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Add classic slider ball tracking
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commit
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@ -1,19 +1,22 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModClassic : Mod, IApplicableToHitObject, IApplicableToDrawableRuleset<OsuHitObject>
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public class OsuModClassic : Mod, IApplicableToHitObject, IApplicableToDrawableHitObjects, IApplicableToDrawableRuleset<OsuHitObject>
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{
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public override string Name => "Classic";
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@ -36,6 +39,9 @@ namespace osu.Game.Rulesets.Osu.Mods
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[SettingSource("Disable note lock lenience", "Applies note lock to the full hit window.")]
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public Bindable<bool> DisableLenientNoteLock { get; } = new BindableBool(true);
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[SettingSource("Disable exact slider follow circle tracking", "Makes the slider follow circle track its final size at all times.")]
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public Bindable<bool> DisableExactFollowCircleTracking { get; } = new BindableBool(true);
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public void ApplyToHitObject(HitObject hitObject)
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{
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switch (hitObject)
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@ -60,5 +66,14 @@ namespace osu.Game.Rulesets.Osu.Mods
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if (!DisableLenientNoteLock.Value)
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osuRuleset.Playfield.HitPolicy = new ObjectOrderedHitPolicy();
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}
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public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
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{
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foreach (var obj in drawables)
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{
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if (obj is DrawableSlider slider)
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slider.Ball.TrackVisualSize = !DisableExactFollowCircleTracking.Value;
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}
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}
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}
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}
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@ -31,6 +31,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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set => ball.Colour = value;
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}
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/// <summary>
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/// Whether to track accurately to the visual size of this <see cref="SliderBall"/>.
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/// If <c>false</c>, tracking will be performed at the final scale at all times.
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/// </summary>
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public bool TrackVisualSize = true;
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private readonly Drawable followCircle;
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private readonly DrawableSlider drawableSlider;
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private readonly Drawable ball;
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@ -94,7 +100,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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tracking = value;
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followCircle.ScaleTo(tracking ? 2.4f : 1f, 300, Easing.OutQuint);
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if (TrackVisualSize)
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followCircle.ScaleTo(tracking ? 2.4f : 1f, 300, Easing.OutQuint);
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else
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{
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// We need to always be tracking the final size, at both endpoints. For now, this is achieved by removing the scale duration.
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followCircle.ScaleTo(tracking ? 2.4f : 1f);
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}
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followCircle.FadeTo(tracking ? 1f : 0, 300, Easing.OutQuint);
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}
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}
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