mirror of
https://github.com/ppy/osu.git
synced 2025-01-28 06:42:54 +08:00
Consume new method in existing usages (and remove some unnecessary set/unset code)
This commit is contained in:
parent
dfedea9ea2
commit
421cdb6650
@ -179,14 +179,15 @@ namespace osu.Game.Screens.Menu
|
||||
base.OnEntering(last);
|
||||
buttons.FadeInFromZero(500);
|
||||
|
||||
var metadata = Beatmap.Value.Metadata;
|
||||
|
||||
if (last is IntroScreen && musicController.TrackLoaded)
|
||||
{
|
||||
if (!musicController.CurrentTrack.IsRunning)
|
||||
var track = musicController.CurrentTrack;
|
||||
|
||||
// presume the track is the current beatmap's track. not sure how correct this assumption is but it has worked until now.
|
||||
if (!track.IsRunning)
|
||||
{
|
||||
musicController.CurrentTrack.Seek(metadata.PreviewTime != -1 ? metadata.PreviewTime : 0.4f * musicController.CurrentTrack.Length);
|
||||
musicController.CurrentTrack.Start();
|
||||
Beatmap.Value.PrepareTrackForPreviewLooping();
|
||||
track.Restart();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -173,9 +173,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
|
||||
|
||||
if (track != null)
|
||||
{
|
||||
track.RestartPoint = Beatmap.Value.Metadata.PreviewTime;
|
||||
track.Looping = true;
|
||||
|
||||
Beatmap.Value.PrepareTrackForPreviewLooping();
|
||||
music?.EnsurePlayingSomething();
|
||||
}
|
||||
}
|
||||
@ -185,10 +183,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
|
||||
var track = Beatmap?.Value?.Track;
|
||||
|
||||
if (track != null)
|
||||
{
|
||||
track.Looping = false;
|
||||
track.RestartPoint = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -648,8 +648,9 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
Debug.Assert(!isHandlingLooping);
|
||||
|
||||
music.CurrentTrack.Looping = isHandlingLooping = true;
|
||||
isHandlingLooping = true;
|
||||
|
||||
ensureTrackLooping(Beatmap.Value, TrackChangeDirection.None);
|
||||
music.TrackChanged += ensureTrackLooping;
|
||||
}
|
||||
|
||||
@ -665,7 +666,7 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
|
||||
private void ensureTrackLooping(WorkingBeatmap beatmap, TrackChangeDirection changeDirection)
|
||||
=> music.CurrentTrack.Looping = true;
|
||||
=> beatmap.PrepareTrackForPreviewLooping();
|
||||
|
||||
public override bool OnBackButton()
|
||||
{
|
||||
@ -719,8 +720,6 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
bool isNewTrack = !lastTrack.TryGetTarget(out var last) || last != track;
|
||||
|
||||
track.RestartPoint = Beatmap.Value.Metadata.PreviewTime;
|
||||
|
||||
if (!track.IsRunning && (music.UserPauseRequested != true || isNewTrack))
|
||||
music.Play(true);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user