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66 lines
1.9 KiB
C#
66 lines
1.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework.Internal;
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using osu.Framework.Allocation;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Rulesets;
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using osu.Game.Screens;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Visual
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{
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public class TestCaseBackgroundScreenBeatmap : TestCasePlayer
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{
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager manager)
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{
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LoadScreen(new DimAccessiblePlayer());
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}
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[Test]
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public void EnableUserDimTest()
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{
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AddStep("Test User Dimming", () => ((DimAccessiblePlayer)Player).EnableScreenDim());
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AddAssert("Check screen dim", () => ((DimAccessiblePlayer)Player).AssertDimState());
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}
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protected override Player CreatePlayer(Ruleset ruleset) => new DimAccessiblePlayer();
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private class DimAccessiblePlayer : Player
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{
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protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground();
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public void EnableScreenDim()
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{
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Background.UpdateDim.Value = true;
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}
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public void DisableScreenDim()
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{
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Background.UpdateDim.Value = false;
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}
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public bool AssertDimState()
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{
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return ((FadeAccessibleBackground)Background).AssertDimState();
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}
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private class FadeAccessibleBackground : BackgroundScreenBeatmap
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{
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public bool AssertDimState()
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{
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return FadeContainer.Colour == OsuColour.Gray(BackgroundOpacity);
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}
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}
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}
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}
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internal class SetupAttribute : Attribute
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{
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}
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}
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