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Rename IgnoreJudgement -> OnlyJudgeNestedObjects

This commit is contained in:
smoogipoo 2021-02-10 18:46:26 +09:00
parent 9519b7f7c1
commit 2fcc4213e1
3 changed files with 7 additions and 7 deletions

View File

@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Osu.Mods
switch (hitObject)
{
case Slider slider:
slider.IgnoreJudgement = !NoSliderHeadAccuracy.Value;
slider.OnlyJudgeNestedObjects = !NoSliderHeadAccuracy.Value;
foreach (var head in slider.NestedHitObjects.OfType<SliderHeadCircle>())
head.JudgeAsNormalHitCircle = !NoSliderHeadAccuracy.Value;

View File

@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public SliderBall Ball { get; private set; }
public SkinnableDrawable Body { get; private set; }
public override bool DisplayResult => !HitObject.IgnoreJudgement;
public override bool DisplayResult => !HitObject.OnlyJudgeNestedObjects;
private PlaySliderBody sliderBody => Body.Drawable as PlaySliderBody;
@ -250,7 +250,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (userTriggered || Time.Current < HitObject.EndTime)
return;
if (HitObject.IgnoreJudgement)
if (HitObject.OnlyJudgeNestedObjects)
{
ApplyResult(r => r.Type = NestedHitObjects.Any(h => h.Result.IsHit) ? r.Judgement.MaxResult : r.Judgement.MinResult);
return;

View File

@ -115,10 +115,10 @@ namespace osu.Game.Rulesets.Osu.Objects
public double TickDistanceMultiplier = 1;
/// <summary>
/// Whether this <see cref="Slider"/>'s judgement should be ignored.
/// If <c>false</c>, this <see cref="Slider"/> will be judged proportionally to the number of ticks hit.
/// Whether this <see cref="Slider"/>'s judgement is fully handled by its nested <see cref="HitObject"/>s.
/// If <c>false</c>, this <see cref="Slider"/> will be judged proportionally to the number of nested <see cref="HitObject"/>s hit.
/// </summary>
public bool IgnoreJudgement = true;
public bool OnlyJudgeNestedObjects = true;
[JsonIgnore]
public SliderHeadCircle HeadCircle { get; protected set; }
@ -239,7 +239,7 @@ namespace osu.Game.Rulesets.Osu.Objects
HeadCircle.Samples = this.GetNodeSamples(0);
}
public override Judgement CreateJudgement() => IgnoreJudgement ? new OsuIgnoreJudgement() : new OsuJudgement();
public override Judgement CreateJudgement() => OnlyJudgeNestedObjects ? new OsuIgnoreJudgement() : new OsuJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}