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osu-lazer/osu.Game/Screens/Backgrounds/UserDimmableBackgroundScreenBeatmap.cs
2019-02-14 17:47:53 +09:00

58 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osuTK;
namespace osu.Game.Screens.Backgrounds
{
public class UserDimmableBackgroundScreenBeatmap : BackgroundScreenBeatmap
{
protected Bindable<double> DimLevel;
protected float BackgroundOpacity => 1 - (float)DimLevel;
private Container fadeContainer;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
DimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
fadeContainer = new Container { RelativeSizeAxes = Axes.Both};
}
protected override void AddBackground(Drawable d)
{
fadeContainer.Child = d;
InternalChild = fadeContainer;
}
public override void OnEntering(IScreen last)
{
base.OnEntering(last);
DimLevel.ValueChanged += _ => updateBackgroundDim();
updateBackgroundDim();
}
public override void OnResuming(IScreen last)
{
base.OnResuming(last);
updateBackgroundDim();
}
public UserDimmableBackgroundScreenBeatmap(WorkingBeatmap beatmap = null)
:base(beatmap)
{
}
private void updateBackgroundDim()
{
fadeContainer?.FadeColour(OsuColour.Gray(BackgroundOpacity), 800, Easing.OutQuint);
}
}
}