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Refactor logic to suck a bit less
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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@ -87,85 +88,89 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
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public void UpdateStatus(MultiplayerUserState state, BeatmapAvailability availability)
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{
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if (availability.State != DownloadState.LocallyAvailable)
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{
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switch (availability.State)
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{
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case DownloadState.NotDownloaded:
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progressBar.FadeOut(fade_time);
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text.Text = "no map";
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icon.Icon = FontAwesome.Solid.MinusCircle;
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icon.Colour = colours.RedLight;
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break;
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case DownloadState.Downloading:
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Debug.Assert(availability.DownloadProgress != null);
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progressBar.FadeIn(fade_time);
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progressBar.CurrentTime = availability.DownloadProgress.Value;
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text.Text = "downloading map";
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icon.Icon = FontAwesome.Solid.ArrowAltCircleDown;
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icon.Colour = colours.Blue;
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break;
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case DownloadState.Importing:
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progressBar.FadeOut(fade_time);
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text.Text = "importing map";
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icon.Icon = FontAwesome.Solid.ArrowAltCircleDown;
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icon.Colour = colours.Yellow;
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break;
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}
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}
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else
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{
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progressBar.FadeOut(fade_time);
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switch (state)
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{
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default:
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this.FadeOut(fade_time);
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return;
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case MultiplayerUserState.Ready:
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text.Text = "ready";
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icon.Icon = FontAwesome.Solid.CheckCircle;
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icon.Colour = Color4Extensions.FromHex("#AADD00");
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break;
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case MultiplayerUserState.WaitingForLoad:
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text.Text = "loading";
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icon.Icon = FontAwesome.Solid.PauseCircle;
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icon.Colour = colours.Yellow;
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break;
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case MultiplayerUserState.Loaded:
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text.Text = "loaded";
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icon.Icon = FontAwesome.Solid.DotCircle;
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icon.Colour = colours.YellowLight;
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break;
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case MultiplayerUserState.Playing:
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text.Text = "playing";
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icon.Icon = FontAwesome.Solid.PlayCircle;
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icon.Colour = colours.BlueLight;
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break;
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case MultiplayerUserState.FinishedPlay:
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text.Text = "results pending";
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icon.Icon = FontAwesome.Solid.ArrowAltCircleUp;
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icon.Colour = colours.BlueLighter;
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break;
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case MultiplayerUserState.Results:
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text.Text = "results";
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icon.Icon = FontAwesome.Solid.ArrowAltCircleUp;
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icon.Colour = colours.BlueLighter;
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break;
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}
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}
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// the only case where the progress bar is used does its own local fade in.
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// starting by fading out is a sane default.
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progressBar.FadeOut(fade_time);
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this.FadeIn(fade_time);
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switch (state)
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{
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case MultiplayerUserState.Idle:
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showBeatmapAvailability(availability);
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break;
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case MultiplayerUserState.Ready:
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text.Text = "ready";
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icon.Icon = FontAwesome.Solid.CheckCircle;
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icon.Colour = Color4Extensions.FromHex("#AADD00");
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break;
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case MultiplayerUserState.WaitingForLoad:
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text.Text = "loading";
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icon.Icon = FontAwesome.Solid.PauseCircle;
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icon.Colour = colours.Yellow;
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break;
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case MultiplayerUserState.Loaded:
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text.Text = "loaded";
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icon.Icon = FontAwesome.Solid.DotCircle;
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icon.Colour = colours.YellowLight;
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break;
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case MultiplayerUserState.Playing:
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text.Text = "playing";
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icon.Icon = FontAwesome.Solid.PlayCircle;
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icon.Colour = colours.BlueLight;
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break;
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case MultiplayerUserState.FinishedPlay:
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text.Text = "results pending";
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icon.Icon = FontAwesome.Solid.ArrowAltCircleUp;
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icon.Colour = colours.BlueLighter;
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break;
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case MultiplayerUserState.Results:
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text.Text = "results";
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icon.Icon = FontAwesome.Solid.ArrowAltCircleUp;
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icon.Colour = colours.BlueLighter;
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(state), state, null);
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}
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}
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private void showBeatmapAvailability(BeatmapAvailability availability)
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{
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switch (availability.State)
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{
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default:
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this.FadeOut(fade_time);
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break;
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case DownloadState.NotDownloaded:
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text.Text = "no map";
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icon.Icon = FontAwesome.Solid.MinusCircle;
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icon.Colour = colours.RedLight;
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break;
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case DownloadState.Downloading:
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Debug.Assert(availability.DownloadProgress != null);
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progressBar.FadeIn(fade_time);
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progressBar.CurrentTime = availability.DownloadProgress.Value;
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text.Text = "downloading map";
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icon.Icon = FontAwesome.Solid.ArrowAltCircleDown;
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icon.Colour = colours.Blue;
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break;
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case DownloadState.Importing:
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text.Text = "importing map";
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icon.Icon = FontAwesome.Solid.ArrowAltCircleDown;
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icon.Colour = colours.Yellow;
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break;
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}
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}
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}
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}
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