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mirror of https://github.com/ppy/osu.git synced 2024-12-14 23:12:56 +08:00

Merge branch 'master' into multiplayer-participant-rank

This commit is contained in:
Salman Ahmed 2021-02-16 04:44:04 +03:00
commit 90aa6256d7
181 changed files with 2946 additions and 1247 deletions

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@ -51,7 +51,7 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1202.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.128.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.211.1" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.215.0" />
</ItemGroup>
</Project>

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@ -20,7 +20,7 @@ namespace osu.Android
[Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullUser, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false, LaunchMode = LaunchMode.SingleInstance)]
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataPathPattern = ".*\\\\.osz", DataHost = "*", DataMimeType = "*/*")]
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataPathPattern = ".*\\\\.osk", DataHost = "*", DataMimeType = "*/*")]
[IntentFilter(new[] { Intent.ActionSend, Intent.ActionSendMultiple }, Categories = new[] { Intent.CategoryDefault }, DataMimeTypes = new[] { "application/zip", "application/octet-stream" })]
[IntentFilter(new[] { Intent.ActionSend, Intent.ActionSendMultiple }, Categories = new[] { Intent.CategoryDefault }, DataMimeTypes = new[] { "application/zip", "application/octet-stream", "application/download", "application/x-zip", "application/x-zip-compressed" })]
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryBrowsable, Intent.CategoryDefault }, DataSchemes = new[] { "osu", "osump" })]
public class OsuGameActivity : AndroidGameActivity
{

View File

@ -18,6 +18,7 @@ using osu.Framework.Screens;
using osu.Game.Screens.Menu;
using osu.Game.Updater;
using osu.Desktop.Windows;
using osu.Game.IO;
namespace osu.Desktop
{
@ -32,7 +33,7 @@ namespace osu.Desktop
noVersionOverlay = args?.Any(a => a == "--no-version-overlay") ?? false;
}
public override Storage GetStorageForStableInstall()
public override StableStorage GetStorageForStableInstall()
{
try
{
@ -40,7 +41,7 @@ namespace osu.Desktop
{
string stablePath = getStableInstallPath();
if (!string.IsNullOrEmpty(stablePath))
return new DesktopStorage(stablePath, desktopHost);
return new StableStorage(stablePath, desktopHost);
}
}
catch (Exception)

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@ -8,7 +8,7 @@
<ItemGroup>
<PackageReference Include="BenchmarkDotNet" Version="0.12.1" />
<PackageReference Include="nunit" Version="3.12.0" />
<PackageReference Include="nunit" Version="3.13.1" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
</ItemGroup>

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@ -3,7 +3,7 @@
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.8.3" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit" Version="3.13.1" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Replays;
@ -12,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModAutoplay : ModAutoplay<CatchHitObject>
{
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
{
ScoreInfo = new ScoreInfo { User = new User { Username = "osu!salad!" } },
Replay = new CatchAutoGenerator(beatmap).Generate(),

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Replays;
@ -12,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModCinema : ModCinema<CatchHitObject>
{
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
{
ScoreInfo = new ScoreInfo { User = new User { Username = "osu!salad!" } },
Replay = new CatchAutoGenerator(beatmap).Generate(),

View File

@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Catch.Mods
public class CatchModDifficultyAdjust : ModDifficultyAdjust
{
[SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1)]
public BindableNumber<float> CircleSize { get; } = new BindableFloat
public BindableNumber<float> CircleSize { get; } = new BindableFloatWithLimitExtension
{
Precision = 0.1f,
MinValue = 1,
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.Mods
};
[SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1)]
public BindableNumber<float> ApproachRate { get; } = new BindableFloat
public BindableNumber<float> ApproachRate { get; } = new BindableFloatWithLimitExtension
{
Precision = 0.1f,
MinValue = 1,
@ -31,6 +31,14 @@ namespace osu.Game.Rulesets.Catch.Mods
Value = 5,
};
protected override void ApplyLimits(bool extended)
{
base.ApplyLimits(extended);
CircleSize.MaxValue = extended ? 11 : 10;
ApproachRate.MaxValue = extended ? 11 : 10;
}
public override string SettingDescription
{
get

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@ -3,7 +3,7 @@
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.8.3" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit" Version="3.13.1" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
@ -13,7 +14,7 @@ namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModAutoplay : ModAutoplay<ManiaHitObject>
{
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
{
ScoreInfo = new ScoreInfo { User = new User { Username = "osu!topus!" } },
Replay = new ManiaAutoGenerator((ManiaBeatmap)beatmap).Generate(),

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
@ -13,7 +14,7 @@ namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModCinema : ModCinema<ManiaHitObject>
{
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
{
ScoreInfo = new ScoreInfo { User = new User { Username = "osu!topus!" } },
Replay = new ManiaAutoGenerator((ManiaBeatmap)beatmap).Generate(),

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@ -140,11 +140,11 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
return animation == null ? null : new LegacyManiaJudgementPiece(result, animation);
}
public override SampleChannel GetSample(ISampleInfo sampleInfo)
public override Sample GetSample(ISampleInfo sampleInfo)
{
// layered hit sounds never play in mania
if (sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacySample && legacySample.IsLayered)
return new SampleChannelVirtual();
return new SampleVirtual();
return Source.GetSample(sampleInfo);
}

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@ -0,0 +1,65 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Skinning.Default;
using osu.Game.Rulesets.Osu.UI;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public class TestSceneOsuModAutoplay : OsuModTestScene
{
[Test]
public void TestSpmUnaffectedByRateAdjust()
=> runSpmTest(new OsuModDaycore
{
SpeedChange = { Value = 0.88 }
});
[Test]
public void TestSpmUnaffectedByTimeRamp()
=> runSpmTest(new ModWindUp
{
InitialRate = { Value = 0.7 },
FinalRate = { Value = 1.3 }
});
private void runSpmTest(Mod mod)
{
SpinnerSpmCounter spmCounter = null;
CreateModTest(new ModTestData
{
Autoplay = true,
Mod = mod,
Beatmap = new Beatmap
{
HitObjects =
{
new Spinner
{
Duration = 2000,
Position = OsuPlayfield.BASE_SIZE / 2
}
}
},
PassCondition = () => Player.ScoreProcessor.JudgedHits >= 1
});
AddUntilStep("fetch SPM counter", () =>
{
spmCounter = this.ChildrenOfType<SpinnerSpmCounter>().SingleOrDefault();
return spmCounter != null;
});
AddUntilStep("SPM is correct", () => Precision.AlmostEquals(spmCounter.SpinsPerMinute, 477, 5));
}
}
}

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@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Osu.Tests
return null;
}
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
public Sample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();

View File

@ -1,9 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
@ -65,10 +67,10 @@ namespace osu.Game.Rulesets.Osu.Tests
private class TestAutoMod : OsuModAutoplay
{
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
{
ScoreInfo = new ScoreInfo { User = new User { Username = "Autoplay" } },
Replay = new MissingAutoGenerator(beatmap).Generate()
Replay = new MissingAutoGenerator(beatmap, mods).Generate()
};
}
@ -76,8 +78,8 @@ namespace osu.Game.Rulesets.Osu.Tests
{
public new OsuBeatmap Beatmap => (OsuBeatmap)base.Beatmap;
public MissingAutoGenerator(IBeatmap beatmap)
: base(beatmap)
public MissingAutoGenerator(IBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(beatmap, mods)
{
}

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@ -0,0 +1,491 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Screens;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Replays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneObjectOrderedHitPolicy : RateAdjustedBeatmapTestScene
{
private const double early_miss_window = 1000; // time after -1000 to -500 is considered a miss
private const double late_miss_window = 500; // time after +500 is considered a miss
/// <summary>
/// Tests clicking a future circle before the first circle's start time, while the first circle HAS NOT been judged.
/// </summary>
[Test]
public void TestClickSecondCircleBeforeFirstCircleTime()
{
const double time_first_circle = 1500;
const double time_second_circle = 1600;
Vector2 positionFirstCircle = Vector2.Zero;
Vector2 positionSecondCircle = new Vector2(80);
var hitObjects = new List<OsuHitObject>
{
new TestHitCircle
{
StartTime = time_first_circle,
Position = positionFirstCircle
},
new TestHitCircle
{
StartTime = time_second_circle,
Position = positionSecondCircle
}
};
performTest(hitObjects, new List<ReplayFrame>
{
new OsuReplayFrame { Time = time_first_circle - 100, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } }
});
addJudgementAssert(hitObjects[0], HitResult.Miss);
addJudgementAssert(hitObjects[1], HitResult.Miss);
addJudgementOffsetAssert(hitObjects[0], late_miss_window);
}
/// <summary>
/// Tests clicking a future circle at the first circle's start time, while the first circle HAS NOT been judged.
/// </summary>
[Test]
public void TestClickSecondCircleAtFirstCircleTime()
{
const double time_first_circle = 1500;
const double time_second_circle = 1600;
Vector2 positionFirstCircle = Vector2.Zero;
Vector2 positionSecondCircle = new Vector2(80);
var hitObjects = new List<OsuHitObject>
{
new TestHitCircle
{
StartTime = time_first_circle,
Position = positionFirstCircle
},
new TestHitCircle
{
StartTime = time_second_circle,
Position = positionSecondCircle
}
};
performTest(hitObjects, new List<ReplayFrame>
{
new OsuReplayFrame { Time = time_first_circle, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } }
});
addJudgementAssert(hitObjects[0], HitResult.Miss);
addJudgementAssert(hitObjects[1], HitResult.Miss);
addJudgementOffsetAssert(hitObjects[0], late_miss_window);
}
/// <summary>
/// Tests clicking a future circle after the first circle's start time, while the first circle HAS NOT been judged.
/// </summary>
[Test]
public void TestClickSecondCircleAfterFirstCircleTime()
{
const double time_first_circle = 1500;
const double time_second_circle = 1600;
Vector2 positionFirstCircle = Vector2.Zero;
Vector2 positionSecondCircle = new Vector2(80);
var hitObjects = new List<OsuHitObject>
{
new TestHitCircle
{
StartTime = time_first_circle,
Position = positionFirstCircle
},
new TestHitCircle
{
StartTime = time_second_circle,
Position = positionSecondCircle
}
};
performTest(hitObjects, new List<ReplayFrame>
{
new OsuReplayFrame { Time = time_first_circle + 100, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } }
});
addJudgementAssert(hitObjects[0], HitResult.Miss);
addJudgementAssert(hitObjects[1], HitResult.Miss);
addJudgementOffsetAssert(hitObjects[0], late_miss_window);
}
/// <summary>
/// Tests clicking a future circle before the first circle's start time, while the first circle HAS been judged.
/// </summary>
[Test]
public void TestClickSecondCircleBeforeFirstCircleTimeWithFirstCircleJudged()
{
const double time_first_circle = 1500;
const double time_second_circle = 1600;
Vector2 positionFirstCircle = Vector2.Zero;
Vector2 positionSecondCircle = new Vector2(80);
var hitObjects = new List<OsuHitObject>
{
new TestHitCircle
{
StartTime = time_first_circle,
Position = positionFirstCircle
},
new TestHitCircle
{
StartTime = time_second_circle,
Position = positionSecondCircle
}
};
performTest(hitObjects, new List<ReplayFrame>
{
new OsuReplayFrame { Time = time_first_circle - 200, Position = positionFirstCircle, Actions = { OsuAction.LeftButton } },
new OsuReplayFrame { Time = time_first_circle - 100, Position = positionSecondCircle, Actions = { OsuAction.RightButton } }
});
addJudgementAssert(hitObjects[0], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.Great);
addJudgementOffsetAssert(hitObjects[0], -200); // time_first_circle - 200
addJudgementOffsetAssert(hitObjects[0], -200); // time_second_circle - first_circle_time - 100
}
/// <summary>
/// Tests clicking a future circle after the first circle's start time, while the first circle HAS been judged.
/// </summary>
[Test]
public void TestClickSecondCircleAfterFirstCircleTimeWithFirstCircleJudged()
{
const double time_first_circle = 1500;
const double time_second_circle = 1600;
Vector2 positionFirstCircle = Vector2.Zero;
Vector2 positionSecondCircle = new Vector2(80);
var hitObjects = new List<OsuHitObject>
{
new TestHitCircle
{
StartTime = time_first_circle,
Position = positionFirstCircle
},
new TestHitCircle
{
StartTime = time_second_circle,
Position = positionSecondCircle
}
};
performTest(hitObjects, new List<ReplayFrame>
{
new OsuReplayFrame { Time = time_first_circle - 200, Position = positionFirstCircle, Actions = { OsuAction.LeftButton } },
new OsuReplayFrame { Time = time_first_circle, Position = positionSecondCircle, Actions = { OsuAction.RightButton } }
});
addJudgementAssert(hitObjects[0], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.Great);
addJudgementOffsetAssert(hitObjects[0], -200); // time_first_circle - 200
addJudgementOffsetAssert(hitObjects[1], -100); // time_second_circle - first_circle_time
}
/// <summary>
/// Tests clicking a future circle after a slider's start time, but hitting all slider ticks.
/// </summary>
[Test]
public void TestMissSliderHeadAndHitAllSliderTicks()
{
const double time_slider = 1500;
const double time_circle = 1510;
Vector2 positionCircle = Vector2.Zero;
Vector2 positionSlider = new Vector2(80);
var hitObjects = new List<OsuHitObject>
{
new TestHitCircle
{
StartTime = time_circle,
Position = positionCircle
},
new TestSlider
{
StartTime = time_slider,
Position = positionSlider,
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(25, 0),
})
}
};
performTest(hitObjects, new List<ReplayFrame>
{
new OsuReplayFrame { Time = time_slider, Position = positionCircle, Actions = { OsuAction.LeftButton } },
new OsuReplayFrame { Time = time_slider + 10, Position = positionSlider, Actions = { OsuAction.RightButton } }
});
addJudgementAssert(hitObjects[0], HitResult.Miss);
addJudgementAssert(hitObjects[1], HitResult.Great);
addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.LargeTickHit);
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit);
}
/// <summary>
/// Tests clicking hitting future slider ticks before a circle.
/// </summary>
[Test]
public void TestHitSliderTicksBeforeCircle()
{
const double time_slider = 1500;
const double time_circle = 1510;
Vector2 positionCircle = Vector2.Zero;
Vector2 positionSlider = new Vector2(30);
var hitObjects = new List<OsuHitObject>
{
new TestHitCircle
{
StartTime = time_circle,
Position = positionCircle
},
new TestSlider
{
StartTime = time_slider,
Position = positionSlider,
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(25, 0),
})
}
};
performTest(hitObjects, new List<ReplayFrame>
{
new OsuReplayFrame { Time = time_slider, Position = positionSlider, Actions = { OsuAction.LeftButton } },
new OsuReplayFrame { Time = time_circle + late_miss_window - 100, Position = positionCircle, Actions = { OsuAction.RightButton } },
new OsuReplayFrame { Time = time_circle + late_miss_window - 90, Position = positionSlider, Actions = { OsuAction.LeftButton } },
});
addJudgementAssert(hitObjects[0], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.Great);
addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.LargeTickHit);
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit);
}
/// <summary>
/// Tests clicking a future circle before a spinner.
/// </summary>
[Test]
public void TestHitCircleBeforeSpinner()
{
const double time_spinner = 1500;
const double time_circle = 1800;
Vector2 positionCircle = Vector2.Zero;
var hitObjects = new List<OsuHitObject>
{
new TestSpinner
{
StartTime = time_spinner,
Position = new Vector2(256, 192),
EndTime = time_spinner + 1000,
},
new TestHitCircle
{
StartTime = time_circle,
Position = positionCircle
},
};
performTest(hitObjects, new List<ReplayFrame>
{
new OsuReplayFrame { Time = time_spinner - 100, Position = positionCircle, Actions = { OsuAction.LeftButton } },
new OsuReplayFrame { Time = time_spinner + 10, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } },
new OsuReplayFrame { Time = time_spinner + 20, Position = new Vector2(256, 172), Actions = { OsuAction.RightButton } },
new OsuReplayFrame { Time = time_spinner + 30, Position = new Vector2(276, 192), Actions = { OsuAction.RightButton } },
new OsuReplayFrame { Time = time_spinner + 40, Position = new Vector2(256, 212), Actions = { OsuAction.RightButton } },
new OsuReplayFrame { Time = time_spinner + 50, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } },
});
addJudgementAssert(hitObjects[0], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.Great);
}
[Test]
public void TestHitSliderHeadBeforeHitCircle()
{
const double time_circle = 1000;
const double time_slider = 1200;
Vector2 positionCircle = Vector2.Zero;
Vector2 positionSlider = new Vector2(80);
var hitObjects = new List<OsuHitObject>
{
new TestHitCircle
{
StartTime = time_circle,
Position = positionCircle
},
new TestSlider
{
StartTime = time_slider,
Position = positionSlider,
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(25, 0),
})
}
};
performTest(hitObjects, new List<ReplayFrame>
{
new OsuReplayFrame { Time = time_circle - 100, Position = positionSlider, Actions = { OsuAction.LeftButton } },
new OsuReplayFrame { Time = time_circle, Position = positionCircle, Actions = { OsuAction.RightButton } },
new OsuReplayFrame { Time = time_slider, Position = positionSlider, Actions = { OsuAction.LeftButton } },
});
addJudgementAssert(hitObjects[0], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.Great);
}
private void addJudgementAssert(OsuHitObject hitObject, HitResult result)
{
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}",
() => judgementResults.Single(r => r.HitObject == hitObject).Type == result);
}
private void addJudgementAssert(string name, Func<OsuHitObject> hitObject, HitResult result)
{
AddAssert($"{name} judgement is {result}",
() => judgementResults.Single(r => r.HitObject == hitObject()).Type == result);
}
private void addJudgementOffsetAssert(OsuHitObject hitObject, double offset)
{
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judged at {offset}",
() => Precision.AlmostEquals(judgementResults.Single(r => r.HitObject == hitObject).TimeOffset, offset, 100));
}
private ScoreAccessibleReplayPlayer currentPlayer;
private List<JudgementResult> judgementResults;
private void performTest(List<OsuHitObject> hitObjects, List<ReplayFrame> frames)
{
AddStep("load player", () =>
{
Beatmap.Value = CreateWorkingBeatmap(new Beatmap<OsuHitObject>
{
HitObjects = hitObjects,
BeatmapInfo =
{
BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 },
Ruleset = new OsuRuleset().RulesetInfo
},
});
Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
SelectedMods.Value = new[] { new OsuModClassic() };
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
p.OnLoadComplete += _ =>
{
p.ScoreProcessor.NewJudgement += result =>
{
if (currentPlayer == p) judgementResults.Add(result);
};
};
LoadScreen(currentPlayer = p);
judgementResults = new List<JudgementResult>();
});
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
}
private class TestHitCircle : HitCircle
{
protected override HitWindows CreateHitWindows() => new TestHitWindows();
}
private class TestSlider : Slider
{
public TestSlider()
{
DefaultsApplied += _ =>
{
HeadCircle.HitWindows = new TestHitWindows();
TailCircle.HitWindows = new TestHitWindows();
HeadCircle.HitWindows.SetDifficulty(0);
TailCircle.HitWindows.SetDifficulty(0);
};
}
}
private class TestSpinner : Spinner
{
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
SpinsRequired = 1;
}
}
private class TestHitWindows : HitWindows
{
private static readonly DifficultyRange[] ranges =
{
new DifficultyRange(HitResult.Great, 500, 500, 500),
new DifficultyRange(HitResult.Miss, early_miss_window, early_miss_window, early_miss_window),
};
public override bool IsHitResultAllowed(HitResult result) => result == HitResult.Great || result == HitResult.Miss;
protected override DifficultyRange[] GetRanges() => ranges;
}
private class ScoreAccessibleReplayPlayer : ReplayPlayer
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
protected override bool PauseOnFocusLost => false;
public ScoreAccessibleReplayPlayer(Score score)
: base(score, new PlayerConfiguration
{
AllowPause = false,
ShowResults = false,
})
{
}
}
}
}

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@ -162,7 +162,7 @@ namespace osu.Game.Rulesets.Osu.Tests
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => null;
public SampleChannel GetSample(ISampleInfo sampleInfo) => null;
public Sample GetSample(ISampleInfo sampleInfo) => null;
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => default;
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => null;

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@ -3,7 +3,7 @@
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.8.3" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit" Version="3.13.1" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>

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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
base.Update();
CirclePiece.UpdateFrom(position == SliderPosition.Start ? HitObject.HeadCircle : HitObject.TailCircle);
CirclePiece.UpdateFrom(position == SliderPosition.Start ? (HitCircle)HitObject.HeadCircle : HitObject.TailCircle);
}
// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.

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@ -0,0 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Judgements
{
public class SliderTickJudgement : OsuJudgement
{
public override HitResult MaxResult => HitResult.LargeTickHit;
}
}

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@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Osu.Mods
inputManager.AllowUserCursorMovement = false;
// Generate the replay frames the cursor should follow
replayFrames = new OsuAutoGenerator(drawableRuleset.Beatmap).Generate().Frames.Cast<OsuReplayFrame>().ToList();
replayFrames = new OsuAutoGenerator(drawableRuleset.Beatmap, drawableRuleset.Mods).Generate().Frames.Cast<OsuReplayFrame>().ToList();
}
}
}

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
@ -16,10 +17,10 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).Append(typeof(OsuModSpunOut)).ToArray();
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
{
ScoreInfo = new ScoreInfo { User = new User { Username = "Autoplay" } },
Replay = new OsuAutoGenerator(beatmap).Generate()
Replay = new OsuAutoGenerator(beatmap, mods).Generate()
};
}
}

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
@ -16,10 +17,10 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).Append(typeof(OsuModSpunOut)).ToArray();
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
{
ScoreInfo = new ScoreInfo { User = new User { Username = "Autoplay" } },
Replay = new OsuAutoGenerator(beatmap).Generate()
Replay = new OsuAutoGenerator(beatmap, mods).Generate()
};
}
}

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@ -0,0 +1,86 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModClassic : Mod, IApplicableToHitObject, IApplicableToDrawableHitObjects, IApplicableToDrawableRuleset<OsuHitObject>
{
public override string Name => "Classic";
public override string Acronym => "CL";
public override double ScoreMultiplier => 1;
public override IconUsage? Icon => FontAwesome.Solid.History;
public override string Description => "Feeling nostalgic?";
public override bool Ranked => false;
public override ModType Type => ModType.Conversion;
[SettingSource("No slider head accuracy requirement", "Scores sliders proportionally to the number of ticks hit.")]
public Bindable<bool> NoSliderHeadAccuracy { get; } = new BindableBool(true);
[SettingSource("No slider head movement", "Pins slider heads at their starting position, regardless of time.")]
public Bindable<bool> NoSliderHeadMovement { get; } = new BindableBool(true);
[SettingSource("Apply classic note lock", "Applies note lock to the full hit window.")]
public Bindable<bool> ClassicNoteLock { get; } = new BindableBool(true);
[SettingSource("Use fixed slider follow circle hit area", "Makes the slider follow circle track its final size at all times.")]
public Bindable<bool> FixedFollowCircleHitArea { get; } = new BindableBool(true);
public void ApplyToHitObject(HitObject hitObject)
{
switch (hitObject)
{
case Slider slider:
slider.OnlyJudgeNestedObjects = !NoSliderHeadAccuracy.Value;
foreach (var head in slider.NestedHitObjects.OfType<SliderHeadCircle>())
head.JudgeAsNormalHitCircle = !NoSliderHeadAccuracy.Value;
break;
}
}
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
var osuRuleset = (DrawableOsuRuleset)drawableRuleset;
if (ClassicNoteLock.Value)
osuRuleset.Playfield.HitPolicy = new ObjectOrderedHitPolicy();
}
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
foreach (var obj in drawables)
{
switch (obj)
{
case DrawableSlider slider:
slider.Ball.InputTracksVisualSize = !FixedFollowCircleHitArea.Value;
break;
case DrawableSliderHead head:
head.TrackFollowCircle = !NoSliderHeadMovement.Value;
break;
}
}
}
}
}

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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public class OsuModDifficultyAdjust : ModDifficultyAdjust
{
[SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1)]
public BindableNumber<float> CircleSize { get; } = new BindableFloat
public BindableNumber<float> CircleSize { get; } = new BindableFloatWithLimitExtension
{
Precision = 0.1f,
MinValue = 0,
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Mods
};
[SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1)]
public BindableNumber<float> ApproachRate { get; } = new BindableFloat
public BindableNumber<float> ApproachRate { get; } = new BindableFloatWithLimitExtension
{
Precision = 0.1f,
MinValue = 0,
@ -31,6 +31,14 @@ namespace osu.Game.Rulesets.Osu.Mods
Value = 5,
};
protected override void ApplyLimits(bool extended)
{
base.ApplyLimits(extended);
CircleSize.MaxValue = extended ? 11 : 10;
ApproachRate.MaxValue = extended ? 11 : 10;
}
public override string SettingDescription
{
get

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@ -110,8 +110,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
double startTime = start.GetEndTime();
double duration = end.StartTime - startTime;
// Preempt time can go below 800ms. Normally, this is achieved via the DT mod which uniformly speeds up all animations game wide regardless of AR.
// This uniform speedup is hard to match 1:1, however we can at least make AR>10 (via mods) feel good by extending the upper linear preempt function (see: OsuHitObject).
// Note that this doesn't exactly match the AR>10 visuals as they're classically known, but it feels good.
double preempt = PREEMPT * Math.Min(1, start.TimePreempt / OsuHitObject.PREEMPT_MIN);
fadeOutTime = startTime + fraction * duration;
fadeInTime = fadeOutTime - PREEMPT;
fadeInTime = fadeOutTime - preempt;
}
}
}

View File

@ -123,7 +123,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
return;
}
var result = HitObject.HitWindows.ResultFor(timeOffset);
var result = ResultFor(timeOffset);
if (result == HitResult.None || CheckHittable?.Invoke(this, Time.Current) == false)
{
@ -146,6 +146,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
});
}
/// <summary>
/// Retrieves the <see cref="HitResult"/> for a time offset.
/// </summary>
/// <param name="timeOffset">The time offset.</param>
/// <returns>The hit result, or <see cref="HitResult.None"/> if <paramref name="timeOffset"/> doesn't result in a judgement.</returns>
protected virtual HitResult ResultFor(double timeOffset) => HitObject.HitWindows.ResultFor(timeOffset);
protected override void UpdateInitialTransforms()
{
base.UpdateInitialTransforms();

View File

@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (JudgedObject?.HitObject is OsuHitObject osuObject)
{
Position = osuObject.StackedPosition;
Position = osuObject.StackedEndPosition;
Scale = new Vector2(osuObject.Scale);
}
}

View File

@ -15,6 +15,7 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Rulesets.Osu.Skinning.Default;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Scoring;
using osuTK.Graphics;
using osu.Game.Skinning;
@ -30,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public SliderBall Ball { get; private set; }
public SkinnableDrawable Body { get; private set; }
public override bool DisplayResult => false;
public override bool DisplayResult => !HitObject.OnlyJudgeNestedObjects;
private PlaySliderBody sliderBody => Body.Drawable as PlaySliderBody;
@ -249,7 +250,30 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (userTriggered || Time.Current < HitObject.EndTime)
return;
ApplyResult(r => r.Type = NestedHitObjects.Any(h => h.Result.IsHit) ? r.Judgement.MaxResult : r.Judgement.MinResult);
// If only the nested hitobjects are judged, then the slider's own judgement is ignored for scoring purposes.
// But the slider needs to still be judged with a reasonable hit/miss result for visual purposes (hit/miss transforms, etc).
if (HitObject.OnlyJudgeNestedObjects)
{
ApplyResult(r => r.Type = NestedHitObjects.Any(h => h.Result.IsHit) ? r.Judgement.MaxResult : r.Judgement.MinResult);
return;
}
// Otherwise, if this slider also needs to be judged, apply judgement proportionally to the number of nested hitobjects hit. This is the classic osu!stable scoring.
ApplyResult(r =>
{
int totalTicks = NestedHitObjects.Count;
int hitTicks = NestedHitObjects.Count(h => h.IsHit);
if (hitTicks == totalTicks)
r.Type = HitResult.Great;
else if (hitTicks == 0)
r.Type = HitResult.Miss;
else
{
double hitFraction = (double)hitTicks / totalTicks;
r.Type = hitFraction >= 0.5 ? HitResult.Ok : HitResult.Meh;
}
});
}
public override void PlaySamples()

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@ -7,16 +7,27 @@ using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSliderHead : DrawableHitCircle
{
public new SliderHeadCircle HitObject => (SliderHeadCircle)base.HitObject;
[CanBeNull]
public Slider Slider => DrawableSlider?.HitObject;
protected DrawableSlider DrawableSlider => (DrawableSlider)ParentHitObject;
public override bool DisplayResult => HitObject?.JudgeAsNormalHitCircle ?? base.DisplayResult;
/// <summary>
/// Makes this <see cref="DrawableSliderHead"/> track the follow circle when the start time is reached.
/// If <c>false</c>, this <see cref="DrawableSliderHead"/> will be pinned to its initial position in the slider.
/// </summary>
public bool TrackFollowCircle = true;
private readonly IBindable<int> pathVersion = new Bindable<int>();
protected override OsuSkinComponents CirclePieceComponent => OsuSkinComponents.SliderHeadHitCircle;
@ -59,12 +70,28 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
base.Update();
Debug.Assert(Slider != null);
Debug.Assert(HitObject != null);
double completionProgress = Math.Clamp((Time.Current - Slider.StartTime) / Slider.Duration, 0, 1);
if (TrackFollowCircle)
{
double completionProgress = Math.Clamp((Time.Current - Slider.StartTime) / Slider.Duration, 0, 1);
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
if (!IsHit)
Position = Slider.CurvePositionAt(completionProgress);
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
if (!IsHit)
Position = Slider.CurvePositionAt(completionProgress);
}
}
protected override HitResult ResultFor(double timeOffset)
{
Debug.Assert(HitObject != null);
if (HitObject.JudgeAsNormalHitCircle)
return base.ResultFor(timeOffset);
// If not judged as a normal hitcircle, judge as a slider tick instead. This is the classic osu!stable scoring.
var result = base.ResultFor(timeOffset);
return result.IsHit() ? HitResult.LargeTickHit : HitResult.LargeTickMiss;
}
public Action<double> OnShake;

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@ -130,7 +130,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
if (tracking.NewValue)
{
spinningSample?.Play(!spinningSample.IsPlaying);
if (!spinningSample.IsPlaying)
spinningSample?.Play();
spinningSample?.VolumeTo(1, 300);
}
else

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
@ -25,6 +26,11 @@ namespace osu.Game.Rulesets.Osu.Objects
/// </summary>
internal const float BASE_SCORING_DISTANCE = 100;
/// <summary>
/// Minimum preempt time at AR=10.
/// </summary>
public const double PREEMPT_MIN = 450;
public double TimePreempt = 600;
public double TimeFadeIn = 400;
@ -112,8 +118,13 @@ namespace osu.Game.Rulesets.Osu.Objects
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
TimePreempt = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
TimeFadeIn = 400; // as per osu-stable
TimePreempt = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, PREEMPT_MIN);
// Preempt time can go below 450ms. Normally, this is achieved via the DT mod which uniformly speeds up all animations game wide regardless of AR.
// This uniform speedup is hard to match 1:1, however we can at least make AR>10 (via mods) feel good by extending the upper linear function above.
// Note that this doesn't exactly match the AR>10 visuals as they're classically known, but it feels good.
// This adjustment is necessary for AR>10, otherwise TimePreempt can become smaller leading to hitcircles not fully fading in.
TimeFadeIn = 400 * Math.Min(1, TimePreempt / PREEMPT_MIN);
Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
}

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@ -114,8 +114,14 @@ namespace osu.Game.Rulesets.Osu.Objects
/// </summary>
public double TickDistanceMultiplier = 1;
/// <summary>
/// Whether this <see cref="Slider"/>'s judgement is fully handled by its nested <see cref="HitObject"/>s.
/// If <c>false</c>, this <see cref="Slider"/> will be judged proportionally to the number of nested <see cref="HitObject"/>s hit.
/// </summary>
public bool OnlyJudgeNestedObjects = true;
[JsonIgnore]
public HitCircle HeadCircle { get; protected set; }
public SliderHeadCircle HeadCircle { get; protected set; }
[JsonIgnore]
public SliderTailCircle TailCircle { get; protected set; }
@ -140,7 +146,8 @@ namespace osu.Game.Rulesets.Osu.Objects
// The samples should be attached to the slider tail, however this can only be done after LegacyLastTick is removed otherwise they would play earlier than they're intended to.
// For now, the samples are attached to and played by the slider itself at the correct end time.
Samples = this.GetNodeSamples(repeatCount + 1);
// ToArray call is required as GetNodeSamples may fallback to Samples itself (without it it will get cleared due to the list reference being live).
Samples = this.GetNodeSamples(repeatCount + 1).ToArray();
}
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
@ -233,7 +240,7 @@ namespace osu.Game.Rulesets.Osu.Objects
HeadCircle.Samples = this.GetNodeSamples(0);
}
public override Judgement CreateJudgement() => new OsuIgnoreJudgement();
public override Judgement CreateJudgement() => OnlyJudgeNestedObjects ? new OsuIgnoreJudgement() : new OsuJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}

View File

@ -1,9 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements;
namespace osu.Game.Rulesets.Osu.Objects
{
public class SliderHeadCircle : HitCircle
{
/// <summary>
/// Whether to treat this <see cref="SliderHeadCircle"/> as a normal <see cref="HitCircle"/> for judgement purposes.
/// If <c>false</c>, this <see cref="SliderHeadCircle"/> will be judged as a <see cref="SliderTick"/> instead.
/// </summary>
public bool JudgeAsNormalHitCircle = true;
public override Judgement CreateJudgement() => JudgeAsNormalHitCircle ? base.CreateJudgement() : new SliderTickJudgement();
}
}

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@ -33,10 +33,5 @@ namespace osu.Game.Rulesets.Osu.Objects
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
public override Judgement CreateJudgement() => new SliderTickJudgement();
public class SliderTickJudgement : OsuJudgement
{
public override HitResult MaxResult => HitResult.LargeTickHit;
}
}
}

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@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu
protected override bool Handle(UIEvent e)
{
if (e is MouseMoveEvent && !AllowUserCursorMovement) return false;
if ((e is MouseMoveEvent || e is TouchMoveEvent) && !AllowUserCursorMovement) return false;
return base.Handle(e);
}

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@ -163,6 +163,7 @@ namespace osu.Game.Rulesets.Osu
{
new OsuModTarget(),
new OsuModDifficultyAdjust(),
new OsuModClassic()
};
case ModType.Automation:

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@ -6,10 +6,12 @@ using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Scoring;
@ -33,11 +35,6 @@ namespace osu.Game.Rulesets.Osu.Replays
#region Constants
/// <summary>
/// The "reaction time" in ms between "seeing" a new hit object and moving to "react" to it.
/// </summary>
private readonly double reactionTime;
private readonly HitWindows defaultHitWindows;
/// <summary>
@ -49,12 +46,9 @@ namespace osu.Game.Rulesets.Osu.Replays
#region Construction / Initialisation
public OsuAutoGenerator(IBeatmap beatmap)
: base(beatmap)
public OsuAutoGenerator(IBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(beatmap, mods)
{
// Already superhuman, but still somewhat realistic
reactionTime = ApplyModsToRate(100);
defaultHitWindows = new OsuHitWindows();
defaultHitWindows.SetDifficulty(Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
}
@ -240,7 +234,7 @@ namespace osu.Game.Rulesets.Osu.Replays
OsuReplayFrame lastFrame = (OsuReplayFrame)Frames[^1];
// Wait until Auto could "see and react" to the next note.
double waitTime = h.StartTime - Math.Max(0.0, h.TimePreempt - reactionTime);
double waitTime = h.StartTime - Math.Max(0.0, h.TimePreempt - getReactionTime(h.StartTime - h.TimePreempt));
if (waitTime > lastFrame.Time)
{
@ -250,7 +244,7 @@ namespace osu.Game.Rulesets.Osu.Replays
Vector2 lastPosition = lastFrame.Position;
double timeDifference = ApplyModsToTime(h.StartTime - lastFrame.Time);
double timeDifference = ApplyModsToTimeDelta(lastFrame.Time, h.StartTime);
// Only "snap" to hitcircles if they are far enough apart. As the time between hitcircles gets shorter the snapping threshold goes up.
if (timeDifference > 0 && // Sanity checks
@ -258,7 +252,7 @@ namespace osu.Game.Rulesets.Osu.Replays
timeDifference >= 266)) // ... or the beats are slow enough to tap anyway.
{
// Perform eased movement
for (double time = lastFrame.Time + FrameDelay; time < h.StartTime; time += FrameDelay)
for (double time = lastFrame.Time + GetFrameDelay(lastFrame.Time); time < h.StartTime; time += GetFrameDelay(time))
{
Vector2 currentPosition = Interpolation.ValueAt(time, lastPosition, targetPos, lastFrame.Time, h.StartTime, easing);
AddFrameToReplay(new OsuReplayFrame((int)time, new Vector2(currentPosition.X, currentPosition.Y)) { Actions = lastFrame.Actions });
@ -272,6 +266,14 @@ namespace osu.Game.Rulesets.Osu.Replays
}
}
/// <summary>
/// Calculates the "reaction time" in ms between "seeing" a new hit object and moving to "react" to it.
/// </summary>
/// <remarks>
/// Already superhuman, but still somewhat realistic.
/// </remarks>
private double getReactionTime(double timeInstant) => ApplyModsToRate(timeInstant, 100);
// Add frames to click the hitobject
private void addHitObjectClickFrames(OsuHitObject h, Vector2 startPosition, float spinnerDirection)
{
@ -341,17 +343,23 @@ namespace osu.Game.Rulesets.Osu.Replays
float angle = radius == 0 ? 0 : MathF.Atan2(difference.Y, difference.X);
double t;
double previousFrame = h.StartTime;
for (double j = h.StartTime + FrameDelay; j < spinner.EndTime; j += FrameDelay)
for (double nextFrame = h.StartTime + GetFrameDelay(h.StartTime); nextFrame < spinner.EndTime; nextFrame += GetFrameDelay(nextFrame))
{
t = ApplyModsToTime(j - h.StartTime) * spinnerDirection;
t = ApplyModsToTimeDelta(previousFrame, nextFrame) * spinnerDirection;
angle += (float)t / 20;
Vector2 pos = SPINNER_CENTRE + CirclePosition(t / 20 + angle, SPIN_RADIUS);
AddFrameToReplay(new OsuReplayFrame((int)j, new Vector2(pos.X, pos.Y), action));
Vector2 pos = SPINNER_CENTRE + CirclePosition(angle, SPIN_RADIUS);
AddFrameToReplay(new OsuReplayFrame((int)nextFrame, new Vector2(pos.X, pos.Y), action));
previousFrame = nextFrame;
}
t = ApplyModsToTime(spinner.EndTime - h.StartTime) * spinnerDirection;
Vector2 endPosition = SPINNER_CENTRE + CirclePosition(t / 20 + angle, SPIN_RADIUS);
t = ApplyModsToTimeDelta(previousFrame, spinner.EndTime) * spinnerDirection;
angle += (float)t / 20;
Vector2 endPosition = SPINNER_CENTRE + CirclePosition(angle, SPIN_RADIUS);
AddFrameToReplay(new OsuReplayFrame(spinner.EndTime, new Vector2(endPosition.X, endPosition.Y), action));
@ -359,7 +367,7 @@ namespace osu.Game.Rulesets.Osu.Replays
break;
case Slider slider:
for (double j = FrameDelay; j < slider.Duration; j += FrameDelay)
for (double j = GetFrameDelay(slider.StartTime); j < slider.Duration; j += GetFrameDelay(slider.StartTime + j))
{
Vector2 pos = slider.StackedPositionAt(j / slider.Duration);
AddFrameToReplay(new OsuReplayFrame(h.StartTime + j, new Vector2(pos.X, pos.Y), action));

View File

@ -5,7 +5,9 @@ using osuTK;
using osu.Game.Beatmaps;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Replays;
@ -22,33 +24,61 @@ namespace osu.Game.Rulesets.Osu.Replays
public const float SPIN_RADIUS = 50;
/// <summary>
/// The time in ms between each ReplayFrame.
/// </summary>
protected readonly double FrameDelay;
#endregion
#region Construction / Initialisation
protected Replay Replay;
protected List<ReplayFrame> Frames => Replay.Frames;
private readonly IReadOnlyList<IApplicableToRate> timeAffectingMods;
protected OsuAutoGeneratorBase(IBeatmap beatmap)
protected OsuAutoGeneratorBase(IBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(beatmap)
{
Replay = new Replay();
// We are using ApplyModsToRate and not ApplyModsToTime to counteract the speed up / slow down from HalfTime / DoubleTime so that we remain at a constant framerate of 60 fps.
FrameDelay = ApplyModsToRate(1000.0 / 60.0);
timeAffectingMods = mods.OfType<IApplicableToRate>().ToList();
}
#endregion
#region Utilities
protected double ApplyModsToTime(double v) => v;
protected double ApplyModsToRate(double v) => v;
/// <summary>
/// Returns the real duration of time between <paramref name="startTime"/> and <paramref name="endTime"/>
/// after applying rate-affecting mods.
/// </summary>
/// <remarks>
/// This method should only be used when <paramref name="startTime"/> and <paramref name="endTime"/> are very close.
/// That is because the track rate might be changing with time,
/// and the method used here is a rough instantaneous approximation.
/// </remarks>
/// <param name="startTime">The start time of the time delta, in original track time.</param>
/// <param name="endTime">The end time of the time delta, in original track time.</param>
protected double ApplyModsToTimeDelta(double startTime, double endTime)
{
double delta = endTime - startTime;
foreach (var mod in timeAffectingMods)
delta /= mod.ApplyToRate(startTime);
return delta;
}
protected double ApplyModsToRate(double time, double rate)
{
foreach (var mod in timeAffectingMods)
rate = mod.ApplyToRate(time, rate);
return rate;
}
/// <summary>
/// Calculates the interval after which the next <see cref="ReplayFrame"/> should be generated,
/// in milliseconds.
/// </summary>
/// <param name="time">The time of the previous frame.</param>
protected double GetFrameDelay(double time)
=> ApplyModsToRate(time, 1000.0 / 60);
private class ReplayFrameComparer : IComparer<ReplayFrame>
{

View File

@ -21,6 +21,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
[Resolved(CanBeNull = true)]
private OsuRulesetConfigManager config { get; set; }
private readonly Bindable<bool> configSnakingOut = new Bindable<bool>();
[BackgroundDependencyLoader]
private void load(ISkinSource skin, DrawableHitObject drawableObject)
{
@ -36,10 +38,28 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
accentColour.BindValueChanged(accent => updateAccentColour(skin, accent.NewValue), true);
config?.BindWith(OsuRulesetSetting.SnakingInSliders, SnakingIn);
config?.BindWith(OsuRulesetSetting.SnakingOutSliders, SnakingOut);
config?.BindWith(OsuRulesetSetting.SnakingOutSliders, configSnakingOut);
SnakingOut.BindTo(configSnakingOut);
BorderSize = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderBorderSize)?.Value ?? 1;
BorderColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBorder)?.Value ?? Color4.White;
drawableObject.HitObjectApplied += onHitObjectApplied;
}
private void onHitObjectApplied(DrawableHitObject obj)
{
var drawableSlider = (DrawableSlider)obj;
if (drawableSlider.HitObject == null)
return;
// When not tracking the follow circle, unbind from the config and forcefully disable snaking out - it looks better that way.
if (!drawableSlider.HeadCircle.TrackFollowCircle)
{
SnakingOut.UnbindFrom(configSnakingOut);
SnakingOut.Value = false;
}
}
private void updateAccentColour(ISkinSource skin, Color4 defaultAccentColour)

View File

@ -31,6 +31,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
set => ball.Colour = value;
}
/// <summary>
/// Whether to track accurately to the visual size of this <see cref="SliderBall"/>.
/// If <c>false</c>, tracking will be performed at the final scale at all times.
/// </summary>
public bool InputTracksVisualSize = true;
private readonly Drawable followCircle;
private readonly DrawableSlider drawableSlider;
private readonly Drawable ball;
@ -94,7 +100,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
tracking = value;
followCircle.ScaleTo(tracking ? 2.4f : 1f, 300, Easing.OutQuint);
if (InputTracksVisualSize)
followCircle.ScaleTo(tracking ? 2.4f : 1f, 300, Easing.OutQuint);
else
{
// We need to always be tracking the final size, at both endpoints. For now, this is achieved by removing the scale duration.
followCircle.ScaleTo(tracking ? 2.4f : 1f);
}
followCircle.FadeTo(tracking ? 1f : 0, 300, Easing.OutQuint);
}
}

View File

@ -0,0 +1,54 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.UI
{
/// <summary>
/// Ensures that <see cref="HitObject"/>s are hit in order of appearance. The classic note lock.
/// <remarks>
/// Hits will be blocked until the previous <see cref="HitObject"/>s have been judged.
/// </remarks>
/// </summary>
public class ObjectOrderedHitPolicy : IHitPolicy
{
public IHitObjectContainer HitObjectContainer { get; set; }
public bool IsHittable(DrawableHitObject hitObject, double time) => enumerateHitObjectsUpTo(hitObject.HitObject.StartTime).All(obj => obj.AllJudged);
public void HandleHit(DrawableHitObject hitObject)
{
}
private IEnumerable<DrawableHitObject> enumerateHitObjectsUpTo(double targetTime)
{
foreach (var obj in HitObjectContainer.AliveObjects)
{
if (obj.HitObject.StartTime >= targetTime)
yield break;
switch (obj)
{
case DrawableSpinner _:
continue;
case DrawableSlider slider:
yield return slider.HeadCircle;
break;
default:
yield return obj;
break;
}
}
}
}
}

View File

@ -31,7 +31,6 @@ namespace osu.Game.Rulesets.Osu.UI
private readonly ProxyContainer spinnerProxies;
private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
private readonly FollowPointRenderer followPoints;
private readonly StartTimeOrderedHitPolicy hitPolicy;
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
@ -54,10 +53,9 @@ namespace osu.Game.Rulesets.Osu.UI
approachCircles = new ProxyContainer { RelativeSizeAxes = Axes.Both },
};
hitPolicy = new StartTimeOrderedHitPolicy { HitObjectContainer = HitObjectContainer };
HitPolicy = new StartTimeOrderedHitPolicy();
var hitWindows = new OsuHitWindows();
foreach (var result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r > HitResult.None && hitWindows.IsHitResultAllowed(r)))
poolDictionary.Add(result, new DrawableJudgementPool(result, onJudgmentLoaded));
@ -66,6 +64,18 @@ namespace osu.Game.Rulesets.Osu.UI
NewResult += onNewResult;
}
private IHitPolicy hitPolicy;
public IHitPolicy HitPolicy
{
get => hitPolicy;
set
{
hitPolicy = value ?? throw new ArgumentNullException(nameof(value));
hitPolicy.HitObjectContainer = HitObjectContainer;
}
}
protected override void OnNewDrawableHitObject(DrawableHitObject drawable)
{
((DrawableOsuHitObject)drawable).CheckHittable = hitPolicy.IsHittable;

View File

@ -3,7 +3,7 @@
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.8.3" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit" Version="3.13.1" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Objects;
@ -12,7 +13,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModAutoplay : ModAutoplay<TaikoHitObject>
{
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
{
ScoreInfo = new ScoreInfo { User = new User { Username = "mekkadosu!" } },
Replay = new TaikoAutoGenerator(beatmap).Generate(),

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Objects;
@ -12,7 +13,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModCinema : ModCinema<TaikoHitObject>
{
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
{
ScoreInfo = new ScoreInfo { User = new User { Username = "mekkadosu!" } },
Replay = new TaikoAutoGenerator(beatmap).Generate(),

View File

@ -152,7 +152,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
throw new ArgumentOutOfRangeException(nameof(component), $"Invalid component type: {component}");
}
public override SampleChannel GetSample(ISampleInfo sampleInfo) => Source.GetSample(new LegacyTaikoSampleInfo(sampleInfo));
public override Sample GetSample(ISampleInfo sampleInfo) => Source.GetSample(new LegacyTaikoSampleInfo(sampleInfo));
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => Source.GetConfig<TLookup, TValue>(lookup);

View File

@ -21,6 +21,27 @@ namespace osu.Game.Tests.Chat
Assert.AreEqual(36, result.Links[0].Length);
}
[TestCase(LinkAction.OpenBeatmap, "456", "https://dev.ppy.sh/beatmapsets/123#osu/456")]
[TestCase(LinkAction.OpenBeatmap, "456", "https://dev.ppy.sh/beatmapsets/123#osu/456?whatever")]
[TestCase(LinkAction.OpenBeatmap, "456", "https://dev.ppy.sh/beatmapsets/123/456")]
[TestCase(LinkAction.External, null, "https://dev.ppy.sh/beatmapsets/abc/def")]
[TestCase(LinkAction.OpenBeatmapSet, "123", "https://dev.ppy.sh/beatmapsets/123")]
[TestCase(LinkAction.OpenBeatmapSet, "123", "https://dev.ppy.sh/beatmapsets/123/whatever")]
[TestCase(LinkAction.External, null, "https://dev.ppy.sh/beatmapsets/abc")]
public void TestBeatmapLinks(LinkAction expectedAction, string expectedArg, string link)
{
MessageFormatter.WebsiteRootUrl = "dev.ppy.sh";
Message result = MessageFormatter.FormatMessage(new Message { Content = link });
Assert.AreEqual(result.Content, result.DisplayContent);
Assert.AreEqual(1, result.Links.Count);
Assert.AreEqual(expectedAction, result.Links[0].Action);
Assert.AreEqual(expectedArg, result.Links[0].Argument);
if (expectedAction == LinkAction.External)
Assert.AreEqual(link, result.Links[0].Url);
}
[Test]
public void TestMultipleComplexLinks()
{

View File

@ -121,7 +121,7 @@ namespace osu.Game.Tests.Gameplay
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException();
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
public Sample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{

View File

@ -35,7 +35,7 @@ namespace osu.Game.Tests.Gameplay
public void TestRetrieveTopLevelSample()
{
ISkin skin = null;
SampleChannel channel = null;
Sample channel = null;
AddStep("create skin", () => skin = new TestSkin("test-sample", this));
AddStep("retrieve sample", () => channel = skin.GetSample(new SampleInfo("test-sample")));
@ -47,7 +47,7 @@ namespace osu.Game.Tests.Gameplay
public void TestRetrieveSampleInSubFolder()
{
ISkin skin = null;
SampleChannel channel = null;
Sample channel = null;
AddStep("create skin", () => skin = new TestSkin("folder/test-sample", this));
AddStep("retrieve sample", () => channel = skin.GetSample(new SampleInfo("folder/test-sample")));

View File

@ -59,7 +59,7 @@ namespace osu.Game.Tests.NonVisual.Skinning
}
public Drawable GetDrawableComponent(ISkinComponent component) => throw new NotSupportedException();
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotSupportedException();
public Sample GetSample(ISampleInfo sampleInfo) => throw new NotSupportedException();
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotSupportedException();
}

View File

@ -68,12 +68,29 @@ namespace osu.Game.Tests.Online
Assert.That(converted.FinalRate.Value, Is.EqualTo(0.25));
}
[Test]
public void TestDeserialiseDifficultyAdjustModWithExtendedLimits()
{
var apiMod = new APIMod(new TestModDifficultyAdjust
{
OverallDifficulty = { Value = 11 },
ExtendedLimits = { Value = true }
});
var deserialised = JsonConvert.DeserializeObject<APIMod>(JsonConvert.SerializeObject(apiMod));
var converted = (TestModDifficultyAdjust)deserialised.ToMod(new TestRuleset());
Assert.That(converted.ExtendedLimits.Value, Is.True);
Assert.That(converted.OverallDifficulty.Value, Is.EqualTo(11));
}
private class TestRuleset : Ruleset
{
public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[]
{
new TestMod(),
new TestModTimeRamp(),
new TestModDifficultyAdjust()
};
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => throw new System.NotImplementedException();
@ -135,5 +152,9 @@ namespace osu.Game.Tests.Online
Value = true
};
}
private class TestModDifficultyAdjust : ModDifficultyAdjust
{
}
}
}

View File

@ -68,6 +68,16 @@ namespace osu.Game.Tests.Online
Assert.That(converted.FinalRate.Value, Is.EqualTo(0.25));
}
[Test]
public void TestDeserialiseEnumMod()
{
var apiMod = new APIMod(new TestModEnum { TestSetting = { Value = TestEnum.Value2 } });
var deserialized = MessagePackSerializer.Deserialize<APIMod>(MessagePackSerializer.Serialize(apiMod));
Assert.That(deserialized.Settings, Contains.Key("test_setting").With.ContainValue(1));
}
private class TestRuleset : Ruleset
{
public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[]
@ -135,5 +145,22 @@ namespace osu.Game.Tests.Online
Value = true
};
}
private class TestModEnum : Mod
{
public override string Name => "Test Mod";
public override string Acronym => "TM";
public override double ScoreMultiplier => 1;
[SettingSource("Test")]
public Bindable<TestEnum> TestSetting { get; } = new Bindable<TestEnum>();
}
private enum TestEnum
{
Value1 = 0,
Value2 = 1,
Value3 = 2
}
}
}

View File

@ -105,9 +105,9 @@ namespace osu.Game.Tests.Rulesets
IsDisposed = true;
}
public SampleChannel Get(string name) => null;
public Sample Get(string name) => null;
public Task<SampleChannel> GetAsync(string name) => null;
public Task<Sample> GetAsync(string name) => null;
public Stream GetStream(string name) => null;

View File

@ -219,7 +219,7 @@ namespace osu.Game.Tests.Skins
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => skin.GetTexture(componentName, wrapModeS, wrapModeT);
public SampleChannel GetSample(ISampleInfo sampleInfo) => skin.GetSample(sampleInfo);
public Sample GetSample(ISampleInfo sampleInfo) => skin.GetSample(sampleInfo);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => skin.GetConfig<TLookup, TValue>(lookup);
}

View File

@ -3,11 +3,11 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.Audio;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Skinning;
namespace osu.Game.Tests.Visual.Editing
{
@ -19,14 +19,14 @@ namespace osu.Game.Tests.Visual.Editing
public void TestSlidingSampleStopsOnSeek()
{
DrawableSlider slider = null;
DrawableSample[] loopingSamples = null;
DrawableSample[] onceOffSamples = null;
PoolableSkinnableSample[] loopingSamples = null;
PoolableSkinnableSample[] onceOffSamples = null;
AddStep("get first slider", () =>
{
slider = Editor.ChildrenOfType<DrawableSlider>().OrderBy(s => s.HitObject.StartTime).First();
onceOffSamples = slider.ChildrenOfType<DrawableSample>().Where(s => !s.Looping).ToArray();
loopingSamples = slider.ChildrenOfType<DrawableSample>().Where(s => s.Looping).ToArray();
onceOffSamples = slider.ChildrenOfType<PoolableSkinnableSample>().Where(s => !s.Looping).ToArray();
loopingSamples = slider.ChildrenOfType<PoolableSkinnableSample>().Where(s => s.Looping).ToArray();
});
AddStep("start playback", () => EditorClock.Start());

View File

@ -4,7 +4,6 @@
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.Audio;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
@ -20,14 +19,14 @@ namespace osu.Game.Tests.Visual.Gameplay
public void TestAllSamplesStopDuringSeek()
{
DrawableSlider slider = null;
DrawableSample[] samples = null;
PoolableSkinnableSample[] samples = null;
ISamplePlaybackDisabler sampleDisabler = null;
AddUntilStep("get variables", () =>
{
sampleDisabler = Player;
slider = Player.ChildrenOfType<DrawableSlider>().OrderBy(s => s.HitObject.StartTime).FirstOrDefault();
samples = slider?.ChildrenOfType<DrawableSample>().ToArray();
samples = slider?.ChildrenOfType<PoolableSkinnableSample>().ToArray();
return slider != null;
});

View File

@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, Array.Empty<Mod>());
return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod()?.CreateReplayScore(beatmap));
return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod()?.CreateReplayScore(beatmap, Array.Empty<Mod>()));
}
protected override void AddCheckSteps()

View File

@ -298,7 +298,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException();
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
public Sample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
}
@ -309,7 +309,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException();
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
public Sample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
}
@ -321,7 +321,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException();
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
public Sample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();

View File

@ -43,70 +43,60 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestStoppedSoundDoesntResumeAfterPause()
{
DrawableSample sample = null;
AddStep("start sample with looping", () =>
{
sample = skinnableSound.ChildrenOfType<DrawableSample>().First();
skinnableSound.Looping = true;
skinnableSound.Play();
});
AddUntilStep("wait for sample to start playing", () => sample.Playing);
AddUntilStep("wait for sample to start playing", () => skinnableSound.IsPlaying);
AddStep("stop sample", () => skinnableSound.Stop());
AddUntilStep("wait for sample to stop playing", () => !sample.Playing);
AddUntilStep("wait for sample to stop playing", () => !skinnableSound.IsPlaying);
AddStep("disable sample playback", () => skinSource.SamplePlaybackDisabled.Value = true);
AddStep("enable sample playback", () => skinSource.SamplePlaybackDisabled.Value = false);
AddWaitStep("wait a bit", 5);
AddAssert("sample not playing", () => !sample.Playing);
AddAssert("sample not playing", () => !skinnableSound.IsPlaying);
}
[Test]
public void TestLoopingSoundResumesAfterPause()
{
DrawableSample sample = null;
AddStep("start sample with looping", () =>
{
skinnableSound.Looping = true;
skinnableSound.Play();
sample = skinnableSound.ChildrenOfType<DrawableSample>().First();
});
AddUntilStep("wait for sample to start playing", () => sample.Playing);
AddUntilStep("wait for sample to start playing", () => skinnableSound.IsPlaying);
AddStep("disable sample playback", () => skinSource.SamplePlaybackDisabled.Value = true);
AddUntilStep("wait for sample to stop playing", () => !sample.Playing);
AddUntilStep("wait for sample to stop playing", () => !skinnableSound.IsPlaying);
AddStep("enable sample playback", () => skinSource.SamplePlaybackDisabled.Value = false);
AddUntilStep("wait for sample to start playing", () => sample.Playing);
AddUntilStep("wait for sample to start playing", () => skinnableSound.IsPlaying);
}
[Test]
public void TestNonLoopingStopsWithPause()
{
DrawableSample sample = null;
AddStep("start sample", () =>
{
skinnableSound.Play();
sample = skinnableSound.ChildrenOfType<DrawableSample>().First();
});
AddStep("start sample", () => skinnableSound.Play());
AddAssert("sample playing", () => sample.Playing);
AddAssert("sample playing", () => skinnableSound.IsPlaying);
AddStep("disable sample playback", () => skinSource.SamplePlaybackDisabled.Value = true);
AddUntilStep("sample not playing", () => !sample.Playing);
AddUntilStep("sample not playing", () => !skinnableSound.IsPlaying);
AddStep("enable sample playback", () => skinSource.SamplePlaybackDisabled.Value = false);
AddAssert("sample not playing", () => !sample.Playing);
AddAssert("sample not playing", () => !sample.Playing);
AddAssert("sample not playing", () => !sample.Playing);
AddAssert("sample not playing", () => !skinnableSound.IsPlaying);
AddAssert("sample not playing", () => !skinnableSound.IsPlaying);
AddAssert("sample not playing", () => !skinnableSound.IsPlaying);
}
[Test]
@ -119,10 +109,10 @@ namespace osu.Game.Tests.Visual.Gameplay
sample = skinnableSound.ChildrenOfType<DrawableSample>().Single();
});
AddAssert("sample playing", () => sample.Playing);
AddAssert("sample playing", () => skinnableSound.IsPlaying);
AddStep("disable sample playback", () => skinSource.SamplePlaybackDisabled.Value = true);
AddUntilStep("wait for sample to stop playing", () => !sample.Playing);
AddUntilStep("wait for sample to stop playing", () => !skinnableSound.IsPlaying);
AddStep("trigger skin change", () => skinSource.TriggerSourceChanged());
@ -133,11 +123,11 @@ namespace osu.Game.Tests.Visual.Gameplay
return sample != oldSample;
});
AddAssert("new sample stopped", () => !sample.Playing);
AddAssert("new sample stopped", () => !skinnableSound.IsPlaying);
AddStep("enable sample playback", () => skinSource.SamplePlaybackDisabled.Value = false);
AddWaitStep("wait a bit", 5);
AddAssert("new sample not played", () => !sample.Playing);
AddAssert("new sample not played", () => !skinnableSound.IsPlaying);
}
[Cached(typeof(ISkinSource))]
@ -155,7 +145,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public Drawable GetDrawableComponent(ISkinComponent component) => source?.GetDrawableComponent(component);
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => source?.GetTexture(componentName, wrapModeS, wrapModeT);
public SampleChannel GetSample(ISampleInfo sampleInfo) => source?.GetSample(sampleInfo);
public Sample GetSample(ISampleInfo sampleInfo) => source?.GetSample(sampleInfo);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => source?.GetConfig<TLookup, TValue>(lookup);
public void TriggerSourceChanged()

View File

@ -3,7 +3,6 @@
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -244,11 +243,6 @@ namespace osu.Game.Tests.Visual.Gameplay
{
}
protected override Task Connect()
{
return Task.CompletedTask;
}
public void StartPlay(int beatmapId)
{
this.beatmapId = beatmapId;

View File

@ -4,7 +4,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -163,8 +162,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
((ISpectatorClient)this).UserSentFrames(userId, new FrameDataBundle(header, Array.Empty<LegacyReplayFrame>()));
}
}
protected override Task Connect() => Task.CompletedTask;
}
}
}

View File

@ -7,7 +7,10 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.OnlinePlay.Multiplayer.Participants;
@ -19,16 +22,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
public class TestSceneMultiplayerParticipantsList : MultiplayerTestScene
{
[SetUp]
public new void Setup() => Schedule(() =>
{
Child = new ParticipantsList
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Size = new Vector2(380, 0.7f)
};
});
public new void Setup() => Schedule(createNewParticipantsList);
[Test]
public void TestAddUser()
@ -75,6 +69,50 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddAssert("single panel is for second user", () => this.ChildrenOfType<ParticipantPanel>().Single().User.User == secondUser);
}
[Test]
public void TestGameStateHasPriorityOverDownloadState()
{
AddStep("set to downloading map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
checkProgressBarVisibility(true);
AddStep("make user ready", () => Client.ChangeState(MultiplayerUserState.Results));
checkProgressBarVisibility(false);
AddUntilStep("ready mark visible", () => this.ChildrenOfType<StateDisplay>().Single().IsPresent);
AddStep("make user ready", () => Client.ChangeState(MultiplayerUserState.Idle));
checkProgressBarVisibility(true);
}
[Test]
public void TestCorrectInitialState()
{
AddStep("set to downloading map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
AddStep("recreate list", createNewParticipantsList);
checkProgressBarVisibility(true);
}
[Test]
public void TestBeatmapDownloadingStates()
{
AddStep("set to no map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.NotDownloaded()));
AddStep("set to downloading map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
checkProgressBarVisibility(true);
AddRepeatStep("increment progress", () =>
{
var progress = this.ChildrenOfType<ParticipantPanel>().Single().User.BeatmapAvailability.DownloadProgress ?? 0;
Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(progress + RNG.NextSingle(0.1f)));
}, 25);
AddAssert("progress bar increased", () => this.ChildrenOfType<ProgressBar>().Single().Current.Value > 0);
AddStep("set to importing map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Importing()));
checkProgressBarVisibility(false);
AddStep("set to available", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.LocallyAvailable()));
}
[Test]
public void TestToggleReadyState()
{
@ -122,6 +160,26 @@ namespace osu.Game.Tests.Visual.Multiplayer
});
Client.ChangeUserState(i, (MultiplayerUserState)RNG.Next(0, (int)MultiplayerUserState.Results + 1));
if (RNG.NextBool())
{
var beatmapState = (DownloadState)RNG.Next(0, (int)DownloadState.LocallyAvailable + 1);
switch (beatmapState)
{
case DownloadState.NotDownloaded:
Client.ChangeUserBeatmapAvailability(i, BeatmapAvailability.NotDownloaded());
break;
case DownloadState.Downloading:
Client.ChangeUserBeatmapAvailability(i, BeatmapAvailability.Downloading(RNG.NextSingle()));
break;
case DownloadState.Importing:
Client.ChangeUserBeatmapAvailability(i, BeatmapAvailability.Importing());
break;
}
}
}
});
}
@ -152,5 +210,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep($"set state: {state}", () => Client.ChangeUserState(0, state));
}
}
private void createNewParticipantsList()
{
Child = new ParticipantsList { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Y, Size = new Vector2(380, 0.7f) };
}
private void checkProgressBarVisibility(bool visible) =>
AddUntilStep($"progress bar {(visible ? "is" : "is not")}visible", () =>
this.ChildrenOfType<ProgressBar>().Single().IsPresent == visible);
}
}

View File

@ -87,6 +87,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
Ruleset.Value = new OsuRuleset().RulesetInfo;
Beatmap.SetDefault();
SelectedMods.Value = Array.Empty<Mod>();
});
AddStep("create song select", () => LoadScreen(songSelect = new TestPlaylistsSongSelect()));
@ -143,7 +144,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
/// Tests that the same <see cref="Mod"/> instances are not shared between two playlist items.
/// </summary>
[Test]
[Ignore("Temporarily disabled due to a non-trivial test failure")]
public void TestNewItemHasNewModInstances()
{
AddStep("set dt mod", () => SelectedMods.Value = new[] { new OsuModDoubleTime() });

View File

@ -103,26 +103,26 @@ namespace osu.Game.Tests.Visual.Online
private void testLinksGeneral()
{
addMessageWithChecks("test!");
addMessageWithChecks("osu.ppy.sh!");
addMessageWithChecks("https://osu.ppy.sh!", 1, expectedActions: LinkAction.External);
addMessageWithChecks("dev.ppy.sh!");
addMessageWithChecks("https://dev.ppy.sh!", 1, expectedActions: LinkAction.External);
addMessageWithChecks("00:12:345 (1,2) - Test?", 1, expectedActions: LinkAction.OpenEditorTimestamp);
addMessageWithChecks("Wiki link for tasty [[Performance Points]]", 1, expectedActions: LinkAction.External);
addMessageWithChecks("(osu forums)[https://osu.ppy.sh/forum] (old link format)", 1, expectedActions: LinkAction.External);
addMessageWithChecks("[https://osu.ppy.sh/home New site] (new link format)", 1, expectedActions: LinkAction.External);
addMessageWithChecks("[osu forums](https://osu.ppy.sh/forum) (new link format 2)", 1, expectedActions: LinkAction.External);
addMessageWithChecks("[https://osu.ppy.sh/home This is only a link to the new osu webpage but this is supposed to test word wrap.]", 1, expectedActions: LinkAction.External);
addMessageWithChecks("is now listening to [https://osu.ppy.sh/s/93523 IMAGE -MATERIAL- <Version 0>]", 1, true, expectedActions: LinkAction.OpenBeatmapSet);
addMessageWithChecks("is now playing [https://osu.ppy.sh/b/252238 IMAGE -MATERIAL- <Version 0>]", 1, true, expectedActions: LinkAction.OpenBeatmap);
addMessageWithChecks("Let's (try)[https://osu.ppy.sh/home] [https://osu.ppy.sh/b/252238 multiple links] https://osu.ppy.sh/home", 3,
addMessageWithChecks("(osu forums)[https://dev.ppy.sh/forum] (old link format)", 1, expectedActions: LinkAction.External);
addMessageWithChecks("[https://dev.ppy.sh/home New site] (new link format)", 1, expectedActions: LinkAction.External);
addMessageWithChecks("[osu forums](https://dev.ppy.sh/forum) (new link format 2)", 1, expectedActions: LinkAction.External);
addMessageWithChecks("[https://dev.ppy.sh/home This is only a link to the new osu webpage but this is supposed to test word wrap.]", 1, expectedActions: LinkAction.External);
addMessageWithChecks("is now listening to [https://dev.ppy.sh/s/93523 IMAGE -MATERIAL- <Version 0>]", 1, true, expectedActions: LinkAction.OpenBeatmapSet);
addMessageWithChecks("is now playing [https://dev.ppy.sh/b/252238 IMAGE -MATERIAL- <Version 0>]", 1, true, expectedActions: LinkAction.OpenBeatmap);
addMessageWithChecks("Let's (try)[https://dev.ppy.sh/home] [https://dev.ppy.sh/b/252238 multiple links] https://dev.ppy.sh/home", 3,
expectedActions: new[] { LinkAction.External, LinkAction.OpenBeatmap, LinkAction.External });
addMessageWithChecks("[https://osu.ppy.sh/home New link format with escaped [and \\[ paired] braces]", 1, expectedActions: LinkAction.External);
addMessageWithChecks("[Markdown link format with escaped [and \\[ paired] braces](https://osu.ppy.sh/home)", 1, expectedActions: LinkAction.External);
addMessageWithChecks("(Old link format with escaped (and \\( paired) parentheses)[https://osu.ppy.sh/home] and [[also a rogue wiki link]]", 2, expectedActions: new[] { LinkAction.External, LinkAction.External });
addMessageWithChecks("[https://dev.ppy.sh/home New link format with escaped [and \\[ paired] braces]", 1, expectedActions: LinkAction.External);
addMessageWithChecks("[Markdown link format with escaped [and \\[ paired] braces](https://dev.ppy.sh/home)", 1, expectedActions: LinkAction.External);
addMessageWithChecks("(Old link format with escaped (and \\( paired) parentheses)[https://dev.ppy.sh/home] and [[also a rogue wiki link]]", 2, expectedActions: new[] { LinkAction.External, LinkAction.External });
// note that there's 0 links here (they get removed if a channel is not found)
addMessageWithChecks("#lobby or #osu would be blue (and work) in the ChatDisplay test (when a proper ChatOverlay is present).");
addMessageWithChecks("I am important!", 0, false, true);
addMessageWithChecks("feels important", 0, true, true);
addMessageWithChecks("likes to post this [https://osu.ppy.sh/home link].", 1, true, true, expectedActions: LinkAction.External);
addMessageWithChecks("likes to post this [https://dev.ppy.sh/home link].", 1, true, true, expectedActions: LinkAction.External);
addMessageWithChecks("Join my multiplayer game osump://12346.", 1, expectedActions: LinkAction.JoinMultiplayerMatch);
addMessageWithChecks("Join my [multiplayer game](osump://12346).", 1, expectedActions: LinkAction.JoinMultiplayerMatch);
addMessageWithChecks("Join my [#english](osu://chan/#english).", 1, expectedActions: LinkAction.OpenChannel);
@ -136,9 +136,9 @@ namespace osu.Game.Tests.Visual.Online
int echoCounter = 0;
addEchoWithWait("sent!", "received!");
addEchoWithWait("https://osu.ppy.sh/home", null, 500);
addEchoWithWait("[https://osu.ppy.sh/forum let's try multiple words too!]");
addEchoWithWait("(long loading times! clickable while loading?)[https://osu.ppy.sh/home]", null, 5000);
addEchoWithWait("https://dev.ppy.sh/home", null, 500);
addEchoWithWait("[https://dev.ppy.sh/forum let's try multiple words too!]");
addEchoWithWait("(long loading times! clickable while loading?)[https://dev.ppy.sh/home]", null, 5000);
void addEchoWithWait(string text, string completeText = null, double delay = 250)
{

View File

@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual.Online
private class TestFullscreenOverlay : FullscreenOverlay<OverlayHeader>
{
public TestFullscreenOverlay()
: base(OverlayColourScheme.Pink, null)
: base(OverlayColourScheme.Pink)
{
Children = new Drawable[]
{
@ -52,6 +52,17 @@ namespace osu.Game.Tests.Visual.Online
},
};
}
protected override OverlayHeader CreateHeader() => new TestHeader();
internal class TestHeader : OverlayHeader
{
protected override OverlayTitle CreateTitle() => new TestTitle();
internal class TestTitle : OverlayTitle
{
}
}
}
}
}

View File

@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.Online
Add(rankingsOverlay = new TestRankingsOverlay
{
Country = { BindTarget = countryBindable },
Scope = { BindTarget = scope },
Header = { Current = { BindTarget = scope } },
});
}
@ -65,8 +65,6 @@ namespace osu.Game.Tests.Visual.Online
private class TestRankingsOverlay : RankingsOverlay
{
public new Bindable<Country> Country => base.Country;
public new Bindable<RankingsScope> Scope => base.Scope;
}
}
}

View File

@ -39,7 +39,11 @@ namespace osu.Game.Tests.Visual.UserInterface
}
[SetUp]
public void SetUp() => Schedule(() => createDisplay(() => new TestModSelectOverlay()));
public void SetUp() => Schedule(() =>
{
SelectedMods.Value = Array.Empty<Mod>();
createDisplay(() => new TestModSelectOverlay());
});
[SetUpSteps]
public void SetUpSteps()
@ -47,6 +51,24 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("show", () => modSelect.Show());
}
[Test]
public void TestSettingsResetOnDeselection()
{
var osuModDoubleTime = new OsuModDoubleTime { SpeedChange = { Value = 1.2 } };
changeRuleset(0);
AddStep("set dt mod with custom rate", () => { SelectedMods.Value = new[] { osuModDoubleTime }; });
AddAssert("selected mod matches", () => (SelectedMods.Value.Single() as OsuModDoubleTime)?.SpeedChange.Value == 1.2);
AddStep("deselect", () => modSelect.DeselectAllButton.Click());
AddAssert("selected mods empty", () => SelectedMods.Value.Count == 0);
AddStep("reselect", () => modSelect.GetModButton(osuModDoubleTime).Click());
AddAssert("selected mod has default value", () => (SelectedMods.Value.Single() as OsuModDoubleTime)?.SpeedChange.IsDefault == true);
}
[Test]
public void TestAnimationFlushOnClose()
{
@ -152,6 +174,45 @@ namespace osu.Game.Tests.Visual.UserInterface
});
}
[Test]
public void TestSettingsAreRetainedOnReload()
{
changeRuleset(0);
AddStep("set customized mod externally", () => SelectedMods.Value = new[] { new OsuModDoubleTime { SpeedChange = { Value = 1.01 } } });
AddAssert("setting remains", () => (SelectedMods.Value.SingleOrDefault() as OsuModDoubleTime)?.SpeedChange.Value == 1.01);
AddStep("create overlay", () => createDisplay(() => new TestNonStackedModSelectOverlay()));
AddAssert("setting remains", () => (SelectedMods.Value.SingleOrDefault() as OsuModDoubleTime)?.SpeedChange.Value == 1.01);
}
[Test]
public void TestExternallySetModIsReplacedByOverlayInstance()
{
Mod external = new OsuModDoubleTime();
Mod overlayButtonMod = null;
changeRuleset(0);
AddStep("set mod externally", () => { SelectedMods.Value = new[] { external }; });
AddAssert("ensure button is selected", () =>
{
var button = modSelect.GetModButton(SelectedMods.Value.Single());
overlayButtonMod = button.SelectedMod;
return overlayButtonMod.GetType() == external.GetType();
});
// Right now, when an external change occurs, the ModSelectOverlay will replace the global instance with its own
AddAssert("mod instance doesn't match", () => external != overlayButtonMod);
AddAssert("one mod present in global selected", () => SelectedMods.Value.Count == 1);
AddAssert("globally selected matches button's mod instance", () => SelectedMods.Value.Contains(overlayButtonMod));
AddAssert("globally selected doesn't contain original external change", () => !SelectedMods.Value.Contains(external));
}
[Test]
public void TestNonStacked()
{
@ -313,7 +374,6 @@ namespace osu.Game.Tests.Visual.UserInterface
private void createDisplay(Func<TestModSelectOverlay> createOverlayFunc)
{
SelectedMods.Value = Array.Empty<Mod>();
Children = new Drawable[]
{
modSelect = createOverlayFunc().With(d =>

View File

@ -105,6 +105,15 @@ namespace osu.Game.Tests.Visual.UserInterface
checkDisplayedCount(3);
}
[Test]
public void TestError()
{
setState(Visibility.Visible);
AddStep(@"error #1", sendErrorNotification);
AddAssert("Is visible", () => notificationOverlay.State.Value == Visibility.Visible);
checkDisplayedCount(1);
}
[Test]
public void TestSpam()
{
@ -179,7 +188,7 @@ namespace osu.Game.Tests.Visual.UserInterface
private void sendBarrage()
{
switch (RNG.Next(0, 4))
switch (RNG.Next(0, 5))
{
case 0:
sendHelloNotification();
@ -196,6 +205,10 @@ namespace osu.Game.Tests.Visual.UserInterface
case 3:
sendDownloadProgress();
break;
case 4:
sendErrorNotification();
break;
}
}
@ -214,6 +227,11 @@ namespace osu.Game.Tests.Visual.UserInterface
notificationOverlay.Post(new BackgroundNotification { Text = @"Welcome to osu!. Enjoy your stay!" });
}
private void sendErrorNotification()
{
notificationOverlay.Post(new SimpleErrorNotification { Text = @"Rut roh!. Something went wrong!" });
}
private void sendManyNotifications()
{
for (int i = 0; i < 10; i++)

View File

@ -4,7 +4,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="DeepEqual" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.8.3" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit" Version="3.13.1" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
<PackageReference Include="Moq" Version="4.16.0" />

View File

@ -13,15 +13,18 @@ namespace osu.Game.Tournament.Tests
{
base.LoadComplete();
LoadComponentAsync(new Background("Menu/menu-background-0")
BracketLoadTask.ContinueWith(_ => Schedule(() =>
{
Colour = OsuColour.Gray(0.5f),
Depth = 10
}, AddInternal);
LoadComponentAsync(new Background("Menu/menu-background-0")
{
Colour = OsuColour.Gray(0.5f),
Depth = 10
}, AddInternal);
// Have to construct this here, rather than in the constructor, because
// we depend on some dependencies to be loaded within OsuGameBase.load().
Add(new TestBrowser());
// Have to construct this here, rather than in the constructor, because
// we depend on some dependencies to be loaded within OsuGameBase.load().
Add(new TestBrowser());
}));
}
}
}

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Platform;
using osu.Framework.Testing;
@ -154,13 +155,22 @@ namespace osu.Game.Tournament.Tests
protected override void LoadAsyncComplete()
{
// this has to be run here rather than LoadComplete because
// TestScene.cs is checking the IsLoaded state (on another thread) and expects
// the runner to be loaded at that point.
Add(runner = new TestSceneTestRunner.TestRunner());
BracketLoadTask.ContinueWith(_ => Schedule(() =>
{
// this has to be run here rather than LoadComplete because
// TestScene.cs is checking the IsLoaded state (on another thread) and expects
// the runner to be loaded at that point.
Add(runner = new TestSceneTestRunner.TestRunner());
}));
}
public void RunTestBlocking(TestScene test) => runner.RunTestBlocking(test);
public void RunTestBlocking(TestScene test)
{
while (runner?.IsLoaded != true && Host.ExecutionState == ExecutionState.Running)
Thread.Sleep(10);
runner?.RunTestBlocking(test);
}
}
}
}

View File

@ -6,7 +6,7 @@
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.8.3" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit" Version="3.13.1" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
</ItemGroup>
<PropertyGroup Label="Project">

View File

@ -13,6 +13,7 @@ using osu.Framework.Graphics.Colour;
using osu.Game.Graphics.Cursor;
using osu.Game.Tournament.Models;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osuTK;
using osuTK.Graphics;
@ -32,25 +33,24 @@ namespace osu.Game.Tournament
private Drawable heightWarning;
private Bindable<Size> windowSize;
private Bindable<WindowMode> windowMode;
private LoadingSpinner loadingSpinner;
[BackgroundDependencyLoader]
private void load(FrameworkConfigManager frameworkConfig)
{
windowSize = frameworkConfig.GetBindable<Size>(FrameworkSetting.WindowedSize);
windowSize.BindValueChanged(size => ScheduleAfterChildren(() =>
{
var minWidth = (int)(size.NewValue.Height / 768f * TournamentSceneManager.REQUIRED_WIDTH) - 1;
heightWarning.Alpha = size.NewValue.Width < minWidth ? 1 : 0;
}), true);
windowMode = frameworkConfig.GetBindable<WindowMode>(FrameworkSetting.WindowMode);
windowMode.BindValueChanged(mode => ScheduleAfterChildren(() =>
{
windowMode.Value = WindowMode.Windowed;
}), true);
AddRange(new[]
Add(loadingSpinner = new LoadingSpinner(true, true)
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Margin = new MarginPadding(40),
});
loadingSpinner.Show();
BracketLoadTask.ContinueWith(_ => LoadComponentsAsync(new[]
{
new Container
{
@ -93,7 +93,24 @@ namespace osu.Game.Tournament
RelativeSizeAxes = Axes.Both,
Child = new TournamentSceneManager()
}
});
}, drawables =>
{
loadingSpinner.Hide();
loadingSpinner.Expire();
AddRange(drawables);
windowSize.BindValueChanged(size => ScheduleAfterChildren(() =>
{
var minWidth = (int)(size.NewValue.Height / 768f * TournamentSceneManager.REQUIRED_WIDTH) - 1;
heightWarning.Alpha = size.NewValue.Width < minWidth ? 1 : 0;
}), true);
windowMode.BindValueChanged(mode => ScheduleAfterChildren(() =>
{
windowMode.Value = WindowMode.Windowed;
}), true);
}));
}
}
}

View File

@ -4,6 +4,7 @@
using System;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Newtonsoft.Json;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Textures;
@ -29,6 +30,10 @@ namespace osu.Game.Tournament
private DependencyContainer dependencies;
private FileBasedIPC ipc;
protected Task BracketLoadTask => taskCompletionSource.Task;
private readonly TaskCompletionSource<bool> taskCompletionSource = new TaskCompletionSource<bool>();
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
return dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
@ -46,14 +51,9 @@ namespace osu.Game.Tournament
Textures.AddStore(new TextureLoaderStore(new StorageBackedResourceStore(storage)));
readBracket();
ladder.CurrentMatch.Value = ladder.Matches.FirstOrDefault(p => p.Current.Value);
dependencies.CacheAs(new StableInfo(storage));
dependencies.CacheAs<MatchIPCInfo>(ipc = new FileBasedIPC());
Add(ipc);
Task.Run(readBracket);
}
private void readBracket()
@ -68,10 +68,6 @@ namespace osu.Game.Tournament
ladder ??= new LadderInfo();
ladder.Ruleset.Value ??= RulesetStore.AvailableRulesets.First();
Ruleset.BindTo(ladder.Ruleset);
dependencies.Cache(ladder);
bool addedInfo = false;
// assign teams
@ -127,6 +123,19 @@ namespace osu.Game.Tournament
if (addedInfo)
SaveChanges();
ladder.CurrentMatch.Value = ladder.Matches.FirstOrDefault(p => p.Current.Value);
Schedule(() =>
{
Ruleset.BindTo(ladder.Ruleset);
dependencies.Cache(ladder);
dependencies.CacheAs<MatchIPCInfo>(ipc = new FileBasedIPC());
Add(ipc);
taskCompletionSource.SetResult(true);
});
}
/// <summary>

View File

@ -64,7 +64,9 @@ namespace osu.Game.Beatmaps
protected override string[] HashableFileTypes => new[] { ".osu" };
protected override string ImportFromStablePath => "Songs";
protected override string ImportFromStablePath => ".";
protected override Storage PrepareStableStorage(StableStorage stableStorage) => stableStorage.GetSongStorage();
private readonly RulesetStore rulesets;
private readonly BeatmapStore beatmaps;

View File

@ -34,8 +34,8 @@ namespace osu.Game.Beatmaps.Drawables
/// </summary>
protected virtual double UnloadDelay => 10000;
protected override DelayedLoadWrapper CreateDelayedLoadWrapper(Func<Drawable> createContentFunc, double timeBeforeLoad)
=> new DelayedLoadUnloadWrapper(createContentFunc, timeBeforeLoad, UnloadDelay);
protected override DelayedLoadWrapper CreateDelayedLoadWrapper(Func<Drawable> createContentFunc, double timeBeforeLoad) =>
new DelayedLoadUnloadWrapper(createContentFunc, timeBeforeLoad, UnloadDelay) { RelativeSizeAxes = Axes.Both };
protected override double TransformDuration => 400;

View File

@ -0,0 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Configuration
{
/// <summary>
/// A helper class for tracking changes to the settings of a set of <see cref="Mod"/>s.
/// </summary>
/// <remarks>
/// Ensure to dispose when usage is finished.
/// </remarks>
public class ModSettingChangeTracker : IDisposable
{
/// <summary>
/// Notifies that the setting of a <see cref="Mod"/> has changed.
/// </summary>
public Action<Mod> SettingChanged;
private readonly List<ISettingsItem> settings = new List<ISettingsItem>();
/// <summary>
/// Creates a new <see cref="ModSettingChangeTracker"/> for a set of <see cref="Mod"/>s.
/// </summary>
/// <param name="mods">The set of <see cref="Mod"/>s whose settings need to be tracked.</param>
public ModSettingChangeTracker(IEnumerable<Mod> mods)
{
foreach (var mod in mods)
{
foreach (var setting in mod.CreateSettingsControls().OfType<ISettingsItem>())
{
setting.SettingChanged += () => SettingChanged?.Invoke(mod);
settings.Add(setting);
}
}
}
public void Dispose()
{
SettingChanged = null;
foreach (var r in settings)
r.Dispose();
settings.Clear();
}
}
}

View File

@ -57,6 +57,7 @@ namespace osu.Game.Configuration
yield return new SettingsSlider<float>
{
LabelText = attr.Label,
TooltipText = attr.Description,
Current = bNumber,
KeyboardStep = 0.1f,
};
@ -67,6 +68,7 @@ namespace osu.Game.Configuration
yield return new SettingsSlider<double>
{
LabelText = attr.Label,
TooltipText = attr.Description,
Current = bNumber,
KeyboardStep = 0.1f,
};
@ -77,6 +79,7 @@ namespace osu.Game.Configuration
yield return new SettingsSlider<int>
{
LabelText = attr.Label,
TooltipText = attr.Description,
Current = bNumber
};
@ -86,6 +89,7 @@ namespace osu.Game.Configuration
yield return new SettingsCheckbox
{
LabelText = attr.Label,
TooltipText = attr.Description,
Current = bBool
};
@ -95,6 +99,7 @@ namespace osu.Game.Configuration
yield return new SettingsTextBox
{
LabelText = attr.Label,
TooltipText = attr.Description,
Current = bString
};
@ -105,6 +110,7 @@ namespace osu.Game.Configuration
var dropdown = (Drawable)Activator.CreateInstance(dropdownType);
dropdownType.GetProperty(nameof(SettingsDropdown<object>.LabelText))?.SetValue(dropdown, attr.Label);
dropdownType.GetProperty(nameof(SettingsDropdown<object>.TooltipText))?.SetValue(dropdown, attr.Description);
dropdownType.GetProperty(nameof(SettingsDropdown<object>.Current))?.SetValue(dropdown, bindable);
yield return dropdown;

View File

@ -625,7 +625,7 @@ namespace osu.Game.Database
/// <summary>
/// Set a storage with access to an osu-stable install for import purposes.
/// </summary>
public Func<Storage> GetStableStorage { private get; set; }
public Func<StableStorage> GetStableStorage { private get; set; }
/// <summary>
/// Denotes whether an osu-stable installation is present to perform automated imports from.
@ -638,9 +638,10 @@ namespace osu.Game.Database
protected virtual string ImportFromStablePath => null;
/// <summary>
/// Select paths to import from stable. Default implementation iterates all directories in <see cref="ImportFromStablePath"/>.
/// Select paths to import from stable where all paths should be absolute. Default implementation iterates all directories in <see cref="ImportFromStablePath"/>.
/// </summary>
protected virtual IEnumerable<string> GetStableImportPaths(Storage stableStoage) => stableStoage.GetDirectories(ImportFromStablePath);
protected virtual IEnumerable<string> GetStableImportPaths(Storage storage) => storage.GetDirectories(ImportFromStablePath)
.Select(path => storage.GetFullPath(path));
/// <summary>
/// Whether this specified path should be removed after successful import.
@ -654,24 +655,33 @@ namespace osu.Game.Database
/// </summary>
public Task ImportFromStableAsync()
{
var stable = GetStableStorage?.Invoke();
var stableStorage = GetStableStorage?.Invoke();
if (stable == null)
if (stableStorage == null)
{
Logger.Log("No osu!stable installation available!", LoggingTarget.Information, LogLevel.Error);
return Task.CompletedTask;
}
if (!stable.ExistsDirectory(ImportFromStablePath))
var storage = PrepareStableStorage(stableStorage);
if (!storage.ExistsDirectory(ImportFromStablePath))
{
// This handles situations like when the user does not have a Skins folder
Logger.Log($"No {ImportFromStablePath} folder available in osu!stable installation", LoggingTarget.Information, LogLevel.Error);
return Task.CompletedTask;
}
return Task.Run(async () => await Import(GetStableImportPaths(GetStableStorage()).Select(f => stable.GetFullPath(f)).ToArray()));
return Task.Run(async () => await Import(GetStableImportPaths(storage).ToArray()));
}
/// <summary>
/// Run any required traversal operations on the stable storage location before performing operations.
/// </summary>
/// <param name="stableStorage">The stable storage.</param>
/// <returns>The usable storage. Return the unchanged <paramref name="stableStorage"/> if no traversal is required.</returns>
protected virtual Storage PrepareStableStorage(StableStorage stableStorage) => stableStorage;
#endregion
/// <summary>

View File

@ -38,7 +38,12 @@ namespace osu.Game.Graphics.Containers
foreach (var link in links)
{
AddText(text[previousLinkEnd..link.Index]);
AddLink(text.Substring(link.Index, link.Length), link.Action, link.Argument ?? link.Url);
string displayText = text.Substring(link.Index, link.Length);
string linkArgument = link.Argument ?? link.Url;
string tooltip = displayText == link.Url ? null : link.Url;
AddLink(displayText, link.Action, linkArgument, tooltip);
previousLinkEnd = link.Index + link.Length;
}
@ -52,7 +57,7 @@ namespace osu.Game.Graphics.Containers
=> createLink(AddText(text, creationParameters), new LinkDetails(LinkAction.Custom, null), tooltipText, action);
public void AddLink(string text, LinkAction action, string argument, string tooltipText = null, Action<SpriteText> creationParameters = null)
=> createLink(AddText(text, creationParameters), new LinkDetails(action, argument), null);
=> createLink(AddText(text, creationParameters), new LinkDetails(action, argument), tooltipText);
public void AddLink(IEnumerable<SpriteText> text, LinkAction action = LinkAction.External, string linkArgument = null, string tooltipText = null)
{

View File

@ -18,8 +18,10 @@ namespace osu.Game.Graphics.Containers
[Cached(typeof(IPreviewTrackOwner))]
public abstract class OsuFocusedOverlayContainer : FocusedOverlayContainer, IPreviewTrackOwner, IKeyBindingHandler<GlobalAction>
{
private SampleChannel samplePopIn;
private SampleChannel samplePopOut;
private Sample samplePopIn;
private Sample samplePopOut;
protected virtual string PopInSampleName => "UI/overlay-pop-in";
protected virtual string PopOutSampleName => "UI/overlay-pop-out";
protected override bool BlockNonPositionalInput => true;
@ -40,8 +42,8 @@ namespace osu.Game.Graphics.Containers
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio)
{
samplePopIn = audio.Samples.Get(@"UI/overlay-pop-in");
samplePopOut = audio.Samples.Get(@"UI/overlay-pop-out");
samplePopIn = audio.Samples.Get(PopInSampleName);
samplePopOut = audio.Samples.Get(PopOutSampleName);
}
protected override void LoadComplete()

View File

@ -44,7 +44,7 @@ namespace osu.Game.Graphics
[Resolved]
private NotificationOverlay notificationOverlay { get; set; }
private SampleChannel shutter;
private Sample shutter;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, Storage storage, AudioManager audio)

View File

@ -22,8 +22,8 @@ namespace osu.Game.Graphics.UserInterface
private const int text_size = 17;
private const int transition_length = 80;
private SampleChannel sampleClick;
private SampleChannel sampleHover;
private Sample sampleClick;
private Sample sampleHover;
private TextContainer text;

View File

@ -17,7 +17,7 @@ namespace osu.Game.Graphics.UserInterface
/// </summary>
public class HoverClickSounds : HoverSounds
{
private SampleChannel sampleClick;
private Sample sampleClick;
private readonly MouseButton[] buttons;
/// <summary>

View File

@ -0,0 +1,50 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Configuration;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// Handles debouncing hover sounds at a global level to ensure the effects are not overwhelming.
/// </summary>
public abstract class HoverSampleDebounceComponent : CompositeDrawable
{
/// <summary>
/// Length of debounce for hover sound playback, in milliseconds.
/// </summary>
public double HoverDebounceTime { get; } = 20;
private Bindable<double?> lastPlaybackTime;
[BackgroundDependencyLoader]
private void load(AudioManager audio, SessionStatics statics)
{
lastPlaybackTime = statics.GetBindable<double?>(Static.LastHoverSoundPlaybackTime);
}
protected override bool OnHover(HoverEvent e)
{
// hover sounds shouldn't be played during scroll operations.
if (e.HasAnyButtonPressed)
return false;
bool enoughTimePassedSinceLastPlayback = !lastPlaybackTime.Value.HasValue || Time.Current - lastPlaybackTime.Value >= HoverDebounceTime;
if (enoughTimePassedSinceLastPlayback)
{
PlayHoverSample();
lastPlaybackTime.Value = Time.Current;
}
return false;
}
public abstract void PlayHoverSample();
}
}

View File

@ -5,12 +5,10 @@ using System.ComponentModel;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Configuration;
using osu.Framework.Utils;
namespace osu.Game.Graphics.UserInterface
{
@ -18,19 +16,12 @@ namespace osu.Game.Graphics.UserInterface
/// Adds hover sounds to a drawable.
/// Does not draw anything.
/// </summary>
public class HoverSounds : CompositeDrawable
public class HoverSounds : HoverSampleDebounceComponent
{
private SampleChannel sampleHover;
/// <summary>
/// Length of debounce for hover sound playback, in milliseconds.
/// </summary>
public double HoverDebounceTime { get; } = 20;
private Sample sampleHover;
protected readonly HoverSampleSet SampleSet;
private Bindable<double?> lastPlaybackTime;
public HoverSounds(HoverSampleSet sampleSet = HoverSampleSet.Normal)
{
SampleSet = sampleSet;
@ -40,22 +31,13 @@ namespace osu.Game.Graphics.UserInterface
[BackgroundDependencyLoader]
private void load(AudioManager audio, SessionStatics statics)
{
lastPlaybackTime = statics.GetBindable<double?>(Static.LastHoverSoundPlaybackTime);
sampleHover = audio.Samples.Get($@"UI/generic-hover{SampleSet.GetDescription()}");
}
protected override bool OnHover(HoverEvent e)
public override void PlayHoverSample()
{
bool enoughTimePassedSinceLastPlayback = !lastPlaybackTime.Value.HasValue || Time.Current - lastPlaybackTime.Value >= HoverDebounceTime;
if (enoughTimePassedSinceLastPlayback)
{
sampleHover?.Play();
lastPlaybackTime.Value = Time.Current;
}
return base.OnHover(e);
sampleHover.Frequency.Value = 0.96 + RNG.NextDouble(0.08);
sampleHover.Play();
}
}
@ -68,6 +50,9 @@ namespace osu.Game.Graphics.UserInterface
Normal,
[Description("-softer")]
Soft
Soft,
[Description("-toolbar")]
Toolbar
}
}

View File

@ -46,8 +46,8 @@ namespace osu.Game.Graphics.UserInterface
protected readonly Nub Nub;
private readonly OsuTextFlowContainer labelText;
private SampleChannel sampleChecked;
private SampleChannel sampleUnchecked;
private Sample sampleChecked;
private Sample sampleUnchecked;
public OsuCheckbox(bool nubOnRight = true)
{
@ -64,7 +64,7 @@ namespace osu.Game.Graphics.UserInterface
RelativeSizeAxes = Axes.X,
},
Nub = new Nub(),
new HoverClickSounds()
new HoverSounds()
};
if (nubOnRight)

View File

@ -25,7 +25,7 @@ namespace osu.Game.Graphics.UserInterface
/// </summary>
private const int max_decimal_digits = 5;
private SampleChannel sample;
private Sample sample;
private double lastSampleTime;
private T lastSampleValue;
@ -155,16 +155,15 @@ namespace osu.Game.Graphics.UserInterface
return;
lastSampleValue = value;
lastSampleTime = Clock.CurrentTime;
sample.Frequency.Value = 1 + NormalizedValue * 0.2f;
var channel = sample.Play();
channel.Frequency.Value = 1 + NormalizedValue * 0.2f;
if (NormalizedValue == 0)
sample.Frequency.Value -= 0.4f;
channel.Frequency.Value -= 0.4f;
else if (NormalizedValue == 1)
sample.Frequency.Value += 0.4f;
sample.Play();
channel.Frequency.Value += 0.4f;
}
private void updateTooltipText(T value)

View File

@ -23,11 +23,11 @@ namespace osu.Game.Graphics.UserInterface
{
public class OsuTextBox : BasicTextBox
{
private readonly SampleChannel[] textAddedSamples = new SampleChannel[4];
private SampleChannel capsTextAddedSample;
private SampleChannel textRemovedSample;
private SampleChannel textCommittedSample;
private SampleChannel caretMovedSample;
private readonly Sample[] textAddedSamples = new Sample[4];
private Sample capsTextAddedSample;
private Sample textRemovedSample;
private Sample textCommittedSample;
private Sample caretMovedSample;
/// <summary>
/// Whether to allow playing a different samples based on the type of character.

View File

@ -40,8 +40,19 @@ namespace osu.Game.Graphics.UserInterface
set => CurrentNumber.Value = value;
}
public ProgressBar()
private readonly bool allowSeek;
public override bool HandlePositionalInput => allowSeek;
public override bool HandleNonPositionalInput => allowSeek;
/// <summary>
/// Construct a new progress bar.
/// </summary>
/// <param name="allowSeek">Whether the user should be allowed to click/drag to adjust the value.</param>
public ProgressBar(bool allowSeek)
{
this.allowSeek = allowSeek;
CurrentNumber.MinValue = 0;
CurrentNumber.MaxValue = 1;
RelativeSizeAxes = Axes.X;

View File

@ -0,0 +1,62 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using System.Linq;
using osu.Framework.Platform;
namespace osu.Game.IO
{
/// <summary>
/// A storage pointing to an osu-stable installation.
/// Provides methods for handling installations with a custom Song folder location.
/// </summary>
public class StableStorage : DesktopStorage
{
private const string stable_default_songs_path = "Songs";
private readonly DesktopGameHost host;
private readonly Lazy<string> songsPath;
public StableStorage(string path, DesktopGameHost host)
: base(path, host)
{
this.host = host;
songsPath = new Lazy<string>(locateSongsDirectory);
}
/// <summary>
/// Returns a <see cref="Storage"/> pointing to the osu-stable Songs directory.
/// </summary>
public Storage GetSongStorage() => new DesktopStorage(songsPath.Value, host);
private string locateSongsDirectory()
{
var configFile = GetFiles(".", $"osu!.{Environment.UserName}.cfg").SingleOrDefault();
if (configFile != null)
{
using (var stream = GetStream(configFile))
using (var textReader = new StreamReader(stream))
{
string line;
while ((line = textReader.ReadLine()) != null)
{
if (!line.StartsWith("BeatmapDirectory", StringComparison.OrdinalIgnoreCase)) continue;
var customDirectory = line.Split('=').LastOrDefault()?.Trim();
if (customDirectory != null && Path.IsPathFullyQualified(customDirectory))
return customDirectory;
break;
}
}
}
return GetFullPath(stable_default_songs_path);
}
}
}

View File

@ -25,6 +25,8 @@ namespace osu.Game.Online.API
{
private readonly OsuConfigManager config;
private readonly string versionHash;
private readonly OAuth authentication;
private readonly Queue<APIRequest> queue = new Queue<APIRequest>();
@ -56,9 +58,10 @@ namespace osu.Game.Online.API
private readonly Logger log;
public APIAccess(OsuConfigManager config, EndpointConfiguration endpointConfiguration)
public APIAccess(OsuConfigManager config, EndpointConfiguration endpointConfiguration, string versionHash)
{
this.config = config;
this.versionHash = versionHash;
APIEndpointUrl = endpointConfiguration.APIEndpointUrl;
WebsiteRootUrl = endpointConfiguration.WebsiteRootUrl;
@ -243,6 +246,8 @@ namespace osu.Game.Online.API
this.password = password;
}
public IHubClientConnector GetHubConnector(string clientName, string endpoint) => new HubClientConnector(clientName, endpoint, this, versionHash);
public RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password)
{
Debug.Assert(State.Value == APIState.Offline);

View File

@ -83,6 +83,8 @@ namespace osu.Game.Online.API
state.Value = APIState.Offline;
}
public IHubClientConnector GetHubConnector(string clientName, string endpoint) => null;
public RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password)
{
Thread.Sleep(200);

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System.Threading.Tasks;
using osu.Framework.Bindables;
using osu.Game.Users;
@ -95,6 +97,13 @@ namespace osu.Game.Online.API
/// </summary>
void Logout();
/// <summary>
/// Constructs a new <see cref="IHubClientConnector"/>. May be null if not supported.
/// </summary>
/// <param name="clientName">The name of the client this connector connects for, used for logging.</param>
/// <param name="endpoint">The endpoint to the hub.</param>
IHubClientConnector? GetHubConnector(string clientName, string endpoint);
/// <summary>
/// Create a new user account. This is a blocking operation.
/// </summary>
@ -102,6 +111,6 @@ namespace osu.Game.Online.API
/// <param name="username">The username to create the account with.</param>
/// <param name="password">The password to create the account with.</param>
/// <returns>Any errors encoutnered during account creation.</returns>
RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password);
RegistrationRequest.RegistrationRequestErrors? CreateAccount(string email, string username, string password);
}
}

View File

@ -3,6 +3,7 @@
using System.Buffers;
using System.Collections.Generic;
using System.Diagnostics;
using System.Text;
using MessagePack;
using MessagePack.Formatters;
@ -41,6 +42,13 @@ namespace osu.Game.Online.API
primitiveFormatter.Serialize(ref writer, b.Value, options);
break;
case IBindable u:
// A mod with unknown (e.g. enum) generic type.
var valueMethod = u.GetType().GetProperty(nameof(IBindable<int>.Value));
Debug.Assert(valueMethod != null);
primitiveFormatter.Serialize(ref writer, valueMethod.GetValue(u), options);
break;
default:
// fall back for non-bindable cases.
primitiveFormatter.Serialize(ref writer, kvp.Value, options);

View File

@ -49,6 +49,18 @@ namespace osu.Game.Online.Chat
// Unicode emojis
private static readonly Regex emoji_regex = new Regex(@"(\uD83D[\uDC00-\uDE4F])");
/// <summary>
/// The root URL for the website, used for chat link matching.
/// </summary>
public static string WebsiteRootUrl
{
set => websiteRootUrl = value
.Trim('/') // trim potential trailing slash/
.Split('/').Last(); // only keep domain name, ignoring protocol.
}
private static string websiteRootUrl = "osu.ppy.sh";
private static void handleMatches(Regex regex, string display, string link, MessageFormatterResult result, int startIndex = 0, LinkAction? linkActionOverride = null, char[] escapeChars = null)
{
int captureOffset = 0;
@ -119,22 +131,42 @@ namespace osu.Game.Online.Chat
case "http":
case "https":
// length > 3 since all these links need another argument to work
if (args.Length > 3 && args[1] == "osu.ppy.sh")
if (args.Length > 3 && args[1].EndsWith(websiteRootUrl, StringComparison.OrdinalIgnoreCase))
{
var mainArg = args[3];
switch (args[2])
{
// old site only
case "b":
case "beatmaps":
return new LinkDetails(LinkAction.OpenBeatmap, args[3]);
{
string trimmed = mainArg.Split('?').First();
if (int.TryParse(trimmed, out var id))
return new LinkDetails(LinkAction.OpenBeatmap, id.ToString());
break;
}
case "s":
case "beatmapsets":
case "d":
return new LinkDetails(LinkAction.OpenBeatmapSet, args[3]);
{
if (args.Length > 4 && int.TryParse(args[4], out var id))
// https://osu.ppy.sh/beatmapsets/1154158#osu/2768184
return new LinkDetails(LinkAction.OpenBeatmap, id.ToString());
// https://osu.ppy.sh/beatmapsets/1154158#whatever
string trimmed = mainArg.Split('#').First();
if (int.TryParse(trimmed, out id))
return new LinkDetails(LinkAction.OpenBeatmapSet, id.ToString());
break;
}
case "u":
case "users":
return new LinkDetails(LinkAction.OpenUserProfile, args[3]);
return new LinkDetails(LinkAction.OpenUserProfile, mainArg);
}
}
@ -183,10 +215,9 @@ namespace osu.Game.Online.Chat
case "osump":
return new LinkDetails(LinkAction.JoinMultiplayerMatch, args[1]);
default:
return new LinkDetails(LinkAction.External, null);
}
return new LinkDetails(LinkAction.External, null);
}
private static MessageFormatterResult format(string toFormat, int startIndex = 0, int space = 3)
@ -259,8 +290,9 @@ namespace osu.Game.Online.Chat
public class LinkDetails
{
public LinkAction Action;
public string Argument;
public readonly LinkAction Action;
public readonly string Argument;
public LinkDetails(LinkAction action, string argument)
{

View File

@ -0,0 +1,208 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.AspNetCore.SignalR.Client;
using Microsoft.Extensions.DependencyInjection;
using Newtonsoft.Json;
using osu.Framework;
using osu.Framework.Bindables;
using osu.Framework.Logging;
using osu.Game.Online.API;
namespace osu.Game.Online
{
public class HubClientConnector : IHubClientConnector
{
/// <summary>
/// Invoked whenever a new hub connection is built, to configure it before it's started.
/// </summary>
public Action<HubConnection>? ConfigureConnection { get; set; }
private readonly string clientName;
private readonly string endpoint;
private readonly string versionHash;
private readonly IAPIProvider api;
/// <summary>
/// The current connection opened by this connector.
/// </summary>
public HubConnection? CurrentConnection { get; private set; }
/// <summary>
/// Whether this is connected to the hub, use <see cref="CurrentConnection"/> to access the connection, if this is <c>true</c>.
/// </summary>
public IBindable<bool> IsConnected => isConnected;
private readonly Bindable<bool> isConnected = new Bindable<bool>();
private readonly SemaphoreSlim connectionLock = new SemaphoreSlim(1);
private CancellationTokenSource connectCancelSource = new CancellationTokenSource();
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
/// <summary>
/// Constructs a new <see cref="HubClientConnector"/>.
/// </summary>
/// <param name="clientName">The name of the client this connector connects for, used for logging.</param>
/// <param name="endpoint">The endpoint to the hub.</param>
/// <param name="api"> An API provider used to react to connection state changes.</param>
/// <param name="versionHash">The hash representing the current game version, used for verification purposes.</param>
public HubClientConnector(string clientName, string endpoint, IAPIProvider api, string versionHash)
{
this.clientName = clientName;
this.endpoint = endpoint;
this.api = api;
this.versionHash = versionHash;
apiState.BindTo(api.State);
apiState.BindValueChanged(state =>
{
switch (state.NewValue)
{
case APIState.Failing:
case APIState.Offline:
Task.Run(() => disconnect(true));
break;
case APIState.Online:
Task.Run(connect);
break;
}
}, true);
}
private async Task connect()
{
cancelExistingConnect();
if (!await connectionLock.WaitAsync(10000))
throw new TimeoutException("Could not obtain a lock to connect. A previous attempt is likely stuck.");
try
{
while (apiState.Value == APIState.Online)
{
// ensure any previous connection was disposed.
// this will also create a new cancellation token source.
await disconnect(false);
// this token will be valid for the scope of this connection.
// if cancelled, we can be sure that a disconnect or reconnect is handled elsewhere.
var cancellationToken = connectCancelSource.Token;
cancellationToken.ThrowIfCancellationRequested();
Logger.Log($"{clientName} connecting...", LoggingTarget.Network);
try
{
// importantly, rebuild the connection each attempt to get an updated access token.
CurrentConnection = buildConnection(cancellationToken);
await CurrentConnection.StartAsync(cancellationToken);
Logger.Log($"{clientName} connected!", LoggingTarget.Network);
isConnected.Value = true;
return;
}
catch (OperationCanceledException)
{
//connection process was cancelled.
throw;
}
catch (Exception e)
{
Logger.Log($"{clientName} connection error: {e}", LoggingTarget.Network);
// retry on any failure.
await Task.Delay(5000, cancellationToken);
}
}
}
finally
{
connectionLock.Release();
}
}
private HubConnection buildConnection(CancellationToken cancellationToken)
{
var builder = new HubConnectionBuilder()
.WithUrl(endpoint, options =>
{
options.Headers.Add("Authorization", $"Bearer {api.AccessToken}");
options.Headers.Add("OsuVersionHash", versionHash);
});
if (RuntimeInfo.SupportsJIT)
builder.AddMessagePackProtocol();
else
{
// eventually we will precompile resolvers for messagepack, but this isn't working currently
// see https://github.com/neuecc/MessagePack-CSharp/issues/780#issuecomment-768794308.
builder.AddNewtonsoftJsonProtocol(options => { options.PayloadSerializerSettings.ReferenceLoopHandling = ReferenceLoopHandling.Ignore; });
}
var newConnection = builder.Build();
ConfigureConnection?.Invoke(newConnection);
newConnection.Closed += ex => onConnectionClosed(ex, cancellationToken);
return newConnection;
}
private Task onConnectionClosed(Exception? ex, CancellationToken cancellationToken)
{
isConnected.Value = false;
Logger.Log(ex != null ? $"{clientName} lost connection: {ex}" : $"{clientName} disconnected", LoggingTarget.Network);
// make sure a disconnect wasn't triggered (and this is still the active connection).
if (!cancellationToken.IsCancellationRequested)
Task.Run(connect, default);
return Task.CompletedTask;
}
private async Task disconnect(bool takeLock)
{
cancelExistingConnect();
if (takeLock)
{
if (!await connectionLock.WaitAsync(10000))
throw new TimeoutException("Could not obtain a lock to disconnect. A previous attempt is likely stuck.");
}
try
{
if (CurrentConnection != null)
await CurrentConnection.DisposeAsync();
}
finally
{
CurrentConnection = null;
if (takeLock)
connectionLock.Release();
}
}
private void cancelExistingConnect()
{
connectCancelSource.Cancel();
connectCancelSource = new CancellationTokenSource();
}
public override string ToString() => $"Connector for {clientName} ({(IsConnected.Value ? "connected" : "not connected")}";
public void Dispose()
{
apiState.UnbindAll();
cancelExistingConnect();
}
}
}

View File

@ -0,0 +1,34 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using Microsoft.AspNetCore.SignalR.Client;
using osu.Framework.Bindables;
using osu.Game.Online.API;
namespace osu.Game.Online
{
/// <summary>
/// A component that manages the life cycle of a connection to a SignalR Hub.
/// Should generally be retrieved from an <see cref="IAPIProvider"/>.
/// </summary>
public interface IHubClientConnector : IDisposable
{
/// <summary>
/// The current connection opened by this connector.
/// </summary>
HubConnection? CurrentConnection { get; }
/// <summary>
/// Whether this is connected to the hub, use <see cref="CurrentConnection"/> to access the connection, if this is <c>true</c>.
/// </summary>
IBindable<bool> IsConnected { get; }
/// <summary>
/// Invoked whenever a new hub connection is built, to configure it before it's started.
/// </summary>
public Action<HubConnection>? ConfigureConnection { get; set; }
}
}

View File

@ -3,17 +3,12 @@
#nullable enable
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.AspNetCore.SignalR.Client;
using Microsoft.Extensions.DependencyInjection;
using Newtonsoft.Json;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Logging;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
@ -21,106 +16,50 @@ namespace osu.Game.Online.Multiplayer
{
public class MultiplayerClient : StatefulMultiplayerClient
{
public override IBindable<bool> IsConnected => isConnected;
private readonly Bindable<bool> isConnected = new Bindable<bool>();
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
private readonly SemaphoreSlim connectionLock = new SemaphoreSlim(1);
[Resolved]
private IAPIProvider api { get; set; } = null!;
private HubConnection? connection;
private CancellationTokenSource connectCancelSource = new CancellationTokenSource();
private readonly string endpoint;
private IHubClientConnector? connector;
public override IBindable<bool> IsConnected { get; } = new BindableBool();
private HubConnection? connection => connector?.CurrentConnection;
public MultiplayerClient(EndpointConfiguration endpoints)
{
endpoint = endpoints.MultiplayerEndpointUrl;
}
[BackgroundDependencyLoader]
private void load()
private void load(IAPIProvider api)
{
apiState.BindTo(api.State);
apiState.BindValueChanged(apiStateChanged, true);
}
connector = api.GetHubConnector(nameof(MultiplayerClient), endpoint);
private void apiStateChanged(ValueChangedEvent<APIState> state)
{
switch (state.NewValue)
if (connector != null)
{
case APIState.Failing:
case APIState.Offline:
Task.Run(() => disconnect(true));
break;
case APIState.Online:
Task.Run(connect);
break;
}
}
private async Task connect()
{
cancelExistingConnect();
if (!await connectionLock.WaitAsync(10000))
throw new TimeoutException("Could not obtain a lock to connect. A previous attempt is likely stuck.");
try
{
while (api.State.Value == APIState.Online)
connector.ConfigureConnection = connection =>
{
// ensure any previous connection was disposed.
// this will also create a new cancellation token source.
await disconnect(false);
// this is kind of SILLY
// https://github.com/dotnet/aspnetcore/issues/15198
connection.On<MultiplayerRoomState>(nameof(IMultiplayerClient.RoomStateChanged), ((IMultiplayerClient)this).RoomStateChanged);
connection.On<MultiplayerRoomUser>(nameof(IMultiplayerClient.UserJoined), ((IMultiplayerClient)this).UserJoined);
connection.On<MultiplayerRoomUser>(nameof(IMultiplayerClient.UserLeft), ((IMultiplayerClient)this).UserLeft);
connection.On<int>(nameof(IMultiplayerClient.HostChanged), ((IMultiplayerClient)this).HostChanged);
connection.On<MultiplayerRoomSettings>(nameof(IMultiplayerClient.SettingsChanged), ((IMultiplayerClient)this).SettingsChanged);
connection.On<int, MultiplayerUserState>(nameof(IMultiplayerClient.UserStateChanged), ((IMultiplayerClient)this).UserStateChanged);
connection.On(nameof(IMultiplayerClient.LoadRequested), ((IMultiplayerClient)this).LoadRequested);
connection.On(nameof(IMultiplayerClient.MatchStarted), ((IMultiplayerClient)this).MatchStarted);
connection.On(nameof(IMultiplayerClient.ResultsReady), ((IMultiplayerClient)this).ResultsReady);
connection.On<int, IEnumerable<APIMod>>(nameof(IMultiplayerClient.UserModsChanged), ((IMultiplayerClient)this).UserModsChanged);
connection.On<int, BeatmapAvailability>(nameof(IMultiplayerClient.UserBeatmapAvailabilityChanged), ((IMultiplayerClient)this).UserBeatmapAvailabilityChanged);
};
// this token will be valid for the scope of this connection.
// if cancelled, we can be sure that a disconnect or reconnect is handled elsewhere.
var cancellationToken = connectCancelSource.Token;
cancellationToken.ThrowIfCancellationRequested();
Logger.Log("Multiplayer client connecting...", LoggingTarget.Network);
try
{
// importantly, rebuild the connection each attempt to get an updated access token.
connection = createConnection(cancellationToken);
await connection.StartAsync(cancellationToken);
Logger.Log("Multiplayer client connected!", LoggingTarget.Network);
isConnected.Value = true;
return;
}
catch (OperationCanceledException)
{
//connection process was cancelled.
throw;
}
catch (Exception e)
{
Logger.Log($"Multiplayer client connection error: {e}", LoggingTarget.Network);
// retry on any failure.
await Task.Delay(5000, cancellationToken);
}
}
}
finally
{
connectionLock.Release();
IsConnected.BindTo(connector.IsConnected);
}
}
protected override Task<MultiplayerRoom> JoinRoom(long roomId)
{
if (!isConnected.Value)
if (!IsConnected.Value)
return Task.FromCanceled<MultiplayerRoom>(new CancellationToken(true));
return connection.InvokeAsync<MultiplayerRoom>(nameof(IMultiplayerServer.JoinRoom), roomId);
@ -128,7 +67,7 @@ namespace osu.Game.Online.Multiplayer
protected override Task LeaveRoomInternal()
{
if (!isConnected.Value)
if (!IsConnected.Value)
return Task.FromCanceled(new CancellationToken(true));
return connection.InvokeAsync(nameof(IMultiplayerServer.LeaveRoom));
@ -136,7 +75,7 @@ namespace osu.Game.Online.Multiplayer
public override Task TransferHost(int userId)
{
if (!isConnected.Value)
if (!IsConnected.Value)
return Task.CompletedTask;
return connection.InvokeAsync(nameof(IMultiplayerServer.TransferHost), userId);
@ -144,7 +83,7 @@ namespace osu.Game.Online.Multiplayer
public override Task ChangeSettings(MultiplayerRoomSettings settings)
{
if (!isConnected.Value)
if (!IsConnected.Value)
return Task.CompletedTask;
return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeSettings), settings);
@ -152,7 +91,7 @@ namespace osu.Game.Online.Multiplayer
public override Task ChangeState(MultiplayerUserState newState)
{
if (!isConnected.Value)
if (!IsConnected.Value)
return Task.CompletedTask;
return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeState), newState);
@ -160,7 +99,7 @@ namespace osu.Game.Online.Multiplayer
public override Task ChangeBeatmapAvailability(BeatmapAvailability newBeatmapAvailability)
{
if (!isConnected.Value)
if (!IsConnected.Value)
return Task.CompletedTask;
return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeBeatmapAvailability), newBeatmapAvailability);
@ -168,7 +107,7 @@ namespace osu.Game.Online.Multiplayer
public override Task ChangeUserMods(IEnumerable<APIMod> newMods)
{
if (!isConnected.Value)
if (!IsConnected.Value)
return Task.CompletedTask;
return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeUserMods), newMods);
@ -176,90 +115,16 @@ namespace osu.Game.Online.Multiplayer
public override Task StartMatch()
{
if (!isConnected.Value)
if (!IsConnected.Value)
return Task.CompletedTask;
return connection.InvokeAsync(nameof(IMultiplayerServer.StartMatch));
}
private async Task disconnect(bool takeLock)
{
cancelExistingConnect();
if (takeLock)
{
if (!await connectionLock.WaitAsync(10000))
throw new TimeoutException("Could not obtain a lock to disconnect. A previous attempt is likely stuck.");
}
try
{
if (connection != null)
await connection.DisposeAsync();
}
finally
{
connection = null;
if (takeLock)
connectionLock.Release();
}
}
private void cancelExistingConnect()
{
connectCancelSource.Cancel();
connectCancelSource = new CancellationTokenSource();
}
private HubConnection createConnection(CancellationToken cancellationToken)
{
var builder = new HubConnectionBuilder()
.WithUrl(endpoint, options => { options.Headers.Add("Authorization", $"Bearer {api.AccessToken}"); });
if (RuntimeInfo.SupportsJIT)
builder.AddMessagePackProtocol();
else
{
// eventually we will precompile resolvers for messagepack, but this isn't working currently
// see https://github.com/neuecc/MessagePack-CSharp/issues/780#issuecomment-768794308.
builder.AddNewtonsoftJsonProtocol(options => { options.PayloadSerializerSettings.ReferenceLoopHandling = ReferenceLoopHandling.Ignore; });
}
var newConnection = builder.Build();
// this is kind of SILLY
// https://github.com/dotnet/aspnetcore/issues/15198
newConnection.On<MultiplayerRoomState>(nameof(IMultiplayerClient.RoomStateChanged), ((IMultiplayerClient)this).RoomStateChanged);
newConnection.On<MultiplayerRoomUser>(nameof(IMultiplayerClient.UserJoined), ((IMultiplayerClient)this).UserJoined);
newConnection.On<MultiplayerRoomUser>(nameof(IMultiplayerClient.UserLeft), ((IMultiplayerClient)this).UserLeft);
newConnection.On<int>(nameof(IMultiplayerClient.HostChanged), ((IMultiplayerClient)this).HostChanged);
newConnection.On<MultiplayerRoomSettings>(nameof(IMultiplayerClient.SettingsChanged), ((IMultiplayerClient)this).SettingsChanged);
newConnection.On<int, MultiplayerUserState>(nameof(IMultiplayerClient.UserStateChanged), ((IMultiplayerClient)this).UserStateChanged);
newConnection.On(nameof(IMultiplayerClient.LoadRequested), ((IMultiplayerClient)this).LoadRequested);
newConnection.On(nameof(IMultiplayerClient.MatchStarted), ((IMultiplayerClient)this).MatchStarted);
newConnection.On(nameof(IMultiplayerClient.ResultsReady), ((IMultiplayerClient)this).ResultsReady);
newConnection.On<int, IEnumerable<APIMod>>(nameof(IMultiplayerClient.UserModsChanged), ((IMultiplayerClient)this).UserModsChanged);
newConnection.Closed += ex =>
{
isConnected.Value = false;
Logger.Log(ex != null ? $"Multiplayer client lost connection: {ex}" : "Multiplayer client disconnected", LoggingTarget.Network);
// make sure a disconnect wasn't triggered (and this is still the active connection).
if (!cancellationToken.IsCancellationRequested)
Task.Run(connect, default);
return Task.CompletedTask;
};
return newConnection;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
cancelExistingConnect();
connector?.Dispose();
}
}
}

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