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Fix GetNodeSamples potentially returning a live reference and overwriting existing samples
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@ -140,7 +140,8 @@ namespace osu.Game.Rulesets.Osu.Objects
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// The samples should be attached to the slider tail, however this can only be done after LegacyLastTick is removed otherwise they would play earlier than they're intended to.
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// For now, the samples are attached to and played by the slider itself at the correct end time.
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Samples = this.GetNodeSamples(repeatCount + 1);
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// ToArray call is required as GetNodeSamples may fallback to Samples itself (without it it will get cleared due to the list reference being live).
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Samples = this.GetNodeSamples(repeatCount + 1).ToArray();
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}
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protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
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