready = true,
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}));
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@ -332,9 +304,9 @@ namespace osu.Game.Tests.Visual
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public bool IsBackgroundCurrent() => ((FadeAccessibleBackground)Background).IsCurrentScreen();
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}
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private class FadeAccesibleResults : SoloResults
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private class FadeAccessibleResults : SoloResults
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{
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public FadeAccesibleResults(ScoreInfo score)
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public FadeAccessibleResults(ScoreInfo score)
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: base(score)
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{
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}
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@ -356,6 +328,8 @@ namespace osu.Game.Tests.Visual
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};
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}
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public PauseContainer CurrentPauseContainer => PauseContainer;
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public UserDimContainer CurrentStoryboardContainer => StoryboardContainer;
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// Whether or not the player should be allowed to load.
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@ -404,23 +378,22 @@ namespace osu.Game.Tests.Visual
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{
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}
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public void TriggerOnHover()
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{
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OnHover(new HoverEvent(new InputState()));
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}
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public void TriggerOnHover() => OnHover(new HoverEvent(new InputState()));
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protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
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}
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private class FadeAccessibleBackground : BackgroundScreenBeatmap
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{
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protected override UserDimContainer CreateFadeContainer() => new TestUserDimContainer { RelativeSizeAxes = Axes.Both };
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protected override UserDimContainer CreateFadeContainer() => fadeContainer = new TestUserDimContainer { RelativeSizeAxes = Axes.Both };
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public Color4 CurrentColour => ((TestUserDimContainer)FadeContainer).CurrentColour;
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public float CurrentAlpha => ((TestUserDimContainer)FadeContainer).CurrentAlpha;
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public Color4 CurrentColour => fadeContainer.CurrentColour;
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public float CurrentAlpha => fadeContainer.CurrentAlpha;
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public Vector2 CurrentBlur => Background.BlurSigma;
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private TestUserDimContainer fadeContainer;
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public FadeAccessibleBackground(WorkingBeatmap beatmap)
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: base(beatmap)
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{
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@ -429,13 +402,13 @@ namespace osu.Game.Tests.Visual
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private class TestUserDimContainer : UserDimContainer
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{
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public Color4 CurrentColour => DimContainer.Colour;
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public float CurrentAlpha => DimContainer.Alpha;
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public TestUserDimContainer(bool isStoryboard = false)
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: base(isStoryboard)
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{
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}
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public Color4 CurrentColour => DimContainer.Colour;
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public float CurrentAlpha => DimContainer.Alpha;
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}
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}
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}
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@ -16,6 +16,8 @@ namespace osu.Game.Graphics.Containers
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/// </summary>
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public class UserDimContainer : Container
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{
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private const float background_fade_duration = 800;
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protected Bindable<double> DimLevel { get; private set; }
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protected Bindable<bool> ShowStoryboard { get; private set; }
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@ -30,14 +32,12 @@ namespace osu.Game.Graphics.Containers
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/// </summary>
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public readonly Bindable<bool> StoryboardReplacesBackground = new Bindable<bool>();
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protected Container DimContainer { get; private set; }
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protected Container DimContainer { get; }
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protected override Container<Drawable> Content => DimContainer;
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private readonly bool isStoryboard;
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private const float background_fade_duration = 800;
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/// <summary>
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/// Creates a new <see cref="UserDimContainer" />.
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/// </summary>
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@ -48,9 +48,8 @@ namespace osu.Game.Graphics.Containers
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/// </param>
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public UserDimContainer(bool isStoryboard = false)
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{
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DimContainer = new Container { RelativeSizeAxes = Axes.Both };
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this.isStoryboard = isStoryboard;
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AddInternal(DimContainer);
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AddInternal(DimContainer = new Container { RelativeSizeAxes = Axes.Both });
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}
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[BackgroundDependencyLoader]
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@ -8,6 +8,7 @@ using osu.Framework.Graphics.Textures;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.Containers;
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using osu.Game.Users;
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namespace osu.Game.Screens.Backgrounds
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{
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@ -22,7 +23,7 @@ namespace osu.Game.Screens.Backgrounds
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public readonly Bindable<bool> StoryboardReplacesBackground = new Bindable<bool>();
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protected UserDimContainer FadeContainer { get; private set; }
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private readonly UserDimContainer fadeContainer;
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protected virtual UserDimContainer CreateFadeContainer() => new UserDimContainer { RelativeSizeAxes = Axes.Both };
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@ -50,9 +51,9 @@ namespace osu.Game.Screens.Backgrounds
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}
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b.Depth = newDepth;
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FadeContainer.Add(Background = b);
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fadeContainer.Add(Background = b);
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Background.BlurSigma = BlurTarget;
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FadeContainer.StoryboardReplacesBackground.BindTo(StoryboardReplacesBackground);
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StoryboardReplacesBackground.BindTo(fadeContainer.StoryboardReplacesBackground);
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}));
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});
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}
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@ -60,10 +61,9 @@ namespace osu.Game.Screens.Backgrounds
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public BackgroundScreenBeatmap(WorkingBeatmap beatmap = null)
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{
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FadeContainer = CreateFadeContainer();
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InternalChild = FadeContainer;
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EnableUserDim.BindTo(FadeContainer.EnableUserDim);
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Beatmap = beatmap;
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InternalChild = fadeContainer = CreateFadeContainer();
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fadeContainer.EnableUserDim.BindTo(EnableUserDim);
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}
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public override bool Equals(BackgroundScreen other)
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@ -72,7 +72,7 @@ namespace osu.Game.Screens.Play
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[Resolved]
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private ScoreManager scoreManager { get; set; }
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private PauseContainer pauseContainer;
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protected PauseContainer PauseContainer { get; private set; }
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private RulesetInfo ruleset;
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@ -80,10 +80,10 @@ namespace osu.Game.Screens.Play
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private SampleChannel sampleRestart;
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protected ScoreProcessor ScoreProcessor;
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protected RulesetContainer RulesetContainer;
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protected ScoreProcessor ScoreProcessor { get; private set; }
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protected RulesetContainer RulesetContainer { get; private set; }
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protected HUDOverlay HUDOverlay;
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protected HUDOverlay HUDOverlay { get; private set; }
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private FailOverlay failOverlay;
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private DrawableStoryboard storyboard;
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@ -175,7 +175,7 @@ namespace osu.Game.Screens.Play
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InternalChildren = new Drawable[]
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{
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pauseContainer = new PauseContainer(offsetClock, adjustableClock)
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PauseContainer = new PauseContainer(offsetClock, adjustableClock)
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{
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Retries = RestartCount,
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OnRetry = Restart,
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@ -239,7 +239,7 @@ namespace osu.Game.Screens.Play
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HUDOverlay.HoldToQuit.Action = performUserRequestedExit;
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HUDOverlay.KeyCounter.Visible.BindTo(RulesetContainer.HasReplayLoaded);
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RulesetContainer.IsPaused.BindTo(pauseContainer.IsPaused);
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RulesetContainer.IsPaused.BindTo(PauseContainer.IsPaused);
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if (ShowStoryboard.Value)
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initializeStoryboard(false);
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@ -357,7 +357,7 @@ namespace osu.Game.Screens.Play
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Background.EnableUserDim.Value = true;
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storyboardReplacesBackground.BindTo(Background.StoryboardReplacesBackground);
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Background.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
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StoryboardContainer.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
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storyboardReplacesBackground.Value = Beatmap.Value.Storyboard.ReplacesBackground && Beatmap.Value.Storyboard.HasDrawable;
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@ -372,7 +372,7 @@ namespace osu.Game.Screens.Play
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this.Delay(750).Schedule(() =>
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{
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if (!pauseContainer.IsPaused.Value)
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if (!PauseContainer.IsPaused.Value)
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{
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adjustableClock.Start();
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}
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@ -380,8 +380,8 @@ namespace osu.Game.Screens.Play
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});
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});
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pauseContainer.Alpha = 0;
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pauseContainer.FadeIn(750, Easing.OutQuint);
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PauseContainer.Alpha = 0;
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PauseContainer.FadeIn(750, Easing.OutQuint);
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}
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public override void OnSuspending(IScreen next)
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@ -399,7 +399,7 @@ namespace osu.Game.Screens.Play
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return true;
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}
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if ((!AllowPause || HasFailed || !ValidForResume || pauseContainer?.IsPaused.Value != false || RulesetContainer?.HasReplayLoaded.Value != false) && (!pauseContainer?.IsResuming ?? true))
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if ((!AllowPause || HasFailed || !ValidForResume || PauseContainer?.IsPaused.Value != false || RulesetContainer?.HasReplayLoaded.Value != false) && (!PauseContainer?.IsResuming ?? true))
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{
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// In the case of replays, we may have changed the playback rate.
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applyRateFromMods();
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@ -408,7 +408,7 @@ namespace osu.Game.Screens.Play
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}
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if (LoadedBeatmapSuccessfully)
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pauseContainer?.Pause();
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PauseContainer?.Pause();
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return true;
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}
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@ -421,7 +421,7 @@ namespace osu.Game.Screens.Play
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storyboardReplacesBackground.Value = false;
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}
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protected override bool OnScroll(ScrollEvent e) => mouseWheelDisabled.Value && !pauseContainer.IsPaused.Value;
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protected override bool OnScroll(ScrollEvent e) => mouseWheelDisabled.Value && !PauseContainer.IsPaused.Value;
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private void initializeStoryboard(bool asyncLoad)
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{
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