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mirror of https://github.com/ppy/osu.git synced 2024-11-11 09:27:29 +08:00

Add login placeholder for chat overlay

This commit is contained in:
Dean Herbert 2021-02-18 17:46:07 +09:00
parent 71316bbee5
commit c3f66a0c74

View File

@ -24,6 +24,7 @@ using osu.Game.Overlays.Chat.Tabs;
using osuTK.Input;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Online;
namespace osu.Game.Overlays
{
@ -118,40 +119,47 @@ namespace osu.Game.Overlays
{
RelativeSizeAxes = Axes.Both,
},
currentChannelContainer = new Container<DrawableChannel>
new OnlineViewContainer("Sign in to chat")
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding
{
Bottom = textbox_height
},
},
new Container
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Height = textbox_height,
Padding = new MarginPadding
{
Top = padding * 2,
Bottom = padding * 2,
Left = ChatLine.LEFT_PADDING + padding * 2,
Right = padding * 2,
},
Children = new Drawable[]
{
textbox = new FocusedTextBox
currentChannelContainer = new Container<DrawableChannel>
{
RelativeSizeAxes = Axes.Both,
Height = 1,
PlaceholderText = "type your message",
ReleaseFocusOnCommit = false,
HoldFocus = true,
}
}
},
loading = new LoadingSpinner(),
Padding = new MarginPadding
{
Bottom = textbox_height
},
},
new Container
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Height = textbox_height,
Padding = new MarginPadding
{
Top = padding * 2,
Bottom = padding * 2,
Left = ChatLine.LEFT_PADDING + padding * 2,
Right = padding * 2,
},
Children = new Drawable[]
{
textbox = new FocusedTextBox
{
RelativeSizeAxes = Axes.Both,
Height = 1,
PlaceholderText = "type your message",
ReleaseFocusOnCommit = false,
HoldFocus = true,
}
}
},
loading = new LoadingSpinner(),
},
}
}
},
tabsArea = new TabsArea
@ -184,9 +192,7 @@ namespace osu.Game.Overlays
},
},
};
textbox.OnCommit += postMessage;
ChannelTabControl.Current.ValueChanged += current => channelManager.CurrentChannel.Value = current.NewValue;
ChannelTabControl.ChannelSelectorActive.ValueChanged += active => ChannelSelectionOverlay.State.Value = active.NewValue ? Visibility.Visible : Visibility.Hidden;
ChannelSelectionOverlay.State.ValueChanged += state =>
@ -203,10 +209,8 @@ namespace osu.Game.Overlays
else
textbox.HoldFocus = true;
};
ChannelSelectionOverlay.OnRequestJoin = channel => channelManager.JoinChannel(channel);
ChannelSelectionOverlay.OnRequestLeave = channelManager.LeaveChannel;
ChatHeight = config.GetBindable<float>(OsuSetting.ChatDisplayHeight);
ChatHeight.BindValueChanged(height =>
{
@ -214,9 +218,7 @@ namespace osu.Game.Overlays
channelSelectionContainer.Height = 1f - height.NewValue;
tabBackground.FadeTo(height.NewValue == 1f ? 1f : 0.8f, 200);
}, true);
chatBackground.Colour = colours.ChatBlue;
loading.Show();
// This is a relatively expensive (and blocking) operation.
@ -226,13 +228,10 @@ namespace osu.Game.Overlays
{
// TODO: consider scheduling bindable callbacks to not perform when overlay is not present.
channelManager.JoinedChannels.CollectionChanged += joinedChannelsChanged;
foreach (Channel channel in channelManager.JoinedChannels)
ChannelTabControl.AddChannel(channel);
channelManager.AvailableChannels.CollectionChanged += availableChannelsChanged;
availableChannelsChanged(null, null);
currentChannel = channelManager.CurrentChannel.GetBoundCopy();
currentChannel.BindValueChanged(currentChannelChanged, true);
});