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mirror of https://github.com/ppy/osu.git synced 2025-01-12 11:42:54 +08:00

Merge branch 'master' into update-framework

This commit is contained in:
Dean Herbert 2021-02-19 10:39:50 +09:00
commit ce0011f710
14 changed files with 171 additions and 84 deletions

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@ -152,7 +152,7 @@ namespace osu.Game.Tournament
{
if (string.IsNullOrEmpty(p.Username) || p.Statistics == null)
{
PopulateUser(p);
PopulateUser(p, immediate: true);
addedInfo = true;
}
}
@ -211,12 +211,14 @@ namespace osu.Game.Tournament
return addedInfo;
}
public void PopulateUser(User user, Action success = null, Action failure = null)
public void PopulateUser(User user, Action success = null, Action failure = null, bool immediate = false)
{
var req = new GetUserRequest(user.Id, Ruleset.Value);
req.Success += res =>
{
user.Id = res.Id;
user.Username = res.Username;
user.Statistics = res.Statistics;
user.Country = res.Country;
@ -231,7 +233,10 @@ namespace osu.Game.Tournament
failure?.Invoke();
};
API.Queue(req);
if (immediate)
API.Perform(req);
else
API.Queue(req);
}
protected override void LoadComplete()

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@ -51,7 +51,12 @@ namespace osu.Game.Beatmaps
[JsonProperty(@"tags")]
public string Tags { get; set; }
/// <summary>
/// The time in milliseconds to begin playing the track for preview purposes.
/// If -1, the track should begin playing at 40% of its length.
/// </summary>
public int PreviewTime { get; set; }
public string AudioFile { get; set; }
public string BackgroundFile { get; set; }

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@ -266,6 +266,26 @@ namespace osu.Game.Beatmaps
[NotNull]
public Track LoadTrack() => loadedTrack = GetBeatmapTrack() ?? GetVirtualTrack(1000);
/// <summary>
/// Reads the correct track restart point from beatmap metadata and sets looping to enabled.
/// </summary>
public void PrepareTrackForPreviewLooping()
{
Track.Looping = true;
Track.RestartPoint = Metadata.PreviewTime;
if (Track.RestartPoint == -1)
{
if (!Track.IsLoaded)
{
// force length to be populated (https://github.com/ppy/osu-framework/issues/4202)
Track.Seek(Track.CurrentTime);
}
Track.RestartPoint = 0.4f * Track.Length;
}
}
/// <summary>
/// Transfer a valid audio track into this working beatmap. Used as an optimisation to avoid reload / track swap
/// across difficulties in the same beatmap set.

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@ -29,6 +29,14 @@ namespace osu.Game.Collections
/// </summary>
protected virtual bool ShowManageCollectionsItem => true;
private readonly BindableWithCurrent<CollectionFilterMenuItem> current = new BindableWithCurrent<CollectionFilterMenuItem>();
public new Bindable<CollectionFilterMenuItem> Current
{
get => current.Current;
set => current.Current = value;
}
private readonly IBindableList<BeatmapCollection> collections = new BindableList<BeatmapCollection>();
private readonly IBindableList<BeatmapInfo> beatmaps = new BindableList<BeatmapInfo>();
private readonly BindableList<CollectionFilterMenuItem> filters = new BindableList<CollectionFilterMenuItem>();
@ -36,25 +44,28 @@ namespace osu.Game.Collections
[Resolved(CanBeNull = true)]
private ManageCollectionsDialog manageCollectionsDialog { get; set; }
[Resolved(CanBeNull = true)]
private CollectionManager collectionManager { get; set; }
public CollectionFilterDropdown()
{
ItemSource = filters;
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load([CanBeNull] CollectionManager collectionManager)
{
if (collectionManager != null)
collections.BindTo(collectionManager.Collections);
collections.CollectionChanged += (_, __) => collectionsChanged();
collectionsChanged();
Current.Value = new AllBeatmapsCollectionFilterMenuItem();
}
protected override void LoadComplete()
{
base.LoadComplete();
if (collectionManager != null)
collections.BindTo(collectionManager.Collections);
// Dropdown has logic which triggers a change on the bindable with every change to the contained items.
// This is not desirable here, as it leads to multiple filter operations running even though nothing has changed.
// An extra bindable is enough to subvert this behaviour.
base.Current = Current;
collections.BindCollectionChanged((_, __) => collectionsChanged(), true);
Current.BindValueChanged(filterChanged, true);
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using JetBrains.Annotations;
using osu.Framework.Bindables;
@ -9,7 +10,7 @@ namespace osu.Game.Collections
/// <summary>
/// A <see cref="BeatmapCollection"/> filter.
/// </summary>
public class CollectionFilterMenuItem
public class CollectionFilterMenuItem : IEquatable<CollectionFilterMenuItem>
{
/// <summary>
/// The collection to filter beatmaps from.
@ -33,6 +34,11 @@ namespace osu.Game.Collections
Collection = collection;
CollectionName = Collection?.Name.GetBoundCopy() ?? new Bindable<string>("All beatmaps");
}
public bool Equals(CollectionFilterMenuItem other)
=> other != null && CollectionName.Value == other.CollectionName.Value;
public override int GetHashCode() => CollectionName.Value.GetHashCode();
}
public class AllBeatmapsCollectionFilterMenuItem : CollectionFilterMenuItem

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@ -139,35 +139,43 @@ namespace osu.Game.Collections
PostNotification?.Invoke(notification);
var collection = readCollections(stream, notification);
bool importCompleted = false;
Schedule(() =>
{
importCollections(collection);
importCompleted = true;
});
while (!IsDisposed && !importCompleted)
await Task.Delay(10);
await importCollections(collection);
notification.CompletionText = $"Imported {collection.Count} collections";
notification.State = ProgressNotificationState.Completed;
}
private void importCollections(List<BeatmapCollection> newCollections)
private Task importCollections(List<BeatmapCollection> newCollections)
{
foreach (var newCol in newCollections)
{
var existing = Collections.FirstOrDefault(c => c.Name == newCol.Name);
if (existing == null)
Collections.Add(existing = new BeatmapCollection { Name = { Value = newCol.Name.Value } });
var tcs = new TaskCompletionSource<bool>();
foreach (var newBeatmap in newCol.Beatmaps)
Schedule(() =>
{
try
{
if (!existing.Beatmaps.Contains(newBeatmap))
existing.Beatmaps.Add(newBeatmap);
foreach (var newCol in newCollections)
{
var existing = Collections.FirstOrDefault(c => c.Name == newCol.Name);
if (existing == null)
Collections.Add(existing = new BeatmapCollection { Name = { Value = newCol.Name.Value } });
foreach (var newBeatmap in newCol.Beatmaps)
{
if (!existing.Beatmaps.Contains(newBeatmap))
existing.Beatmaps.Add(newBeatmap);
}
}
tcs.SetResult(true);
}
}
catch (Exception e)
{
Logger.Error(e, "Failed to import collection.");
tcs.SetException(e);
}
});
return tcs.Task;
}
private List<BeatmapCollection> readCollections(Stream stream, ProgressNotification notification = null)

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@ -15,7 +15,7 @@ namespace osu.Game.Online
/// A <see cref="Container"/> for displaying online content which require a local user to be logged in.
/// Shows its children only when the local user is logged in and supports displaying a placeholder if not.
/// </summary>
public abstract class OnlineViewContainer : Container
public class OnlineViewContainer : Container
{
protected LoadingSpinner LoadingSpinner { get; private set; }
@ -30,7 +30,7 @@ namespace osu.Game.Online
[Resolved]
protected IAPIProvider API { get; private set; }
protected OnlineViewContainer(string placeholderMessage)
public OnlineViewContainer(string placeholderMessage)
{
this.placeholderMessage = placeholderMessage;
}

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@ -24,6 +24,7 @@ using osu.Game.Overlays.Chat.Tabs;
using osuTK.Input;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Online;
namespace osu.Game.Overlays
{
@ -118,40 +119,47 @@ namespace osu.Game.Overlays
{
RelativeSizeAxes = Axes.Both,
},
currentChannelContainer = new Container<DrawableChannel>
new OnlineViewContainer("Sign in to chat")
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding
{
Bottom = textbox_height
},
},
new Container
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Height = textbox_height,
Padding = new MarginPadding
{
Top = padding * 2,
Bottom = padding * 2,
Left = ChatLine.LEFT_PADDING + padding * 2,
Right = padding * 2,
},
Children = new Drawable[]
{
textbox = new FocusedTextBox
currentChannelContainer = new Container<DrawableChannel>
{
RelativeSizeAxes = Axes.Both,
Height = 1,
PlaceholderText = "type your message",
ReleaseFocusOnCommit = false,
HoldFocus = true,
}
}
},
loading = new LoadingSpinner(),
Padding = new MarginPadding
{
Bottom = textbox_height
},
},
new Container
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Height = textbox_height,
Padding = new MarginPadding
{
Top = padding * 2,
Bottom = padding * 2,
Left = ChatLine.LEFT_PADDING + padding * 2,
Right = padding * 2,
},
Children = new Drawable[]
{
textbox = new FocusedTextBox
{
RelativeSizeAxes = Axes.Both,
Height = 1,
PlaceholderText = "type your message",
ReleaseFocusOnCommit = false,
HoldFocus = true,
}
}
},
loading = new LoadingSpinner(),
},
}
}
},
tabsArea = new TabsArea

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@ -168,7 +168,7 @@ namespace osu.Game.Screens.Menu
{
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Menu.
if (UsingThemedIntro)
Track.Restart();
Track.Start();
}
protected override void LogoArriving(OsuLogo logo, bool resuming)

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@ -179,14 +179,15 @@ namespace osu.Game.Screens.Menu
base.OnEntering(last);
buttons.FadeInFromZero(500);
var metadata = Beatmap.Value.Metadata;
if (last is IntroScreen && musicController.TrackLoaded)
{
if (!musicController.CurrentTrack.IsRunning)
var track = musicController.CurrentTrack;
// presume the track is the current beatmap's track. not sure how correct this assumption is but it has worked until now.
if (!track.IsRunning)
{
musicController.CurrentTrack.Seek(metadata.PreviewTime != -1 ? metadata.PreviewTime : 0.4f * musicController.CurrentTrack.Length);
musicController.CurrentTrack.Start();
Beatmap.Value.PrepareTrackForPreviewLooping();
track.Restart();
}
}

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@ -173,9 +173,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
if (track != null)
{
track.RestartPoint = Beatmap.Value.Metadata.PreviewTime;
track.Looping = true;
Beatmap.Value.PrepareTrackForPreviewLooping();
music?.EnsurePlayingSomething();
}
}
@ -185,10 +183,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
var track = Beatmap?.Value?.Track;
if (track != null)
{
track.Looping = false;
track.RestartPoint = 0;
}
}
}
}

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@ -25,8 +25,13 @@ namespace osu.Game.Screens.Select.Carousel
public readonly Bindable<CarouselItemState> State = new Bindable<CarouselItemState>(CarouselItemState.NotSelected);
private readonly HoverLayer hoverLayer;
protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
private const float corner_radius = 10;
private const float border_thickness = 2.5f;
public CarouselHeader()
{
RelativeSizeAxes = Axes.X;
@ -36,12 +41,12 @@ namespace osu.Game.Screens.Select.Carousel
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 10,
CornerRadius = corner_radius,
BorderColour = new Color4(221, 255, 255, 255),
Children = new Drawable[]
{
Content,
new HoverLayer()
hoverLayer = new HoverLayer()
}
};
}
@ -59,6 +64,8 @@ namespace osu.Game.Screens.Select.Carousel
{
case CarouselItemState.Collapsed:
case CarouselItemState.NotSelected:
hoverLayer.InsetForBorder = false;
BorderContainer.BorderThickness = 0;
BorderContainer.EdgeEffect = new EdgeEffectParameters
{
@ -70,7 +77,9 @@ namespace osu.Game.Screens.Select.Carousel
break;
case CarouselItemState.Selected:
BorderContainer.BorderThickness = 2.5f;
hoverLayer.InsetForBorder = true;
BorderContainer.BorderThickness = border_thickness;
BorderContainer.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
@ -107,6 +116,26 @@ namespace osu.Game.Screens.Select.Carousel
sampleHover = audio.Samples.Get("SongSelect/song-ping");
}
public bool InsetForBorder
{
set
{
if (value)
{
// apply same border as above to avoid applying additive overlay to it (and blowing out the colour).
Masking = true;
CornerRadius = corner_radius;
BorderThickness = border_thickness;
}
else
{
BorderThickness = 0;
CornerRadius = 0;
Masking = false;
}
}
}
protected override bool OnHover(HoverEvent e)
{
box.FadeIn(100, Easing.OutQuint);

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@ -44,7 +44,7 @@ namespace osu.Game.Screens.Select
Sort = sortMode.Value,
AllowConvertedBeatmaps = showConverted.Value,
Ruleset = ruleset.Value,
Collection = collectionDropdown?.Current.Value.Collection
Collection = collectionDropdown?.Current.Value?.Collection
};
if (!minimumStars.IsDefault)

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@ -648,8 +648,9 @@ namespace osu.Game.Screens.Select
{
Debug.Assert(!isHandlingLooping);
music.CurrentTrack.Looping = isHandlingLooping = true;
isHandlingLooping = true;
ensureTrackLooping(Beatmap.Value, TrackChangeDirection.None);
music.TrackChanged += ensureTrackLooping;
}
@ -665,7 +666,7 @@ namespace osu.Game.Screens.Select
}
private void ensureTrackLooping(WorkingBeatmap beatmap, TrackChangeDirection changeDirection)
=> music.CurrentTrack.Looping = true;
=> beatmap.PrepareTrackForPreviewLooping();
public override bool OnBackButton()
{
@ -719,8 +720,6 @@ namespace osu.Game.Screens.Select
bool isNewTrack = !lastTrack.TryGetTarget(out var last) || last != track;
track.RestartPoint = Beatmap.Value.Metadata.PreviewTime;
if (!track.IsRunning && (music.UserPauseRequested != true || isNewTrack))
music.Play(true);