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Fix current selection not updating visually after creating a new playlist

This commit is contained in:
Dean Herbert 2021-02-16 14:02:21 +09:00
parent 335af04764
commit 31a5cdd8ac

View File

@ -69,8 +69,16 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
rooms.BindTo(roomManager.Rooms);
filter?.BindValueChanged(criteria => Filter(criteria.NewValue));
selectedRoom.BindValueChanged(selection =>
{
updateSelection();
}, true);
}
private void updateSelection() =>
roomFlow.Children.ForEach(r => r.State = r.Room == selectedRoom.Value ? SelectionState.Selected : SelectionState.NotSelected);
public void Filter(FilterCriteria criteria)
{
roomFlow.Children.ForEach(r =>
@ -125,6 +133,8 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
}
Filter(filter?.Value);
updateSelection();
}
private void removeRooms(IEnumerable<Room> rooms)
@ -146,11 +156,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
roomFlow.SetLayoutPosition(room, room.Room.Position.Value);
}
private void selectRoom(Room room)
{
roomFlow.Children.ForEach(r => r.State = r.Room == room ? SelectionState.Selected : SelectionState.NotSelected);
selectedRoom.Value = room;
}
private void selectRoom(Room room) => selectedRoom.Value = room;
private void joinSelected()
{