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Fix regression with background dim
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osu.Game.Tests/Visual/TestCaseBackgroundScreenBeatmap.cs
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65
osu.Game.Tests/Visual/TestCaseBackgroundScreenBeatmap.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework.Internal;
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using osu.Framework.Allocation;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Rulesets;
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using osu.Game.Screens;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Visual
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{
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public class TestCaseBackgroundScreenBeatmap : TestCasePlayer
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{
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager manager)
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{
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LoadScreen(new DimAccessiblePlayer());
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}
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[Test]
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public void EnableUserDimTest()
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{
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AddStep("Test User Dimming", () => ((DimAccessiblePlayer)Player).EnableScreenDim());
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AddAssert("Check screen dim", () => ((DimAccessiblePlayer)Player).AssertDimState());
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}
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protected override Player CreatePlayer(Ruleset ruleset) => new DimAccessiblePlayer();
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private class DimAccessiblePlayer : Player
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{
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protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground();
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public void EnableScreenDim()
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{
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Background.UpdateDim.Value = true;
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}
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public void DisableScreenDim()
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{
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Background.UpdateDim.Value = false;
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}
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public bool AssertDimState()
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{
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return ((FadeAccessibleBackground)Background).AssertDimState();
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}
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private class FadeAccessibleBackground : BackgroundScreenBeatmap
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{
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public bool AssertDimState()
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{
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return FadeContainer.Colour == OsuColour.Gray(BackgroundOpacity);
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}
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}
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}
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}
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internal class SetupAttribute : Attribute
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{
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}
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}
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@ -170,6 +170,6 @@ namespace osu.Game.Configuration
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ScalingPositionY,
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ScalingSizeX,
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ScalingSizeY,
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UIScale
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UIScale,
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}
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}
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@ -18,6 +18,17 @@ namespace osu.Game.Screens.Backgrounds
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public class BackgroundScreenBeatmap : BlurrableBackgroundScreen
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{
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protected WorkingBeatmap beatmap;
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protected Bindable<double> DimLevel;
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public Bindable<bool> UpdateDim;
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protected float BackgroundOpacity => 1 - (float)DimLevel;
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protected Container FadeContainer;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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DimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
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}
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public virtual WorkingBeatmap Beatmap
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{
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@ -31,6 +42,7 @@ namespace osu.Game.Screens.Backgrounds
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Schedule(() =>
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{
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FadeContainer = new Container { RelativeSizeAxes = Axes.Both };
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LoadComponentAsync(new BeatmapBackground(beatmap), b => Schedule(() =>
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{
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float newDepth = 0;
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@ -41,23 +53,51 @@ namespace osu.Game.Screens.Backgrounds
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Background.FadeOut(250);
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Background.Expire();
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}
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b.Depth = newDepth;
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AddBackground(Background = b);
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FadeContainer.Child = Background = b;
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InternalChild = FadeContainer;
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Background.BlurSigma = BlurTarget;
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}));
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});
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}
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}
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protected virtual void AddBackground(Drawable d)
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public override void OnEntering(IScreen last)
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{
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AddInternal(d);
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base.OnEntering(last);
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DimLevel.ValueChanged += _ => updateBackgroundDim();
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UpdateDim.ValueChanged += _ => updateBackgroundDim();
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updateBackgroundDim();
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}
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public override void OnResuming(IScreen last)
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{
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base.OnResuming(last);
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updateBackgroundDim();
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}
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public override bool OnExiting(IScreen last)
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{
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UpdateDim.Value = false;
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return base.OnExiting(last);
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}
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private void updateBackgroundDim()
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{
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if (UpdateDim)
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FadeContainer?.FadeColour(OsuColour.Gray(BackgroundOpacity), 800, Easing.OutQuint);
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else
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FadeContainer?.FadeColour(OsuColour.Gray(1.0f), 800, Easing.InQuint);
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}
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public BackgroundScreenBeatmap(WorkingBeatmap beatmap = null)
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{
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Beatmap = beatmap;
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UpdateDim = new Bindable<bool>();
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}
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public void EnableUserDim()
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{
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UpdateDim.Value = true;
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}
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public override bool Equals(BackgroundScreen other)
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@ -1,57 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osuTK;
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namespace osu.Game.Screens.Backgrounds
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{
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public class UserDimmableBackgroundScreenBeatmap : BackgroundScreenBeatmap
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{
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protected Bindable<double> DimLevel;
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protected float BackgroundOpacity => 1 - (float)DimLevel;
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private Container fadeContainer;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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DimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
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fadeContainer = new Container { RelativeSizeAxes = Axes.Both};
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}
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protected override void AddBackground(Drawable d)
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{
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fadeContainer.Child = d;
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InternalChild = fadeContainer;
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}
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public override void OnEntering(IScreen last)
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{
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base.OnEntering(last);
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DimLevel.ValueChanged += _ => updateBackgroundDim();
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updateBackgroundDim();
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}
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public override void OnResuming(IScreen last)
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{
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base.OnResuming(last);
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updateBackgroundDim();
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}
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public UserDimmableBackgroundScreenBeatmap(WorkingBeatmap beatmap = null)
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:base(beatmap)
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{
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}
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private void updateBackgroundDim()
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{
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fadeContainer?.FadeColour(OsuColour.Gray(BackgroundOpacity), 800, Easing.OutQuint);
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}
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}
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}
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@ -247,6 +247,8 @@ namespace osu.Game.Screens.Play
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foreach (var mod in Beatmap.Value.Mods.Value.OfType<IApplicableToScoreProcessor>())
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mod.ApplyToScoreProcessor(ScoreProcessor);
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Background?.EnableUserDim();
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}
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private void applyRateFromMods()
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@ -395,6 +397,8 @@ namespace osu.Game.Screens.Play
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if (LoadedBeatmapSuccessfully)
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pauseContainer?.Pause();
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Background.UpdateDim.Value = false;
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return true;
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}
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@ -13,9 +13,9 @@ namespace osu.Game.Screens.Play
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{
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public abstract class ScreenWithBeatmapBackground : OsuScreen
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{
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protected override BackgroundScreen CreateBackground() => new UserDimmableBackgroundScreenBeatmap(Beatmap.Value);
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap.Value);
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protected new UserDimmableBackgroundScreenBeatmap Background => base.Background as UserDimmableBackgroundScreenBeatmap;
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protected new BackgroundScreenBeatmap Background => base.Background as BackgroundScreenBeatmap;
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public override bool AllowBeatmapRulesetChange => false;
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