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Add the ability for settings items to have tooltips
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3344e9f27f
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@ -57,6 +57,7 @@ namespace osu.Game.Configuration
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yield return new SettingsSlider<float>
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{
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LabelText = attr.Label,
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TooltipText = attr.Description,
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Current = bNumber,
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KeyboardStep = 0.1f,
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};
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@ -67,6 +68,7 @@ namespace osu.Game.Configuration
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yield return new SettingsSlider<double>
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{
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LabelText = attr.Label,
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TooltipText = attr.Description,
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Current = bNumber,
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KeyboardStep = 0.1f,
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};
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@ -77,6 +79,7 @@ namespace osu.Game.Configuration
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yield return new SettingsSlider<int>
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{
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LabelText = attr.Label,
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TooltipText = attr.Description,
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Current = bNumber
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};
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@ -86,6 +89,7 @@ namespace osu.Game.Configuration
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yield return new SettingsCheckbox
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{
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LabelText = attr.Label,
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TooltipText = attr.Description,
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Current = bBool
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};
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@ -95,6 +99,7 @@ namespace osu.Game.Configuration
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yield return new SettingsTextBox
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{
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LabelText = attr.Label,
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TooltipText = attr.Description,
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Current = bString
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};
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@ -105,6 +110,7 @@ namespace osu.Game.Configuration
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var dropdown = (Drawable)Activator.CreateInstance(dropdownType);
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dropdownType.GetProperty(nameof(SettingsDropdown<object>.LabelText))?.SetValue(dropdown, attr.Label);
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dropdownType.GetProperty(nameof(SettingsDropdown<object>.TooltipText))?.SetValue(dropdown, attr.Description);
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dropdownType.GetProperty(nameof(SettingsDropdown<object>.Current))?.SetValue(dropdown, bindable);
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yield return dropdown;
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@ -21,7 +21,7 @@ using osuTK;
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namespace osu.Game.Overlays.Settings
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{
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public abstract class SettingsItem<T> : Container, IFilterable, ISettingsItem, IHasCurrentValue<T>
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public abstract class SettingsItem<T> : Container, IFilterable, ISettingsItem, IHasCurrentValue<T>, IHasTooltip
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{
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protected abstract Drawable CreateControl();
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@ -214,5 +214,7 @@ namespace osu.Game.Overlays.Settings
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this.FadeColour(bindable.Disabled ? Color4.Gray : buttonColour, 200, Easing.OutQuint);
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}
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}
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public string TooltipText { get; set; }
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}
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}
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