mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 11:42:56 +08:00
Make server authoritative in which mods the client should be using when gameplay starts
This commit is contained in:
parent
3344e9f27f
commit
21f66a19fd
@ -78,7 +78,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
|
||||
managerUpdated = beatmapManager.ItemUpdated.GetBoundCopy();
|
||||
managerUpdated.BindValueChanged(beatmapUpdated);
|
||||
|
||||
UserMods.BindValueChanged(_ => updateMods());
|
||||
UserMods.BindValueChanged(_ => UpdateMods());
|
||||
}
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
@ -97,7 +97,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
|
||||
{
|
||||
base.OnResuming(last);
|
||||
beginHandlingTrack();
|
||||
updateMods();
|
||||
UpdateMods();
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
@ -128,7 +128,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
|
||||
.Where(m => SelectedItem.Value.AllowedMods.Any(a => m.GetType() == a.GetType()))
|
||||
.ToList();
|
||||
|
||||
updateMods();
|
||||
UpdateMods();
|
||||
|
||||
Ruleset.Value = SelectedItem.Value.Ruleset.Value;
|
||||
}
|
||||
@ -145,7 +145,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
|
||||
Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
|
||||
}
|
||||
|
||||
private void updateMods()
|
||||
protected virtual void UpdateMods()
|
||||
{
|
||||
if (SelectedItem.Value == null)
|
||||
return;
|
||||
|
@ -271,6 +271,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
UserMods.BindValueChanged(onUserModsChanged);
|
||||
|
||||
client.LoadRequested += onLoadRequested;
|
||||
client.RoomUpdated += onRoomUpdated;
|
||||
|
||||
isConnected = client.IsConnected.GetBoundCopy();
|
||||
isConnected.BindValueChanged(connected =>
|
||||
@ -367,6 +368,27 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
}
|
||||
}
|
||||
|
||||
private void onRoomUpdated()
|
||||
{
|
||||
UpdateMods(); // user mods may have changed.
|
||||
}
|
||||
|
||||
protected override void UpdateMods()
|
||||
{
|
||||
if (SelectedItem.Value == null || client.LocalUser == null)
|
||||
return;
|
||||
|
||||
// update local mods based on room's reported status for the local user (omitting the base call implementation).
|
||||
// this makes the server authoritative, and avoids the local user potentially settings mods that the server is not aware of (ie. if the match was started during the selection being changed).
|
||||
var localUserMods = client.LocalUser.Mods.ToList();
|
||||
|
||||
Schedule(() =>
|
||||
{
|
||||
var ruleset = Ruleset.Value.CreateInstance();
|
||||
Mods.Value = localUserMods.Select(m => m.ToMod(ruleset)).Concat(SelectedItem.Value.RequiredMods).ToList();
|
||||
});
|
||||
}
|
||||
|
||||
private void onLoadRequested()
|
||||
{
|
||||
Debug.Assert(client.Room != null);
|
||||
@ -384,7 +406,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (client != null)
|
||||
{
|
||||
client.RoomUpdated -= onRoomUpdated;
|
||||
client.LoadRequested -= onLoadRequested;
|
||||
}
|
||||
}
|
||||
|
||||
private class UserModSelectOverlay : LocalPlayerModSelectOverlay
|
||||
|
Loading…
Reference in New Issue
Block a user