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58 lines
1.7 KiB
C#
58 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osuTK;
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namespace osu.Game.Screens.Backgrounds
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{
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public class UserDimmableBackgroundScreenBeatmap : BackgroundScreenBeatmap
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{
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protected Bindable<double> DimLevel;
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protected float BackgroundOpacity => 1 - (float)DimLevel;
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private Container fadeContainer;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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DimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
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fadeContainer = new Container { RelativeSizeAxes = Axes.Both};
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}
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protected override void AddBackground(Drawable d)
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{
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fadeContainer.Child = d;
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InternalChild = fadeContainer;
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}
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public override void OnEntering(IScreen last)
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{
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base.OnEntering(last);
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DimLevel.ValueChanged += _ => updateBackgroundDim();
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updateBackgroundDim();
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}
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public override void OnResuming(IScreen last)
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{
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base.OnResuming(last);
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updateBackgroundDim();
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}
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public UserDimmableBackgroundScreenBeatmap(WorkingBeatmap beatmap = null)
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:base(beatmap)
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{
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}
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private void updateBackgroundDim()
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{
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fadeContainer?.FadeColour(OsuColour.Gray(BackgroundOpacity), 800, Easing.OutQuint);
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}
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}
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}
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