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mirror of https://github.com/ppy/osu.git synced 2024-09-22 00:47:24 +08:00

Merge branch 'notification-sounds' into update-resources

This commit is contained in:
Dean Herbert 2021-02-11 14:20:17 +09:00
commit 18a43d137b
6 changed files with 67 additions and 7 deletions

View File

@ -105,6 +105,15 @@ namespace osu.Game.Tests.Visual.UserInterface
checkDisplayedCount(3);
}
[Test]
public void TestError()
{
setState(Visibility.Visible);
AddStep(@"error #1", sendErrorNotification);
AddAssert("Is visible", () => notificationOverlay.State.Value == Visibility.Visible);
checkDisplayedCount(1);
}
[Test]
public void TestSpam()
{
@ -179,7 +188,7 @@ namespace osu.Game.Tests.Visual.UserInterface
private void sendBarrage()
{
switch (RNG.Next(0, 4))
switch (RNG.Next(0, 5))
{
case 0:
sendHelloNotification();
@ -196,6 +205,10 @@ namespace osu.Game.Tests.Visual.UserInterface
case 3:
sendDownloadProgress();
break;
case 4:
sendErrorNotification();
break;
}
}
@ -214,6 +227,11 @@ namespace osu.Game.Tests.Visual.UserInterface
notificationOverlay.Post(new BackgroundNotification { Text = @"Welcome to osu!. Enjoy your stay!" });
}
private void sendErrorNotification()
{
notificationOverlay.Post(new SimpleErrorNotification { Text = @"Rut roh!. Something went wrong!" });
}
private void sendManyNotifications()
{
for (int i = 0; i < 10; i++)

View File

@ -778,7 +778,7 @@ namespace osu.Game
if (recentLogCount < short_term_display_limit)
{
Schedule(() => notifications.Post(new SimpleNotification
Schedule(() => notifications.Post(new SimpleErrorNotification
{
Icon = entry.Level == LogLevel.Important ? FontAwesome.Solid.ExclamationCircle : FontAwesome.Solid.Bomb,
Text = entry.Message.Truncate(256) + (entry.Exception != null && IsDeployedBuild ? "\n\nThis error has been automatically reported to the devs." : string.Empty),

View File

@ -3,6 +3,8 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
@ -40,6 +42,11 @@ namespace osu.Game.Overlays.Notifications
/// </summary>
public virtual bool DisplayOnTop => true;
private SampleChannel samplePopIn;
private SampleChannel samplePopOut;
protected virtual string PopInSampleName => "UI/notification-pop-in";
protected virtual string PopOutSampleName => "UI/overlay-pop-out"; // TODO: replace with a unique sample?
protected NotificationLight Light;
private readonly CloseButton closeButton;
protected Container IconContent;
@ -107,7 +114,7 @@ namespace osu.Game.Overlays.Notifications
closeButton = new CloseButton
{
Alpha = 0,
Action = Close,
Action = () => Close(),
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Margin = new MarginPadding
@ -120,6 +127,13 @@ namespace osu.Game.Overlays.Notifications
});
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
samplePopIn = audio.Samples.Get(PopInSampleName);
samplePopOut = audio.Samples.Get(PopOutSampleName);
}
protected override bool OnHover(HoverEvent e)
{
closeButton.FadeIn(75);
@ -143,6 +157,9 @@ namespace osu.Game.Overlays.Notifications
protected override void LoadComplete()
{
base.LoadComplete();
samplePopIn?.Play();
this.FadeInFromZero(200);
NotificationContent.MoveToX(DrawSize.X);
NotificationContent.MoveToX(0, 500, Easing.OutQuint);
@ -150,12 +167,15 @@ namespace osu.Game.Overlays.Notifications
public bool WasClosed;
public virtual void Close()
public virtual void Close(bool playSound = true)
{
if (WasClosed) return;
WasClosed = true;
if (playSound)
samplePopOut?.Play();
Closed?.Invoke();
this.FadeOut(100);
Expire();

View File

@ -109,7 +109,12 @@ namespace osu.Game.Overlays.Notifications
private void clearAll()
{
notifications.Children.ForEach(c => c.Close());
bool first = true;
notifications.Children.ForEach(c =>
{
c.Close(first);
first = false;
});
}
protected override void Update()

View File

@ -150,12 +150,12 @@ namespace osu.Game.Overlays.Notifications
colourCancelled = colours.Red;
}
public override void Close()
public override void Close(bool playSound = true)
{
switch (State)
{
case ProgressNotificationState.Cancelled:
base.Close();
base.Close(playSound);
break;
case ProgressNotificationState.Active:

View File

@ -0,0 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
namespace osu.Game.Overlays.Notifications
{
public class SimpleErrorNotification : SimpleNotification
{
protected override string PopInSampleName => "UI/error-notification-pop-in";
public SimpleErrorNotification()
{
Icon = FontAwesome.Solid.Bomb;
}
}
}