1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 09:32:55 +08:00

Adjust DrawableSlider comment

This commit is contained in:
smoogipoo 2021-02-10 18:52:39 +09:00
parent 2fcc4213e1
commit a16f4cee3a

View File

@ -250,13 +250,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (userTriggered || Time.Current < HitObject.EndTime)
return;
// If only the nested hitobjects are judged, then the slider's own judgement is ignored for scoring purposes.
// But the slider needs to still be judged with a reasonable hit/miss result for visual purposes (hit/miss transforms, etc).
if (HitObject.OnlyJudgeNestedObjects)
{
ApplyResult(r => r.Type = NestedHitObjects.Any(h => h.Result.IsHit) ? r.Judgement.MaxResult : r.Judgement.MinResult);
return;
}
// If not ignoring judgement, score proportionally based on the number of ticks hit, counting the head circle as a tick.
// Otherwise, if this slider is also needs to be judged, apply judgement proportionally to the number of nested hitobjects hit. This is the classic osu!stable scoring.
ApplyResult(r =>
{
int totalTicks = NestedHitObjects.Count;