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mirror of https://github.com/ppy/osu.git synced 2024-12-15 02:42:54 +08:00

Combine hover/active state handling in tab control

This commit is contained in:
smoogipoo 2019-04-26 12:41:00 +09:00
parent d5b91c6455
commit 4adf590036

View File

@ -24,10 +24,10 @@ namespace osu.Game.Overlays.Profile.Header
get => accentColour;
set
{
if (accentColour == value) return;
if (accentColour == value)
return;
accentColour = value;
bar.Colour = value;
foreach (TabItem<string> tabItem in TabContainer)
@ -76,10 +76,13 @@ namespace osu.Game.Overlays.Profile.Header
get => accentColour;
set
{
accentColour = value;
if (accentColour == value)
return;
accentColour = value;
bar.Colour = value;
if (!Active.Value) text.Colour = value;
updateState();
}
}
@ -112,37 +115,40 @@ namespace osu.Game.Overlays.Profile.Header
protected override bool OnHover(HoverEvent e)
{
if (!Active.Value)
onActivated(true);
return base.OnHover(e);
base.OnHover(e);
updateState();
return true;
}
protected override void OnHoverLost(HoverLostEvent e)
{
base.OnHoverLost(e);
if (!Active.Value)
OnDeactivated();
updateState();
}
protected override void OnActivated()
{
onActivated();
}
protected override void OnActivated() => updateState();
protected override void OnDeactivated()
{
text.FadeColour(AccentColour, 120, Easing.InQuad);
bar.ResizeHeightTo(0, 120, Easing.InQuad);
text.Font = text.Font.With(weight: FontWeight.Medium);
}
protected override void OnDeactivated() => updateState();
private void onActivated(bool fake = false)
private void updateState()
{
text.FadeColour(Color4.White, 120, Easing.InQuad);
bar.ResizeHeightTo(7.5f, 120, Easing.InQuad);
if (!fake)
text.Font = text.Font.With(weight: FontWeight.Bold);
if (Active.Value || IsHovered)
{
text.FadeColour(Color4.White, 120, Easing.InQuad);
bar.ResizeHeightTo(7.5f, 120, Easing.InQuad);
if (Active.Value)
text.Font = text.Font.With(weight: FontWeight.Bold);
}
else
{
text.FadeColour(AccentColour, 120, Easing.InQuad);
bar.ResizeHeightTo(0, 120, Easing.InQuad);
text.Font = text.Font.With(weight: FontWeight.Medium);
}
}
}
}