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Implement AdjustRank and Hidden mod grades (S+ and SS+) (#4655)

Implement AdjustRank and Hidden mod grades (S+ and SS+)

Co-authored-by: Dean Herbert <pe@ppy.sh>
This commit is contained in:
Dean Herbert 2019-05-02 14:19:20 +09:00 committed by GitHub
commit bd0704c575
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GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 57 additions and 2 deletions

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@ -12,6 +12,7 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osuTK;
using osuTK.Graphics;
@ -41,6 +42,8 @@ namespace osu.Game.Rulesets.Osu.Mods
scoreProcessor.Health.ValueChanged += health => { blinds.AnimateClosedness((float)health.NewValue); };
}
public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
/// <summary>
/// Element for the Blinds mod drawing 2 black boxes covering the whole screen which resize inside a restricted area with some leniency.
/// </summary>

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@ -12,6 +12,7 @@ using osu.Framework.Screens;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens;
using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps;
@ -96,6 +97,8 @@ namespace osu.Game.Tests.Visual.Gameplay
{
Applied = true;
}
public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
}
private class TestPlayer : Player

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
namespace osu.Game.Rulesets.Mods
{
@ -10,6 +11,14 @@ namespace osu.Game.Rulesets.Mods
/// </summary>
public interface IApplicableToScoreProcessor : IApplicableMod
{
/// <summary>
/// Provide a <see cref="ScoreProcessor"/> to a mod. Called once on initialisation of a play instance.
/// </summary>
void ApplyToScoreProcessor(ScoreProcessor scoreProcessor);
/// <summary>
/// Called every time a rank calculation is requested. Allows mods to adjust the final rank.
/// </summary>
ScoreRank AdjustRank(ScoreRank rank, double accuracy);
}
}

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@ -16,6 +16,7 @@ using osu.Game.Graphics;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osuTK;
using osuTK.Graphics;
@ -46,6 +47,8 @@ namespace osu.Game.Rulesets.Mods
Combo.BindTo(scoreProcessor.Combo);
}
public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
public virtual void ApplyToDrawableRuleset(DrawableRuleset<T> drawableRuleset)
{
var flashlight = CreateFlashlight();

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@ -8,10 +8,12 @@ using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModHidden : Mod, IReadFromConfig, IApplicableToDrawableHitObjects
public abstract class ModHidden : Mod, IReadFromConfig, IApplicableToDrawableHitObjects, IApplicableToScoreProcessor
{
public override string Name => "Hidden";
public override string Acronym => "HD";
@ -32,6 +34,25 @@ namespace osu.Game.Rulesets.Mods
d.ApplyCustomUpdateState += ApplyHiddenState;
}
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
{
// Default value of ScoreProcessor's Rank in Hidden Mod should be SS+
scoreProcessor.Rank.Value = ScoreRank.XH;
}
public ScoreRank AdjustRank(ScoreRank rank, double accuracy)
{
switch (rank)
{
case ScoreRank.X:
return ScoreRank.XH;
case ScoreRank.S:
return ScoreRank.SH;
default:
return rank;
}
}
protected virtual void ApplyHiddenState(DrawableHitObject hitObject, ArmedState state)
{
}

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@ -5,6 +5,7 @@ using System;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
namespace osu.Game.Rulesets.Mods
{
@ -24,6 +25,8 @@ namespace osu.Game.Rulesets.Mods
scoreProcessor.FailConditions += FailCondition;
}
public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
protected virtual bool FailCondition(ScoreProcessor scoreProcessor) => scoreProcessor.Combo.Value == 0;
}
}

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@ -10,6 +10,7 @@ using osu.Framework.Extensions;
using osu.Framework.Extensions.TypeExtensions;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
@ -60,6 +61,11 @@ namespace osu.Game.Rulesets.Scoring
/// </summary>
public readonly BindableInt Combo = new BindableInt();
/// <summary>
/// The current selected mods
/// </summary>
public readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
/// <summary>
/// Create a <see cref="HitWindows"/> for this processor.
/// </summary>
@ -98,7 +104,12 @@ namespace osu.Game.Rulesets.Scoring
protected ScoreProcessor()
{
Combo.ValueChanged += delegate { HighestCombo.Value = Math.Max(HighestCombo.Value, Combo.Value); };
Accuracy.ValueChanged += delegate { Rank.Value = rankFrom(Accuracy.Value); };
Accuracy.ValueChanged += delegate
{
Rank.Value = rankFrom(Accuracy.Value);
foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
Rank.Value = mod.AdjustRank(Rank.Value, Accuracy.Value);
};
}
private ScoreRank rankFrom(double acc)

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@ -106,6 +106,8 @@ namespace osu.Game.Screens.Play
showStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
ScoreProcessor = DrawableRuleset.CreateScoreProcessor();
ScoreProcessor.Mods.BindTo(Mods);
if (!ScoreProcessor.Mode.Disabled)
config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);