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Add extended limits to difficulty adjustment mod
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parent
0739f09930
commit
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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Catch.Mods
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public class CatchModDifficultyAdjust : ModDifficultyAdjust
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{
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[SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1)]
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public BindableNumber<float> CircleSize { get; } = new BindableFloat
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public BindableNumber<float> CircleSize { get; } = new BindableFloatWithLimitExtension
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{
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Precision = 0.1f,
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MinValue = 1,
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.Mods
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};
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[SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1)]
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public BindableNumber<float> ApproachRate { get; } = new BindableFloat
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public BindableNumber<float> ApproachRate { get; } = new BindableFloatWithLimitExtension
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{
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Precision = 0.1f,
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MinValue = 1,
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@ -31,6 +31,14 @@ namespace osu.Game.Rulesets.Catch.Mods
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Value = 5,
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};
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protected override void ApplyLimits(bool extended)
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{
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base.ApplyLimits(extended);
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CircleSize.MaxValue = extended ? 11 : 10;
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ApproachRate.MaxValue = extended ? 11 : 10;
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}
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public override string SettingDescription
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{
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get
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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public class OsuModDifficultyAdjust : ModDifficultyAdjust
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{
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[SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1)]
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public BindableNumber<float> CircleSize { get; } = new BindableFloat
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public BindableNumber<float> CircleSize { get; } = new BindableFloatWithLimitExtension
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{
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Precision = 0.1f,
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MinValue = 0,
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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};
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[SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1)]
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public BindableNumber<float> ApproachRate { get; } = new BindableFloat
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public BindableNumber<float> ApproachRate { get; } = new BindableFloatWithLimitExtension
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{
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Precision = 0.1f,
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MinValue = 0,
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@ -31,6 +31,14 @@ namespace osu.Game.Rulesets.Osu.Mods
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Value = 5,
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};
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protected override void ApplyLimits(bool extended)
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{
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base.ApplyLimits(extended);
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CircleSize.MaxValue = extended ? 11 : 10;
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ApproachRate.MaxValue = extended ? 11 : 10;
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}
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public override string SettingDescription
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{
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get
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@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Mods
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protected const int LAST_SETTING_ORDER = 2;
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[SettingSource("HP Drain", "Override a beatmap's set HP.", FIRST_SETTING_ORDER)]
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public BindableNumber<float> DrainRate { get; } = new BindableFloat
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public BindableNumber<float> DrainRate { get; } = new BindableFloatWithLimitExtension
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{
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Precision = 0.1f,
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MinValue = 0,
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@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Mods
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};
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[SettingSource("Accuracy", "Override a beatmap's set OD.", LAST_SETTING_ORDER)]
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public BindableNumber<float> OverallDifficulty { get; } = new BindableFloat
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public BindableNumber<float> OverallDifficulty { get; } = new BindableFloatWithLimitExtension
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{
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Precision = 0.1f,
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MinValue = 0,
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@ -53,6 +53,24 @@ namespace osu.Game.Rulesets.Mods
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Value = 5,
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};
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[SettingSource("Extended Limits", "Adjust difficulty beyond sane limits.")]
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public BindableBool ExtendedLimits { get; } = new BindableBool();
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protected ModDifficultyAdjust()
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{
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ExtendedLimits.BindValueChanged(extend => ApplyLimits(extend.NewValue));
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}
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/// <summary>
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/// Changes the difficulty adjustment limits. Occurs when the value of <see cref="ExtendedLimits"/> is changed.
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/// </summary>
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/// <param name="extended">Whether limits should extend beyond sane ranges.</param>
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protected virtual void ApplyLimits(bool extended)
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{
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DrainRate.MaxValue = extended ? 11 : 10;
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OverallDifficulty.MaxValue = extended ? 11 : 10;
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}
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public override string SettingDescription
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{
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get
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@ -123,5 +141,62 @@ namespace osu.Game.Rulesets.Mods
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difficulty.DrainRate = DrainRate.Value;
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difficulty.OverallDifficulty = OverallDifficulty.Value;
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}
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/// <summary>
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/// A <see cref="BindableDouble"/> that extends its min/max values to support any assigned value.
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/// </summary>
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protected class BindableDoubleWithLimitExtension : BindableDouble
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{
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public override double Value
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{
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get => base.Value;
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set
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{
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if (value < MinValue)
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MinValue = value;
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if (value > MaxValue)
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MaxValue = value;
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base.Value = value;
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}
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}
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}
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/// <summary>
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/// A <see cref="BindableFloat"/> that extends its min/max values to support any assigned value.
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/// </summary>
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protected class BindableFloatWithLimitExtension : BindableFloat
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{
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public override float Value
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{
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get => base.Value;
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set
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{
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if (value < MinValue)
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MinValue = value;
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if (value > MaxValue)
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MaxValue = value;
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base.Value = value;
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}
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}
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}
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/// <summary>
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/// A <see cref="BindableInt"/> that extends its min/max values to support any assigned value.
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/// </summary>
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protected class BindableIntWithLimitExtension : BindableInt
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{
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public override int Value
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{
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get => base.Value;
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set
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{
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if (value < MinValue)
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MinValue = value;
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if (value > MaxValue)
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MaxValue = value;
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base.Value = value;
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}
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}
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}
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}
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}
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