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mirror of https://github.com/ppy/osu.git synced 2024-12-14 20:13:21 +08:00

Merge branch 'new-overlay-sounds' into update-resources

This commit is contained in:
Dean Herbert 2021-02-11 14:20:23 +09:00
commit cbdc189ab2
5 changed files with 14 additions and 2 deletions

View File

@ -20,6 +20,8 @@ namespace osu.Game.Graphics.Containers
{
private SampleChannel samplePopIn;
private SampleChannel samplePopOut;
protected virtual string PopInSampleName => "UI/overlay-pop-in";
protected virtual string PopOutSampleName => "UI/overlay-pop-out";
protected override bool BlockNonPositionalInput => true;
@ -40,8 +42,8 @@ namespace osu.Game.Graphics.Containers
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio)
{
samplePopIn = audio.Samples.Get(@"UI/overlay-pop-in");
samplePopOut = audio.Samples.Get(@"UI/overlay-pop-out");
samplePopIn = audio.Samples.Get(PopInSampleName);
samplePopOut = audio.Samples.Get(PopOutSampleName);
}
protected override void LoadComplete()

View File

@ -14,6 +14,9 @@ namespace osu.Game.Overlays
{
private readonly Container dialogContainer;
protected override string PopInSampleName => "UI/dialog-pop-in";
protected override string PopOutSampleName => "UI/dialog-pop-out";
public PopupDialog CurrentDialog { get; private set; }
public DialogOverlay()

View File

@ -51,6 +51,9 @@ namespace osu.Game.Overlays
private Container dragContainer;
private Container playerContainer;
protected override string PopInSampleName => "UI/now-playing-pop-in";
protected override string PopOutSampleName => "UI/now-playing-pop-out";
/// <summary>
/// Provide a source for the toolbar height.
/// </summary>

View File

@ -40,6 +40,8 @@ namespace osu.Game.Overlays
private SeekLimitedSearchTextBox searchTextBox;
protected override string PopInSampleName => "UI/settings-pop-in";
/// <summary>
/// Provide a source for the toolbar height.
/// </summary>

View File

@ -18,6 +18,8 @@ namespace osu.Game.Overlays
protected override bool StartHidden => true;
protected override string PopInSampleName => "UI/wave-pop-in";
protected WaveOverlayContainer()
{
AddInternal(Waves = new WaveContainer