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Fix inverted calculation
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@ -270,7 +270,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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r.Type = HitResult.Miss;
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else
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{
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double hitFraction = (double)totalTicks / hitTicks;
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double hitFraction = (double)hitTicks / totalTicks;
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r.Type = hitFraction >= 0.5 ? HitResult.Ok : HitResult.Meh;
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}
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});
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