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Add pitch randomisation to HoverSounds on-hover sample playback

This commit is contained in:
Jamie Taylor 2021-01-15 15:01:22 +09:00
parent d91e17542a
commit 73ab1b2b21

View File

@ -11,6 +11,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Configuration;
using osu.Framework.Utils;
namespace osu.Game.Graphics.UserInterface
{
@ -49,9 +50,11 @@ namespace osu.Game.Graphics.UserInterface
{
bool enoughTimePassedSinceLastPlayback = !lastPlaybackTime.Value.HasValue || Time.Current - lastPlaybackTime.Value >= HoverDebounceTime;
if (enoughTimePassedSinceLastPlayback)
if (enoughTimePassedSinceLastPlayback && sampleHover != null)
{
sampleHover?.Play();
sampleHover.Frequency.Value = 0.96 + RNG.NextDouble(0.08);
sampleHover.Play();
lastPlaybackTime.Value = Time.Current;
}