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Remove redundant double call to ValueChanged on UserMods change
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@ -271,7 +271,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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Playlist.BindCollectionChanged(onPlaylistChanged, true);
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BeatmapAvailability.BindValueChanged(updateBeatmapAvailability, true);
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UserMods.BindValueChanged(onUserModsChanged);
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client.LoadRequested += onLoadRequested;
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client.RoomUpdated += onRoomUpdated;
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