mirror of
https://github.com/ppy/osu.git
synced 2026-05-18 14:01:24 +08:00
Compare commits
479 Commits
+2
-2
@@ -51,7 +51,7 @@
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<Reference Include="Java.Interop" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1202.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2021.128.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2021.211.1" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2021.219.1" />
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</ItemGroup>
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</Project>
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@@ -20,7 +20,7 @@ namespace osu.Android
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[Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullUser, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false, LaunchMode = LaunchMode.SingleInstance)]
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[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataPathPattern = ".*\\\\.osz", DataHost = "*", DataMimeType = "*/*")]
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[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataPathPattern = ".*\\\\.osk", DataHost = "*", DataMimeType = "*/*")]
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[IntentFilter(new[] { Intent.ActionSend, Intent.ActionSendMultiple }, Categories = new[] { Intent.CategoryDefault }, DataMimeTypes = new[] { "application/zip", "application/octet-stream" })]
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[IntentFilter(new[] { Intent.ActionSend, Intent.ActionSendMultiple }, Categories = new[] { Intent.CategoryDefault }, DataMimeTypes = new[] { "application/zip", "application/octet-stream", "application/download", "application/x-zip", "application/x-zip-compressed" })]
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[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryBrowsable, Intent.CategoryDefault }, DataSchemes = new[] { "osu", "osump" })]
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public class OsuGameActivity : AndroidGameActivity
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{
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@@ -105,7 +105,7 @@ namespace osu.Desktop
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if (privacyMode.Value == DiscordRichPresenceMode.Limited)
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presence.Assets.LargeImageText = string.Empty;
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else
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presence.Assets.LargeImageText = $"{user.Value.Username}" + (user.Value.Statistics?.Ranks.Global > 0 ? $" (rank #{user.Value.Statistics.Ranks.Global:N0})" : string.Empty);
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presence.Assets.LargeImageText = $"{user.Value.Username}" + (user.Value.Statistics?.GlobalRank > 0 ? $" (rank #{user.Value.Statistics.GlobalRank:N0})" : string.Empty);
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// update ruleset
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presence.Assets.SmallImageKey = ruleset.Value.ID <= 3 ? $"mode_{ruleset.Value.ID}" : "mode_custom";
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@@ -18,6 +18,7 @@ using osu.Framework.Screens;
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using osu.Game.Screens.Menu;
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using osu.Game.Updater;
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using osu.Desktop.Windows;
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using osu.Game.IO;
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namespace osu.Desktop
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{
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@@ -32,7 +33,7 @@ namespace osu.Desktop
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noVersionOverlay = args?.Any(a => a == "--no-version-overlay") ?? false;
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}
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public override Storage GetStorageForStableInstall()
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public override StableStorage GetStorageForStableInstall()
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{
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try
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{
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@@ -40,7 +41,7 @@ namespace osu.Desktop
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{
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string stablePath = getStableInstallPath();
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if (!string.IsNullOrEmpty(stablePath))
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return new DesktopStorage(stablePath, desktopHost);
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return new StableStorage(stablePath, desktopHost);
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}
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}
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catch (Exception)
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@@ -8,7 +8,7 @@
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<ItemGroup>
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<PackageReference Include="BenchmarkDotNet" Version="0.12.1" />
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<PackageReference Include="nunit" Version="3.12.0" />
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<PackageReference Include="nunit" Version="3.13.1" />
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<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
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</ItemGroup>
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@@ -3,7 +3,7 @@
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<ItemGroup Label="Package References">
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<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.8.3" />
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<PackageReference Include="NUnit" Version="3.12.0" />
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<PackageReference Include="NUnit" Version="3.13.1" />
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<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
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<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
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</ItemGroup>
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@@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Replays;
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@@ -12,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Mods
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{
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public class CatchModAutoplay : ModAutoplay<CatchHitObject>
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{
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public override Score CreateReplayScore(IBeatmap beatmap) => new Score
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public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
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{
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ScoreInfo = new ScoreInfo { User = new User { Username = "osu!salad!" } },
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Replay = new CatchAutoGenerator(beatmap).Generate(),
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@@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Replays;
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@@ -12,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Mods
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{
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public class CatchModCinema : ModCinema<CatchHitObject>
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{
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public override Score CreateReplayScore(IBeatmap beatmap) => new Score
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public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
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{
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ScoreInfo = new ScoreInfo { User = new User { Username = "osu!salad!" } },
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Replay = new CatchAutoGenerator(beatmap).Generate(),
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@@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Catch.Mods
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public class CatchModDifficultyAdjust : ModDifficultyAdjust
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{
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[SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1)]
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public BindableNumber<float> CircleSize { get; } = new BindableFloat
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public BindableNumber<float> CircleSize { get; } = new BindableFloatWithLimitExtension
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{
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Precision = 0.1f,
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MinValue = 1,
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@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.Mods
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};
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[SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1)]
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public BindableNumber<float> ApproachRate { get; } = new BindableFloat
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public BindableNumber<float> ApproachRate { get; } = new BindableFloatWithLimitExtension
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{
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Precision = 0.1f,
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MinValue = 1,
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@@ -31,6 +31,14 @@ namespace osu.Game.Rulesets.Catch.Mods
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Value = 5,
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};
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protected override void ApplyLimits(bool extended)
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{
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base.ApplyLimits(extended);
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CircleSize.MaxValue = extended ? 11 : 10;
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ApproachRate.MaxValue = extended ? 11 : 10;
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}
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public override string SettingDescription
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{
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get
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@@ -3,7 +3,7 @@
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<ItemGroup Label="Package References">
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<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.8.3" />
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<PackageReference Include="NUnit" Version="3.12.0" />
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<PackageReference Include="NUnit" Version="3.13.1" />
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<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
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<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
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</ItemGroup>
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@@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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@@ -13,7 +14,7 @@ namespace osu.Game.Rulesets.Mania.Mods
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{
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public class ManiaModAutoplay : ModAutoplay<ManiaHitObject>
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{
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public override Score CreateReplayScore(IBeatmap beatmap) => new Score
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public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
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{
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ScoreInfo = new ScoreInfo { User = new User { Username = "osu!topus!" } },
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Replay = new ManiaAutoGenerator((ManiaBeatmap)beatmap).Generate(),
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@@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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@@ -13,7 +14,7 @@ namespace osu.Game.Rulesets.Mania.Mods
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{
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public class ManiaModCinema : ModCinema<ManiaHitObject>
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{
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public override Score CreateReplayScore(IBeatmap beatmap) => new Score
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public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
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{
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ScoreInfo = new ScoreInfo { User = new User { Username = "osu!topus!" } },
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Replay = new ManiaAutoGenerator((ManiaBeatmap)beatmap).Generate(),
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@@ -140,11 +140,11 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
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return animation == null ? null : new LegacyManiaJudgementPiece(result, animation);
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}
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public override SampleChannel GetSample(ISampleInfo sampleInfo)
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public override Sample GetSample(ISampleInfo sampleInfo)
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{
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// layered hit sounds never play in mania
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if (sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacySample && legacySample.IsLayered)
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return new SampleChannelVirtual();
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return new SampleVirtual();
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return Source.GetSample(sampleInfo);
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}
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@@ -0,0 +1,65 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Skinning.Default;
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using osu.Game.Rulesets.Osu.UI;
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namespace osu.Game.Rulesets.Osu.Tests.Mods
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{
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public class TestSceneOsuModAutoplay : OsuModTestScene
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{
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[Test]
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public void TestSpmUnaffectedByRateAdjust()
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=> runSpmTest(new OsuModDaycore
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{
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SpeedChange = { Value = 0.88 }
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});
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[Test]
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public void TestSpmUnaffectedByTimeRamp()
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=> runSpmTest(new ModWindUp
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{
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InitialRate = { Value = 0.7 },
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FinalRate = { Value = 1.3 }
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});
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private void runSpmTest(Mod mod)
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{
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SpinnerSpmCounter spmCounter = null;
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CreateModTest(new ModTestData
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{
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Autoplay = true,
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Mod = mod,
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Beatmap = new Beatmap
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{
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HitObjects =
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{
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new Spinner
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{
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Duration = 2000,
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Position = OsuPlayfield.BASE_SIZE / 2
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}
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}
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},
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PassCondition = () => Player.ScoreProcessor.JudgedHits >= 1
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});
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AddUntilStep("fetch SPM counter", () =>
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{
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spmCounter = this.ChildrenOfType<SpinnerSpmCounter>().SingleOrDefault();
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return spmCounter != null;
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});
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AddUntilStep("SPM is correct", () => Precision.AlmostEquals(spmCounter.SpinsPerMinute, 477, 5));
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}
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}
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}
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@@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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return null;
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}
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public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
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public Sample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
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|
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@@ -1,9 +1,11 @@
|
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
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using NUnit.Framework;
|
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using osu.Game.Beatmaps;
|
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using osu.Game.Replays;
|
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using osu.Game.Rulesets.Mods;
|
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using osu.Game.Rulesets.Osu.Beatmaps;
|
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using osu.Game.Rulesets.Osu.Mods;
|
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using osu.Game.Rulesets.Osu.Objects;
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@@ -65,10 +67,10 @@ namespace osu.Game.Rulesets.Osu.Tests
|
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private class TestAutoMod : OsuModAutoplay
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{
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public override Score CreateReplayScore(IBeatmap beatmap) => new Score
|
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public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
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{
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ScoreInfo = new ScoreInfo { User = new User { Username = "Autoplay" } },
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Replay = new MissingAutoGenerator(beatmap).Generate()
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Replay = new MissingAutoGenerator(beatmap, mods).Generate()
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};
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||||
}
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|
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@@ -76,8 +78,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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public new OsuBeatmap Beatmap => (OsuBeatmap)base.Beatmap;
|
||||
|
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public MissingAutoGenerator(IBeatmap beatmap)
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: base(beatmap)
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public MissingAutoGenerator(IBeatmap beatmap, IReadOnlyList<Mod> mods)
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: base(beatmap, mods)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,491 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Extensions.TypeExtensions;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneObjectOrderedHitPolicy : RateAdjustedBeatmapTestScene
|
||||
{
|
||||
private const double early_miss_window = 1000; // time after -1000 to -500 is considered a miss
|
||||
private const double late_miss_window = 500; // time after +500 is considered a miss
|
||||
|
||||
/// <summary>
|
||||
/// Tests clicking a future circle before the first circle's start time, while the first circle HAS NOT been judged.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestClickSecondCircleBeforeFirstCircleTime()
|
||||
{
|
||||
const double time_first_circle = 1500;
|
||||
const double time_second_circle = 1600;
|
||||
Vector2 positionFirstCircle = Vector2.Zero;
|
||||
Vector2 positionSecondCircle = new Vector2(80);
|
||||
|
||||
var hitObjects = new List<OsuHitObject>
|
||||
{
|
||||
new TestHitCircle
|
||||
{
|
||||
StartTime = time_first_circle,
|
||||
Position = positionFirstCircle
|
||||
},
|
||||
new TestHitCircle
|
||||
{
|
||||
StartTime = time_second_circle,
|
||||
Position = positionSecondCircle
|
||||
}
|
||||
};
|
||||
|
||||
performTest(hitObjects, new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame { Time = time_first_circle - 100, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } }
|
||||
});
|
||||
|
||||
addJudgementAssert(hitObjects[0], HitResult.Miss);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Miss);
|
||||
addJudgementOffsetAssert(hitObjects[0], late_miss_window);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests clicking a future circle at the first circle's start time, while the first circle HAS NOT been judged.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestClickSecondCircleAtFirstCircleTime()
|
||||
{
|
||||
const double time_first_circle = 1500;
|
||||
const double time_second_circle = 1600;
|
||||
Vector2 positionFirstCircle = Vector2.Zero;
|
||||
Vector2 positionSecondCircle = new Vector2(80);
|
||||
|
||||
var hitObjects = new List<OsuHitObject>
|
||||
{
|
||||
new TestHitCircle
|
||||
{
|
||||
StartTime = time_first_circle,
|
||||
Position = positionFirstCircle
|
||||
},
|
||||
new TestHitCircle
|
||||
{
|
||||
StartTime = time_second_circle,
|
||||
Position = positionSecondCircle
|
||||
}
|
||||
};
|
||||
|
||||
performTest(hitObjects, new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame { Time = time_first_circle, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } }
|
||||
});
|
||||
|
||||
addJudgementAssert(hitObjects[0], HitResult.Miss);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Miss);
|
||||
addJudgementOffsetAssert(hitObjects[0], late_miss_window);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests clicking a future circle after the first circle's start time, while the first circle HAS NOT been judged.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestClickSecondCircleAfterFirstCircleTime()
|
||||
{
|
||||
const double time_first_circle = 1500;
|
||||
const double time_second_circle = 1600;
|
||||
Vector2 positionFirstCircle = Vector2.Zero;
|
||||
Vector2 positionSecondCircle = new Vector2(80);
|
||||
|
||||
var hitObjects = new List<OsuHitObject>
|
||||
{
|
||||
new TestHitCircle
|
||||
{
|
||||
StartTime = time_first_circle,
|
||||
Position = positionFirstCircle
|
||||
},
|
||||
new TestHitCircle
|
||||
{
|
||||
StartTime = time_second_circle,
|
||||
Position = positionSecondCircle
|
||||
}
|
||||
};
|
||||
|
||||
performTest(hitObjects, new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame { Time = time_first_circle + 100, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } }
|
||||
});
|
||||
|
||||
addJudgementAssert(hitObjects[0], HitResult.Miss);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Miss);
|
||||
addJudgementOffsetAssert(hitObjects[0], late_miss_window);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests clicking a future circle before the first circle's start time, while the first circle HAS been judged.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestClickSecondCircleBeforeFirstCircleTimeWithFirstCircleJudged()
|
||||
{
|
||||
const double time_first_circle = 1500;
|
||||
const double time_second_circle = 1600;
|
||||
Vector2 positionFirstCircle = Vector2.Zero;
|
||||
Vector2 positionSecondCircle = new Vector2(80);
|
||||
|
||||
var hitObjects = new List<OsuHitObject>
|
||||
{
|
||||
new TestHitCircle
|
||||
{
|
||||
StartTime = time_first_circle,
|
||||
Position = positionFirstCircle
|
||||
},
|
||||
new TestHitCircle
|
||||
{
|
||||
StartTime = time_second_circle,
|
||||
Position = positionSecondCircle
|
||||
}
|
||||
};
|
||||
|
||||
performTest(hitObjects, new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame { Time = time_first_circle - 200, Position = positionFirstCircle, Actions = { OsuAction.LeftButton } },
|
||||
new OsuReplayFrame { Time = time_first_circle - 100, Position = positionSecondCircle, Actions = { OsuAction.RightButton } }
|
||||
});
|
||||
|
||||
addJudgementAssert(hitObjects[0], HitResult.Great);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||
addJudgementOffsetAssert(hitObjects[0], -200); // time_first_circle - 200
|
||||
addJudgementOffsetAssert(hitObjects[0], -200); // time_second_circle - first_circle_time - 100
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests clicking a future circle after the first circle's start time, while the first circle HAS been judged.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestClickSecondCircleAfterFirstCircleTimeWithFirstCircleJudged()
|
||||
{
|
||||
const double time_first_circle = 1500;
|
||||
const double time_second_circle = 1600;
|
||||
Vector2 positionFirstCircle = Vector2.Zero;
|
||||
Vector2 positionSecondCircle = new Vector2(80);
|
||||
|
||||
var hitObjects = new List<OsuHitObject>
|
||||
{
|
||||
new TestHitCircle
|
||||
{
|
||||
StartTime = time_first_circle,
|
||||
Position = positionFirstCircle
|
||||
},
|
||||
new TestHitCircle
|
||||
{
|
||||
StartTime = time_second_circle,
|
||||
Position = positionSecondCircle
|
||||
}
|
||||
};
|
||||
|
||||
performTest(hitObjects, new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame { Time = time_first_circle - 200, Position = positionFirstCircle, Actions = { OsuAction.LeftButton } },
|
||||
new OsuReplayFrame { Time = time_first_circle, Position = positionSecondCircle, Actions = { OsuAction.RightButton } }
|
||||
});
|
||||
|
||||
addJudgementAssert(hitObjects[0], HitResult.Great);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||
addJudgementOffsetAssert(hitObjects[0], -200); // time_first_circle - 200
|
||||
addJudgementOffsetAssert(hitObjects[1], -100); // time_second_circle - first_circle_time
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests clicking a future circle after a slider's start time, but hitting all slider ticks.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestMissSliderHeadAndHitAllSliderTicks()
|
||||
{
|
||||
const double time_slider = 1500;
|
||||
const double time_circle = 1510;
|
||||
Vector2 positionCircle = Vector2.Zero;
|
||||
Vector2 positionSlider = new Vector2(80);
|
||||
|
||||
var hitObjects = new List<OsuHitObject>
|
||||
{
|
||||
new TestHitCircle
|
||||
{
|
||||
StartTime = time_circle,
|
||||
Position = positionCircle
|
||||
},
|
||||
new TestSlider
|
||||
{
|
||||
StartTime = time_slider,
|
||||
Position = positionSlider,
|
||||
Path = new SliderPath(PathType.Linear, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(25, 0),
|
||||
})
|
||||
}
|
||||
};
|
||||
|
||||
performTest(hitObjects, new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame { Time = time_slider, Position = positionCircle, Actions = { OsuAction.LeftButton } },
|
||||
new OsuReplayFrame { Time = time_slider + 10, Position = positionSlider, Actions = { OsuAction.RightButton } }
|
||||
});
|
||||
|
||||
addJudgementAssert(hitObjects[0], HitResult.Miss);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||
addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.LargeTickHit);
|
||||
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests clicking hitting future slider ticks before a circle.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestHitSliderTicksBeforeCircle()
|
||||
{
|
||||
const double time_slider = 1500;
|
||||
const double time_circle = 1510;
|
||||
Vector2 positionCircle = Vector2.Zero;
|
||||
Vector2 positionSlider = new Vector2(30);
|
||||
|
||||
var hitObjects = new List<OsuHitObject>
|
||||
{
|
||||
new TestHitCircle
|
||||
{
|
||||
StartTime = time_circle,
|
||||
Position = positionCircle
|
||||
},
|
||||
new TestSlider
|
||||
{
|
||||
StartTime = time_slider,
|
||||
Position = positionSlider,
|
||||
Path = new SliderPath(PathType.Linear, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(25, 0),
|
||||
})
|
||||
}
|
||||
};
|
||||
|
||||
performTest(hitObjects, new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame { Time = time_slider, Position = positionSlider, Actions = { OsuAction.LeftButton } },
|
||||
new OsuReplayFrame { Time = time_circle + late_miss_window - 100, Position = positionCircle, Actions = { OsuAction.RightButton } },
|
||||
new OsuReplayFrame { Time = time_circle + late_miss_window - 90, Position = positionSlider, Actions = { OsuAction.LeftButton } },
|
||||
});
|
||||
|
||||
addJudgementAssert(hitObjects[0], HitResult.Great);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||
addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.LargeTickHit);
|
||||
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests clicking a future circle before a spinner.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestHitCircleBeforeSpinner()
|
||||
{
|
||||
const double time_spinner = 1500;
|
||||
const double time_circle = 1800;
|
||||
Vector2 positionCircle = Vector2.Zero;
|
||||
|
||||
var hitObjects = new List<OsuHitObject>
|
||||
{
|
||||
new TestSpinner
|
||||
{
|
||||
StartTime = time_spinner,
|
||||
Position = new Vector2(256, 192),
|
||||
EndTime = time_spinner + 1000,
|
||||
},
|
||||
new TestHitCircle
|
||||
{
|
||||
StartTime = time_circle,
|
||||
Position = positionCircle
|
||||
},
|
||||
};
|
||||
|
||||
performTest(hitObjects, new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame { Time = time_spinner - 100, Position = positionCircle, Actions = { OsuAction.LeftButton } },
|
||||
new OsuReplayFrame { Time = time_spinner + 10, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } },
|
||||
new OsuReplayFrame { Time = time_spinner + 20, Position = new Vector2(256, 172), Actions = { OsuAction.RightButton } },
|
||||
new OsuReplayFrame { Time = time_spinner + 30, Position = new Vector2(276, 192), Actions = { OsuAction.RightButton } },
|
||||
new OsuReplayFrame { Time = time_spinner + 40, Position = new Vector2(256, 212), Actions = { OsuAction.RightButton } },
|
||||
new OsuReplayFrame { Time = time_spinner + 50, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } },
|
||||
});
|
||||
|
||||
addJudgementAssert(hitObjects[0], HitResult.Great);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHitSliderHeadBeforeHitCircle()
|
||||
{
|
||||
const double time_circle = 1000;
|
||||
const double time_slider = 1200;
|
||||
Vector2 positionCircle = Vector2.Zero;
|
||||
Vector2 positionSlider = new Vector2(80);
|
||||
|
||||
var hitObjects = new List<OsuHitObject>
|
||||
{
|
||||
new TestHitCircle
|
||||
{
|
||||
StartTime = time_circle,
|
||||
Position = positionCircle
|
||||
},
|
||||
new TestSlider
|
||||
{
|
||||
StartTime = time_slider,
|
||||
Position = positionSlider,
|
||||
Path = new SliderPath(PathType.Linear, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(25, 0),
|
||||
})
|
||||
}
|
||||
};
|
||||
|
||||
performTest(hitObjects, new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame { Time = time_circle - 100, Position = positionSlider, Actions = { OsuAction.LeftButton } },
|
||||
new OsuReplayFrame { Time = time_circle, Position = positionCircle, Actions = { OsuAction.RightButton } },
|
||||
new OsuReplayFrame { Time = time_slider, Position = positionSlider, Actions = { OsuAction.LeftButton } },
|
||||
});
|
||||
|
||||
addJudgementAssert(hitObjects[0], HitResult.Great);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||
}
|
||||
|
||||
private void addJudgementAssert(OsuHitObject hitObject, HitResult result)
|
||||
{
|
||||
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}",
|
||||
() => judgementResults.Single(r => r.HitObject == hitObject).Type == result);
|
||||
}
|
||||
|
||||
private void addJudgementAssert(string name, Func<OsuHitObject> hitObject, HitResult result)
|
||||
{
|
||||
AddAssert($"{name} judgement is {result}",
|
||||
() => judgementResults.Single(r => r.HitObject == hitObject()).Type == result);
|
||||
}
|
||||
|
||||
private void addJudgementOffsetAssert(OsuHitObject hitObject, double offset)
|
||||
{
|
||||
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judged at {offset}",
|
||||
() => Precision.AlmostEquals(judgementResults.Single(r => r.HitObject == hitObject).TimeOffset, offset, 100));
|
||||
}
|
||||
|
||||
private ScoreAccessibleReplayPlayer currentPlayer;
|
||||
private List<JudgementResult> judgementResults;
|
||||
|
||||
private void performTest(List<OsuHitObject> hitObjects, List<ReplayFrame> frames)
|
||||
{
|
||||
AddStep("load player", () =>
|
||||
{
|
||||
Beatmap.Value = CreateWorkingBeatmap(new Beatmap<OsuHitObject>
|
||||
{
|
||||
HitObjects = hitObjects,
|
||||
BeatmapInfo =
|
||||
{
|
||||
BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 },
|
||||
Ruleset = new OsuRuleset().RulesetInfo
|
||||
},
|
||||
});
|
||||
|
||||
Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
|
||||
|
||||
SelectedMods.Value = new[] { new OsuModClassic() };
|
||||
|
||||
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
|
||||
|
||||
p.OnLoadComplete += _ =>
|
||||
{
|
||||
p.ScoreProcessor.NewJudgement += result =>
|
||||
{
|
||||
if (currentPlayer == p) judgementResults.Add(result);
|
||||
};
|
||||
};
|
||||
|
||||
LoadScreen(currentPlayer = p);
|
||||
judgementResults = new List<JudgementResult>();
|
||||
});
|
||||
|
||||
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
||||
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
||||
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
|
||||
}
|
||||
|
||||
private class TestHitCircle : HitCircle
|
||||
{
|
||||
protected override HitWindows CreateHitWindows() => new TestHitWindows();
|
||||
}
|
||||
|
||||
private class TestSlider : Slider
|
||||
{
|
||||
public TestSlider()
|
||||
{
|
||||
DefaultsApplied += _ =>
|
||||
{
|
||||
HeadCircle.HitWindows = new TestHitWindows();
|
||||
TailCircle.HitWindows = new TestHitWindows();
|
||||
|
||||
HeadCircle.HitWindows.SetDifficulty(0);
|
||||
TailCircle.HitWindows.SetDifficulty(0);
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private class TestSpinner : Spinner
|
||||
{
|
||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
SpinsRequired = 1;
|
||||
}
|
||||
}
|
||||
|
||||
private class TestHitWindows : HitWindows
|
||||
{
|
||||
private static readonly DifficultyRange[] ranges =
|
||||
{
|
||||
new DifficultyRange(HitResult.Great, 500, 500, 500),
|
||||
new DifficultyRange(HitResult.Miss, early_miss_window, early_miss_window, early_miss_window),
|
||||
};
|
||||
|
||||
public override bool IsHitResultAllowed(HitResult result) => result == HitResult.Great || result == HitResult.Miss;
|
||||
|
||||
protected override DifficultyRange[] GetRanges() => ranges;
|
||||
}
|
||||
|
||||
private class ScoreAccessibleReplayPlayer : ReplayPlayer
|
||||
{
|
||||
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||
|
||||
protected override bool PauseOnFocusLost => false;
|
||||
|
||||
public ScoreAccessibleReplayPlayer(Score score)
|
||||
: base(score, new PlayerConfiguration
|
||||
{
|
||||
AllowPause = false,
|
||||
ShowResults = false,
|
||||
})
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -162,7 +162,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => null;
|
||||
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => null;
|
||||
public Sample GetSample(ISampleInfo sampleInfo) => null;
|
||||
|
||||
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => default;
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => null;
|
||||
|
||||
+2
-2
@@ -25,7 +25,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneOutOfOrderHits : RateAdjustedBeatmapTestScene
|
||||
public class TestSceneStartTimeOrderedHitPolicy : RateAdjustedBeatmapTestScene
|
||||
{
|
||||
private const double early_miss_window = 1000; // time after -1000 to -500 is considered a miss
|
||||
private const double late_miss_window = 500; // time after +500 is considered a miss
|
||||
@@ -169,7 +169,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
addJudgementAssert(hitObjects[0], HitResult.Great);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||
addJudgementOffsetAssert(hitObjects[0], -200); // time_first_circle - 200
|
||||
addJudgementOffsetAssert(hitObjects[0], -200); // time_second_circle - first_circle_time - 100
|
||||
addJudgementOffsetAssert(hitObjects[1], -200); // time_second_circle - first_circle_time - 100
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -3,7 +3,7 @@
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.8.3" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.1" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
{
|
||||
base.Update();
|
||||
|
||||
CirclePiece.UpdateFrom(position == SliderPosition.Start ? HitObject.HeadCircle : HitObject.TailCircle);
|
||||
CirclePiece.UpdateFrom(position == SliderPosition.Start ? (HitCircle)HitObject.HeadCircle : HitObject.TailCircle);
|
||||
}
|
||||
|
||||
// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Judgements
|
||||
{
|
||||
public class SliderTickJudgement : OsuJudgement
|
||||
{
|
||||
public override HitResult MaxResult => HitResult.LargeTickHit;
|
||||
}
|
||||
}
|
||||
@@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
inputManager.AllowUserCursorMovement = false;
|
||||
|
||||
// Generate the replay frames the cursor should follow
|
||||
replayFrames = new OsuAutoGenerator(drawableRuleset.Beatmap).Generate().Frames.Cast<OsuReplayFrame>().ToList();
|
||||
replayFrames = new OsuAutoGenerator(drawableRuleset.Beatmap, drawableRuleset.Mods).Generate().Frames.Cast<OsuReplayFrame>().ToList();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@@ -16,10 +17,10 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).Append(typeof(OsuModSpunOut)).ToArray();
|
||||
|
||||
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new User { Username = "Autoplay" } },
|
||||
Replay = new OsuAutoGenerator(beatmap).Generate()
|
||||
Replay = new OsuAutoGenerator(beatmap, mods).Generate()
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@@ -16,10 +17,10 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).Append(typeof(OsuModSpunOut)).ToArray();
|
||||
|
||||
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new User { Username = "Autoplay" } },
|
||||
Replay = new OsuAutoGenerator(beatmap).Generate()
|
||||
Replay = new OsuAutoGenerator(beatmap, mods).Generate()
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,86 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModClassic : Mod, IApplicableToHitObject, IApplicableToDrawableHitObjects, IApplicableToDrawableRuleset<OsuHitObject>
|
||||
{
|
||||
public override string Name => "Classic";
|
||||
|
||||
public override string Acronym => "CL";
|
||||
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
public override IconUsage? Icon => FontAwesome.Solid.History;
|
||||
|
||||
public override string Description => "Feeling nostalgic?";
|
||||
|
||||
public override bool Ranked => false;
|
||||
|
||||
public override ModType Type => ModType.Conversion;
|
||||
|
||||
[SettingSource("No slider head accuracy requirement", "Scores sliders proportionally to the number of ticks hit.")]
|
||||
public Bindable<bool> NoSliderHeadAccuracy { get; } = new BindableBool(true);
|
||||
|
||||
[SettingSource("No slider head movement", "Pins slider heads at their starting position, regardless of time.")]
|
||||
public Bindable<bool> NoSliderHeadMovement { get; } = new BindableBool(true);
|
||||
|
||||
[SettingSource("Apply classic note lock", "Applies note lock to the full hit window.")]
|
||||
public Bindable<bool> ClassicNoteLock { get; } = new BindableBool(true);
|
||||
|
||||
[SettingSource("Use fixed slider follow circle hit area", "Makes the slider follow circle track its final size at all times.")]
|
||||
public Bindable<bool> FixedFollowCircleHitArea { get; } = new BindableBool(true);
|
||||
|
||||
public void ApplyToHitObject(HitObject hitObject)
|
||||
{
|
||||
switch (hitObject)
|
||||
{
|
||||
case Slider slider:
|
||||
slider.OnlyJudgeNestedObjects = !NoSliderHeadAccuracy.Value;
|
||||
|
||||
foreach (var head in slider.NestedHitObjects.OfType<SliderHeadCircle>())
|
||||
head.JudgeAsNormalHitCircle = !NoSliderHeadAccuracy.Value;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
var osuRuleset = (DrawableOsuRuleset)drawableRuleset;
|
||||
|
||||
if (ClassicNoteLock.Value)
|
||||
osuRuleset.Playfield.HitPolicy = new ObjectOrderedHitPolicy();
|
||||
}
|
||||
|
||||
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||
{
|
||||
foreach (var obj in drawables)
|
||||
{
|
||||
switch (obj)
|
||||
{
|
||||
case DrawableSlider slider:
|
||||
slider.Ball.InputTracksVisualSize = !FixedFollowCircleHitArea.Value;
|
||||
break;
|
||||
|
||||
case DrawableSliderHead head:
|
||||
head.TrackFollowCircle = !NoSliderHeadMovement.Value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public class OsuModDifficultyAdjust : ModDifficultyAdjust
|
||||
{
|
||||
[SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1)]
|
||||
public BindableNumber<float> CircleSize { get; } = new BindableFloat
|
||||
public BindableNumber<float> CircleSize { get; } = new BindableFloatWithLimitExtension
|
||||
{
|
||||
Precision = 0.1f,
|
||||
MinValue = 0,
|
||||
@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
};
|
||||
|
||||
[SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1)]
|
||||
public BindableNumber<float> ApproachRate { get; } = new BindableFloat
|
||||
public BindableNumber<float> ApproachRate { get; } = new BindableFloatWithLimitExtension
|
||||
{
|
||||
Precision = 0.1f,
|
||||
MinValue = 0,
|
||||
@@ -31,6 +31,14 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
Value = 5,
|
||||
};
|
||||
|
||||
protected override void ApplyLimits(bool extended)
|
||||
{
|
||||
base.ApplyLimits(extended);
|
||||
|
||||
CircleSize.MaxValue = extended ? 11 : 10;
|
||||
ApproachRate.MaxValue = extended ? 11 : 10;
|
||||
}
|
||||
|
||||
public override string SettingDescription
|
||||
{
|
||||
get
|
||||
|
||||
@@ -110,8 +110,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
double startTime = start.GetEndTime();
|
||||
double duration = end.StartTime - startTime;
|
||||
|
||||
// Preempt time can go below 800ms. Normally, this is achieved via the DT mod which uniformly speeds up all animations game wide regardless of AR.
|
||||
// This uniform speedup is hard to match 1:1, however we can at least make AR>10 (via mods) feel good by extending the upper linear preempt function (see: OsuHitObject).
|
||||
// Note that this doesn't exactly match the AR>10 visuals as they're classically known, but it feels good.
|
||||
double preempt = PREEMPT * Math.Min(1, start.TimePreempt / OsuHitObject.PREEMPT_MIN);
|
||||
|
||||
fadeOutTime = startTime + fraction * duration;
|
||||
fadeInTime = fadeOutTime - PREEMPT;
|
||||
fadeInTime = fadeOutTime - preempt;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -123,7 +123,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
return;
|
||||
}
|
||||
|
||||
var result = HitObject.HitWindows.ResultFor(timeOffset);
|
||||
var result = ResultFor(timeOffset);
|
||||
|
||||
if (result == HitResult.None || CheckHittable?.Invoke(this, Time.Current) == false)
|
||||
{
|
||||
@@ -146,6 +146,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the <see cref="HitResult"/> for a time offset.
|
||||
/// </summary>
|
||||
/// <param name="timeOffset">The time offset.</param>
|
||||
/// <returns>The hit result, or <see cref="HitResult.None"/> if <paramref name="timeOffset"/> doesn't result in a judgement.</returns>
|
||||
protected virtual HitResult ResultFor(double timeOffset) => HitObject.HitWindows.ResultFor(timeOffset);
|
||||
|
||||
protected override void UpdateInitialTransforms()
|
||||
{
|
||||
base.UpdateInitialTransforms();
|
||||
|
||||
@@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
if (JudgedObject?.HitObject is OsuHitObject osuObject)
|
||||
{
|
||||
Position = osuObject.StackedPosition;
|
||||
Position = osuObject.StackedEndPosition;
|
||||
Scale = new Vector2(osuObject.Scale);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,6 +15,7 @@ using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Skinning;
|
||||
using osu.Game.Rulesets.Osu.Skinning.Default;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
@@ -30,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
public SliderBall Ball { get; private set; }
|
||||
public SkinnableDrawable Body { get; private set; }
|
||||
|
||||
public override bool DisplayResult => false;
|
||||
public override bool DisplayResult => !HitObject.OnlyJudgeNestedObjects;
|
||||
|
||||
private PlaySliderBody sliderBody => Body.Drawable as PlaySliderBody;
|
||||
|
||||
@@ -249,7 +250,30 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
if (userTriggered || Time.Current < HitObject.EndTime)
|
||||
return;
|
||||
|
||||
ApplyResult(r => r.Type = NestedHitObjects.Any(h => h.Result.IsHit) ? r.Judgement.MaxResult : r.Judgement.MinResult);
|
||||
// If only the nested hitobjects are judged, then the slider's own judgement is ignored for scoring purposes.
|
||||
// But the slider needs to still be judged with a reasonable hit/miss result for visual purposes (hit/miss transforms, etc).
|
||||
if (HitObject.OnlyJudgeNestedObjects)
|
||||
{
|
||||
ApplyResult(r => r.Type = NestedHitObjects.Any(h => h.Result.IsHit) ? r.Judgement.MaxResult : r.Judgement.MinResult);
|
||||
return;
|
||||
}
|
||||
|
||||
// Otherwise, if this slider also needs to be judged, apply judgement proportionally to the number of nested hitobjects hit. This is the classic osu!stable scoring.
|
||||
ApplyResult(r =>
|
||||
{
|
||||
int totalTicks = NestedHitObjects.Count;
|
||||
int hitTicks = NestedHitObjects.Count(h => h.IsHit);
|
||||
|
||||
if (hitTicks == totalTicks)
|
||||
r.Type = HitResult.Great;
|
||||
else if (hitTicks == 0)
|
||||
r.Type = HitResult.Miss;
|
||||
else
|
||||
{
|
||||
double hitFraction = (double)hitTicks / totalTicks;
|
||||
r.Type = hitFraction >= 0.5 ? HitResult.Ok : HitResult.Meh;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public override void PlaySamples()
|
||||
|
||||
@@ -7,16 +7,27 @@ using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableSliderHead : DrawableHitCircle
|
||||
{
|
||||
public new SliderHeadCircle HitObject => (SliderHeadCircle)base.HitObject;
|
||||
|
||||
[CanBeNull]
|
||||
public Slider Slider => DrawableSlider?.HitObject;
|
||||
|
||||
protected DrawableSlider DrawableSlider => (DrawableSlider)ParentHitObject;
|
||||
|
||||
public override bool DisplayResult => HitObject?.JudgeAsNormalHitCircle ?? base.DisplayResult;
|
||||
|
||||
/// <summary>
|
||||
/// Makes this <see cref="DrawableSliderHead"/> track the follow circle when the start time is reached.
|
||||
/// If <c>false</c>, this <see cref="DrawableSliderHead"/> will be pinned to its initial position in the slider.
|
||||
/// </summary>
|
||||
public bool TrackFollowCircle = true;
|
||||
|
||||
private readonly IBindable<int> pathVersion = new Bindable<int>();
|
||||
|
||||
protected override OsuSkinComponents CirclePieceComponent => OsuSkinComponents.SliderHeadHitCircle;
|
||||
@@ -59,12 +70,28 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
base.Update();
|
||||
|
||||
Debug.Assert(Slider != null);
|
||||
Debug.Assert(HitObject != null);
|
||||
|
||||
double completionProgress = Math.Clamp((Time.Current - Slider.StartTime) / Slider.Duration, 0, 1);
|
||||
if (TrackFollowCircle)
|
||||
{
|
||||
double completionProgress = Math.Clamp((Time.Current - Slider.StartTime) / Slider.Duration, 0, 1);
|
||||
|
||||
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
|
||||
if (!IsHit)
|
||||
Position = Slider.CurvePositionAt(completionProgress);
|
||||
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
|
||||
if (!IsHit)
|
||||
Position = Slider.CurvePositionAt(completionProgress);
|
||||
}
|
||||
}
|
||||
|
||||
protected override HitResult ResultFor(double timeOffset)
|
||||
{
|
||||
Debug.Assert(HitObject != null);
|
||||
|
||||
if (HitObject.JudgeAsNormalHitCircle)
|
||||
return base.ResultFor(timeOffset);
|
||||
|
||||
// If not judged as a normal hitcircle, judge as a slider tick instead. This is the classic osu!stable scoring.
|
||||
var result = base.ResultFor(timeOffset);
|
||||
return result.IsHit() ? HitResult.LargeTickHit : HitResult.LargeTickMiss;
|
||||
}
|
||||
|
||||
public Action<double> OnShake;
|
||||
|
||||
@@ -130,7 +130,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
if (tracking.NewValue)
|
||||
{
|
||||
spinningSample?.Play(!spinningSample.IsPlaying);
|
||||
if (!spinningSample.IsPlaying)
|
||||
spinningSample?.Play();
|
||||
spinningSample?.VolumeTo(1, 300);
|
||||
}
|
||||
else
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
@@ -25,6 +26,11 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
/// </summary>
|
||||
internal const float BASE_SCORING_DISTANCE = 100;
|
||||
|
||||
/// <summary>
|
||||
/// Minimum preempt time at AR=10.
|
||||
/// </summary>
|
||||
public const double PREEMPT_MIN = 450;
|
||||
|
||||
public double TimePreempt = 600;
|
||||
public double TimeFadeIn = 400;
|
||||
|
||||
@@ -112,8 +118,13 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
||||
TimePreempt = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
|
||||
TimeFadeIn = 400; // as per osu-stable
|
||||
TimePreempt = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, PREEMPT_MIN);
|
||||
|
||||
// Preempt time can go below 450ms. Normally, this is achieved via the DT mod which uniformly speeds up all animations game wide regardless of AR.
|
||||
// This uniform speedup is hard to match 1:1, however we can at least make AR>10 (via mods) feel good by extending the upper linear function above.
|
||||
// Note that this doesn't exactly match the AR>10 visuals as they're classically known, but it feels good.
|
||||
// This adjustment is necessary for AR>10, otherwise TimePreempt can become smaller leading to hitcircles not fully fading in.
|
||||
TimeFadeIn = 400 * Math.Min(1, TimePreempt / PREEMPT_MIN);
|
||||
|
||||
Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
|
||||
}
|
||||
|
||||
@@ -114,8 +114,14 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
/// </summary>
|
||||
public double TickDistanceMultiplier = 1;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this <see cref="Slider"/>'s judgement is fully handled by its nested <see cref="HitObject"/>s.
|
||||
/// If <c>false</c>, this <see cref="Slider"/> will be judged proportionally to the number of nested <see cref="HitObject"/>s hit.
|
||||
/// </summary>
|
||||
public bool OnlyJudgeNestedObjects = true;
|
||||
|
||||
[JsonIgnore]
|
||||
public HitCircle HeadCircle { get; protected set; }
|
||||
public SliderHeadCircle HeadCircle { get; protected set; }
|
||||
|
||||
[JsonIgnore]
|
||||
public SliderTailCircle TailCircle { get; protected set; }
|
||||
@@ -140,7 +146,8 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
// The samples should be attached to the slider tail, however this can only be done after LegacyLastTick is removed otherwise they would play earlier than they're intended to.
|
||||
// For now, the samples are attached to and played by the slider itself at the correct end time.
|
||||
Samples = this.GetNodeSamples(repeatCount + 1);
|
||||
// ToArray call is required as GetNodeSamples may fallback to Samples itself (without it it will get cleared due to the list reference being live).
|
||||
Samples = this.GetNodeSamples(repeatCount + 1).ToArray();
|
||||
}
|
||||
|
||||
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
|
||||
@@ -233,7 +240,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
HeadCircle.Samples = this.GetNodeSamples(0);
|
||||
}
|
||||
|
||||
public override Judgement CreateJudgement() => new OsuIgnoreJudgement();
|
||||
public override Judgement CreateJudgement() => OnlyJudgeNestedObjects ? new OsuIgnoreJudgement() : new OsuJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
|
||||
@@ -1,9 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public class SliderHeadCircle : HitCircle
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether to treat this <see cref="SliderHeadCircle"/> as a normal <see cref="HitCircle"/> for judgement purposes.
|
||||
/// If <c>false</c>, this <see cref="SliderHeadCircle"/> will be judged as a <see cref="SliderTick"/> instead.
|
||||
/// </summary>
|
||||
public bool JudgeAsNormalHitCircle = true;
|
||||
|
||||
public override Judgement CreateJudgement() => JudgeAsNormalHitCircle ? base.CreateJudgement() : new SliderTickJudgement();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,10 +33,5 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
|
||||
public override Judgement CreateJudgement() => new SliderTickJudgement();
|
||||
|
||||
public class SliderTickJudgement : OsuJudgement
|
||||
{
|
||||
public override HitResult MaxResult => HitResult.LargeTickHit;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
|
||||
protected override bool Handle(UIEvent e)
|
||||
{
|
||||
if (e is MouseMoveEvent && !AllowUserCursorMovement) return false;
|
||||
if ((e is MouseMoveEvent || e is TouchMoveEvent) && !AllowUserCursorMovement) return false;
|
||||
|
||||
return base.Handle(e);
|
||||
}
|
||||
|
||||
@@ -163,6 +163,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
new OsuModTarget(),
|
||||
new OsuModDifficultyAdjust(),
|
||||
new OsuModClassic()
|
||||
};
|
||||
|
||||
case ModType.Automation:
|
||||
|
||||
@@ -6,10 +6,12 @@ using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
@@ -33,11 +35,6 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
|
||||
#region Constants
|
||||
|
||||
/// <summary>
|
||||
/// The "reaction time" in ms between "seeing" a new hit object and moving to "react" to it.
|
||||
/// </summary>
|
||||
private readonly double reactionTime;
|
||||
|
||||
private readonly HitWindows defaultHitWindows;
|
||||
|
||||
/// <summary>
|
||||
@@ -49,12 +46,9 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
|
||||
#region Construction / Initialisation
|
||||
|
||||
public OsuAutoGenerator(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
public OsuAutoGenerator(IBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
: base(beatmap, mods)
|
||||
{
|
||||
// Already superhuman, but still somewhat realistic
|
||||
reactionTime = ApplyModsToRate(100);
|
||||
|
||||
defaultHitWindows = new OsuHitWindows();
|
||||
defaultHitWindows.SetDifficulty(Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
|
||||
}
|
||||
@@ -240,7 +234,7 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
OsuReplayFrame lastFrame = (OsuReplayFrame)Frames[^1];
|
||||
|
||||
// Wait until Auto could "see and react" to the next note.
|
||||
double waitTime = h.StartTime - Math.Max(0.0, h.TimePreempt - reactionTime);
|
||||
double waitTime = h.StartTime - Math.Max(0.0, h.TimePreempt - getReactionTime(h.StartTime - h.TimePreempt));
|
||||
|
||||
if (waitTime > lastFrame.Time)
|
||||
{
|
||||
@@ -250,7 +244,7 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
|
||||
Vector2 lastPosition = lastFrame.Position;
|
||||
|
||||
double timeDifference = ApplyModsToTime(h.StartTime - lastFrame.Time);
|
||||
double timeDifference = ApplyModsToTimeDelta(lastFrame.Time, h.StartTime);
|
||||
|
||||
// Only "snap" to hitcircles if they are far enough apart. As the time between hitcircles gets shorter the snapping threshold goes up.
|
||||
if (timeDifference > 0 && // Sanity checks
|
||||
@@ -258,7 +252,7 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
timeDifference >= 266)) // ... or the beats are slow enough to tap anyway.
|
||||
{
|
||||
// Perform eased movement
|
||||
for (double time = lastFrame.Time + FrameDelay; time < h.StartTime; time += FrameDelay)
|
||||
for (double time = lastFrame.Time + GetFrameDelay(lastFrame.Time); time < h.StartTime; time += GetFrameDelay(time))
|
||||
{
|
||||
Vector2 currentPosition = Interpolation.ValueAt(time, lastPosition, targetPos, lastFrame.Time, h.StartTime, easing);
|
||||
AddFrameToReplay(new OsuReplayFrame((int)time, new Vector2(currentPosition.X, currentPosition.Y)) { Actions = lastFrame.Actions });
|
||||
@@ -272,6 +266,14 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the "reaction time" in ms between "seeing" a new hit object and moving to "react" to it.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Already superhuman, but still somewhat realistic.
|
||||
/// </remarks>
|
||||
private double getReactionTime(double timeInstant) => ApplyModsToRate(timeInstant, 100);
|
||||
|
||||
// Add frames to click the hitobject
|
||||
private void addHitObjectClickFrames(OsuHitObject h, Vector2 startPosition, float spinnerDirection)
|
||||
{
|
||||
@@ -341,17 +343,23 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
float angle = radius == 0 ? 0 : MathF.Atan2(difference.Y, difference.X);
|
||||
|
||||
double t;
|
||||
double previousFrame = h.StartTime;
|
||||
|
||||
for (double j = h.StartTime + FrameDelay; j < spinner.EndTime; j += FrameDelay)
|
||||
for (double nextFrame = h.StartTime + GetFrameDelay(h.StartTime); nextFrame < spinner.EndTime; nextFrame += GetFrameDelay(nextFrame))
|
||||
{
|
||||
t = ApplyModsToTime(j - h.StartTime) * spinnerDirection;
|
||||
t = ApplyModsToTimeDelta(previousFrame, nextFrame) * spinnerDirection;
|
||||
angle += (float)t / 20;
|
||||
|
||||
Vector2 pos = SPINNER_CENTRE + CirclePosition(t / 20 + angle, SPIN_RADIUS);
|
||||
AddFrameToReplay(new OsuReplayFrame((int)j, new Vector2(pos.X, pos.Y), action));
|
||||
Vector2 pos = SPINNER_CENTRE + CirclePosition(angle, SPIN_RADIUS);
|
||||
AddFrameToReplay(new OsuReplayFrame((int)nextFrame, new Vector2(pos.X, pos.Y), action));
|
||||
|
||||
previousFrame = nextFrame;
|
||||
}
|
||||
|
||||
t = ApplyModsToTime(spinner.EndTime - h.StartTime) * spinnerDirection;
|
||||
Vector2 endPosition = SPINNER_CENTRE + CirclePosition(t / 20 + angle, SPIN_RADIUS);
|
||||
t = ApplyModsToTimeDelta(previousFrame, spinner.EndTime) * spinnerDirection;
|
||||
angle += (float)t / 20;
|
||||
|
||||
Vector2 endPosition = SPINNER_CENTRE + CirclePosition(angle, SPIN_RADIUS);
|
||||
|
||||
AddFrameToReplay(new OsuReplayFrame(spinner.EndTime, new Vector2(endPosition.X, endPosition.Y), action));
|
||||
|
||||
@@ -359,7 +367,7 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
break;
|
||||
|
||||
case Slider slider:
|
||||
for (double j = FrameDelay; j < slider.Duration; j += FrameDelay)
|
||||
for (double j = GetFrameDelay(slider.StartTime); j < slider.Duration; j += GetFrameDelay(slider.StartTime + j))
|
||||
{
|
||||
Vector2 pos = slider.StackedPositionAt(j / slider.Duration);
|
||||
AddFrameToReplay(new OsuReplayFrame(h.StartTime + j, new Vector2(pos.X, pos.Y), action));
|
||||
|
||||
@@ -5,7 +5,9 @@ using osuTK;
|
||||
using osu.Game.Beatmaps;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
|
||||
@@ -22,33 +24,61 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
|
||||
public const float SPIN_RADIUS = 50;
|
||||
|
||||
/// <summary>
|
||||
/// The time in ms between each ReplayFrame.
|
||||
/// </summary>
|
||||
protected readonly double FrameDelay;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Construction / Initialisation
|
||||
|
||||
protected Replay Replay;
|
||||
protected List<ReplayFrame> Frames => Replay.Frames;
|
||||
private readonly IReadOnlyList<IApplicableToRate> timeAffectingMods;
|
||||
|
||||
protected OsuAutoGeneratorBase(IBeatmap beatmap)
|
||||
protected OsuAutoGeneratorBase(IBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
: base(beatmap)
|
||||
{
|
||||
Replay = new Replay();
|
||||
|
||||
// We are using ApplyModsToRate and not ApplyModsToTime to counteract the speed up / slow down from HalfTime / DoubleTime so that we remain at a constant framerate of 60 fps.
|
||||
FrameDelay = ApplyModsToRate(1000.0 / 60.0);
|
||||
timeAffectingMods = mods.OfType<IApplicableToRate>().ToList();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Utilities
|
||||
|
||||
protected double ApplyModsToTime(double v) => v;
|
||||
protected double ApplyModsToRate(double v) => v;
|
||||
/// <summary>
|
||||
/// Returns the real duration of time between <paramref name="startTime"/> and <paramref name="endTime"/>
|
||||
/// after applying rate-affecting mods.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This method should only be used when <paramref name="startTime"/> and <paramref name="endTime"/> are very close.
|
||||
/// That is because the track rate might be changing with time,
|
||||
/// and the method used here is a rough instantaneous approximation.
|
||||
/// </remarks>
|
||||
/// <param name="startTime">The start time of the time delta, in original track time.</param>
|
||||
/// <param name="endTime">The end time of the time delta, in original track time.</param>
|
||||
protected double ApplyModsToTimeDelta(double startTime, double endTime)
|
||||
{
|
||||
double delta = endTime - startTime;
|
||||
|
||||
foreach (var mod in timeAffectingMods)
|
||||
delta /= mod.ApplyToRate(startTime);
|
||||
|
||||
return delta;
|
||||
}
|
||||
|
||||
protected double ApplyModsToRate(double time, double rate)
|
||||
{
|
||||
foreach (var mod in timeAffectingMods)
|
||||
rate = mod.ApplyToRate(time, rate);
|
||||
return rate;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the interval after which the next <see cref="ReplayFrame"/> should be generated,
|
||||
/// in milliseconds.
|
||||
/// </summary>
|
||||
/// <param name="time">The time of the previous frame.</param>
|
||||
protected double GetFrameDelay(double time)
|
||||
=> ApplyModsToRate(time, 1000.0 / 60);
|
||||
|
||||
private class ReplayFrameComparer : IComparer<ReplayFrame>
|
||||
{
|
||||
|
||||
@@ -21,6 +21,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
[Resolved(CanBeNull = true)]
|
||||
private OsuRulesetConfigManager config { get; set; }
|
||||
|
||||
private readonly Bindable<bool> configSnakingOut = new Bindable<bool>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin, DrawableHitObject drawableObject)
|
||||
{
|
||||
@@ -36,10 +38,28 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
accentColour.BindValueChanged(accent => updateAccentColour(skin, accent.NewValue), true);
|
||||
|
||||
config?.BindWith(OsuRulesetSetting.SnakingInSliders, SnakingIn);
|
||||
config?.BindWith(OsuRulesetSetting.SnakingOutSliders, SnakingOut);
|
||||
config?.BindWith(OsuRulesetSetting.SnakingOutSliders, configSnakingOut);
|
||||
|
||||
SnakingOut.BindTo(configSnakingOut);
|
||||
|
||||
BorderSize = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderBorderSize)?.Value ?? 1;
|
||||
BorderColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBorder)?.Value ?? Color4.White;
|
||||
|
||||
drawableObject.HitObjectApplied += onHitObjectApplied;
|
||||
}
|
||||
|
||||
private void onHitObjectApplied(DrawableHitObject obj)
|
||||
{
|
||||
var drawableSlider = (DrawableSlider)obj;
|
||||
if (drawableSlider.HitObject == null)
|
||||
return;
|
||||
|
||||
// When not tracking the follow circle, unbind from the config and forcefully disable snaking out - it looks better that way.
|
||||
if (!drawableSlider.HeadCircle.TrackFollowCircle)
|
||||
{
|
||||
SnakingOut.UnbindFrom(configSnakingOut);
|
||||
SnakingOut.Value = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void updateAccentColour(ISkinSource skin, Color4 defaultAccentColour)
|
||||
|
||||
@@ -31,6 +31,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
set => ball.Colour = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether to track accurately to the visual size of this <see cref="SliderBall"/>.
|
||||
/// If <c>false</c>, tracking will be performed at the final scale at all times.
|
||||
/// </summary>
|
||||
public bool InputTracksVisualSize = true;
|
||||
|
||||
private readonly Drawable followCircle;
|
||||
private readonly DrawableSlider drawableSlider;
|
||||
private readonly Drawable ball;
|
||||
@@ -94,7 +100,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
|
||||
tracking = value;
|
||||
|
||||
followCircle.ScaleTo(tracking ? 2.4f : 1f, 300, Easing.OutQuint);
|
||||
if (InputTracksVisualSize)
|
||||
followCircle.ScaleTo(tracking ? 2.4f : 1f, 300, Easing.OutQuint);
|
||||
else
|
||||
{
|
||||
// We need to always be tracking the final size, at both endpoints. For now, this is achieved by removing the scale duration.
|
||||
followCircle.ScaleTo(tracking ? 2.4f : 1f);
|
||||
}
|
||||
|
||||
followCircle.FadeTo(tracking ? 1f : 0, 300, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,31 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
public interface IHitPolicy
|
||||
{
|
||||
/// <summary>
|
||||
/// The <see cref="IHitObjectContainer"/> containing the <see cref="DrawableHitObject"/>s which this <see cref="IHitPolicy"/> applies to.
|
||||
/// </summary>
|
||||
IHitObjectContainer HitObjectContainer { set; }
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether a <see cref="DrawableHitObject"/> can be hit at a point in time.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to check.</param>
|
||||
/// <param name="time">The time to check.</param>
|
||||
/// <returns>Whether <paramref name="hitObject"/> can be hit at the given <paramref name="time"/>.</returns>
|
||||
bool IsHittable(DrawableHitObject hitObject, double time);
|
||||
|
||||
/// <summary>
|
||||
/// Handles a <see cref="HitObject"/> being hit.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> that was hit.</param>
|
||||
void HandleHit(DrawableHitObject hitObject);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// Ensures that <see cref="HitObject"/>s are hit in order of appearance. The classic note lock.
|
||||
/// <remarks>
|
||||
/// Hits will be blocked until the previous <see cref="HitObject"/>s have been judged.
|
||||
/// </remarks>
|
||||
/// </summary>
|
||||
public class ObjectOrderedHitPolicy : IHitPolicy
|
||||
{
|
||||
public IHitObjectContainer HitObjectContainer { get; set; }
|
||||
|
||||
public bool IsHittable(DrawableHitObject hitObject, double time) => enumerateHitObjectsUpTo(hitObject.HitObject.StartTime).All(obj => obj.AllJudged);
|
||||
|
||||
public void HandleHit(DrawableHitObject hitObject)
|
||||
{
|
||||
}
|
||||
|
||||
private IEnumerable<DrawableHitObject> enumerateHitObjectsUpTo(double targetTime)
|
||||
{
|
||||
foreach (var obj in HitObjectContainer.AliveObjects)
|
||||
{
|
||||
if (obj.HitObject.StartTime >= targetTime)
|
||||
yield break;
|
||||
|
||||
switch (obj)
|
||||
{
|
||||
case DrawableSpinner _:
|
||||
continue;
|
||||
|
||||
case DrawableSlider slider:
|
||||
yield return slider.HeadCircle;
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
yield return obj;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -31,7 +31,6 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
private readonly ProxyContainer spinnerProxies;
|
||||
private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
|
||||
private readonly FollowPointRenderer followPoints;
|
||||
private readonly OrderedHitPolicy hitPolicy;
|
||||
|
||||
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
|
||||
|
||||
@@ -54,10 +53,9 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
approachCircles = new ProxyContainer { RelativeSizeAxes = Axes.Both },
|
||||
};
|
||||
|
||||
hitPolicy = new OrderedHitPolicy(HitObjectContainer);
|
||||
HitPolicy = new StartTimeOrderedHitPolicy();
|
||||
|
||||
var hitWindows = new OsuHitWindows();
|
||||
|
||||
foreach (var result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r > HitResult.None && hitWindows.IsHitResultAllowed(r)))
|
||||
poolDictionary.Add(result, new DrawableJudgementPool(result, onJudgmentLoaded));
|
||||
|
||||
@@ -66,6 +64,18 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
NewResult += onNewResult;
|
||||
}
|
||||
|
||||
private IHitPolicy hitPolicy;
|
||||
|
||||
public IHitPolicy HitPolicy
|
||||
{
|
||||
get => hitPolicy;
|
||||
set
|
||||
{
|
||||
hitPolicy = value ?? throw new ArgumentNullException(nameof(value));
|
||||
hitPolicy.HitObjectContainer = HitObjectContainer;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnNewDrawableHitObject(DrawableHitObject drawable)
|
||||
{
|
||||
((DrawableOsuHitObject)drawable).CheckHittable = hitPolicy.IsHittable;
|
||||
|
||||
+5
-19
@@ -11,28 +11,17 @@ using osu.Game.Rulesets.UI;
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// Ensures that <see cref="HitObject"/>s are hit in-order. Affectionately known as "note lock".
|
||||
/// Ensures that <see cref="HitObject"/>s are hit in-order of their start times. Affectionately known as "note lock".
|
||||
/// If a <see cref="HitObject"/> is hit out of order:
|
||||
/// <list type="number">
|
||||
/// <item><description>The hit is blocked if it occurred earlier than the previous <see cref="HitObject"/>'s start time.</description></item>
|
||||
/// <item><description>The hit causes all previous <see cref="HitObject"/>s to missed otherwise.</description></item>
|
||||
/// </list>
|
||||
/// </summary>
|
||||
public class OrderedHitPolicy
|
||||
public class StartTimeOrderedHitPolicy : IHitPolicy
|
||||
{
|
||||
private readonly HitObjectContainer hitObjectContainer;
|
||||
public IHitObjectContainer HitObjectContainer { get; set; }
|
||||
|
||||
public OrderedHitPolicy(HitObjectContainer hitObjectContainer)
|
||||
{
|
||||
this.hitObjectContainer = hitObjectContainer;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether a <see cref="DrawableHitObject"/> can be hit at a point in time.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to check.</param>
|
||||
/// <param name="time">The time to check.</param>
|
||||
/// <returns>Whether <paramref name="hitObject"/> can be hit at the given <paramref name="time"/>.</returns>
|
||||
public bool IsHittable(DrawableHitObject hitObject, double time)
|
||||
{
|
||||
DrawableHitObject blockingObject = null;
|
||||
@@ -54,10 +43,6 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
return blockingObject.Judged || time >= blockingObject.HitObject.StartTime;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles a <see cref="HitObject"/> being hit to potentially miss all earlier <see cref="HitObject"/>s.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> that was hit.</param>
|
||||
public void HandleHit(DrawableHitObject hitObject)
|
||||
{
|
||||
// Hitobjects which themselves don't block future hitobjects don't cause misses (e.g. slider ticks, spinners).
|
||||
@@ -67,6 +52,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
if (!IsHittable(hitObject, hitObject.HitObject.StartTime + hitObject.Result.TimeOffset))
|
||||
throw new InvalidOperationException($"A {hitObject} was hit before it became hittable!");
|
||||
|
||||
// Miss all hitobjects prior to the hit one.
|
||||
foreach (var obj in enumerateHitObjectsUpTo(hitObject.HitObject.StartTime))
|
||||
{
|
||||
if (obj.Judged)
|
||||
@@ -86,7 +72,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
private IEnumerable<DrawableHitObject> enumerateHitObjectsUpTo(double targetTime)
|
||||
{
|
||||
foreach (var obj in hitObjectContainer.AliveObjects)
|
||||
foreach (var obj in HitObjectContainer.AliveObjects)
|
||||
{
|
||||
if (obj.HitObject.StartTime >= targetTime)
|
||||
yield break;
|
||||
@@ -3,7 +3,7 @@
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.8.3" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.1" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
@@ -12,7 +13,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public class TaikoModAutoplay : ModAutoplay<TaikoHitObject>
|
||||
{
|
||||
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new User { Username = "mekkadosu!" } },
|
||||
Replay = new TaikoAutoGenerator(beatmap).Generate(),
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
@@ -12,7 +13,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public class TaikoModCinema : ModCinema<TaikoHitObject>
|
||||
{
|
||||
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new User { Username = "mekkadosu!" } },
|
||||
Replay = new TaikoAutoGenerator(beatmap).Generate(),
|
||||
|
||||
@@ -152,7 +152,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
throw new ArgumentOutOfRangeException(nameof(component), $"Invalid component type: {component}");
|
||||
}
|
||||
|
||||
public override SampleChannel GetSample(ISampleInfo sampleInfo) => Source.GetSample(new LegacyTaikoSampleInfo(sampleInfo));
|
||||
public override Sample GetSample(ISampleInfo sampleInfo) => Source.GetSample(new LegacyTaikoSampleInfo(sampleInfo));
|
||||
|
||||
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => Source.GetConfig<TLookup, TValue>(lookup);
|
||||
|
||||
|
||||
@@ -21,6 +21,27 @@ namespace osu.Game.Tests.Chat
|
||||
Assert.AreEqual(36, result.Links[0].Length);
|
||||
}
|
||||
|
||||
[TestCase(LinkAction.OpenBeatmap, "456", "https://dev.ppy.sh/beatmapsets/123#osu/456")]
|
||||
[TestCase(LinkAction.OpenBeatmap, "456", "https://dev.ppy.sh/beatmapsets/123#osu/456?whatever")]
|
||||
[TestCase(LinkAction.OpenBeatmap, "456", "https://dev.ppy.sh/beatmapsets/123/456")]
|
||||
[TestCase(LinkAction.External, null, "https://dev.ppy.sh/beatmapsets/abc/def")]
|
||||
[TestCase(LinkAction.OpenBeatmapSet, "123", "https://dev.ppy.sh/beatmapsets/123")]
|
||||
[TestCase(LinkAction.OpenBeatmapSet, "123", "https://dev.ppy.sh/beatmapsets/123/whatever")]
|
||||
[TestCase(LinkAction.External, null, "https://dev.ppy.sh/beatmapsets/abc")]
|
||||
public void TestBeatmapLinks(LinkAction expectedAction, string expectedArg, string link)
|
||||
{
|
||||
MessageFormatter.WebsiteRootUrl = "dev.ppy.sh";
|
||||
|
||||
Message result = MessageFormatter.FormatMessage(new Message { Content = link });
|
||||
|
||||
Assert.AreEqual(result.Content, result.DisplayContent);
|
||||
Assert.AreEqual(1, result.Links.Count);
|
||||
Assert.AreEqual(expectedAction, result.Links[0].Action);
|
||||
Assert.AreEqual(expectedArg, result.Links[0].Argument);
|
||||
if (expectedAction == LinkAction.External)
|
||||
Assert.AreEqual(link, result.Links[0].Url);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMultipleComplexLinks()
|
||||
{
|
||||
|
||||
@@ -121,7 +121,7 @@ namespace osu.Game.Tests.Gameplay
|
||||
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException();
|
||||
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||
public Sample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
|
||||
{
|
||||
|
||||
@@ -35,7 +35,7 @@ namespace osu.Game.Tests.Gameplay
|
||||
public void TestRetrieveTopLevelSample()
|
||||
{
|
||||
ISkin skin = null;
|
||||
SampleChannel channel = null;
|
||||
Sample channel = null;
|
||||
|
||||
AddStep("create skin", () => skin = new TestSkin("test-sample", this));
|
||||
AddStep("retrieve sample", () => channel = skin.GetSample(new SampleInfo("test-sample")));
|
||||
@@ -47,7 +47,7 @@ namespace osu.Game.Tests.Gameplay
|
||||
public void TestRetrieveSampleInSubFolder()
|
||||
{
|
||||
ISkin skin = null;
|
||||
SampleChannel channel = null;
|
||||
Sample channel = null;
|
||||
|
||||
AddStep("create skin", () => skin = new TestSkin("folder/test-sample", this));
|
||||
AddStep("retrieve sample", () => channel = skin.GetSample(new SampleInfo("folder/test-sample")));
|
||||
|
||||
@@ -59,7 +59,7 @@ namespace osu.Game.Tests.NonVisual.Skinning
|
||||
}
|
||||
|
||||
public Drawable GetDrawableComponent(ISkinComponent component) => throw new NotSupportedException();
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotSupportedException();
|
||||
public Sample GetSample(ISampleInfo sampleInfo) => throw new NotSupportedException();
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotSupportedException();
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,111 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Utils;
|
||||
|
||||
namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
[TestFixture]
|
||||
public class TaskChainTest
|
||||
{
|
||||
private TaskChain taskChain;
|
||||
private int currentTask;
|
||||
private CancellationTokenSource globalCancellationToken;
|
||||
|
||||
[SetUp]
|
||||
public void Setup()
|
||||
{
|
||||
globalCancellationToken = new CancellationTokenSource();
|
||||
taskChain = new TaskChain();
|
||||
currentTask = 0;
|
||||
}
|
||||
|
||||
[TearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
globalCancellationToken?.Cancel();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task TestChainedTasksRunSequentially()
|
||||
{
|
||||
var task1 = addTask();
|
||||
var task2 = addTask();
|
||||
var task3 = addTask();
|
||||
|
||||
task3.mutex.Set();
|
||||
task2.mutex.Set();
|
||||
task1.mutex.Set();
|
||||
|
||||
await Task.WhenAll(task1.task, task2.task, task3.task);
|
||||
|
||||
Assert.That(task1.task.Result, Is.EqualTo(1));
|
||||
Assert.That(task2.task.Result, Is.EqualTo(2));
|
||||
Assert.That(task3.task.Result, Is.EqualTo(3));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task TestChainedTaskWithIntermediateCancelRunsInSequence()
|
||||
{
|
||||
var task1 = addTask();
|
||||
var task2 = addTask();
|
||||
var task3 = addTask();
|
||||
|
||||
// Cancel task2, allow task3 to complete.
|
||||
task2.cancellation.Cancel();
|
||||
task2.mutex.Set();
|
||||
task3.mutex.Set();
|
||||
|
||||
// Allow task3 to potentially complete.
|
||||
Thread.Sleep(1000);
|
||||
|
||||
// Allow task1 to complete.
|
||||
task1.mutex.Set();
|
||||
|
||||
// Wait on both tasks.
|
||||
await Task.WhenAll(task1.task, task3.task);
|
||||
|
||||
Assert.That(task1.task.Result, Is.EqualTo(1));
|
||||
Assert.That(task2.task.IsCompleted, Is.False);
|
||||
Assert.That(task3.task.Result, Is.EqualTo(2));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task TestChainedTaskDoesNotCompleteBeforeChildTasks()
|
||||
{
|
||||
var mutex = new ManualResetEventSlim(false);
|
||||
|
||||
var task = taskChain.Add(async () => await Task.Run(() => mutex.Wait(globalCancellationToken.Token)));
|
||||
|
||||
// Allow task to potentially complete
|
||||
Thread.Sleep(1000);
|
||||
|
||||
Assert.That(task.IsCompleted, Is.False);
|
||||
|
||||
// Allow the task to complete.
|
||||
mutex.Set();
|
||||
|
||||
await task;
|
||||
}
|
||||
|
||||
private (Task<int> task, ManualResetEventSlim mutex, CancellationTokenSource cancellation) addTask()
|
||||
{
|
||||
var mutex = new ManualResetEventSlim(false);
|
||||
var completionSource = new TaskCompletionSource<int>();
|
||||
|
||||
var cancellationSource = new CancellationTokenSource();
|
||||
var token = CancellationTokenSource.CreateLinkedTokenSource(cancellationSource.Token, globalCancellationToken.Token);
|
||||
|
||||
taskChain.Add(() =>
|
||||
{
|
||||
mutex.Wait(globalCancellationToken.Token);
|
||||
completionSource.SetResult(Interlocked.Increment(ref currentTask));
|
||||
}, token.Token);
|
||||
|
||||
return (completionSource.Task, mutex, cancellationSource);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -68,12 +68,29 @@ namespace osu.Game.Tests.Online
|
||||
Assert.That(converted.FinalRate.Value, Is.EqualTo(0.25));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDeserialiseDifficultyAdjustModWithExtendedLimits()
|
||||
{
|
||||
var apiMod = new APIMod(new TestModDifficultyAdjust
|
||||
{
|
||||
OverallDifficulty = { Value = 11 },
|
||||
ExtendedLimits = { Value = true }
|
||||
});
|
||||
|
||||
var deserialised = JsonConvert.DeserializeObject<APIMod>(JsonConvert.SerializeObject(apiMod));
|
||||
var converted = (TestModDifficultyAdjust)deserialised.ToMod(new TestRuleset());
|
||||
|
||||
Assert.That(converted.ExtendedLimits.Value, Is.True);
|
||||
Assert.That(converted.OverallDifficulty.Value, Is.EqualTo(11));
|
||||
}
|
||||
|
||||
private class TestRuleset : Ruleset
|
||||
{
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[]
|
||||
{
|
||||
new TestMod(),
|
||||
new TestModTimeRamp(),
|
||||
new TestModDifficultyAdjust()
|
||||
};
|
||||
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => throw new System.NotImplementedException();
|
||||
@@ -135,5 +152,9 @@ namespace osu.Game.Tests.Online
|
||||
Value = true
|
||||
};
|
||||
}
|
||||
|
||||
private class TestModDifficultyAdjust : ModDifficultyAdjust
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -68,6 +68,16 @@ namespace osu.Game.Tests.Online
|
||||
Assert.That(converted.FinalRate.Value, Is.EqualTo(0.25));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDeserialiseEnumMod()
|
||||
{
|
||||
var apiMod = new APIMod(new TestModEnum { TestSetting = { Value = TestEnum.Value2 } });
|
||||
|
||||
var deserialized = MessagePackSerializer.Deserialize<APIMod>(MessagePackSerializer.Serialize(apiMod));
|
||||
|
||||
Assert.That(deserialized.Settings, Contains.Key("test_setting").With.ContainValue(1));
|
||||
}
|
||||
|
||||
private class TestRuleset : Ruleset
|
||||
{
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[]
|
||||
@@ -135,5 +145,22 @@ namespace osu.Game.Tests.Online
|
||||
Value = true
|
||||
};
|
||||
}
|
||||
|
||||
private class TestModEnum : Mod
|
||||
{
|
||||
public override string Name => "Test Mod";
|
||||
public override string Acronym => "TM";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
[SettingSource("Test")]
|
||||
public Bindable<TestEnum> TestSetting { get; } = new Bindable<TestEnum>();
|
||||
}
|
||||
|
||||
private enum TestEnum
|
||||
{
|
||||
Value1 = 0,
|
||||
Value2 = 1,
|
||||
Value3 = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -165,10 +165,10 @@ namespace osu.Game.Tests.Online
|
||||
{
|
||||
}
|
||||
|
||||
public override async Task<BeatmapSetInfo> Import(BeatmapSetInfo item, ArchiveReader archive = null, CancellationToken cancellationToken = default)
|
||||
public override async Task<BeatmapSetInfo> Import(BeatmapSetInfo item, ArchiveReader archive = null, bool lowPriority = false, CancellationToken cancellationToken = default)
|
||||
{
|
||||
await AllowImport.Task;
|
||||
return await (CurrentImportTask = base.Import(item, archive, cancellationToken));
|
||||
return await (CurrentImportTask = base.Import(item, archive, lowPriority, cancellationToken));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -105,9 +105,9 @@ namespace osu.Game.Tests.Rulesets
|
||||
IsDisposed = true;
|
||||
}
|
||||
|
||||
public SampleChannel Get(string name) => null;
|
||||
public Sample Get(string name) => null;
|
||||
|
||||
public Task<SampleChannel> GetAsync(string name) => null;
|
||||
public Task<Sample> GetAsync(string name) => null;
|
||||
|
||||
public Stream GetStream(string name) => null;
|
||||
|
||||
@@ -118,9 +118,9 @@ namespace osu.Game.Tests.Rulesets
|
||||
public BindableNumber<double> Frequency => throw new NotImplementedException();
|
||||
public BindableNumber<double> Tempo => throw new NotImplementedException();
|
||||
|
||||
public void AddAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotImplementedException();
|
||||
public void AddAdjustment(AdjustableProperty type, IBindable<double> adjustBindable) => throw new NotImplementedException();
|
||||
|
||||
public void RemoveAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotImplementedException();
|
||||
public void RemoveAdjustment(AdjustableProperty type, IBindable<double> adjustBindable) => throw new NotImplementedException();
|
||||
|
||||
public void RemoveAllAdjustments(AdjustableProperty type) => throw new NotImplementedException();
|
||||
|
||||
|
||||
@@ -219,7 +219,7 @@ namespace osu.Game.Tests.Skins
|
||||
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => skin.GetTexture(componentName, wrapModeS, wrapModeT);
|
||||
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => skin.GetSample(sampleInfo);
|
||||
public Sample GetSample(ISampleInfo sampleInfo) => skin.GetSample(sampleInfo);
|
||||
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => skin.GetConfig<TLookup, TValue>(lookup);
|
||||
}
|
||||
|
||||
@@ -3,11 +3,11 @@
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics.Audio;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
@@ -19,14 +19,14 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
public void TestSlidingSampleStopsOnSeek()
|
||||
{
|
||||
DrawableSlider slider = null;
|
||||
DrawableSample[] loopingSamples = null;
|
||||
DrawableSample[] onceOffSamples = null;
|
||||
PoolableSkinnableSample[] loopingSamples = null;
|
||||
PoolableSkinnableSample[] onceOffSamples = null;
|
||||
|
||||
AddStep("get first slider", () =>
|
||||
{
|
||||
slider = Editor.ChildrenOfType<DrawableSlider>().OrderBy(s => s.HitObject.StartTime).First();
|
||||
onceOffSamples = slider.ChildrenOfType<DrawableSample>().Where(s => !s.Looping).ToArray();
|
||||
loopingSamples = slider.ChildrenOfType<DrawableSample>().Where(s => s.Looping).ToArray();
|
||||
onceOffSamples = slider.ChildrenOfType<PoolableSkinnableSample>().Where(s => !s.Looping).ToArray();
|
||||
loopingSamples = slider.ChildrenOfType<PoolableSkinnableSample>().Where(s => s.Looping).ToArray();
|
||||
});
|
||||
|
||||
AddStep("start playback", () => EditorClock.Start());
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
using static osu.Game.Screens.Edit.Compose.Components.Timeline.TimelineHitObjectBlueprint;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
public class TestSceneTimelineHitObjectBlueprint : TimelineTestScene
|
||||
{
|
||||
public override Drawable CreateTestComponent() => new TimelineBlueprintContainer(Composer);
|
||||
|
||||
[Test]
|
||||
public void TestDisallowZeroDurationObjects()
|
||||
{
|
||||
DragBar dragBar;
|
||||
|
||||
AddStep("add spinner", () =>
|
||||
{
|
||||
EditorBeatmap.Clear();
|
||||
EditorBeatmap.Add(new Spinner
|
||||
{
|
||||
Position = new Vector2(256, 256),
|
||||
StartTime = 150,
|
||||
Duration = 500
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("hold down drag bar", () =>
|
||||
{
|
||||
// distinguishes between the actual drag bar and its "underlay shadow".
|
||||
dragBar = this.ChildrenOfType<DragBar>().Single(bar => bar.HandlePositionalInput);
|
||||
InputManager.MoveMouseTo(dragBar);
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddStep("try to drag bar past start", () =>
|
||||
{
|
||||
var blueprint = this.ChildrenOfType<TimelineHitObjectBlueprint>().Single();
|
||||
InputManager.MoveMouseTo(blueprint.SelectionQuad.TopLeft - new Vector2(100, 0));
|
||||
InputManager.ReleaseButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("object has non-zero duration", () => EditorBeatmap.HitObjects.OfType<IHasDuration>().Single().Duration > 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -23,22 +23,24 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
protected HitObjectComposer Composer { get; private set; }
|
||||
|
||||
protected EditorBeatmap EditorBeatmap { get; private set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
Beatmap.Value = new WaveformTestBeatmap(audio);
|
||||
|
||||
var playable = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset);
|
||||
var editorBeatmap = new EditorBeatmap(playable);
|
||||
EditorBeatmap = new EditorBeatmap(playable);
|
||||
|
||||
Dependencies.Cache(editorBeatmap);
|
||||
Dependencies.CacheAs<IBeatSnapProvider>(editorBeatmap);
|
||||
Dependencies.Cache(EditorBeatmap);
|
||||
Dependencies.CacheAs<IBeatSnapProvider>(EditorBeatmap);
|
||||
|
||||
Composer = playable.BeatmapInfo.Ruleset.CreateInstance().CreateHitObjectComposer().With(d => d.Alpha = 0);
|
||||
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
editorBeatmap,
|
||||
EditorBeatmap,
|
||||
Composer,
|
||||
new FillFlowContainer
|
||||
{
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics.Audio;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
@@ -20,14 +19,14 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
public void TestAllSamplesStopDuringSeek()
|
||||
{
|
||||
DrawableSlider slider = null;
|
||||
DrawableSample[] samples = null;
|
||||
PoolableSkinnableSample[] samples = null;
|
||||
ISamplePlaybackDisabler sampleDisabler = null;
|
||||
|
||||
AddUntilStep("get variables", () =>
|
||||
{
|
||||
sampleDisabler = Player;
|
||||
slider = Player.ChildrenOfType<DrawableSlider>().OrderBy(s => s.HitObject.StartTime).FirstOrDefault();
|
||||
samples = slider?.ChildrenOfType<DrawableSample>().ToArray();
|
||||
samples = slider?.ChildrenOfType<PoolableSkinnableSample>().ToArray();
|
||||
|
||||
return slider != null;
|
||||
});
|
||||
|
||||
@@ -56,9 +56,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
pauseAndConfirm();
|
||||
resume();
|
||||
|
||||
confirmClockRunning(false);
|
||||
confirmPauseOverlayShown(false);
|
||||
|
||||
confirmPausedWithNoOverlay();
|
||||
AddStep("click to resume", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
confirmClockRunning(true);
|
||||
@@ -71,15 +69,14 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddUntilStep("wait for hitobjects", () => Player.HealthProcessor.Health.Value < 1);
|
||||
|
||||
pauseAndConfirm();
|
||||
|
||||
resume();
|
||||
confirmClockRunning(false);
|
||||
confirmPauseOverlayShown(false);
|
||||
|
||||
confirmPausedWithNoOverlay();
|
||||
pauseAndConfirm();
|
||||
|
||||
AddUntilStep("resume overlay is not active", () => Player.DrawableRuleset.ResumeOverlay.State.Value == Visibility.Hidden);
|
||||
confirmPaused();
|
||||
confirmNotExited();
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -94,33 +91,45 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPauseTooSoon()
|
||||
public void TestUserPauseDuringCooldownTooSoon()
|
||||
{
|
||||
AddStep("move cursor outside", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.TopLeft - new Vector2(10)));
|
||||
|
||||
pauseAndConfirm();
|
||||
|
||||
resume();
|
||||
pause();
|
||||
pauseFromUserExitKey();
|
||||
|
||||
confirmClockRunning(true);
|
||||
confirmPauseOverlayShown(false);
|
||||
confirmResumed();
|
||||
confirmNotExited();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExitTooSoon()
|
||||
public void TestQuickExitDuringCooldownTooSoon()
|
||||
{
|
||||
AddStep("move cursor outside", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.TopLeft - new Vector2(10)));
|
||||
|
||||
pauseAndConfirm();
|
||||
|
||||
resume();
|
||||
AddStep("pause via exit key", () => Player.ExitViaQuickExit());
|
||||
|
||||
confirmResumed();
|
||||
AddAssert("exited", () => !Player.IsCurrentScreen());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExitSoonAfterResumeSucceeds()
|
||||
{
|
||||
AddStep("seek before gameplay", () => Player.GameplayClockContainer.Seek(-5000));
|
||||
|
||||
pauseAndConfirm();
|
||||
resume();
|
||||
|
||||
AddStep("exit too soon", () => Player.Exit());
|
||||
AddStep("exit quick", () => Player.Exit());
|
||||
|
||||
confirmClockRunning(true);
|
||||
confirmPauseOverlayShown(false);
|
||||
|
||||
AddAssert("not exited", () => Player.IsCurrentScreen());
|
||||
confirmResumed();
|
||||
AddAssert("exited", () => !Player.IsCurrentScreen());
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -131,22 +140,37 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
confirmClockRunning(false);
|
||||
|
||||
pause();
|
||||
|
||||
confirmClockRunning(false);
|
||||
confirmPauseOverlayShown(false);
|
||||
AddStep("pause via forced pause", () => Player.Pause());
|
||||
|
||||
confirmPausedWithNoOverlay();
|
||||
AddAssert("fail overlay still shown", () => Player.FailOverlayVisible);
|
||||
|
||||
exitAndConfirm();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExitFromFailedGameplay()
|
||||
public void TestExitFromFailedGameplayAfterFailAnimation()
|
||||
{
|
||||
AddUntilStep("wait for fail", () => Player.HasFailed);
|
||||
AddStep("exit", () => Player.Exit());
|
||||
AddUntilStep("wait for fail overlay shown", () => Player.FailOverlayVisible);
|
||||
|
||||
confirmClockRunning(false);
|
||||
|
||||
AddStep("exit via user pause", () => Player.ExitViaPause());
|
||||
confirmExited();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExitFromFailedGameplayDuringFailAnimation()
|
||||
{
|
||||
AddUntilStep("wait for fail", () => Player.HasFailed);
|
||||
|
||||
// will finish the fail animation and show the fail/pause screen.
|
||||
AddStep("attempt exit via pause key", () => Player.ExitViaPause());
|
||||
AddAssert("fail overlay shown", () => Player.FailOverlayVisible);
|
||||
|
||||
// will actually exit.
|
||||
AddStep("exit via pause key", () => Player.ExitViaPause());
|
||||
confirmExited();
|
||||
}
|
||||
|
||||
@@ -245,7 +269,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private void pauseAndConfirm()
|
||||
{
|
||||
pause();
|
||||
pauseFromUserExitKey();
|
||||
confirmPaused();
|
||||
}
|
||||
|
||||
@@ -257,7 +281,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private void exitAndConfirm()
|
||||
{
|
||||
AddUntilStep("player not exited", () => Player.IsCurrentScreen());
|
||||
confirmNotExited();
|
||||
AddStep("exit", () => Player.Exit());
|
||||
confirmExited();
|
||||
confirmNoTrackAdjustments();
|
||||
@@ -266,7 +290,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
private void confirmPaused()
|
||||
{
|
||||
confirmClockRunning(false);
|
||||
AddAssert("player not exited", () => Player.IsCurrentScreen());
|
||||
confirmNotExited();
|
||||
AddAssert("player not failed", () => !Player.HasFailed);
|
||||
AddAssert("pause overlay shown", () => Player.PauseOverlayVisible);
|
||||
}
|
||||
@@ -277,18 +301,22 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
confirmPauseOverlayShown(false);
|
||||
}
|
||||
|
||||
private void confirmExited()
|
||||
private void confirmPausedWithNoOverlay()
|
||||
{
|
||||
AddUntilStep("player exited", () => !Player.IsCurrentScreen());
|
||||
confirmClockRunning(false);
|
||||
confirmPauseOverlayShown(false);
|
||||
}
|
||||
|
||||
private void confirmExited() => AddUntilStep("player exited", () => !Player.IsCurrentScreen());
|
||||
private void confirmNotExited() => AddAssert("player not exited", () => Player.IsCurrentScreen());
|
||||
|
||||
private void confirmNoTrackAdjustments()
|
||||
{
|
||||
AddAssert("track has no adjustments", () => Beatmap.Value.Track.AggregateFrequency.Value == 1);
|
||||
}
|
||||
|
||||
private void restart() => AddStep("restart", () => Player.Restart());
|
||||
private void pause() => AddStep("pause", () => Player.Pause());
|
||||
private void pauseFromUserExitKey() => AddStep("user pause", () => Player.ExitViaPause());
|
||||
private void resume() => AddStep("resume", () => Player.Resume());
|
||||
|
||||
private void confirmPauseOverlayShown(bool isShown) =>
|
||||
@@ -307,6 +335,10 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
public bool PauseOverlayVisible => PauseOverlay.State.Value == Visibility.Visible;
|
||||
|
||||
public void ExitViaPause() => PerformExit(true);
|
||||
|
||||
public void ExitViaQuickExit() => PerformExit(false);
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
|
||||
@@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, Array.Empty<Mod>());
|
||||
|
||||
return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod()?.CreateReplayScore(beatmap));
|
||||
return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod()?.CreateReplayScore(beatmap, Array.Empty<Mod>()));
|
||||
}
|
||||
|
||||
protected override void AddCheckSteps()
|
||||
|
||||
@@ -298,7 +298,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException();
|
||||
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||
public Sample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
|
||||
}
|
||||
@@ -309,7 +309,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException();
|
||||
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||
public Sample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
|
||||
}
|
||||
@@ -321,7 +321,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException();
|
||||
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||
public Sample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
|
||||
|
||||
|
||||
@@ -43,70 +43,60 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestStoppedSoundDoesntResumeAfterPause()
|
||||
{
|
||||
DrawableSample sample = null;
|
||||
AddStep("start sample with looping", () =>
|
||||
{
|
||||
sample = skinnableSound.ChildrenOfType<DrawableSample>().First();
|
||||
|
||||
skinnableSound.Looping = true;
|
||||
skinnableSound.Play();
|
||||
});
|
||||
|
||||
AddUntilStep("wait for sample to start playing", () => sample.Playing);
|
||||
AddUntilStep("wait for sample to start playing", () => skinnableSound.IsPlaying);
|
||||
|
||||
AddStep("stop sample", () => skinnableSound.Stop());
|
||||
|
||||
AddUntilStep("wait for sample to stop playing", () => !sample.Playing);
|
||||
AddUntilStep("wait for sample to stop playing", () => !skinnableSound.IsPlaying);
|
||||
|
||||
AddStep("disable sample playback", () => skinSource.SamplePlaybackDisabled.Value = true);
|
||||
|
||||
AddStep("enable sample playback", () => skinSource.SamplePlaybackDisabled.Value = false);
|
||||
|
||||
AddWaitStep("wait a bit", 5);
|
||||
AddAssert("sample not playing", () => !sample.Playing);
|
||||
AddAssert("sample not playing", () => !skinnableSound.IsPlaying);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLoopingSoundResumesAfterPause()
|
||||
{
|
||||
DrawableSample sample = null;
|
||||
AddStep("start sample with looping", () =>
|
||||
{
|
||||
skinnableSound.Looping = true;
|
||||
skinnableSound.Play();
|
||||
sample = skinnableSound.ChildrenOfType<DrawableSample>().First();
|
||||
});
|
||||
|
||||
AddUntilStep("wait for sample to start playing", () => sample.Playing);
|
||||
AddUntilStep("wait for sample to start playing", () => skinnableSound.IsPlaying);
|
||||
|
||||
AddStep("disable sample playback", () => skinSource.SamplePlaybackDisabled.Value = true);
|
||||
AddUntilStep("wait for sample to stop playing", () => !sample.Playing);
|
||||
AddUntilStep("wait for sample to stop playing", () => !skinnableSound.IsPlaying);
|
||||
|
||||
AddStep("enable sample playback", () => skinSource.SamplePlaybackDisabled.Value = false);
|
||||
AddUntilStep("wait for sample to start playing", () => sample.Playing);
|
||||
AddUntilStep("wait for sample to start playing", () => skinnableSound.IsPlaying);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNonLoopingStopsWithPause()
|
||||
{
|
||||
DrawableSample sample = null;
|
||||
AddStep("start sample", () =>
|
||||
{
|
||||
skinnableSound.Play();
|
||||
sample = skinnableSound.ChildrenOfType<DrawableSample>().First();
|
||||
});
|
||||
AddStep("start sample", () => skinnableSound.Play());
|
||||
|
||||
AddAssert("sample playing", () => sample.Playing);
|
||||
AddAssert("sample playing", () => skinnableSound.IsPlaying);
|
||||
|
||||
AddStep("disable sample playback", () => skinSource.SamplePlaybackDisabled.Value = true);
|
||||
|
||||
AddUntilStep("sample not playing", () => !sample.Playing);
|
||||
AddUntilStep("sample not playing", () => !skinnableSound.IsPlaying);
|
||||
|
||||
AddStep("enable sample playback", () => skinSource.SamplePlaybackDisabled.Value = false);
|
||||
|
||||
AddAssert("sample not playing", () => !sample.Playing);
|
||||
AddAssert("sample not playing", () => !sample.Playing);
|
||||
AddAssert("sample not playing", () => !sample.Playing);
|
||||
AddAssert("sample not playing", () => !skinnableSound.IsPlaying);
|
||||
AddAssert("sample not playing", () => !skinnableSound.IsPlaying);
|
||||
AddAssert("sample not playing", () => !skinnableSound.IsPlaying);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -119,10 +109,10 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
sample = skinnableSound.ChildrenOfType<DrawableSample>().Single();
|
||||
});
|
||||
|
||||
AddAssert("sample playing", () => sample.Playing);
|
||||
AddAssert("sample playing", () => skinnableSound.IsPlaying);
|
||||
|
||||
AddStep("disable sample playback", () => skinSource.SamplePlaybackDisabled.Value = true);
|
||||
AddUntilStep("wait for sample to stop playing", () => !sample.Playing);
|
||||
AddUntilStep("wait for sample to stop playing", () => !skinnableSound.IsPlaying);
|
||||
|
||||
AddStep("trigger skin change", () => skinSource.TriggerSourceChanged());
|
||||
|
||||
@@ -133,11 +123,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
return sample != oldSample;
|
||||
});
|
||||
|
||||
AddAssert("new sample stopped", () => !sample.Playing);
|
||||
AddAssert("new sample stopped", () => !skinnableSound.IsPlaying);
|
||||
AddStep("enable sample playback", () => skinSource.SamplePlaybackDisabled.Value = false);
|
||||
|
||||
AddWaitStep("wait a bit", 5);
|
||||
AddAssert("new sample not played", () => !sample.Playing);
|
||||
AddAssert("new sample not played", () => !skinnableSound.IsPlaying);
|
||||
}
|
||||
|
||||
[Cached(typeof(ISkinSource))]
|
||||
@@ -155,7 +145,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
public Drawable GetDrawableComponent(ISkinComponent component) => source?.GetDrawableComponent(component);
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => source?.GetTexture(componentName, wrapModeS, wrapModeT);
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => source?.GetSample(sampleInfo);
|
||||
public Sample GetSample(ISampleInfo sampleInfo) => source?.GetSample(sampleInfo);
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => source?.GetConfig<TLookup, TValue>(lookup);
|
||||
|
||||
public void TriggerSourceChanged()
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
@@ -244,11 +243,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
}
|
||||
|
||||
protected override Task Connect()
|
||||
{
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public void StartPlay(int beatmapId)
|
||||
{
|
||||
this.beatmapId = beatmapId;
|
||||
|
||||
@@ -69,6 +69,20 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddAssert("last room joined", () => RoomManager.Rooms.Last().Status.Value is JoinedRoomStatus);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestClickDeselection()
|
||||
{
|
||||
AddRooms(1);
|
||||
|
||||
AddAssert("no selection", () => checkRoomSelected(null));
|
||||
|
||||
press(Key.Down);
|
||||
AddAssert("first room selected", () => checkRoomSelected(RoomManager.Rooms.First()));
|
||||
|
||||
AddStep("click away", () => InputManager.Click(MouseButton.Left));
|
||||
AddAssert("no selection", () => checkRoomSelected(null));
|
||||
}
|
||||
|
||||
private void press(Key down)
|
||||
{
|
||||
AddStep($"press {down}", () => InputManager.Key(down));
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
@@ -14,6 +13,7 @@ using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Spectator;
|
||||
using osu.Game.Replays.Legacy;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
@@ -51,6 +51,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[SetUpSteps]
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
AddStep("set local user", () => ((DummyAPIAccess)API).LocalUser.Value = lookupCache.GetUserAsync(1).Result);
|
||||
|
||||
AddStep("create leaderboard", () =>
|
||||
{
|
||||
leaderboard?.Expire();
|
||||
@@ -86,6 +88,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
public void TestScoreUpdates()
|
||||
{
|
||||
AddRepeatStep("update state", () => streamingClient.RandomlyUpdateState(), 100);
|
||||
AddToggleStep("switch compact mode", expanded => leaderboard.Expanded.Value = expanded);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -163,8 +166,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
((ISpectatorClient)this).UserSentFrames(userId, new FrameDataBundle(header, Array.Empty<LegacyReplayFrame>()));
|
||||
}
|
||||
}
|
||||
|
||||
protected override Task Connect() => Task.CompletedTask;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,13 +1,17 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer.Participants;
|
||||
@@ -19,16 +23,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
public class TestSceneMultiplayerParticipantsList : MultiplayerTestScene
|
||||
{
|
||||
[SetUp]
|
||||
public new void Setup() => Schedule(() =>
|
||||
{
|
||||
Child = new ParticipantsList
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Size = new Vector2(380, 0.7f)
|
||||
};
|
||||
});
|
||||
public new void Setup() => Schedule(createNewParticipantsList);
|
||||
|
||||
[Test]
|
||||
public void TestAddUser()
|
||||
@@ -75,6 +70,50 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddAssert("single panel is for second user", () => this.ChildrenOfType<ParticipantPanel>().Single().User.User == secondUser);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestGameStateHasPriorityOverDownloadState()
|
||||
{
|
||||
AddStep("set to downloading map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
|
||||
checkProgressBarVisibility(true);
|
||||
|
||||
AddStep("make user ready", () => Client.ChangeState(MultiplayerUserState.Results));
|
||||
checkProgressBarVisibility(false);
|
||||
AddUntilStep("ready mark visible", () => this.ChildrenOfType<StateDisplay>().Single().IsPresent);
|
||||
|
||||
AddStep("make user ready", () => Client.ChangeState(MultiplayerUserState.Idle));
|
||||
checkProgressBarVisibility(true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCorrectInitialState()
|
||||
{
|
||||
AddStep("set to downloading map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
|
||||
AddStep("recreate list", createNewParticipantsList);
|
||||
checkProgressBarVisibility(true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBeatmapDownloadingStates()
|
||||
{
|
||||
AddStep("set to no map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.NotDownloaded()));
|
||||
AddStep("set to downloading map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
|
||||
|
||||
checkProgressBarVisibility(true);
|
||||
|
||||
AddRepeatStep("increment progress", () =>
|
||||
{
|
||||
var progress = this.ChildrenOfType<ParticipantPanel>().Single().User.BeatmapAvailability.DownloadProgress ?? 0;
|
||||
Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(progress + RNG.NextSingle(0.1f)));
|
||||
}, 25);
|
||||
|
||||
AddAssert("progress bar increased", () => this.ChildrenOfType<ProgressBar>().Single().Current.Value > 0);
|
||||
|
||||
AddStep("set to importing map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Importing()));
|
||||
checkProgressBarVisibility(false);
|
||||
|
||||
AddStep("set to available", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.LocallyAvailable()));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestToggleReadyState()
|
||||
{
|
||||
@@ -117,11 +156,37 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
Id = i,
|
||||
Username = $"User {i}",
|
||||
CurrentModeRank = RNG.Next(1, 100000),
|
||||
RulesetsStatistics = new Dictionary<string, UserStatistics>
|
||||
{
|
||||
{
|
||||
Ruleset.Value.ShortName,
|
||||
new UserStatistics { GlobalRank = RNG.Next(1, 100000), }
|
||||
}
|
||||
},
|
||||
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
|
||||
});
|
||||
|
||||
Client.ChangeUserState(i, (MultiplayerUserState)RNG.Next(0, (int)MultiplayerUserState.Results + 1));
|
||||
|
||||
if (RNG.NextBool())
|
||||
{
|
||||
var beatmapState = (DownloadState)RNG.Next(0, (int)DownloadState.LocallyAvailable + 1);
|
||||
|
||||
switch (beatmapState)
|
||||
{
|
||||
case DownloadState.NotDownloaded:
|
||||
Client.ChangeUserBeatmapAvailability(i, BeatmapAvailability.NotDownloaded());
|
||||
break;
|
||||
|
||||
case DownloadState.Downloading:
|
||||
Client.ChangeUserBeatmapAvailability(i, BeatmapAvailability.Downloading(RNG.NextSingle()));
|
||||
break;
|
||||
|
||||
case DownloadState.Importing:
|
||||
Client.ChangeUserBeatmapAvailability(i, BeatmapAvailability.Importing());
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -135,7 +200,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
Id = 0,
|
||||
Username = "User 0",
|
||||
CurrentModeRank = RNG.Next(1, 100000),
|
||||
RulesetsStatistics = new Dictionary<string, UserStatistics>
|
||||
{
|
||||
{
|
||||
Ruleset.Value.ShortName,
|
||||
new UserStatistics { GlobalRank = RNG.Next(1, 100000), }
|
||||
}
|
||||
},
|
||||
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
|
||||
});
|
||||
|
||||
@@ -152,5 +223,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddStep($"set state: {state}", () => Client.ChangeUserState(0, state));
|
||||
}
|
||||
}
|
||||
|
||||
private void createNewParticipantsList()
|
||||
{
|
||||
Child = new ParticipantsList { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Y, Size = new Vector2(380, 0.7f) };
|
||||
}
|
||||
|
||||
private void checkProgressBarVisibility(bool visible) =>
|
||||
AddUntilStep($"progress bar {(visible ? "is" : "is not")}visible", () =>
|
||||
this.ChildrenOfType<ProgressBar>().Single().IsPresent == visible);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -101,7 +101,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
});
|
||||
});
|
||||
|
||||
AddAssert("multiplayer room joined", () => roomContainer.Client.Room != null);
|
||||
AddUntilStep("multiplayer room joined", () => roomContainer.Client.Room != null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -133,7 +133,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
});
|
||||
});
|
||||
|
||||
AddAssert("multiplayer room joined", () => roomContainer.Client.Room != null);
|
||||
AddUntilStep("multiplayer room joined", () => roomContainer.Client.Room != null);
|
||||
}
|
||||
|
||||
private TestMultiplayerRoomManager createRoomManager()
|
||||
|
||||
@@ -87,6 +87,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
Ruleset.Value = new OsuRuleset().RulesetInfo;
|
||||
Beatmap.SetDefault();
|
||||
SelectedMods.Value = Array.Empty<Mod>();
|
||||
});
|
||||
|
||||
AddStep("create song select", () => LoadScreen(songSelect = new TestPlaylistsSongSelect()));
|
||||
|
||||
@@ -17,6 +17,7 @@ using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Menu;
|
||||
@@ -115,6 +116,8 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
|
||||
public new Bindable<RulesetInfo> Ruleset => base.Ruleset;
|
||||
|
||||
public new Bindable<IReadOnlyList<Mod>> SelectedMods => base.SelectedMods;
|
||||
|
||||
// if we don't do this, when running under nUnit the version that gets populated is that of nUnit.
|
||||
public override string Version => "test game";
|
||||
|
||||
|
||||
@@ -11,7 +11,9 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Overlays.Toolbar;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Screens.Select.Options;
|
||||
using osu.Game.Tests.Beatmaps.IO;
|
||||
@@ -41,6 +43,30 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
exitViaEscapeAndConfirm();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRetryFromResults()
|
||||
{
|
||||
Player player = null;
|
||||
ResultsScreen results = null;
|
||||
|
||||
WorkingBeatmap beatmap() => Game.Beatmap.Value;
|
||||
|
||||
PushAndConfirm(() => new TestSongSelect());
|
||||
|
||||
AddStep("import beatmap", () => ImportBeatmapTest.LoadOszIntoOsu(Game, virtualTrack: true).Wait());
|
||||
|
||||
AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
|
||||
|
||||
AddStep("set autoplay", () => Game.SelectedMods.Value = new[] { new OsuModAutoplay() });
|
||||
|
||||
AddStep("press enter", () => InputManager.Key(Key.Enter));
|
||||
AddUntilStep("wait for player", () => (player = Game.ScreenStack.CurrentScreen as Player) != null);
|
||||
AddStep("seek to end", () => beatmap().Track.Seek(beatmap().Track.Length));
|
||||
AddUntilStep("wait for pass", () => (results = Game.ScreenStack.CurrentScreen as ResultsScreen) != null && results.IsLoaded);
|
||||
AddStep("attempt to retry", () => results.ChildrenOfType<HotkeyRetryOverlay>().First().Action());
|
||||
AddUntilStep("wait for player", () => Game.ScreenStack.CurrentScreen != player && Game.ScreenStack.CurrentScreen is Player);
|
||||
}
|
||||
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void TestSongContinuesAfterExitPlayer(bool withUserPause)
|
||||
|
||||
@@ -103,26 +103,26 @@ namespace osu.Game.Tests.Visual.Online
|
||||
private void testLinksGeneral()
|
||||
{
|
||||
addMessageWithChecks("test!");
|
||||
addMessageWithChecks("osu.ppy.sh!");
|
||||
addMessageWithChecks("https://osu.ppy.sh!", 1, expectedActions: LinkAction.External);
|
||||
addMessageWithChecks("dev.ppy.sh!");
|
||||
addMessageWithChecks("https://dev.ppy.sh!", 1, expectedActions: LinkAction.External);
|
||||
addMessageWithChecks("00:12:345 (1,2) - Test?", 1, expectedActions: LinkAction.OpenEditorTimestamp);
|
||||
addMessageWithChecks("Wiki link for tasty [[Performance Points]]", 1, expectedActions: LinkAction.External);
|
||||
addMessageWithChecks("(osu forums)[https://osu.ppy.sh/forum] (old link format)", 1, expectedActions: LinkAction.External);
|
||||
addMessageWithChecks("[https://osu.ppy.sh/home New site] (new link format)", 1, expectedActions: LinkAction.External);
|
||||
addMessageWithChecks("[osu forums](https://osu.ppy.sh/forum) (new link format 2)", 1, expectedActions: LinkAction.External);
|
||||
addMessageWithChecks("[https://osu.ppy.sh/home This is only a link to the new osu webpage but this is supposed to test word wrap.]", 1, expectedActions: LinkAction.External);
|
||||
addMessageWithChecks("is now listening to [https://osu.ppy.sh/s/93523 IMAGE -MATERIAL- <Version 0>]", 1, true, expectedActions: LinkAction.OpenBeatmapSet);
|
||||
addMessageWithChecks("is now playing [https://osu.ppy.sh/b/252238 IMAGE -MATERIAL- <Version 0>]", 1, true, expectedActions: LinkAction.OpenBeatmap);
|
||||
addMessageWithChecks("Let's (try)[https://osu.ppy.sh/home] [https://osu.ppy.sh/b/252238 multiple links] https://osu.ppy.sh/home", 3,
|
||||
addMessageWithChecks("(osu forums)[https://dev.ppy.sh/forum] (old link format)", 1, expectedActions: LinkAction.External);
|
||||
addMessageWithChecks("[https://dev.ppy.sh/home New site] (new link format)", 1, expectedActions: LinkAction.External);
|
||||
addMessageWithChecks("[osu forums](https://dev.ppy.sh/forum) (new link format 2)", 1, expectedActions: LinkAction.External);
|
||||
addMessageWithChecks("[https://dev.ppy.sh/home This is only a link to the new osu webpage but this is supposed to test word wrap.]", 1, expectedActions: LinkAction.External);
|
||||
addMessageWithChecks("is now listening to [https://dev.ppy.sh/s/93523 IMAGE -MATERIAL- <Version 0>]", 1, true, expectedActions: LinkAction.OpenBeatmapSet);
|
||||
addMessageWithChecks("is now playing [https://dev.ppy.sh/b/252238 IMAGE -MATERIAL- <Version 0>]", 1, true, expectedActions: LinkAction.OpenBeatmap);
|
||||
addMessageWithChecks("Let's (try)[https://dev.ppy.sh/home] [https://dev.ppy.sh/b/252238 multiple links] https://dev.ppy.sh/home", 3,
|
||||
expectedActions: new[] { LinkAction.External, LinkAction.OpenBeatmap, LinkAction.External });
|
||||
addMessageWithChecks("[https://osu.ppy.sh/home New link format with escaped [and \\[ paired] braces]", 1, expectedActions: LinkAction.External);
|
||||
addMessageWithChecks("[Markdown link format with escaped [and \\[ paired] braces](https://osu.ppy.sh/home)", 1, expectedActions: LinkAction.External);
|
||||
addMessageWithChecks("(Old link format with escaped (and \\( paired) parentheses)[https://osu.ppy.sh/home] and [[also a rogue wiki link]]", 2, expectedActions: new[] { LinkAction.External, LinkAction.External });
|
||||
addMessageWithChecks("[https://dev.ppy.sh/home New link format with escaped [and \\[ paired] braces]", 1, expectedActions: LinkAction.External);
|
||||
addMessageWithChecks("[Markdown link format with escaped [and \\[ paired] braces](https://dev.ppy.sh/home)", 1, expectedActions: LinkAction.External);
|
||||
addMessageWithChecks("(Old link format with escaped (and \\( paired) parentheses)[https://dev.ppy.sh/home] and [[also a rogue wiki link]]", 2, expectedActions: new[] { LinkAction.External, LinkAction.External });
|
||||
// note that there's 0 links here (they get removed if a channel is not found)
|
||||
addMessageWithChecks("#lobby or #osu would be blue (and work) in the ChatDisplay test (when a proper ChatOverlay is present).");
|
||||
addMessageWithChecks("I am important!", 0, false, true);
|
||||
addMessageWithChecks("feels important", 0, true, true);
|
||||
addMessageWithChecks("likes to post this [https://osu.ppy.sh/home link].", 1, true, true, expectedActions: LinkAction.External);
|
||||
addMessageWithChecks("likes to post this [https://dev.ppy.sh/home link].", 1, true, true, expectedActions: LinkAction.External);
|
||||
addMessageWithChecks("Join my multiplayer game osump://12346.", 1, expectedActions: LinkAction.JoinMultiplayerMatch);
|
||||
addMessageWithChecks("Join my [multiplayer game](osump://12346).", 1, expectedActions: LinkAction.JoinMultiplayerMatch);
|
||||
addMessageWithChecks("Join my [#english](osu://chan/#english).", 1, expectedActions: LinkAction.OpenChannel);
|
||||
@@ -136,9 +136,9 @@ namespace osu.Game.Tests.Visual.Online
|
||||
int echoCounter = 0;
|
||||
|
||||
addEchoWithWait("sent!", "received!");
|
||||
addEchoWithWait("https://osu.ppy.sh/home", null, 500);
|
||||
addEchoWithWait("[https://osu.ppy.sh/forum let's try multiple words too!]");
|
||||
addEchoWithWait("(long loading times! clickable while loading?)[https://osu.ppy.sh/home]", null, 5000);
|
||||
addEchoWithWait("https://dev.ppy.sh/home", null, 500);
|
||||
addEchoWithWait("[https://dev.ppy.sh/forum let's try multiple words too!]");
|
||||
addEchoWithWait("(long loading times! clickable while loading?)[https://dev.ppy.sh/home]", null, 5000);
|
||||
|
||||
void addEchoWithWait(string text, string completeText = null, double delay = 250)
|
||||
{
|
||||
|
||||
@@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
private class TestFullscreenOverlay : FullscreenOverlay<OverlayHeader>
|
||||
{
|
||||
public TestFullscreenOverlay()
|
||||
: base(OverlayColourScheme.Pink, null)
|
||||
: base(OverlayColourScheme.Pink)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@@ -52,6 +52,17 @@ namespace osu.Game.Tests.Visual.Online
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
protected override OverlayHeader CreateHeader() => new TestHeader();
|
||||
|
||||
internal class TestHeader : OverlayHeader
|
||||
{
|
||||
protected override OverlayTitle CreateTitle() => new TestTitle();
|
||||
|
||||
internal class TestTitle : OverlayTitle
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -70,7 +70,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
graph.Statistics.Value = new UserStatistics
|
||||
{
|
||||
Ranks = new UserStatistics.UserRanks { Global = 123456 },
|
||||
GlobalRank = 123456,
|
||||
PP = 12345,
|
||||
};
|
||||
});
|
||||
@@ -79,7 +79,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
graph.Statistics.Value = new UserStatistics
|
||||
{
|
||||
Ranks = new UserStatistics.UserRanks { Global = 89000 },
|
||||
GlobalRank = 89000,
|
||||
PP = 12345,
|
||||
RankHistory = new User.RankHistoryData
|
||||
{
|
||||
@@ -92,7 +92,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
graph.Statistics.Value = new UserStatistics
|
||||
{
|
||||
Ranks = new UserStatistics.UserRanks { Global = 89000 },
|
||||
GlobalRank = 89000,
|
||||
PP = 12345,
|
||||
RankHistory = new User.RankHistoryData
|
||||
{
|
||||
@@ -105,7 +105,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
graph.Statistics.Value = new UserStatistics
|
||||
{
|
||||
Ranks = new UserStatistics.UserRanks { Global = 12000 },
|
||||
GlobalRank = 12000,
|
||||
PP = 12345,
|
||||
RankHistory = new User.RankHistoryData
|
||||
{
|
||||
@@ -118,7 +118,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
graph.Statistics.Value = new UserStatistics
|
||||
{
|
||||
Ranks = new UserStatistics.UserRanks { Global = 12000 },
|
||||
GlobalRank = 12000,
|
||||
PP = 12345,
|
||||
RankHistory = new User.RankHistoryData
|
||||
{
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Add(rankingsOverlay = new TestRankingsOverlay
|
||||
{
|
||||
Country = { BindTarget = countryBindable },
|
||||
Scope = { BindTarget = scope },
|
||||
Header = { Current = { BindTarget = scope } },
|
||||
});
|
||||
}
|
||||
|
||||
@@ -65,8 +65,6 @@ namespace osu.Game.Tests.Visual.Online
|
||||
private class TestRankingsOverlay : RankingsOverlay
|
||||
{
|
||||
public new Bindable<Country> Country => base.Country;
|
||||
|
||||
public new Bindable<RankingsScope> Scope => base.Scope;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,7 +33,8 @@ namespace osu.Game.Tests.Visual.Online
|
||||
ProfileOrder = new[] { "me" },
|
||||
Statistics = new UserStatistics
|
||||
{
|
||||
Ranks = new UserStatistics.UserRanks { Global = 2148, Country = 1 },
|
||||
GlobalRank = 2148,
|
||||
CountryRank = 1,
|
||||
PP = 4567.89m,
|
||||
Level = new UserStatistics.LevelInfo
|
||||
{
|
||||
|
||||
@@ -39,7 +39,11 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() => createDisplay(() => new TestModSelectOverlay()));
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
SelectedMods.Value = Array.Empty<Mod>();
|
||||
createDisplay(() => new TestModSelectOverlay());
|
||||
});
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
@@ -47,6 +51,24 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
AddStep("show", () => modSelect.Show());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSettingsResetOnDeselection()
|
||||
{
|
||||
var osuModDoubleTime = new OsuModDoubleTime { SpeedChange = { Value = 1.2 } };
|
||||
|
||||
changeRuleset(0);
|
||||
|
||||
AddStep("set dt mod with custom rate", () => { SelectedMods.Value = new[] { osuModDoubleTime }; });
|
||||
|
||||
AddAssert("selected mod matches", () => (SelectedMods.Value.Single() as OsuModDoubleTime)?.SpeedChange.Value == 1.2);
|
||||
|
||||
AddStep("deselect", () => modSelect.DeselectAllButton.Click());
|
||||
AddAssert("selected mods empty", () => SelectedMods.Value.Count == 0);
|
||||
|
||||
AddStep("reselect", () => modSelect.GetModButton(osuModDoubleTime).Click());
|
||||
AddAssert("selected mod has default value", () => (SelectedMods.Value.Single() as OsuModDoubleTime)?.SpeedChange.IsDefault == true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAnimationFlushOnClose()
|
||||
{
|
||||
@@ -152,6 +174,45 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSettingsAreRetainedOnReload()
|
||||
{
|
||||
changeRuleset(0);
|
||||
|
||||
AddStep("set customized mod externally", () => SelectedMods.Value = new[] { new OsuModDoubleTime { SpeedChange = { Value = 1.01 } } });
|
||||
|
||||
AddAssert("setting remains", () => (SelectedMods.Value.SingleOrDefault() as OsuModDoubleTime)?.SpeedChange.Value == 1.01);
|
||||
|
||||
AddStep("create overlay", () => createDisplay(() => new TestNonStackedModSelectOverlay()));
|
||||
|
||||
AddAssert("setting remains", () => (SelectedMods.Value.SingleOrDefault() as OsuModDoubleTime)?.SpeedChange.Value == 1.01);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExternallySetModIsReplacedByOverlayInstance()
|
||||
{
|
||||
Mod external = new OsuModDoubleTime();
|
||||
Mod overlayButtonMod = null;
|
||||
|
||||
changeRuleset(0);
|
||||
|
||||
AddStep("set mod externally", () => { SelectedMods.Value = new[] { external }; });
|
||||
|
||||
AddAssert("ensure button is selected", () =>
|
||||
{
|
||||
var button = modSelect.GetModButton(SelectedMods.Value.Single());
|
||||
overlayButtonMod = button.SelectedMod;
|
||||
return overlayButtonMod.GetType() == external.GetType();
|
||||
});
|
||||
|
||||
// Right now, when an external change occurs, the ModSelectOverlay will replace the global instance with its own
|
||||
AddAssert("mod instance doesn't match", () => external != overlayButtonMod);
|
||||
|
||||
AddAssert("one mod present in global selected", () => SelectedMods.Value.Count == 1);
|
||||
AddAssert("globally selected matches button's mod instance", () => SelectedMods.Value.Contains(overlayButtonMod));
|
||||
AddAssert("globally selected doesn't contain original external change", () => !SelectedMods.Value.Contains(external));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNonStacked()
|
||||
{
|
||||
@@ -313,7 +374,6 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
private void createDisplay(Func<TestModSelectOverlay> createOverlayFunc)
|
||||
{
|
||||
SelectedMods.Value = Array.Empty<Mod>();
|
||||
Children = new Drawable[]
|
||||
{
|
||||
modSelect = createOverlayFunc().With(d =>
|
||||
|
||||
@@ -105,6 +105,15 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
checkDisplayedCount(3);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestError()
|
||||
{
|
||||
setState(Visibility.Visible);
|
||||
AddStep(@"error #1", sendErrorNotification);
|
||||
AddAssert("Is visible", () => notificationOverlay.State.Value == Visibility.Visible);
|
||||
checkDisplayedCount(1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSpam()
|
||||
{
|
||||
@@ -179,7 +188,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
private void sendBarrage()
|
||||
{
|
||||
switch (RNG.Next(0, 4))
|
||||
switch (RNG.Next(0, 5))
|
||||
{
|
||||
case 0:
|
||||
sendHelloNotification();
|
||||
@@ -196,6 +205,10 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
case 3:
|
||||
sendDownloadProgress();
|
||||
break;
|
||||
|
||||
case 4:
|
||||
sendErrorNotification();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -214,6 +227,11 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
notificationOverlay.Post(new BackgroundNotification { Text = @"Welcome to osu!. Enjoy your stay!" });
|
||||
}
|
||||
|
||||
private void sendErrorNotification()
|
||||
{
|
||||
notificationOverlay.Post(new SimpleErrorNotification { Text = @"Rut roh!. Something went wrong!" });
|
||||
}
|
||||
|
||||
private void sendManyNotifications()
|
||||
{
|
||||
for (int i = 0; i < 10; i++)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="DeepEqual" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.8.3" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.1" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
<PackageReference Include="Moq" Version="4.16.0" />
|
||||
|
||||
@@ -13,15 +13,18 @@ namespace osu.Game.Tournament.Tests
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
LoadComponentAsync(new Background("Menu/menu-background-0")
|
||||
BracketLoadTask.ContinueWith(_ => Schedule(() =>
|
||||
{
|
||||
Colour = OsuColour.Gray(0.5f),
|
||||
Depth = 10
|
||||
}, AddInternal);
|
||||
LoadComponentAsync(new Background("Menu/menu-background-0")
|
||||
{
|
||||
Colour = OsuColour.Gray(0.5f),
|
||||
Depth = 10
|
||||
}, AddInternal);
|
||||
|
||||
// Have to construct this here, rather than in the constructor, because
|
||||
// we depend on some dependencies to be loaded within OsuGameBase.load().
|
||||
Add(new TestBrowser());
|
||||
// Have to construct this here, rather than in the constructor, because
|
||||
// we depend on some dependencies to be loaded within OsuGameBase.load().
|
||||
Add(new TestBrowser());
|
||||
}));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Testing;
|
||||
@@ -112,11 +113,11 @@ namespace osu.Game.Tournament.Tests
|
||||
},
|
||||
Players =
|
||||
{
|
||||
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 12 } } },
|
||||
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 16 } } },
|
||||
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 20 } } },
|
||||
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 24 } } },
|
||||
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 30 } } },
|
||||
new User { Username = "Hello", Statistics = new UserStatistics { GlobalRank = 12 } },
|
||||
new User { Username = "Hello", Statistics = new UserStatistics { GlobalRank = 16 } },
|
||||
new User { Username = "Hello", Statistics = new UserStatistics { GlobalRank = 20 } },
|
||||
new User { Username = "Hello", Statistics = new UserStatistics { GlobalRank = 24 } },
|
||||
new User { Username = "Hello", Statistics = new UserStatistics { GlobalRank = 30 } },
|
||||
}
|
||||
}
|
||||
},
|
||||
@@ -154,13 +155,22 @@ namespace osu.Game.Tournament.Tests
|
||||
|
||||
protected override void LoadAsyncComplete()
|
||||
{
|
||||
// this has to be run here rather than LoadComplete because
|
||||
// TestScene.cs is checking the IsLoaded state (on another thread) and expects
|
||||
// the runner to be loaded at that point.
|
||||
Add(runner = new TestSceneTestRunner.TestRunner());
|
||||
BracketLoadTask.ContinueWith(_ => Schedule(() =>
|
||||
{
|
||||
// this has to be run here rather than LoadComplete because
|
||||
// TestScene.cs is checking the IsLoaded state (on another thread) and expects
|
||||
// the runner to be loaded at that point.
|
||||
Add(runner = new TestSceneTestRunner.TestRunner());
|
||||
}));
|
||||
}
|
||||
|
||||
public void RunTestBlocking(TestScene test) => runner.RunTestBlocking(test);
|
||||
public void RunTestBlocking(TestScene test)
|
||||
{
|
||||
while (runner?.IsLoaded != true && Host.ExecutionState == ExecutionState.Running)
|
||||
Thread.Sleep(10);
|
||||
|
||||
runner?.RunTestBlocking(test);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.8.3" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.1" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
||||
@@ -36,7 +36,7 @@ namespace osu.Game.Tournament.Models
|
||||
{
|
||||
get
|
||||
{
|
||||
var ranks = Players.Select(p => p.Statistics?.Ranks.Global)
|
||||
var ranks = Players.Select(p => p.Statistics?.GlobalRank)
|
||||
.Where(i => i.HasValue)
|
||||
.Select(i => i.Value)
|
||||
.ToArray();
|
||||
|
||||
@@ -250,7 +250,7 @@ namespace osu.Game.Tournament.Screens.TeamIntro
|
||||
};
|
||||
|
||||
foreach (var p in team.Players)
|
||||
fill.Add(new RowDisplay(p.Username, p.Statistics?.Ranks.Global?.ToString("\\##,0") ?? "-"));
|
||||
fill.Add(new RowDisplay(p.Username, p.Statistics?.GlobalRank?.ToString("\\##,0") ?? "-"));
|
||||
}
|
||||
|
||||
internal class RowDisplay : CompositeDrawable
|
||||
|
||||
@@ -13,6 +13,7 @@ using osu.Framework.Graphics.Colour;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Tournament.Models;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@@ -32,25 +33,24 @@ namespace osu.Game.Tournament
|
||||
private Drawable heightWarning;
|
||||
private Bindable<Size> windowSize;
|
||||
private Bindable<WindowMode> windowMode;
|
||||
private LoadingSpinner loadingSpinner;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(FrameworkConfigManager frameworkConfig)
|
||||
{
|
||||
windowSize = frameworkConfig.GetBindable<Size>(FrameworkSetting.WindowedSize);
|
||||
windowSize.BindValueChanged(size => ScheduleAfterChildren(() =>
|
||||
{
|
||||
var minWidth = (int)(size.NewValue.Height / 768f * TournamentSceneManager.REQUIRED_WIDTH) - 1;
|
||||
|
||||
heightWarning.Alpha = size.NewValue.Width < minWidth ? 1 : 0;
|
||||
}), true);
|
||||
|
||||
windowMode = frameworkConfig.GetBindable<WindowMode>(FrameworkSetting.WindowMode);
|
||||
windowMode.BindValueChanged(mode => ScheduleAfterChildren(() =>
|
||||
{
|
||||
windowMode.Value = WindowMode.Windowed;
|
||||
}), true);
|
||||
|
||||
AddRange(new[]
|
||||
Add(loadingSpinner = new LoadingSpinner(true, true)
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Margin = new MarginPadding(40),
|
||||
});
|
||||
|
||||
loadingSpinner.Show();
|
||||
|
||||
BracketLoadTask.ContinueWith(_ => LoadComponentsAsync(new[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
@@ -93,7 +93,24 @@ namespace osu.Game.Tournament
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = new TournamentSceneManager()
|
||||
}
|
||||
});
|
||||
}, drawables =>
|
||||
{
|
||||
loadingSpinner.Hide();
|
||||
loadingSpinner.Expire();
|
||||
|
||||
AddRange(drawables);
|
||||
|
||||
windowSize.BindValueChanged(size => ScheduleAfterChildren(() =>
|
||||
{
|
||||
var minWidth = (int)(size.NewValue.Height / 768f * TournamentSceneManager.REQUIRED_WIDTH) - 1;
|
||||
heightWarning.Alpha = size.NewValue.Width < minWidth ? 1 : 0;
|
||||
}), true);
|
||||
|
||||
windowMode.BindValueChanged(mode => ScheduleAfterChildren(() =>
|
||||
{
|
||||
windowMode.Value = WindowMode.Windowed;
|
||||
}), true);
|
||||
}));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
@@ -29,6 +30,10 @@ namespace osu.Game.Tournament
|
||||
private DependencyContainer dependencies;
|
||||
private FileBasedIPC ipc;
|
||||
|
||||
protected Task BracketLoadTask => taskCompletionSource.Task;
|
||||
|
||||
private readonly TaskCompletionSource<bool> taskCompletionSource = new TaskCompletionSource<bool>();
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
return dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
@@ -46,14 +51,9 @@ namespace osu.Game.Tournament
|
||||
|
||||
Textures.AddStore(new TextureLoaderStore(new StorageBackedResourceStore(storage)));
|
||||
|
||||
readBracket();
|
||||
|
||||
ladder.CurrentMatch.Value = ladder.Matches.FirstOrDefault(p => p.Current.Value);
|
||||
|
||||
dependencies.CacheAs(new StableInfo(storage));
|
||||
|
||||
dependencies.CacheAs<MatchIPCInfo>(ipc = new FileBasedIPC());
|
||||
Add(ipc);
|
||||
Task.Run(readBracket);
|
||||
}
|
||||
|
||||
private void readBracket()
|
||||
@@ -68,10 +68,6 @@ namespace osu.Game.Tournament
|
||||
ladder ??= new LadderInfo();
|
||||
ladder.Ruleset.Value ??= RulesetStore.AvailableRulesets.First();
|
||||
|
||||
Ruleset.BindTo(ladder.Ruleset);
|
||||
|
||||
dependencies.Cache(ladder);
|
||||
|
||||
bool addedInfo = false;
|
||||
|
||||
// assign teams
|
||||
@@ -127,6 +123,19 @@ namespace osu.Game.Tournament
|
||||
|
||||
if (addedInfo)
|
||||
SaveChanges();
|
||||
|
||||
ladder.CurrentMatch.Value = ladder.Matches.FirstOrDefault(p => p.Current.Value);
|
||||
|
||||
Schedule(() =>
|
||||
{
|
||||
Ruleset.BindTo(ladder.Ruleset);
|
||||
|
||||
dependencies.Cache(ladder);
|
||||
dependencies.CacheAs<MatchIPCInfo>(ipc = new FileBasedIPC());
|
||||
Add(ipc);
|
||||
|
||||
taskCompletionSource.SetResult(true);
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -141,9 +150,9 @@ namespace osu.Game.Tournament
|
||||
{
|
||||
foreach (var p in t.Players)
|
||||
{
|
||||
if (string.IsNullOrEmpty(p.Username) || p.Statistics == null)
|
||||
if (string.IsNullOrEmpty(p.Username) || p.Statistics?.GlobalRank == null)
|
||||
{
|
||||
PopulateUser(p);
|
||||
PopulateUser(p, immediate: true);
|
||||
addedInfo = true;
|
||||
}
|
||||
}
|
||||
@@ -202,12 +211,14 @@ namespace osu.Game.Tournament
|
||||
return addedInfo;
|
||||
}
|
||||
|
||||
public void PopulateUser(User user, Action success = null, Action failure = null)
|
||||
public void PopulateUser(User user, Action success = null, Action failure = null, bool immediate = false)
|
||||
{
|
||||
var req = new GetUserRequest(user.Id, Ruleset.Value);
|
||||
|
||||
req.Success += res =>
|
||||
{
|
||||
user.Id = res.Id;
|
||||
|
||||
user.Username = res.Username;
|
||||
user.Statistics = res.Statistics;
|
||||
user.Country = res.Country;
|
||||
@@ -222,7 +233,10 @@ namespace osu.Game.Tournament
|
||||
failure?.Invoke();
|
||||
};
|
||||
|
||||
API.Queue(req);
|
||||
if (immediate)
|
||||
API.Perform(req);
|
||||
else
|
||||
API.Queue(req);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
|
||||
@@ -27,6 +27,8 @@ namespace osu.Game.Audio
|
||||
|
||||
protected TrackManagerPreviewTrack CurrentTrack;
|
||||
|
||||
private readonly BindableNumber<double> globalTrackVolumeAdjust = new BindableNumber<double>(OsuGameBase.GLOBAL_TRACK_VOLUME_ADJUST);
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
@@ -35,6 +37,7 @@ namespace osu.Game.Audio
|
||||
trackStore = new PreviewTrackStore(new OnlineStore());
|
||||
|
||||
audio.AddItem(trackStore);
|
||||
trackStore.AddAdjustment(AdjustableProperty.Volume, globalTrackVolumeAdjust);
|
||||
trackStore.AddAdjustment(AdjustableProperty.Volume, audio.VolumeTrack);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using System.Collections.Generic;
|
||||
@@ -48,6 +49,31 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public virtual IEnumerable<BeatmapStatistic> GetStatistics() => Enumerable.Empty<BeatmapStatistic>();
|
||||
|
||||
public double GetMostCommonBeatLength()
|
||||
{
|
||||
// The last playable time in the beatmap - the last timing point extends to this time.
|
||||
// Note: This is more accurate and may present different results because osu-stable didn't have the ability to calculate slider durations in this context.
|
||||
double lastTime = HitObjects.LastOrDefault()?.GetEndTime() ?? ControlPointInfo.TimingPoints.LastOrDefault()?.Time ?? 0;
|
||||
|
||||
var mostCommon =
|
||||
// Construct a set of (beatLength, duration) tuples for each individual timing point.
|
||||
ControlPointInfo.TimingPoints.Select((t, i) =>
|
||||
{
|
||||
if (t.Time > lastTime)
|
||||
return (beatLength: t.BeatLength, 0);
|
||||
|
||||
var nextTime = i == ControlPointInfo.TimingPoints.Count - 1 ? lastTime : ControlPointInfo.TimingPoints[i + 1].Time;
|
||||
return (beatLength: t.BeatLength, duration: nextTime - t.Time);
|
||||
})
|
||||
// Aggregate durations into a set of (beatLength, duration) tuples for each beat length
|
||||
.GroupBy(t => Math.Round(t.beatLength * 1000) / 1000)
|
||||
.Select(g => (beatLength: g.Key, duration: g.Sum(t => t.duration)))
|
||||
// Get the most common one, or 0 as a suitable default
|
||||
.OrderByDescending(i => i.duration).FirstOrDefault();
|
||||
|
||||
return mostCommon.beatLength;
|
||||
}
|
||||
|
||||
IBeatmap IBeatmap.Clone() => Clone();
|
||||
|
||||
public Beatmap<T> Clone() => (Beatmap<T>)MemberwiseClone();
|
||||
|
||||
@@ -64,7 +64,9 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
protected override string[] HashableFileTypes => new[] { ".osu" };
|
||||
|
||||
protected override string ImportFromStablePath => "Songs";
|
||||
protected override string ImportFromStablePath => ".";
|
||||
|
||||
protected override Storage PrepareStableStorage(StableStorage stableStorage) => stableStorage.GetSongStorage();
|
||||
|
||||
private readonly RulesetStore rulesets;
|
||||
private readonly BeatmapStore beatmaps;
|
||||
@@ -451,7 +453,7 @@ namespace osu.Game.Beatmaps
|
||||
// TODO: this should be done in a better place once we actually need to dynamically update it.
|
||||
beatmap.BeatmapInfo.StarDifficulty = ruleset?.CreateInstance().CreateDifficultyCalculator(new DummyConversionBeatmap(beatmap)).Calculate().StarRating ?? 0;
|
||||
beatmap.BeatmapInfo.Length = calculateLength(beatmap);
|
||||
beatmap.BeatmapInfo.BPM = beatmap.ControlPointInfo.BPMMode;
|
||||
beatmap.BeatmapInfo.BPM = 60000 / beatmap.GetMostCommonBeatLength();
|
||||
|
||||
beatmapInfos.Add(beatmap.BeatmapInfo);
|
||||
}
|
||||
|
||||
@@ -51,7 +51,12 @@ namespace osu.Game.Beatmaps
|
||||
[JsonProperty(@"tags")]
|
||||
public string Tags { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The time in milliseconds to begin playing the track for preview purposes.
|
||||
/// If -1, the track should begin playing at 40% of its length.
|
||||
/// </summary>
|
||||
public int PreviewTime { get; set; }
|
||||
|
||||
public string AudioFile { get; set; }
|
||||
public string BackgroundFile { get; set; }
|
||||
|
||||
|
||||
@@ -101,13 +101,6 @@ namespace osu.Game.Beatmaps.ControlPoints
|
||||
public double BPMMinimum =>
|
||||
60000 / (TimingPoints.OrderByDescending(c => c.BeatLength).FirstOrDefault() ?? TimingControlPoint.DEFAULT).BeatLength;
|
||||
|
||||
/// <summary>
|
||||
/// Finds the mode BPM (most common BPM) represented by the control points.
|
||||
/// </summary>
|
||||
[JsonIgnore]
|
||||
public double BPMMode =>
|
||||
60000 / (TimingPoints.GroupBy(c => c.BeatLength).OrderByDescending(grp => grp.Count()).FirstOrDefault()?.FirstOrDefault() ?? TimingControlPoint.DEFAULT).BeatLength;
|
||||
|
||||
/// <summary>
|
||||
/// Remove all <see cref="ControlPointGroup"/>s and return to a pristine state.
|
||||
/// </summary>
|
||||
|
||||
@@ -34,8 +34,8 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
/// </summary>
|
||||
protected virtual double UnloadDelay => 10000;
|
||||
|
||||
protected override DelayedLoadWrapper CreateDelayedLoadWrapper(Func<Drawable> createContentFunc, double timeBeforeLoad)
|
||||
=> new DelayedLoadUnloadWrapper(createContentFunc, timeBeforeLoad, UnloadDelay);
|
||||
protected override DelayedLoadWrapper CreateDelayedLoadWrapper(Func<Drawable> createContentFunc, double timeBeforeLoad) =>
|
||||
new DelayedLoadUnloadWrapper(createContentFunc, timeBeforeLoad, UnloadDelay) { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
protected override double TransformDuration => 400;
|
||||
|
||||
|
||||
@@ -47,6 +47,11 @@ namespace osu.Game.Beatmaps
|
||||
/// <returns></returns>
|
||||
IEnumerable<BeatmapStatistic> GetStatistics();
|
||||
|
||||
/// <summary>
|
||||
/// Finds the most common beat length represented by the control points in this beatmap.
|
||||
/// </summary>
|
||||
double GetMostCommonBeatLength();
|
||||
|
||||
/// <summary>
|
||||
/// Creates a shallow-clone of this beatmap and returns it.
|
||||
/// </summary>
|
||||
|
||||
@@ -266,6 +266,26 @@ namespace osu.Game.Beatmaps
|
||||
[NotNull]
|
||||
public Track LoadTrack() => loadedTrack = GetBeatmapTrack() ?? GetVirtualTrack(1000);
|
||||
|
||||
/// <summary>
|
||||
/// Reads the correct track restart point from beatmap metadata and sets looping to enabled.
|
||||
/// </summary>
|
||||
public void PrepareTrackForPreviewLooping()
|
||||
{
|
||||
Track.Looping = true;
|
||||
Track.RestartPoint = Metadata.PreviewTime;
|
||||
|
||||
if (Track.RestartPoint == -1)
|
||||
{
|
||||
if (!Track.IsLoaded)
|
||||
{
|
||||
// force length to be populated (https://github.com/ppy/osu-framework/issues/4202)
|
||||
Track.Seek(Track.CurrentTime);
|
||||
}
|
||||
|
||||
Track.RestartPoint = 0.4f * Track.Length;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Transfer a valid audio track into this working beatmap. Used as an optimisation to avoid reload / track swap
|
||||
/// across difficulties in the same beatmap set.
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user