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Fix test failures in PerformFromScreen tests
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@ -176,6 +176,7 @@ namespace osu.Game.Overlays.Volume
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}
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}
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};
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Bindable.ValueChanged += volume =>
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{
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this.TransformTo("DisplayVolume",
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@ -183,6 +184,7 @@ namespace osu.Game.Overlays.Volume
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400,
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Easing.OutQuint);
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};
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bgProgress.Current.Value = 0.75f;
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}
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@ -68,15 +68,19 @@ namespace osu.Game.Screens
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public override bool OnExiting(IScreen next)
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{
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this.FadeOut(transition_length, Easing.OutExpo);
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this.MoveToX(x_movement_amount, transition_length, Easing.OutExpo);
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if (IsLoaded)
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{
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this.FadeOut(transition_length, Easing.OutExpo);
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this.MoveToX(x_movement_amount, transition_length, Easing.OutExpo);
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}
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return base.OnExiting(next);
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}
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public override void OnResuming(IScreen last)
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{
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this.MoveToX(0, transition_length, Easing.OutExpo);
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if (IsLoaded)
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this.MoveToX(0, transition_length, Easing.OutExpo);
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base.OnResuming(last);
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}
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}
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