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Display user global rank for selected ruleset in participants panel
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@ -35,9 +35,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
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[Resolved]
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private RulesetStore rulesets { get; set; }
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private SpriteIcon crown;
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private OsuSpriteText userRankText;
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private ModDisplay userModsDisplay;
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private StateDisplay userStateDisplay;
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private SpriteIcon crown;
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public ParticipantPanel(MultiplayerRoomUser user)
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{
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@ -119,12 +120,11 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
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Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 18),
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Text = user?.Username
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},
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new OsuSpriteText
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userRankText = new OsuSpriteText
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Font = OsuFont.GetFont(size: 14),
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Text = user?.CurrentModeRank != null ? $"#{user.CurrentModeRank}" : string.Empty
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}
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}
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},
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@ -162,6 +162,15 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
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const double fade_time = 50;
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var ruleset = rulesets.GetRuleset(Room.Settings.RulesetID);
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var currentModeRank = User.User?.GetStatisticsFor(ruleset)?.GlobalRank;
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// fallback to current mode rank for testing purposes.
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currentModeRank ??= User.User?.CurrentModeRank;
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userRankText.Text = currentModeRank != null ? $"#{currentModeRank.Value:N0}" : string.Empty;
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userStateDisplay.Status = User.State;
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if (Room.Host?.Equals(User) == true)
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@ -171,11 +180,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
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// If the mods are updated at the end of the frame, the flow container will skip a reflow cycle: https://github.com/ppy/osu-framework/issues/4187
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// This looks particularly jarring here, so re-schedule the update to that start of our frame as a fix.
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Schedule(() =>
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{
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var ruleset = rulesets.GetRuleset(Room.Settings.RulesetID).CreateInstance();
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userModsDisplay.Current.Value = User.Mods.Select(m => m.ToMod(ruleset)).ToList();
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});
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Schedule(() => userModsDisplay.Current.Value = User.Mods.Select(m => m.ToMod(ruleset.CreateInstance())).ToList());
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}
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public MenuItem[] ContextMenuItems
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@ -3,6 +3,7 @@
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using System;
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using Newtonsoft.Json;
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using osu.Game.Online.API.Requests;
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using osu.Game.Scoring;
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using osu.Game.Utils;
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using static osu.Game.Users.User;
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@ -26,6 +27,13 @@ namespace osu.Game.Users
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public int Progress;
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}
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/// <remarks>
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/// This must only be used when coming from condensed user responses (e.g. from <see cref="GetUsersRequest"/>), otherwise use <code>Ranks.Global</code>.
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/// </remarks>
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// todo: this should likely be moved to a separate UserStatisticsCompact class at some point.
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[JsonProperty(@"global_rank")]
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public int? GlobalRank;
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[JsonProperty(@"pp")]
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public decimal? PP;
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