1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 18:27:26 +08:00

Merge pull request #11679 from smoogipoo/hit-policy-refactor

Refactor osu! ruleset hit policies for extensibility
This commit is contained in:
Dean Herbert 2021-02-09 01:12:49 +09:00 committed by GitHub
commit 75bd28eea1
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 65 additions and 33 deletions

View File

@ -25,7 +25,7 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneOutOfOrderHits : RateAdjustedBeatmapTestScene
public class TestSceneStartTimeOrderedHitPolicy : RateAdjustedBeatmapTestScene
{
private const double early_miss_window = 1000; // time after -1000 to -500 is considered a miss
private const double late_miss_window = 500; // time after +500 is considered a miss
@ -169,7 +169,7 @@ namespace osu.Game.Rulesets.Osu.Tests
addJudgementAssert(hitObjects[0], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.Great);
addJudgementOffsetAssert(hitObjects[0], -200); // time_first_circle - 200
addJudgementOffsetAssert(hitObjects[0], -200); // time_second_circle - first_circle_time - 100
addJudgementOffsetAssert(hitObjects[1], -200); // time_second_circle - first_circle_time - 100
}
/// <summary>

View File

@ -0,0 +1,31 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.UI
{
public interface IHitPolicy
{
/// <summary>
/// The <see cref="IHitObjectContainer"/> containing the <see cref="DrawableHitObject"/>s which this <see cref="IHitPolicy"/> applies to.
/// </summary>
IHitObjectContainer HitObjectContainer { set; }
/// <summary>
/// Determines whether a <see cref="DrawableHitObject"/> can be hit at a point in time.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to check.</param>
/// <param name="time">The time to check.</param>
/// <returns>Whether <paramref name="hitObject"/> can be hit at the given <paramref name="time"/>.</returns>
bool IsHittable(DrawableHitObject hitObject, double time);
/// <summary>
/// Handles a <see cref="HitObject"/> being hit.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> that was hit.</param>
void HandleHit(DrawableHitObject hitObject);
}
}

View File

@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.UI
private readonly ProxyContainer spinnerProxies;
private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
private readonly FollowPointRenderer followPoints;
private readonly OrderedHitPolicy hitPolicy;
private readonly StartTimeOrderedHitPolicy hitPolicy;
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Osu.UI
approachCircles = new ProxyContainer { RelativeSizeAxes = Axes.Both },
};
hitPolicy = new OrderedHitPolicy(HitObjectContainer);
hitPolicy = new StartTimeOrderedHitPolicy { HitObjectContainer = HitObjectContainer };
var hitWindows = new OsuHitWindows();

View File

@ -11,28 +11,17 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.UI
{
/// <summary>
/// Ensures that <see cref="HitObject"/>s are hit in-order. Affectionately known as "note lock".
/// Ensures that <see cref="HitObject"/>s are hit in-order of their start times. Affectionately known as "note lock".
/// If a <see cref="HitObject"/> is hit out of order:
/// <list type="number">
/// <item><description>The hit is blocked if it occurred earlier than the previous <see cref="HitObject"/>'s start time.</description></item>
/// <item><description>The hit causes all previous <see cref="HitObject"/>s to missed otherwise.</description></item>
/// </list>
/// </summary>
public class OrderedHitPolicy
public class StartTimeOrderedHitPolicy : IHitPolicy
{
private readonly HitObjectContainer hitObjectContainer;
public IHitObjectContainer HitObjectContainer { get; set; }
public OrderedHitPolicy(HitObjectContainer hitObjectContainer)
{
this.hitObjectContainer = hitObjectContainer;
}
/// <summary>
/// Determines whether a <see cref="DrawableHitObject"/> can be hit at a point in time.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to check.</param>
/// <param name="time">The time to check.</param>
/// <returns>Whether <paramref name="hitObject"/> can be hit at the given <paramref name="time"/>.</returns>
public bool IsHittable(DrawableHitObject hitObject, double time)
{
DrawableHitObject blockingObject = null;
@ -54,10 +43,6 @@ namespace osu.Game.Rulesets.Osu.UI
return blockingObject.Judged || time >= blockingObject.HitObject.StartTime;
}
/// <summary>
/// Handles a <see cref="HitObject"/> being hit to potentially miss all earlier <see cref="HitObject"/>s.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> that was hit.</param>
public void HandleHit(DrawableHitObject hitObject)
{
// Hitobjects which themselves don't block future hitobjects don't cause misses (e.g. slider ticks, spinners).
@ -67,6 +52,7 @@ namespace osu.Game.Rulesets.Osu.UI
if (!IsHittable(hitObject, hitObject.HitObject.StartTime + hitObject.Result.TimeOffset))
throw new InvalidOperationException($"A {hitObject} was hit before it became hittable!");
// Miss all hitobjects prior to the hit one.
foreach (var obj in enumerateHitObjectsUpTo(hitObject.HitObject.StartTime))
{
if (obj.Judged)
@ -86,7 +72,7 @@ namespace osu.Game.Rulesets.Osu.UI
private IEnumerable<DrawableHitObject> enumerateHitObjectsUpTo(double targetTime)
{
foreach (var obj in hitObjectContainer.AliveObjects)
foreach (var obj in HitObjectContainer.AliveObjects)
{
if (obj.HitObject.StartTime >= targetTime)
yield break;

View File

@ -17,19 +17,10 @@ using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.UI
{
public class HitObjectContainer : LifetimeManagementContainer
public class HitObjectContainer : LifetimeManagementContainer, IHitObjectContainer
{
/// <summary>
/// All currently in-use <see cref="DrawableHitObject"/>s.
/// </summary>
public IEnumerable<DrawableHitObject> Objects => InternalChildren.Cast<DrawableHitObject>().OrderBy(h => h.HitObject.StartTime);
/// <summary>
/// All currently in-use <see cref="DrawableHitObject"/>s that are alive.
/// </summary>
/// <remarks>
/// If this <see cref="HitObjectContainer"/> uses pooled objects, this is equivalent to <see cref="Objects"/>.
/// </remarks>
public IEnumerable<DrawableHitObject> AliveObjects => AliveInternalChildren.Cast<DrawableHitObject>().OrderBy(h => h.HitObject.StartTime);
/// <summary>

View File

@ -0,0 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.UI
{
public interface IHitObjectContainer
{
/// <summary>
/// All currently in-use <see cref="DrawableHitObject"/>s.
/// </summary>
IEnumerable<DrawableHitObject> Objects { get; }
/// <summary>
/// All currently in-use <see cref="DrawableHitObject"/>s that are alive.
/// </summary>
/// <remarks>
/// If this <see cref="IHitObjectContainer"/> uses pooled objects, this is equivalent to <see cref="Objects"/>.
/// </remarks>
IEnumerable<DrawableHitObject> AliveObjects { get; }
}
}