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osu-lazer/osu.Game.Tests/Visual/TestCaseBackgroundScreenBeatmap.cs
2019-02-15 16:17:01 +09:00

66 lines
1.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework.Internal;
using osu.Framework.Allocation;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Rulesets;
using osu.Game.Screens;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual
{
public class TestCaseBackgroundScreenBeatmap : TestCasePlayer
{
[BackgroundDependencyLoader]
private void load(OsuConfigManager manager)
{
LoadScreen(new DimAccessiblePlayer());
}
[Test]
public void EnableUserDimTest()
{
AddStep("Test User Dimming", () => ((DimAccessiblePlayer)Player).EnableScreenDim());
AddAssert("Check screen dim", () => ((DimAccessiblePlayer)Player).AssertDimState());
}
protected override Player CreatePlayer(Ruleset ruleset) => new DimAccessiblePlayer();
private class DimAccessiblePlayer : Player
{
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground();
public void EnableScreenDim()
{
Background.UpdateDim.Value = true;
}
public void DisableScreenDim()
{
Background.UpdateDim.Value = false;
}
public bool AssertDimState()
{
return ((FadeAccessibleBackground)Background).AssertDimState();
}
private class FadeAccessibleBackground : BackgroundScreenBeatmap
{
public bool AssertDimState()
{
return FadeContainer.Colour == OsuColour.Gray(BackgroundOpacity);
}
}
}
}
internal class SetupAttribute : Attribute
{
}
}