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Add audio feedback for OSD value changes
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parent
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commit
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@ -3,6 +3,8 @@
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Configuration.Tracking;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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@ -19,6 +21,15 @@ namespace osu.Game.Overlays.OSD
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{
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private const int lights_bottom_margin = 40;
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private readonly int optionCount;
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private readonly int selectedOption = -1;
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private SampleChannel sampleOn;
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private SampleChannel sampleOff;
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private SampleChannel sampleChange;
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private bool playedSample;
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public TrackedSettingToast(SettingDescription description)
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: base(description.Name, description.Value, description.Shortcut)
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{
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@ -46,9 +57,6 @@ namespace osu.Game.Overlays.OSD
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}
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};
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int optionCount = 0;
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int selectedOption = -1;
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switch (description.RawValue)
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{
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case bool val:
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@ -69,6 +77,38 @@ namespace osu.Game.Overlays.OSD
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optionLights.Add(new OptionLight { Glowing = i == selectedOption });
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}
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protected override void Update()
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{
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base.Update();
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if (playedSample) return;
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if (optionCount == 1)
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{
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if (selectedOption == 0)
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sampleOn?.Play();
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else
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sampleOff?.Play();
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}
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else
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{
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if (sampleChange == null) return;
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sampleChange.Frequency.Value = 1 + (double)selectedOption / (optionCount - 1) * 0.25f;
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sampleChange.Play();
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}
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playedSample = true;
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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sampleOn = audio.Samples.Get("UI/osd-on");
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sampleOff = audio.Samples.Get("UI/osd-off");
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sampleChange = audio.Samples.Get("UI/osd-change");
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}
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private class OptionLight : Container
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{
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private Color4 glowingColour, idleColour;
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