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Apply rounding to ModTimeRamp to improve SPM consistency
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@ -79,7 +79,9 @@ namespace osu.Game.Rulesets.Mods
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{
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double amount = (time - beginRampTime) / Math.Max(1, finalRateTime - beginRampTime);
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double ramp = InitialRate.Value + (FinalRate.Value - InitialRate.Value) * Math.Clamp(amount, 0, 1);
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return rate * ramp;
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// round the end result to match the bindable SpeedChange's precision, in case this is called externally.
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return rate * Math.Round(ramp, 2);
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}
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public virtual void Update(Playfield playfield)
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