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Compare commits
645 Commits
2019.321.0
...
2019.504.0
@@ -1,11 +0,0 @@
|
||||
osu!lazer is currently still under heavy development!
|
||||
|
||||
Please ensure that you are making an issue for one of the following:
|
||||
|
||||
- A bug with currently implemented features (not features that don't exist)
|
||||
- A feature you are considering adding, so we can collaborate on feedback and design.
|
||||
- Discussions about technical design decisions
|
||||
|
||||
If your issue qualifies, replace this text with a detailed description of your issue with as much relevant information as you can provide.
|
||||
|
||||
Screenshots and log files are highly welcomed.
|
||||
@@ -1,14 +1,11 @@
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||||
---
|
||||
name: Bug Report
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||||
about: For issues regarding encountered game bugs
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||||
about: Issues regarding encountered bugs.
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||||
---
|
||||
|
||||
<!-- After you fill in all information, delete all comments in the issue -->
|
||||
|
||||
**Describe your problem:** <!-- Provide any information you believe could be useful -->
|
||||
**Describe the bug:**
|
||||
|
||||
**Screenshots or videos showing encountered issue:**
|
||||
|
||||
**osu!lazer version:** <!-- Provide the version of your osu!lazer, you can find it at the bottom of the screen -->
|
||||
**osu!lazer version:**
|
||||
|
||||
**Logs:** <!-- Attach your osu!lazer logs, you can find them under %appdata%\osu\logs in Windows, or under ~/.local/share/osu/ in Linux and macOS -->
|
||||
**Logs:**
|
||||
|
||||
@@ -1,16 +1,13 @@
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||||
---
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||||
name: Crash Report
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||||
about: For issues regarding game crashes or permanent freezes
|
||||
about: Issues regarding crashes or permanent freezes.
|
||||
---
|
||||
|
||||
<!-- After you fill in all information, delete all comments in the issue -->
|
||||
|
||||
**Describe your problem:** <!-- Provide any information you believe could be useful -->
|
||||
**Describe the crash:**
|
||||
|
||||
**Screenshots or videos showing encountered issue:**
|
||||
|
||||
**osu!lazer version:** <!-- Provide the version of your osu!lazer, you can find it at the bottom of the screen -->
|
||||
**osu!lazer version:**
|
||||
|
||||
**Logs:** <!-- Attach your osu!lazer logs, you can find them under %appdata%\osu\logs in Windows, or under ~/.local/share/osu/ in Linux and macOS -->
|
||||
**Logs:**
|
||||
|
||||
**Computer Specifications:** <!-- Attach your computer specifications, you can find them by using System Information in Windows, System Monitor in Linux, or About This Mac in macOS -->
|
||||
**Computer Specifications:**
|
||||
|
||||
@@ -1,10 +1,7 @@
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||||
---
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||||
name: Feature Request
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||||
about: Let us know what you would like to see in the game!
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||||
about: Features you would like to see in the game!
|
||||
---
|
||||
**Describe the new feature:**
|
||||
|
||||
<!-- After you fill in all information, delete all comments in the issue -->
|
||||
|
||||
**Describe the feature:** <!-- Describe the feature you would like to see in the game -->
|
||||
|
||||
**Proposal designs of the feature:** <!-- Attach screenshots of how the feature should look like according to you -->
|
||||
**Proposal designs of the feature:**
|
||||
|
||||
@@ -1,10 +1,7 @@
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||||
---
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||||
name: Missing for Live
|
||||
about: Let us know the features you need which are available in osu-stable but not lazer
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||||
about: Features which are available in osu!stable but not yet in osu!lazer.
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||||
---
|
||||
**Describe the missing feature:**
|
||||
|
||||
<!-- After you fill in all information, delete all comments in the issue -->
|
||||
|
||||
**Describe the feature:** <!-- Describe the missing game feature -->
|
||||
|
||||
**Designs:** <!-- Attach screenshots of how the feature is supposed to look like. For illustrative purpose only; final designs are usually re-imagined from scratch. -->
|
||||
**Proposal designs of the feature:**
|
||||
|
||||
+1
-1
@@ -1,6 +1,6 @@
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clone_depth: 1
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version: '{branch}-{build}'
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image: Visual Studio 2017
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image: Previous Visual Studio 2017
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test: off
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install:
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||||
- cmd: git submodule update --init --recursive --depth=5
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|
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+4
-2
@@ -1,5 +1,5 @@
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#addin "nuget:?package=CodeFileSanity&version=0.0.21"
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#addin "nuget:?package=JetBrains.ReSharper.CommandLineTools&version=2018.2.2"
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#addin "nuget:?package=JetBrains.ReSharper.CommandLineTools&version=2018.3.4"
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||||
#tool "nuget:?package=NVika.MSBuild&version=1.0.1"
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||||
var nVikaToolPath = GetFiles("./tools/NVika.MSBuild.*/tools/NVika.exe").First();
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||||
|
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@@ -46,7 +46,9 @@ Task("InspectCode")
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OutputFile = "inspectcodereport.xml",
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||||
});
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StartProcess(nVikaToolPath, @"parsereport ""inspectcodereport.xml"" --treatwarningsaserrors");
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int returnCode = StartProcess(nVikaToolPath, $@"parsereport ""inspectcodereport.xml"" --treatwarningsaserrors");
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if (returnCode != 0)
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throw new Exception($"inspectcode failed with return code {returnCode}");
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});
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||||
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Task("CodeFileSanity")
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@@ -14,6 +14,7 @@ using osuTK.Input;
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using Microsoft.Win32;
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using osu.Desktop.Updater;
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using osu.Framework;
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using osu.Framework.Logging;
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using osu.Framework.Platform.Windows;
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using osu.Framework.Screens;
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using osu.Game.Screens.Menu;
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@@ -35,12 +36,15 @@ namespace osu.Desktop
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{
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||||
try
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{
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return new StableStorage();
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if (Host is DesktopGameHost desktopHost)
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return new StableStorage(desktopHost);
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||||
}
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||||
catch
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||||
catch (Exception e)
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||||
{
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return null;
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Logger.Error(e, "Error while searching for stable install");
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||||
}
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||||
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return null;
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}
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protected override void LoadComplete()
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@@ -139,8 +143,8 @@ namespace osu.Desktop
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return null;
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}
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public StableStorage()
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: base(string.Empty, null)
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public StableStorage(DesktopGameHost host)
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: base(string.Empty, host)
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{
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}
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}
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@@ -110,7 +110,7 @@ namespace osu.Desktop.Overlays
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public UpdateCompleteNotification(string version, Action<string> openUrl = null)
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{
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Text = $"You are now running osu!lazer {version}.\nClick to see what's new!";
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Icon = FontAwesome.fa_check_square;
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Icon = FontAwesome.Solid.CheckSquare;
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Activated = delegate
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{
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openUrl?.Invoke($"https://osu.ppy.sh/home/changelog/lazer/{version}");
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@@ -7,10 +7,10 @@ using Newtonsoft.Json;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.IO.Network;
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using osu.Framework.Platform;
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using osu.Game;
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using osu.Game.Graphics;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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@@ -54,7 +54,7 @@ namespace osu.Desktop.Updater
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{
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Text = $"A newer release of osu! has been found ({version} → {latest.TagName}).\n\n"
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+ "Click here to download the new version, which can be installed over the top of your existing installation",
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Icon = FontAwesome.fa_upload,
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Icon = FontAwesome.Solid.Upload,
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Activated = () =>
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||||
{
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host.OpenUrlExternally(getBestUrl(latest));
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||||
|
||||
@@ -9,6 +9,7 @@ using osu.Framework.Allocation;
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||||
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Logging;
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using osu.Game;
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using osu.Game.Graphics;
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@@ -158,7 +159,7 @@ namespace osu.Desktop.Updater
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Icon = FontAwesome.fa_upload,
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Icon = FontAwesome.Solid.Upload,
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Colour = Color4.White,
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||||
Size = new Vector2(20),
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}
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||||
|
||||
@@ -27,8 +27,8 @@
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||||
<ItemGroup Label="Package References">
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<PackageReference Include="System.IO.Packaging" Version="4.5.0" />
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<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.3" />
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||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.1" />
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||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.1" />
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||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.3" />
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||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.3" />
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||||
</ItemGroup>
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||||
<ItemGroup Label="Resources">
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<EmbeddedResource Include="lazer.ico" />
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||||
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@@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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protected override Player CreatePlayer(Ruleset ruleset)
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{
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Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
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Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
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return base.CreatePlayer(ruleset);
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}
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||||
}
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||||
|
||||
@@ -2,9 +2,9 @@
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||||
<Import Project="..\osu.TestProject.props" />
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||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.0.1" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
||||
@@ -3,8 +3,8 @@
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||||
using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Catch.Objects;
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||||
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namespace osu.Game.Rulesets.Catch.Beatmaps
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@@ -23,19 +23,19 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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{
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Name = @"Fruit Count",
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Content = fruits.ToString(),
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Icon = FontAwesome.fa_circle_o
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Icon = FontAwesome.Regular.Circle
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},
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new BeatmapStatistic
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||||
{
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Name = @"Juice Stream Count",
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Content = juiceStreams.ToString(),
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Icon = FontAwesome.fa_circle
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Icon = FontAwesome.Regular.Circle
|
||||
},
|
||||
new BeatmapStatistic
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||||
{
|
||||
Name = @"Banana Shower Count",
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Content = bananaShowers.ToString(),
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||||
Icon = FontAwesome.fa_circle
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||||
Icon = FontAwesome.Regular.Circle
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@@ -9,6 +9,7 @@ using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Replays;
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@@ -17,12 +18,13 @@ using osu.Game.Beatmaps.Legacy;
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||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Difficulty;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch
|
||||
{
|
||||
public class CatchRuleset : Ruleset
|
||||
{
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableCatchRuleset(this, beatmap);
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableCatchRuleset(this, beatmap, mods);
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
|
||||
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);
|
||||
|
||||
@@ -114,10 +116,12 @@ namespace osu.Game.Rulesets.Catch
|
||||
|
||||
public override string ShortName => "fruits";
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_fruits_o };
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetCatch };
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap);
|
||||
|
||||
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new CatchPerformanceCalculator(this, beatmap, score);
|
||||
|
||||
public override int? LegacyID => 2;
|
||||
|
||||
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new CatchReplayFrame();
|
||||
|
||||
@@ -0,0 +1,104 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Scoring.Legacy;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
{
|
||||
public class CatchPerformanceCalculator : PerformanceCalculator
|
||||
{
|
||||
protected new CatchDifficultyAttributes Attributes => (CatchDifficultyAttributes)base.Attributes;
|
||||
|
||||
private Mod[] mods;
|
||||
|
||||
private int fruitsHit;
|
||||
private int ticksHit;
|
||||
private int tinyTicksHit;
|
||||
private int tinyTicksMissed;
|
||||
private int misses;
|
||||
|
||||
public CatchPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, ScoreInfo score)
|
||||
: base(ruleset, beatmap, score)
|
||||
{
|
||||
}
|
||||
|
||||
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
|
||||
{
|
||||
mods = Score.Mods;
|
||||
|
||||
var legacyScore = Score as LegacyScoreInfo;
|
||||
|
||||
fruitsHit = legacyScore?.Count300 ?? Score.Statistics[HitResult.Perfect];
|
||||
ticksHit = legacyScore?.Count100 ?? 0;
|
||||
tinyTicksHit = legacyScore?.Count50 ?? 0;
|
||||
tinyTicksMissed = legacyScore?.CountKatu ?? 0;
|
||||
misses = Score.Statistics[HitResult.Miss];
|
||||
|
||||
// Don't count scores made with supposedly unranked mods
|
||||
if (mods.Any(m => !m.Ranked))
|
||||
return 0;
|
||||
|
||||
// We are heavily relying on aim in catch the beat
|
||||
double value = Math.Pow(5.0f * Math.Max(1.0f, Attributes.StarRating / 0.0049f) - 4.0f, 2.0f) / 100000.0f;
|
||||
|
||||
// Longer maps are worth more. "Longer" means how many hits there are which can contribute to combo
|
||||
int numTotalHits = totalComboHits();
|
||||
|
||||
// Longer maps are worth more
|
||||
float lengthBonus =
|
||||
0.95f + 0.4f * Math.Min(1.0f, numTotalHits / 3000.0f) +
|
||||
(numTotalHits > 3000 ? (float)Math.Log10(numTotalHits / 3000.0f) * 0.5f : 0.0f);
|
||||
|
||||
// Longer maps are worth more
|
||||
value *= lengthBonus;
|
||||
|
||||
// Penalize misses exponentially. This mainly fixes tag4 maps and the likes until a per-hitobject solution is available
|
||||
value *= Math.Pow(0.97f, misses);
|
||||
|
||||
// Combo scaling
|
||||
float beatmapMaxCombo = Attributes.MaxCombo;
|
||||
if (beatmapMaxCombo > 0)
|
||||
value *= Math.Min(Math.Pow(Attributes.MaxCombo, 0.8f) / Math.Pow(beatmapMaxCombo, 0.8f), 1.0f);
|
||||
|
||||
float approachRate = (float)Attributes.ApproachRate;
|
||||
float approachRateFactor = 1.0f;
|
||||
if (approachRate > 9.0f)
|
||||
approachRateFactor += 0.1f * (approachRate - 9.0f); // 10% for each AR above 9
|
||||
else if (approachRate < 8.0f)
|
||||
approachRateFactor += 0.025f * (8.0f - approachRate); // 2.5% for each AR below 8
|
||||
|
||||
value *= approachRateFactor;
|
||||
|
||||
if (mods.Any(m => m is ModHidden))
|
||||
// Hiddens gives nothing on max approach rate, and more the lower it is
|
||||
value *= 1.05f + 0.075f * (10.0f - Math.Min(10.0f, approachRate)); // 7.5% for each AR below 10
|
||||
|
||||
if (mods.Any(m => m is ModFlashlight))
|
||||
// Apply length bonus again if flashlight is on simply because it becomes a lot harder on longer maps.
|
||||
value *= 1.35f * lengthBonus;
|
||||
|
||||
// Scale the aim value with accuracy _slightly_
|
||||
value *= Math.Pow(accuracy(), 5.5f);
|
||||
|
||||
// Custom multipliers for NoFail. SpunOut is not applicable.
|
||||
if (mods.Any(m => m is ModNoFail))
|
||||
value *= 0.90f;
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
private float accuracy() => totalHits() == 0 ? 0 : MathHelper.Clamp((float)totalSuccessfulHits() / totalHits(), 0f, 1f);
|
||||
private int totalHits() => tinyTicksHit + ticksHit + fruitsHit + misses + tinyTicksMissed;
|
||||
private int totalSuccessfulHits() => tinyTicksHit + ticksHit + fruitsHit;
|
||||
private int totalComboHits() => misses + ticksHit + fruitsHit;
|
||||
}
|
||||
}
|
||||
@@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
|
||||
default:
|
||||
return 0;
|
||||
case HitResult.Perfect:
|
||||
return 8;
|
||||
return 0.008;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -23,9 +23,9 @@ namespace osu.Game.Rulesets.Catch.Judgements
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
return base.HealthIncreaseFor(result);
|
||||
case HitResult.Perfect:
|
||||
return 7;
|
||||
return 0.007;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,9 +27,9 @@ namespace osu.Game.Rulesets.Catch.Judgements
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
return -0.02;
|
||||
case HitResult.Perfect:
|
||||
return 10.2;
|
||||
return 0.01;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
|
||||
default:
|
||||
return 0;
|
||||
case HitResult.Perfect:
|
||||
return 4;
|
||||
return 0.004;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,17 +13,17 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
private readonly Container bananaContainer;
|
||||
|
||||
public DrawableBananaShower(BananaShower s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation = null)
|
||||
public DrawableBananaShower(BananaShower s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation = null)
|
||||
: base(s)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Origin = Anchor.BottomLeft;
|
||||
X = 0;
|
||||
|
||||
InternalChild = bananaContainer = new Container { RelativeSizeAxes = Axes.Both };
|
||||
AddInternal(bananaContainer = new Container { RelativeSizeAxes = Axes.Both });
|
||||
|
||||
foreach (var b in s.NestedHitObjects.Cast<Banana>())
|
||||
AddNested(getVisualRepresentation?.Invoke(b));
|
||||
AddNested(createDrawableRepresentation?.Invoke(b));
|
||||
}
|
||||
|
||||
protected override void AddNested(DrawableHitObject h)
|
||||
|
||||
@@ -26,10 +26,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChild = pulp = new Pulp
|
||||
{
|
||||
Size = Size
|
||||
};
|
||||
AddInternal(pulp = new Pulp { Size = Size });
|
||||
}
|
||||
|
||||
public override Color4 AccentColour
|
||||
|
||||
@@ -6,6 +6,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
|
||||
@@ -42,7 +43,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
// todo: this should come from the skin.
|
||||
AccentColour = colourForRepresentation(HitObject.VisualRepresentation);
|
||||
|
||||
InternalChildren = new[]
|
||||
AddRangeInternal(new[]
|
||||
{
|
||||
createPulp(HitObject.VisualRepresentation),
|
||||
border = new Circle
|
||||
@@ -70,7 +71,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
});
|
||||
|
||||
if (HitObject.HyperDash)
|
||||
{
|
||||
|
||||
@@ -13,17 +13,17 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
private readonly Container dropletContainer;
|
||||
|
||||
public DrawableJuiceStream(JuiceStream s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation = null)
|
||||
public DrawableJuiceStream(JuiceStream s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation = null)
|
||||
: base(s)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Origin = Anchor.BottomLeft;
|
||||
X = 0;
|
||||
|
||||
InternalChild = dropletContainer = new Container { RelativeSizeAxes = Axes.Both, };
|
||||
AddInternal(dropletContainer = new Container { RelativeSizeAxes = Axes.Both, });
|
||||
|
||||
foreach (var o in s.NestedHitObjects.Cast<CatchHitObject>())
|
||||
AddNested(getVisualRepresentation?.Invoke(o));
|
||||
AddNested(createDrawableRepresentation?.Invoke(o));
|
||||
}
|
||||
|
||||
protected override void AddNested(DrawableHitObject h)
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Input.StateChanges;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Replays;
|
||||
@@ -22,10 +23,14 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!HasFrames)
|
||||
var frame = CurrentFrame;
|
||||
|
||||
if (frame == null)
|
||||
return null;
|
||||
|
||||
return Interpolation.ValueAt(CurrentTime, CurrentFrame.Position, NextFrame.Position, CurrentFrame.Time, NextFrame.Time);
|
||||
Debug.Assert(CurrentTime != null);
|
||||
|
||||
return NextFrame != null ? Interpolation.ValueAt(CurrentTime.Value, frame.Position, NextFrame.Position, frame.Time, NextFrame.Time) : frame.Position;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
@@ -27,20 +26,15 @@ namespace osu.Game.Rulesets.Catch.Scoring
|
||||
hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate;
|
||||
}
|
||||
|
||||
private const double harshness = 0.01;
|
||||
|
||||
protected override void ApplyResult(JudgementResult result)
|
||||
protected override double HealthAdjustmentFactorFor(JudgementResult result)
|
||||
{
|
||||
base.ApplyResult(result);
|
||||
|
||||
if (result.Type == HitResult.Miss)
|
||||
switch (result.Type)
|
||||
{
|
||||
if (!result.Judgement.IsBonus)
|
||||
Health.Value -= hpDrainRate * (harshness * 2);
|
||||
return;
|
||||
case HitResult.Miss:
|
||||
return hpDrainRate;
|
||||
default:
|
||||
return 10.2 - hpDrainRate; // Award less HP as drain rate is increased
|
||||
}
|
||||
|
||||
Health.Value += Math.Max(result.Judgement.HealthIncreaseFor(result) - hpDrainRate, 0) * harshness;
|
||||
}
|
||||
|
||||
public override HitWindows CreateHitWindows() => new CatchHitWindows();
|
||||
|
||||
@@ -10,7 +10,6 @@ using osu.Game.Rulesets.Catch.Objects.Drawable;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
@@ -20,33 +19,24 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
internal readonly CatcherArea CatcherArea;
|
||||
|
||||
public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation)
|
||||
public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation)
|
||||
{
|
||||
Container explodingFruitContainer;
|
||||
|
||||
Anchor = Anchor.TopCentre;
|
||||
Origin = Anchor.TopCentre;
|
||||
|
||||
Size = new Vector2(0.86f); // matches stable's vertical offset for catcher plate
|
||||
|
||||
InternalChild = new PlayfieldAdjustmentContainer
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
explodingFruitContainer = new Container
|
||||
{
|
||||
explodingFruitContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
CatcherArea = new CatcherArea(difficulty)
|
||||
{
|
||||
GetVisualRepresentation = getVisualRepresentation,
|
||||
ExplodingFruitTarget = explodingFruitContainer,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.TopLeft,
|
||||
},
|
||||
HitObjectContainer
|
||||
}
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
CatcherArea = new CatcherArea(difficulty)
|
||||
{
|
||||
CreateDrawableRepresentation = createDrawableRepresentation,
|
||||
ExplodingFruitTarget = explodingFruitContainer,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.TopLeft,
|
||||
},
|
||||
HitObjectContainer
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
+8
-2
@@ -3,17 +3,23 @@
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public class PlayfieldAdjustmentContainer : Container
|
||||
public class CatchPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
|
||||
{
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container content;
|
||||
|
||||
public PlayfieldAdjustmentContainer()
|
||||
public CatchPlayfieldAdjustmentContainer()
|
||||
{
|
||||
Anchor = Anchor.TopCentre;
|
||||
Origin = Anchor.TopCentre;
|
||||
|
||||
Size = new Vector2(0.86f); // matches stable's vertical offset for catcher plate
|
||||
|
||||
InternalChild = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
@@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
protected internal readonly Catcher MovableCatcher;
|
||||
|
||||
public Func<CatchHitObject, DrawableHitObject<CatchHitObject>> GetVisualRepresentation;
|
||||
public Func<CatchHitObject, DrawableHitObject<CatchHitObject>> CreateDrawableRepresentation;
|
||||
|
||||
public Container ExplodingFruitTarget
|
||||
{
|
||||
@@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
if (result.IsHit && fruit.CanBePlated)
|
||||
{
|
||||
var caughtFruit = (DrawableCatchHitObject)GetVisualRepresentation?.Invoke(fruit.HitObject);
|
||||
var caughtFruit = (DrawableCatchHitObject)CreateDrawableRepresentation?.Invoke(fruit.HitObject);
|
||||
|
||||
if (caughtFruit == null) return;
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
@@ -10,6 +11,7 @@ using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawable;
|
||||
using osu.Game.Rulesets.Catch.Replays;
|
||||
using osu.Game.Rulesets.Catch.Scoring;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
@@ -23,8 +25,8 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
protected override bool UserScrollSpeedAdjustment => false;
|
||||
|
||||
public DrawableCatchRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
public DrawableCatchRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
: base(ruleset, beatmap, mods)
|
||||
{
|
||||
Direction.Value = ScrollingDirection.Down;
|
||||
TimeRange.Value = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);
|
||||
@@ -34,11 +36,13 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);
|
||||
|
||||
protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, GetVisualRepresentation);
|
||||
protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, CreateDrawableRepresentation);
|
||||
|
||||
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new CatchPlayfieldAdjustmentContainer();
|
||||
|
||||
protected override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
|
||||
|
||||
public override DrawableHitObject<CatchHitObject> GetVisualRepresentation(CatchHitObject h)
|
||||
public override DrawableHitObject<CatchHitObject> CreateDrawableRepresentation(CatchHitObject h)
|
||||
{
|
||||
switch (h)
|
||||
{
|
||||
@@ -47,9 +51,9 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
case Fruit fruit:
|
||||
return new DrawableFruit(fruit);
|
||||
case JuiceStream stream:
|
||||
return new DrawableJuiceStream(stream, GetVisualRepresentation);
|
||||
return new DrawableJuiceStream(stream, CreateDrawableRepresentation);
|
||||
case BananaShower shower:
|
||||
return new DrawableBananaShower(shower, GetVisualRepresentation);
|
||||
return new DrawableBananaShower(shower, CreateDrawableRepresentation);
|
||||
case TinyDroplet tiny:
|
||||
return new DrawableTinyDroplet(tiny);
|
||||
case Droplet droplet:
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@@ -8,6 +10,7 @@ using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Mania.Edit;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
@@ -21,6 +24,9 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
private readonly Column column;
|
||||
|
||||
[Cached(typeof(IReadOnlyList<Mod>))]
|
||||
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
|
||||
|
||||
protected ManiaPlacementBlueprintTestCase()
|
||||
{
|
||||
Add(column = new Column(0)
|
||||
|
||||
@@ -13,6 +13,7 @@ using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mania.UI.Components;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
@@ -31,6 +32,9 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
typeof(ColumnHitObjectArea)
|
||||
};
|
||||
|
||||
[Cached(typeof(IReadOnlyList<Mod>))]
|
||||
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
|
||||
|
||||
private readonly List<Column> columns = new List<Column>();
|
||||
|
||||
public TestCaseColumn()
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
@@ -13,6 +14,7 @@ using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
@@ -24,6 +26,9 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
private const int columns = 4;
|
||||
|
||||
[Cached(typeof(IReadOnlyList<Mod>))]
|
||||
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
|
||||
|
||||
private readonly List<ManiaStage> stages = new List<ManiaStage>();
|
||||
|
||||
private FillFlowContainer<ScrollingTestContainer> fill;
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.0.1" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
|
||||
@@ -42,13 +42,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
{
|
||||
Name = @"Note Count",
|
||||
Content = notes.ToString(),
|
||||
Icon = FontAwesome.fa_circle_o
|
||||
Icon = FontAwesome.Regular.Circle
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Hold Note Count",
|
||||
Content = holdnotes.ToString(),
|
||||
Icon = FontAwesome.fa_circle
|
||||
Icon = FontAwesome.Regular.Circle
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1,10 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osuTK;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
@@ -14,8 +16,8 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
|
||||
|
||||
public DrawableManiaEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
public DrawableManiaEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
: base(ruleset, beatmap, mods)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
@@ -11,6 +11,7 @@ using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
@@ -41,9 +42,9 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
|
||||
public int TotalColumns => ((ManiaPlayfield)DrawableRuleset.Playfield).TotalColumns;
|
||||
|
||||
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
{
|
||||
DrawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap);
|
||||
DrawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap, mods);
|
||||
|
||||
// This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it
|
||||
dependencies.CacheAs(DrawableRuleset.ScrollingInfo);
|
||||
|
||||
@@ -10,5 +10,16 @@ namespace osu.Game.Rulesets.Mania.Judgements
|
||||
public override bool AffectsCombo => false;
|
||||
|
||||
protected override int NumericResultFor(HitResult result) => 20;
|
||||
|
||||
protected override double HealthIncreaseFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.Miss:
|
||||
return 0;
|
||||
default:
|
||||
return 0.040;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,5 +25,26 @@ namespace osu.Game.Rulesets.Mania.Judgements
|
||||
return 300;
|
||||
}
|
||||
}
|
||||
|
||||
protected override double HealthIncreaseFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.Miss:
|
||||
return -0.125;
|
||||
case HitResult.Meh:
|
||||
return 0.005;
|
||||
case HitResult.Ok:
|
||||
return 0.010;
|
||||
case HitResult.Good:
|
||||
return 0.035;
|
||||
case HitResult.Great:
|
||||
return 0.055;
|
||||
case HitResult.Perfect:
|
||||
return 0.065;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,6 +10,7 @@ using osu.Game.Rulesets.UI;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
@@ -31,7 +32,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
public class ManiaRuleset : Ruleset
|
||||
{
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableManiaRuleset(this, beatmap);
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableManiaRuleset(this, beatmap, mods);
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
|
||||
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);
|
||||
|
||||
@@ -160,7 +161,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public override string ShortName => "mania";
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_mania_o };
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetMania };
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaDifficultyCalculator(this, beatmap);
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@@ -12,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public override string Name => "Fade In";
|
||||
public override string Acronym => "FI";
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
|
||||
public override IconUsage Icon => OsuIcon.ModHidden;
|
||||
public override ModType Type => ModType.DifficultyIncrease;
|
||||
public override string Description => @"Keys appear out of nowhere!";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
@@ -17,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public override string Name => "Random";
|
||||
public override string Acronym => "RD";
|
||||
public override ModType Type => ModType.Conversion;
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_dice;
|
||||
public override IconUsage Icon => OsuIcon.Dice;
|
||||
public override string Description => @"Shuffle around the keys!";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
|
||||
@@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
bodyPiece = new BodyPiece
|
||||
{
|
||||
@@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
foreach (var tick in tickContainer)
|
||||
AddNested(tick);
|
||||
|
||||
@@ -7,6 +7,7 @@ using osuTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
@@ -33,7 +34,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Size = new Vector2(1);
|
||||
|
||||
InternalChildren = new[]
|
||||
AddRangeInternal(new[]
|
||||
{
|
||||
glowContainer = new CircularContainer
|
||||
{
|
||||
@@ -51,7 +52,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
public override Color4 AccentColour
|
||||
|
||||
@@ -5,7 +5,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
CornerRadius = 5;
|
||||
Masking = true;
|
||||
|
||||
InternalChild = headPiece = new NotePiece();
|
||||
AddInternal(headPiece = new NotePiece());
|
||||
}
|
||||
|
||||
protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
|
||||
|
||||
@@ -7,6 +7,7 @@ using osuTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@@ -18,6 +18,6 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
|
||||
protected override bool IsImportant(ManiaReplayFrame frame) => frame.Actions.Any();
|
||||
|
||||
public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<ManiaAction> { PressedActions = CurrentFrame.Actions } };
|
||||
public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<ManiaAction> { PressedActions = CurrentFrame?.Actions ?? new List<ManiaAction>() } };
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@@ -28,36 +27,6 @@ namespace osu.Game.Rulesets.Mania.Scoring
|
||||
/// </summary>
|
||||
private const double hp_multiplier_max = 1;
|
||||
|
||||
/// <summary>
|
||||
/// The default BAD hit HP increase.
|
||||
/// </summary>
|
||||
private const double hp_increase_bad = 0.005;
|
||||
|
||||
/// <summary>
|
||||
/// The default OK hit HP increase.
|
||||
/// </summary>
|
||||
private const double hp_increase_ok = 0.010;
|
||||
|
||||
/// <summary>
|
||||
/// The default GOOD hit HP increase.
|
||||
/// </summary>
|
||||
private const double hp_increase_good = 0.035;
|
||||
|
||||
/// <summary>
|
||||
/// The default tick hit HP increase.
|
||||
/// </summary>
|
||||
private const double hp_increase_tick = 0.040;
|
||||
|
||||
/// <summary>
|
||||
/// The default GREAT hit HP increase.
|
||||
/// </summary>
|
||||
private const double hp_increase_great = 0.055;
|
||||
|
||||
/// <summary>
|
||||
/// The default PERFECT hit HP increase.
|
||||
/// </summary>
|
||||
private const double hp_increase_perfect = 0.065;
|
||||
|
||||
/// <summary>
|
||||
/// The MISS HP multiplier at OD = 0.
|
||||
/// </summary>
|
||||
@@ -73,11 +42,6 @@ namespace osu.Game.Rulesets.Mania.Scoring
|
||||
/// </summary>
|
||||
private const double hp_multiplier_miss_max = 1;
|
||||
|
||||
/// <summary>
|
||||
/// The default MISS HP increase.
|
||||
/// </summary>
|
||||
private const double hp_increase_miss = -0.125;
|
||||
|
||||
/// <summary>
|
||||
/// The MISS HP multiplier. This is multiplied to the miss hp increase.
|
||||
/// </summary>
|
||||
@@ -88,10 +52,6 @@ namespace osu.Game.Rulesets.Mania.Scoring
|
||||
/// </summary>
|
||||
private double hpMultiplier = 1;
|
||||
|
||||
public ManiaScoreProcessor()
|
||||
{
|
||||
}
|
||||
|
||||
public ManiaScoreProcessor(DrawableRuleset<ManiaHitObject> drawableRuleset)
|
||||
: base(drawableRuleset)
|
||||
{
|
||||
@@ -122,42 +82,8 @@ namespace osu.Game.Rulesets.Mania.Scoring
|
||||
}
|
||||
}
|
||||
|
||||
protected override void ApplyResult(JudgementResult result)
|
||||
{
|
||||
base.ApplyResult(result);
|
||||
|
||||
bool isTick = result.Judgement is HoldNoteTickJudgement;
|
||||
|
||||
if (isTick)
|
||||
{
|
||||
if (result.IsHit)
|
||||
Health.Value += hpMultiplier * hp_increase_tick;
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (result.Type)
|
||||
{
|
||||
case HitResult.Miss:
|
||||
Health.Value += hpMissMultiplier * hp_increase_miss;
|
||||
break;
|
||||
case HitResult.Meh:
|
||||
Health.Value += hpMultiplier * hp_increase_bad;
|
||||
break;
|
||||
case HitResult.Ok:
|
||||
Health.Value += hpMultiplier * hp_increase_ok;
|
||||
break;
|
||||
case HitResult.Good:
|
||||
Health.Value += hpMultiplier * hp_increase_good;
|
||||
break;
|
||||
case HitResult.Great:
|
||||
Health.Value += hpMultiplier * hp_increase_great;
|
||||
break;
|
||||
case HitResult.Perfect:
|
||||
Health.Value += hpMultiplier * hp_increase_perfect;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
protected override double HealthAdjustmentFactorFor(JudgementResult result)
|
||||
=> result.Type == HitResult.Miss ? hpMissMultiplier : hpMultiplier;
|
||||
|
||||
public override HitWindows CreateHitWindows() => new ManiaHitWindows();
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
@@ -7,6 +7,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
@@ -6,7 +6,6 @@ using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
@@ -19,6 +18,7 @@ using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@@ -40,8 +40,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
|
||||
|
||||
public DrawableManiaRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
public DrawableManiaRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
: base(ruleset, beatmap, mods)
|
||||
{
|
||||
// Generate the bar lines
|
||||
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
|
||||
@@ -89,11 +89,9 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
/// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns>
|
||||
public Column GetColumnByPosition(Vector2 screenSpacePosition) => Playfield.GetColumnByPosition(screenSpacePosition);
|
||||
|
||||
protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
};
|
||||
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new ManiaPlayfieldAdjustmentContainer();
|
||||
|
||||
protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages);
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
|
||||
|
||||
@@ -101,7 +99,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
protected override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
|
||||
|
||||
public override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h)
|
||||
public override DrawableHitObject<ManiaHitObject> CreateDrawableRepresentation(ManiaHitObject h)
|
||||
{
|
||||
switch (h)
|
||||
{
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
|
||||
@@ -28,8 +28,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
if (stageDefinitions.Count <= 0)
|
||||
throw new ArgumentException("Can't have zero or fewer stages.");
|
||||
|
||||
Size = new Vector2(1, 0.8f);
|
||||
|
||||
GridContainer playfieldGrid;
|
||||
AddInternal(playfieldGrid = new GridContainer
|
||||
{
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public class ManiaPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
|
||||
{
|
||||
public ManiaPlayfieldAdjustmentContainer()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Size = new Vector2(1, 0.8f);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +1,13 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using Decoder = osu.Game.Beatmaps.Formats.Decoder;
|
||||
@@ -22,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
using (var reader = new StreamReader(stream))
|
||||
{
|
||||
var beatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
|
||||
var converted = new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(new OsuRuleset().RulesetInfo);
|
||||
var converted = new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(new OsuRuleset().RulesetInfo, Array.Empty<Mod>());
|
||||
|
||||
var objects = converted.HitObjects.ToList();
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
@@ -27,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Add(cursorContainer = new GameplayCursorContainer { RelativeSizeAxes = Axes.Both });
|
||||
Add(cursorContainer = new OsuCursorContainer { RelativeSizeAxes = Axes.Both });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,7 +30,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
private int depthIndex;
|
||||
protected readonly List<Mod> Mods = new List<Mod>();
|
||||
|
||||
public TestCaseHitCircle()
|
||||
{
|
||||
@@ -68,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
Depth = depthIndex++
|
||||
};
|
||||
|
||||
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
||||
|
||||
Add(drawable);
|
||||
|
||||
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
public TestCaseHitCircleHidden()
|
||||
{
|
||||
Mods.Add(new OsuModHidden());
|
||||
Mods.Value = new[] { new OsuModHidden() };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,70 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestCaseResumeOverlay : ManualInputManagerTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(OsuResumeOverlay),
|
||||
};
|
||||
|
||||
public TestCaseResumeOverlay()
|
||||
{
|
||||
ManualOsuInputManager osuInputManager;
|
||||
CursorContainer cursor;
|
||||
ResumeOverlay resume;
|
||||
|
||||
bool resumeFired = false;
|
||||
|
||||
Child = osuInputManager = new ManualOsuInputManager(new OsuRuleset().RulesetInfo)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
cursor = new CursorContainer(),
|
||||
resume = new OsuResumeOverlay
|
||||
{
|
||||
GameplayCursor = cursor
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
resume.ResumeAction = () => resumeFired = true;
|
||||
|
||||
AddStep("move mouse to center", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
|
||||
AddStep("show", () => resume.Show());
|
||||
|
||||
AddStep("move mouse away", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.TopLeft));
|
||||
AddStep("click", () => osuInputManager.GameClick());
|
||||
AddAssert("not dismissed", () => !resumeFired && resume.State == Visibility.Visible);
|
||||
|
||||
AddStep("move mouse back", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
|
||||
AddStep("click", () => osuInputManager.GameClick());
|
||||
AddAssert("dismissed", () => resumeFired && resume.State == Visibility.Hidden);
|
||||
}
|
||||
|
||||
private class ManualOsuInputManager : OsuInputManager
|
||||
{
|
||||
public ManualOsuInputManager(RulesetInfo ruleset)
|
||||
: base(ruleset)
|
||||
{
|
||||
}
|
||||
|
||||
public void GameClick()
|
||||
{
|
||||
KeyBindingContainer.TriggerPressed(OsuAction.LeftButton);
|
||||
KeyBindingContainer.TriggerReleased(OsuAction.LeftButton);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -44,7 +44,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
private int depthIndex;
|
||||
protected readonly List<Mod> Mods = new List<Mod>();
|
||||
|
||||
public TestCaseSlider()
|
||||
{
|
||||
@@ -292,7 +291,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
Depth = depthIndex++
|
||||
};
|
||||
|
||||
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
||||
|
||||
drawable.OnNewResult += onNewResult;
|
||||
|
||||
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
public TestCaseSliderHidden()
|
||||
{
|
||||
Mods.Add(new OsuModHidden());
|
||||
Mods.Value = new[] { new OsuModHidden() };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -297,11 +297,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
private void performTest(List<ReplayFrame> frames)
|
||||
{
|
||||
// Empty frame to be added as a workaround for first frame behavior.
|
||||
// If an input exists on the first frame, the input would apply to the entire intro lead-in
|
||||
// Likely requires some discussion regarding how first frame inputs should be handled.
|
||||
frames.Insert(0, new OsuReplayFrame());
|
||||
|
||||
AddStep("load player", () =>
|
||||
{
|
||||
Beatmap.Value = new TestWorkingBeatmap(new Beatmap<OsuHitObject>
|
||||
@@ -330,12 +325,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
},
|
||||
}, Clock);
|
||||
|
||||
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } })
|
||||
{
|
||||
AllowPause = false,
|
||||
AllowLeadIn = false,
|
||||
AllowResults = false
|
||||
};
|
||||
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
|
||||
|
||||
p.OnLoadComplete += _ =>
|
||||
{
|
||||
@@ -364,7 +354,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||
|
||||
public ScoreAccessibleReplayPlayer(Score score)
|
||||
: base(score)
|
||||
: base(score, false, false)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
@@ -31,7 +31,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
private int depthIndex;
|
||||
protected readonly List<Mod> Mods = new List<Mod>();
|
||||
|
||||
public TestCaseSpinner()
|
||||
{
|
||||
@@ -57,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
Depth = depthIndex++
|
||||
};
|
||||
|
||||
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
||||
|
||||
Add(drawable);
|
||||
|
||||
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
public TestCaseSpinnerHidden()
|
||||
{
|
||||
Mods.Add(new OsuModHidden());
|
||||
Mods.Value = new[] { new OsuModHidden() };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.0.1" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
@@ -23,19 +23,19 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
{
|
||||
Name = @"Circle Count",
|
||||
Content = circles.ToString(),
|
||||
Icon = FontAwesome.fa_circle_o
|
||||
Icon = FontAwesome.Regular.Circle
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Slider Count",
|
||||
Content = sliders.ToString(),
|
||||
Icon = FontAwesome.fa_circle
|
||||
Icon = FontAwesome.Regular.Circle
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Spinner Count",
|
||||
Content = spinners.ToString(),
|
||||
Icon = FontAwesome.fa_circle
|
||||
Icon = FontAwesome.Regular.Circle
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@@ -16,15 +16,16 @@ namespace osu.Game.Rulesets.Osu.Configuration
|
||||
protected override void InitialiseDefaults()
|
||||
{
|
||||
base.InitialiseDefaults();
|
||||
|
||||
Set(OsuRulesetSetting.SnakingInSliders, true);
|
||||
Set(OsuRulesetSetting.SnakingOutSliders, true);
|
||||
Set(OsuRulesetSetting.ShowCursorTrail, true);
|
||||
}
|
||||
}
|
||||
|
||||
public enum OsuRulesetSetting
|
||||
{
|
||||
SnakingInSliders,
|
||||
SnakingOutSliders
|
||||
SnakingOutSliders,
|
||||
ShowCursorTrail
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
@@ -10,19 +12,18 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class DrawableOsuEditRuleset : DrawableOsuRuleset
|
||||
{
|
||||
public DrawableOsuEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
public DrawableOsuEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
: base(ruleset, beatmap, mods)
|
||||
{
|
||||
}
|
||||
|
||||
protected override Playfield CreatePlayfield() => new OsuPlayfieldNoCursor { Size = Vector2.One };
|
||||
protected override Playfield CreatePlayfield() => new OsuPlayfieldNoCursor();
|
||||
|
||||
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer { Size = Vector2.One };
|
||||
|
||||
private class OsuPlayfieldNoCursor : OsuPlayfield
|
||||
{
|
||||
public OsuPlayfieldNoCursor()
|
||||
{
|
||||
Cursor?.Expire();
|
||||
}
|
||||
protected override GameplayCursorContainer CreateCursor() => null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,18 +2,16 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
|
||||
@@ -26,8 +24,8 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
}
|
||||
|
||||
protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
=> new DrawableOsuEditRuleset(ruleset, beatmap);
|
||||
protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
=> new DrawableOsuEditRuleset(ruleset, beatmap, mods);
|
||||
|
||||
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
|
||||
{
|
||||
@@ -38,8 +36,6 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
public override SelectionHandler CreateSelectionHandler() => new OsuSelectionHandler();
|
||||
|
||||
protected override Container CreateLayerContainer() => new PlayfieldAdjustmentContainer { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
|
||||
{
|
||||
switch (hitObject)
|
||||
|
||||
@@ -24,5 +24,20 @@ namespace osu.Game.Rulesets.Osu.Judgements
|
||||
return 300;
|
||||
}
|
||||
}
|
||||
|
||||
protected override double HealthIncreaseFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.Miss:
|
||||
return -0.02;
|
||||
case HitResult.Meh:
|
||||
case HitResult.Good:
|
||||
case HitResult.Great:
|
||||
return 0.01;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
@@ -11,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public override string Name => "Autopilot";
|
||||
public override string Acronym => "AP";
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_autopilot;
|
||||
public override IconUsage Icon => OsuIcon.ModAutopilot;
|
||||
public override ModType Type => ModType.Automation;
|
||||
public override string Description => @"Automatic cursor movement - just follow the rhythm.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
@@ -8,11 +8,11 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override string Description => "Play with blinds on your screen.";
|
||||
public override string Acronym => "BL";
|
||||
|
||||
public override FontAwesome Icon => FontAwesome.fa_adjust;
|
||||
public override IconUsage Icon => FontAwesome.Solid.Adjust;
|
||||
public override ModType Type => ModType.DifficultyIncrease;
|
||||
|
||||
public override bool Ranked => false;
|
||||
@@ -42,6 +42,8 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
scoreProcessor.Health.ValueChanged += health => { blinds.AnimateClosedness((float)health.NewValue); };
|
||||
}
|
||||
|
||||
public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
|
||||
|
||||
/// <summary>
|
||||
/// Element for the Blinds mod drawing 2 black boxes covering the whole screen which resize inside a restricted area with some leniency.
|
||||
/// </summary>
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
public override string Acronym => "GR";
|
||||
|
||||
public override FontAwesome Icon => FontAwesome.fa_arrows_v;
|
||||
public override IconUsage Icon => FontAwesome.Solid.ArrowsAltV;
|
||||
|
||||
public override ModType Type => ModType.Fun;
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
@@ -11,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public override string Name => "Spun Out";
|
||||
public override string Acronym => "SO";
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_spunout;
|
||||
public override IconUsage Icon => OsuIcon.ModSpunout;
|
||||
public override ModType Type => ModType.DifficultyReduction;
|
||||
public override string Description => @"Spinners will be automatically completed.";
|
||||
public override double ScoreMultiplier => 0.9;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
@@ -11,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override string Name => "Target";
|
||||
public override string Acronym => "TP";
|
||||
public override ModType Type => ModType.Conversion;
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_target;
|
||||
public override IconUsage Icon => OsuIcon.ModTarget;
|
||||
public override string Description => @"Practice keeping up with the beat of the song.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public override string Name => "Transform";
|
||||
public override string Acronym => "TR";
|
||||
public override FontAwesome Icon => FontAwesome.fa_arrows;
|
||||
public override IconUsage Icon => FontAwesome.Solid.ArrowsAlt;
|
||||
public override ModType Type => ModType.Fun;
|
||||
public override string Description => "Everything rotates. EVERYTHING.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
@@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public override string Name => "Wiggle";
|
||||
public override string Acronym => "WG";
|
||||
public override FontAwesome Icon => FontAwesome.fa_certificate;
|
||||
public override IconUsage Icon => FontAwesome.Solid.Certificate;
|
||||
public override ModType Type => ModType.Fun;
|
||||
public override string Description => "They just won't stay still...";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
@@ -6,6 +6,7 @@ using osuTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
|
||||
@@ -4,10 +4,10 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
@@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
new SkinnableDrawable("Play/osu/reversearrow", _ => new SpriteIcon
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Icon = FontAwesome.fa_chevron_right
|
||||
Icon = FontAwesome.Solid.ChevronRight
|
||||
}, restrictSize: false)
|
||||
};
|
||||
}
|
||||
|
||||
@@ -12,6 +12,7 @@ using osu.Game.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
@@ -76,7 +77,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(48),
|
||||
Icon = FontAwesome.fa_asterisk,
|
||||
Icon = FontAwesome.Solid.Asterisk,
|
||||
Shadow = false,
|
||||
},
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
|
||||
@@ -6,6 +6,7 @@ using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osuTK.Graphics;
|
||||
@@ -14,7 +15,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class SliderBall : CircularContainer, ISliderProgress
|
||||
public class SliderBall : CircularContainer, ISliderProgress, IRequireHighFrequencyMousePosition
|
||||
{
|
||||
private const float width = 128;
|
||||
|
||||
@@ -107,18 +108,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
|
||||
private Vector2? lastScreenSpaceMousePosition;
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
lastScreenSpaceMousePosition = e.ScreenSpaceMousePosition;
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
lastScreenSpaceMousePosition = e.ScreenSpaceMousePosition;
|
||||
return base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
lastScreenSpaceMousePosition = e.ScreenSpaceMousePosition;
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@ using System;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
|
||||
@@ -9,6 +9,7 @@ using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
@@ -29,7 +30,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
public class OsuRuleset : Ruleset
|
||||
{
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableOsuRuleset(this, beatmap);
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableOsuRuleset(this, beatmap, mods);
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
|
||||
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap);
|
||||
|
||||
@@ -137,7 +138,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
}
|
||||
}
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_osu_o };
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetOsu };
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(this, beatmap);
|
||||
|
||||
|
||||
@@ -292,7 +292,6 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
{
|
||||
// We add intermediate frames for spinning / following a slider here.
|
||||
case Spinner spinner:
|
||||
{
|
||||
Vector2 difference = startPosition - SPINNER_CENTRE;
|
||||
|
||||
float radius = difference.Length;
|
||||
@@ -315,9 +314,7 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
|
||||
endFrame.Position = endPosition;
|
||||
break;
|
||||
}
|
||||
case Slider slider:
|
||||
{
|
||||
for (double j = FrameDelay; j < slider.Duration; j += FrameDelay)
|
||||
{
|
||||
Vector2 pos = slider.StackedPositionAt(j / slider.Duration);
|
||||
@@ -326,7 +323,6 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
|
||||
AddFrameToReplay(new OsuReplayFrame(slider.EndTime, new Vector2(slider.StackedEndPosition.X, slider.StackedEndPosition.Y), action));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// We only want to let go of our button if we are at the end of the current replay. Otherwise something is still going on after us so we need to keep the button pressed!
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Input.StateChanges;
|
||||
using osu.Framework.MathUtils;
|
||||
@@ -24,10 +25,14 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!HasFrames)
|
||||
var frame = CurrentFrame;
|
||||
|
||||
if (frame == null)
|
||||
return null;
|
||||
|
||||
return Interpolation.ValueAt(CurrentTime, CurrentFrame.Position, NextFrame.Position, CurrentFrame.Time, NextFrame.Time);
|
||||
Debug.Assert(CurrentTime != null);
|
||||
|
||||
return NextFrame != null ? Interpolation.ValueAt(CurrentTime.Value, frame.Position, NextFrame.Position, frame.Time, NextFrame.Time) : frame.Position;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -41,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
},
|
||||
new ReplayState<OsuAction>
|
||||
{
|
||||
PressedActions = CurrentFrame.Actions
|
||||
PressedActions = CurrentFrame?.Actions ?? new List<OsuAction>()
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@@ -37,8 +37,6 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
comboResultCounts.Clear();
|
||||
}
|
||||
|
||||
private const double harshness = 0.01;
|
||||
|
||||
protected override void ApplyResult(JudgementResult result)
|
||||
{
|
||||
base.ApplyResult(result);
|
||||
@@ -47,28 +45,29 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
|
||||
if (result.Type != HitResult.None)
|
||||
comboResultCounts[osuResult.ComboType] = comboResultCounts.GetOrDefault(osuResult.ComboType) + 1;
|
||||
}
|
||||
|
||||
protected override double HealthAdjustmentFactorFor(JudgementResult result)
|
||||
{
|
||||
switch (result.Type)
|
||||
{
|
||||
case HitResult.Great:
|
||||
Health.Value += (10.2 - hpDrainRate) * harshness;
|
||||
break;
|
||||
return 10.2 - hpDrainRate;
|
||||
|
||||
case HitResult.Good:
|
||||
Health.Value += (8 - hpDrainRate) * harshness;
|
||||
break;
|
||||
return 8 - hpDrainRate;
|
||||
|
||||
case HitResult.Meh:
|
||||
Health.Value += (4 - hpDrainRate) * harshness;
|
||||
break;
|
||||
return 4 - hpDrainRate;
|
||||
|
||||
/*case HitResult.SliderTick:
|
||||
Health.Value += Math.Max(7 - hpDrainRate, 0) * 0.01;
|
||||
break;*/
|
||||
// case HitResult.SliderTick:
|
||||
// return Math.Max(7 - hpDrainRate, 0) * 0.01;
|
||||
|
||||
case HitResult.Miss:
|
||||
Health.Value -= hpDrainRate * (harshness * 2);
|
||||
break;
|
||||
return hpDrainRate;
|
||||
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -43,22 +43,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
|
||||
private readonly InputResampler resampler = new InputResampler();
|
||||
|
||||
protected override DrawNode CreateDrawNode() => new TrailDrawNode();
|
||||
|
||||
protected override void ApplyDrawNode(DrawNode node)
|
||||
{
|
||||
base.ApplyDrawNode(node);
|
||||
|
||||
TrailDrawNode tNode = (TrailDrawNode)node;
|
||||
tNode.Shader = shader;
|
||||
tNode.Texture = texture;
|
||||
tNode.Size = size;
|
||||
tNode.Time = time;
|
||||
|
||||
for (int i = 0; i < parts.Length; ++i)
|
||||
if (parts[i].InvalidationID > tNode.Parts[i].InvalidationID)
|
||||
tNode.Parts[i] = parts[i];
|
||||
}
|
||||
protected override DrawNode CreateDrawNode() => new TrailDrawNode(this);
|
||||
|
||||
public CursorTrail()
|
||||
{
|
||||
@@ -167,33 +152,52 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
|
||||
private class TrailDrawNode : DrawNode
|
||||
{
|
||||
public IShader Shader;
|
||||
public Texture Texture;
|
||||
protected new CursorTrail Source => (CursorTrail)base.Source;
|
||||
|
||||
public float Time;
|
||||
private IShader shader;
|
||||
private Texture texture;
|
||||
|
||||
public readonly TrailPart[] Parts = new TrailPart[max_sprites];
|
||||
public Vector2 Size;
|
||||
private float time;
|
||||
|
||||
private readonly TrailPart[] parts = new TrailPart[max_sprites];
|
||||
private Vector2 size;
|
||||
|
||||
private readonly VertexBuffer<TexturedTrailVertex> vertexBuffer = new QuadVertexBuffer<TexturedTrailVertex>(max_sprites, BufferUsageHint.DynamicDraw);
|
||||
|
||||
public TrailDrawNode()
|
||||
public TrailDrawNode(CursorTrail source)
|
||||
: base(source)
|
||||
{
|
||||
for (int i = 0; i < max_sprites; i++)
|
||||
{
|
||||
Parts[i].InvalidationID = 0;
|
||||
Parts[i].WasUpdated = false;
|
||||
parts[i].InvalidationID = 0;
|
||||
parts[i].WasUpdated = false;
|
||||
}
|
||||
}
|
||||
|
||||
public override void ApplyState()
|
||||
{
|
||||
base.ApplyState();
|
||||
|
||||
shader = Source.shader;
|
||||
texture = Source.texture;
|
||||
size = Source.size;
|
||||
time = Source.time;
|
||||
|
||||
for (int i = 0; i < Source.parts.Length; ++i)
|
||||
{
|
||||
if (Source.parts[i].InvalidationID > parts[i].InvalidationID)
|
||||
parts[i] = Source.parts[i];
|
||||
}
|
||||
}
|
||||
|
||||
public override void Draw(Action<TexturedVertex2D> vertexAction)
|
||||
{
|
||||
Shader.GetUniform<float>("g_FadeClock").UpdateValue(ref Time);
|
||||
shader.GetUniform<float>("g_FadeClock").UpdateValue(ref time);
|
||||
|
||||
int updateStart = -1, updateEnd = 0;
|
||||
for (int i = 0; i < Parts.Length; ++i)
|
||||
for (int i = 0; i < parts.Length; ++i)
|
||||
{
|
||||
if (Parts[i].WasUpdated)
|
||||
if (parts[i].WasUpdated)
|
||||
{
|
||||
if (updateStart == -1)
|
||||
updateStart = i;
|
||||
@@ -202,22 +206,22 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
int start = i * 4;
|
||||
int end = start;
|
||||
|
||||
Vector2 pos = Parts[i].Position;
|
||||
float time = Parts[i].Time;
|
||||
Vector2 pos = parts[i].Position;
|
||||
float localTime = parts[i].Time;
|
||||
|
||||
Texture.DrawQuad(
|
||||
new Quad(pos.X - Size.X / 2, pos.Y - Size.Y / 2, Size.X, Size.Y),
|
||||
texture.DrawQuad(
|
||||
new Quad(pos.X - size.X / 2, pos.Y - size.Y / 2, size.X, size.Y),
|
||||
DrawColourInfo.Colour,
|
||||
null,
|
||||
v => vertexBuffer.Vertices[end++] = new TexturedTrailVertex
|
||||
{
|
||||
Position = v.Position,
|
||||
TexturePosition = v.TexturePosition,
|
||||
Time = time + 1,
|
||||
Time = localTime + 1,
|
||||
Colour = v.Colour,
|
||||
});
|
||||
|
||||
Parts[i].WasUpdated = false;
|
||||
parts[i].WasUpdated = false;
|
||||
}
|
||||
else if (updateStart != -1)
|
||||
{
|
||||
@@ -232,12 +236,12 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
|
||||
base.Draw(vertexAction);
|
||||
|
||||
Shader.Bind();
|
||||
shader.Bind();
|
||||
|
||||
Texture.TextureGL.Bind();
|
||||
texture.TextureGL.Bind();
|
||||
vertexBuffer.Draw();
|
||||
|
||||
Shader.Unbind();
|
||||
shader.Unbind();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
|
||||
@@ -1,223 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
{
|
||||
public class GameplayCursorContainer : CursorContainer, IKeyBindingHandler<OsuAction>
|
||||
{
|
||||
protected override Drawable CreateCursor() => new OsuCursor();
|
||||
|
||||
protected override Container<Drawable> Content => fadeContainer;
|
||||
|
||||
private readonly Container<Drawable> fadeContainer;
|
||||
|
||||
public GameplayCursorContainer()
|
||||
{
|
||||
InternalChild = fadeContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new CursorTrail { Depth = 1 }
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private int downCount;
|
||||
|
||||
private void updateExpandedState()
|
||||
{
|
||||
if (downCount > 0)
|
||||
(ActiveCursor as OsuCursor)?.Expand();
|
||||
else
|
||||
(ActiveCursor as OsuCursor)?.Contract();
|
||||
}
|
||||
|
||||
public bool OnPressed(OsuAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case OsuAction.LeftButton:
|
||||
case OsuAction.RightButton:
|
||||
downCount++;
|
||||
updateExpandedState();
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(OsuAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case OsuAction.LeftButton:
|
||||
case OsuAction.RightButton:
|
||||
if (--downCount == 0)
|
||||
updateExpandedState();
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool HandlePositionalInput => true; // OverlayContainer will set this false when we go hidden, but we always want to receive input.
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
fadeContainer.FadeTo(1, 300, Easing.OutQuint);
|
||||
ActiveCursor.ScaleTo(1, 400, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
fadeContainer.FadeTo(0.05f, 450, Easing.OutQuint);
|
||||
ActiveCursor.ScaleTo(0.8f, 450, Easing.OutQuint);
|
||||
}
|
||||
|
||||
public class OsuCursor : SkinReloadableDrawable
|
||||
{
|
||||
private bool cursorExpand;
|
||||
|
||||
private Bindable<double> cursorScale;
|
||||
private Bindable<bool> autoCursorScale;
|
||||
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
private Container expandTarget;
|
||||
private Drawable scaleTarget;
|
||||
|
||||
public OsuCursor()
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
Size = new Vector2(28);
|
||||
}
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
{
|
||||
cursorExpand = skin.GetValue<SkinConfiguration, bool>(s => s.CursorExpand ?? true);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config, IBindable<WorkingBeatmap> beatmap)
|
||||
{
|
||||
InternalChild = expandTarget = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Child = scaleTarget = new SkinnableDrawable("cursor", _ => new CircularContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
BorderThickness = Size.X / 6,
|
||||
BorderColour = Color4.White,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Pink.Opacity(0.5f),
|
||||
Radius = 5,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true,
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
BorderThickness = Size.X / 3,
|
||||
BorderColour = Color4.White.Opacity(0.5f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true,
|
||||
},
|
||||
},
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Scale = new Vector2(0.1f),
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
}, restrictSize: false)
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
};
|
||||
|
||||
this.beatmap.BindTo(beatmap);
|
||||
this.beatmap.ValueChanged += _ => calculateScale();
|
||||
|
||||
cursorScale = config.GetBindable<double>(OsuSetting.GameplayCursorSize);
|
||||
cursorScale.ValueChanged += _ => calculateScale();
|
||||
|
||||
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
|
||||
autoCursorScale.ValueChanged += _ => calculateScale();
|
||||
|
||||
calculateScale();
|
||||
}
|
||||
|
||||
private void calculateScale()
|
||||
{
|
||||
float scale = (float)cursorScale.Value;
|
||||
|
||||
if (autoCursorScale.Value && beatmap.Value != null)
|
||||
{
|
||||
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
|
||||
scale *= (float)(1 - 0.7 * (1 + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY);
|
||||
}
|
||||
|
||||
scaleTarget.Scale = new Vector2(scale);
|
||||
}
|
||||
|
||||
private const float pressed_scale = 1.2f;
|
||||
private const float released_scale = 1f;
|
||||
|
||||
public void Expand()
|
||||
{
|
||||
if (!cursorExpand) return;
|
||||
|
||||
expandTarget.ScaleTo(released_scale).ScaleTo(pressed_scale, 100, Easing.OutQuad);
|
||||
}
|
||||
|
||||
public void Contract() => expandTarget.ScaleTo(released_scale, 100, Easing.OutQuad);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,149 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
{
|
||||
public class OsuCursor : SkinReloadableDrawable
|
||||
{
|
||||
private bool cursorExpand;
|
||||
|
||||
private Bindable<double> cursorScale;
|
||||
private Bindable<bool> autoCursorScale;
|
||||
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
private Container expandTarget;
|
||||
private Drawable scaleTarget;
|
||||
|
||||
public OsuCursor()
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
Size = new Vector2(28);
|
||||
}
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
{
|
||||
cursorExpand = skin.GetValue<SkinConfiguration, bool>(s => s.CursorExpand ?? true);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config, IBindable<WorkingBeatmap> beatmap)
|
||||
{
|
||||
InternalChild = expandTarget = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Child = scaleTarget = new SkinnableDrawable("cursor", _ => new CircularContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
BorderThickness = Size.X / 6,
|
||||
BorderColour = Color4.White,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Pink.Opacity(0.5f),
|
||||
Radius = 5,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true,
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
BorderThickness = Size.X / 3,
|
||||
BorderColour = Color4.White.Opacity(0.5f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true,
|
||||
},
|
||||
},
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Scale = new Vector2(0.1f),
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
}, restrictSize: false)
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
};
|
||||
|
||||
this.beatmap.BindTo(beatmap);
|
||||
this.beatmap.ValueChanged += _ => calculateScale();
|
||||
|
||||
cursorScale = config.GetBindable<double>(OsuSetting.GameplayCursorSize);
|
||||
cursorScale.ValueChanged += _ => calculateScale();
|
||||
|
||||
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
|
||||
autoCursorScale.ValueChanged += _ => calculateScale();
|
||||
|
||||
calculateScale();
|
||||
}
|
||||
|
||||
private void calculateScale()
|
||||
{
|
||||
float scale = (float)cursorScale.Value;
|
||||
|
||||
if (autoCursorScale.Value && beatmap.Value != null)
|
||||
{
|
||||
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
|
||||
scale *= (float)(1 - 0.7 * (1 + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY);
|
||||
}
|
||||
|
||||
scaleTarget.Scale = new Vector2(scale);
|
||||
}
|
||||
|
||||
private const float pressed_scale = 1.2f;
|
||||
private const float released_scale = 1f;
|
||||
|
||||
public void Expand()
|
||||
{
|
||||
if (!cursorExpand) return;
|
||||
|
||||
expandTarget.ScaleTo(released_scale).ScaleTo(pressed_scale, 100, Easing.OutQuad);
|
||||
}
|
||||
|
||||
public void Contract() => expandTarget.ScaleTo(released_scale, 100, Easing.OutQuad);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,98 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Osu.Configuration;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
{
|
||||
public class OsuCursorContainer : GameplayCursorContainer, IKeyBindingHandler<OsuAction>
|
||||
{
|
||||
protected override Drawable CreateCursor() => new OsuCursor();
|
||||
|
||||
protected override Container<Drawable> Content => fadeContainer;
|
||||
|
||||
private readonly Container<Drawable> fadeContainer;
|
||||
|
||||
private readonly Bindable<bool> showTrail = new Bindable<bool>(true);
|
||||
|
||||
private readonly CursorTrail cursorTrail;
|
||||
|
||||
public OsuCursorContainer()
|
||||
{
|
||||
InternalChild = fadeContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
cursorTrail = new CursorTrail { Depth = 1 }
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuRulesetConfigManager config)
|
||||
{
|
||||
config?.BindWith(OsuRulesetSetting.ShowCursorTrail, showTrail);
|
||||
|
||||
showTrail.BindValueChanged(v => cursorTrail.FadeTo(v.NewValue ? 1 : 0, 200), true);
|
||||
}
|
||||
|
||||
private int downCount;
|
||||
|
||||
private void updateExpandedState()
|
||||
{
|
||||
if (downCount > 0)
|
||||
(ActiveCursor as OsuCursor)?.Expand();
|
||||
else
|
||||
(ActiveCursor as OsuCursor)?.Contract();
|
||||
}
|
||||
|
||||
public bool OnPressed(OsuAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case OsuAction.LeftButton:
|
||||
case OsuAction.RightButton:
|
||||
downCount++;
|
||||
updateExpandedState();
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(OsuAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case OsuAction.LeftButton:
|
||||
case OsuAction.RightButton:
|
||||
if (--downCount == 0)
|
||||
updateExpandedState();
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool HandlePositionalInput => true; // OverlayContainer will set this false when we go hidden, but we always want to receive input.
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
fadeContainer.FadeTo(1, 300, Easing.OutQuint);
|
||||
ActiveCursor.ScaleTo(1, 400, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
fadeContainer.FadeTo(0.05f, 450, Easing.OutQuint);
|
||||
ActiveCursor.ScaleTo(0.8f, 450, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +1,14 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Input.Handlers;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Configuration;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@@ -14,6 +17,7 @@ using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
@@ -21,8 +25,8 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
|
||||
|
||||
public DrawableOsuRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
public DrawableOsuRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
: base(ruleset, beatmap, mods)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -32,7 +36,11 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
protected override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
|
||||
|
||||
public override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
|
||||
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer();
|
||||
|
||||
protected override ResumeOverlay CreateResumeOverlay() => new OsuResumeOverlay();
|
||||
|
||||
public override DrawableHitObject<OsuHitObject> CreateDrawableRepresentation(OsuHitObject h)
|
||||
{
|
||||
switch (h)
|
||||
{
|
||||
@@ -54,7 +62,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
get
|
||||
{
|
||||
var first = (OsuHitObject)Objects.First();
|
||||
return first.StartTime - first.TimePreempt;
|
||||
return first.StartTime - Math.Max(2000, first.TimePreempt);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,7 +10,6 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||
|
||||
@@ -24,41 +23,28 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
|
||||
|
||||
private readonly PlayfieldAdjustmentContainer adjustmentContainer;
|
||||
|
||||
protected override Container CursorTargetContainer => adjustmentContainer;
|
||||
|
||||
protected override CursorContainer CreateCursor() => new GameplayCursorContainer();
|
||||
protected override GameplayCursorContainer CreateCursor() => new OsuCursorContainer();
|
||||
|
||||
public OsuPlayfield()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Size = new Vector2(0.75f);
|
||||
|
||||
InternalChild = adjustmentContainer = new PlayfieldAdjustmentContainer
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
connectionLayer = new FollowPointRenderer
|
||||
{
|
||||
connectionLayer = new FollowPointRenderer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = 2,
|
||||
},
|
||||
judgementLayer = new JudgementContainer<DrawableOsuJudgement>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = 1,
|
||||
},
|
||||
HitObjectContainer,
|
||||
approachCircles = new ApproachCircleProxyContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = -1,
|
||||
},
|
||||
}
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = 2,
|
||||
},
|
||||
judgementLayer = new JudgementContainer<DrawableOsuJudgement>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = 1,
|
||||
},
|
||||
HitObjectContainer,
|
||||
approachCircles = new ApproachCircleProxyContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = -1,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
+8
-2
@@ -3,17 +3,23 @@
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
public class PlayfieldAdjustmentContainer : Container
|
||||
public class OsuPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
|
||||
{
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container content;
|
||||
|
||||
public PlayfieldAdjustmentContainer()
|
||||
public OsuPlayfieldAdjustmentContainer()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Size = new Vector2(0.75f);
|
||||
|
||||
InternalChild = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
@@ -0,0 +1,109 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
public class OsuResumeOverlay : ResumeOverlay
|
||||
{
|
||||
private OsuClickToResumeCursor clickToResumeCursor;
|
||||
|
||||
private GameplayCursorContainer localCursorContainer;
|
||||
|
||||
public override CursorContainer LocalCursor => State == Visibility.Visible ? localCursorContainer : null;
|
||||
|
||||
protected override string Message => "Click the orange cursor to resume";
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Add(clickToResumeCursor = new OsuClickToResumeCursor { ResumeRequested = Resume });
|
||||
}
|
||||
|
||||
public override void Show()
|
||||
{
|
||||
base.Show();
|
||||
clickToResumeCursor.ShowAt(GameplayCursor.ActiveCursor.Position);
|
||||
|
||||
if (localCursorContainer == null)
|
||||
Add(localCursorContainer = new OsuCursorContainer());
|
||||
}
|
||||
|
||||
public override void Hide()
|
||||
{
|
||||
localCursorContainer?.Expire();
|
||||
localCursorContainer = null;
|
||||
|
||||
base.Hide();
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e) => true;
|
||||
|
||||
public class OsuClickToResumeCursor : OsuCursor, IKeyBindingHandler<OsuAction>
|
||||
{
|
||||
public override bool HandlePositionalInput => true;
|
||||
|
||||
public Action ResumeRequested;
|
||||
|
||||
public OsuClickToResumeCursor()
|
||||
{
|
||||
RelativePositionAxes = Axes.Both;
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
updateColour();
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
updateColour();
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
public bool OnPressed(OsuAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case OsuAction.LeftButton:
|
||||
case OsuAction.RightButton:
|
||||
if (!IsHovered) return false;
|
||||
|
||||
this.ScaleTo(new Vector2(2), TRANSITION_TIME, Easing.OutQuint);
|
||||
|
||||
ResumeRequested?.Invoke();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(OsuAction action) => false;
|
||||
|
||||
public void ShowAt(Vector2 activeCursorPosition) => Schedule(() =>
|
||||
{
|
||||
updateColour();
|
||||
this.MoveTo(activeCursorPosition);
|
||||
this.ScaleTo(new Vector2(4)).Then().ScaleTo(Vector2.One, 1000, Easing.OutQuint);
|
||||
});
|
||||
|
||||
private void updateColour()
|
||||
{
|
||||
this.FadeColour(IsHovered ? Color4.White : Color4.Orange, 400, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -34,6 +34,11 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
LabelText = "Snaking out sliders",
|
||||
Bindable = config.GetBindable<bool>(OsuRulesetSetting.SnakingOutSliders)
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = "Cursor trail",
|
||||
Bindable = config.GetBindable<bool>(OsuRulesetSetting.ShowCursorTrail)
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user