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Compact leaderboard during gameplay
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@ -89,6 +89,13 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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Debug.Assert(client.Room != null);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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((IBindable<bool>)leaderboard.Expanded).BindTo(IsBreakTime);
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}
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protected override void StartGameplay()
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{
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// block base call, but let the server know we are ready to start.
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