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Merge pull request #4661 from peppy/fix-pause-tests

Fix pause tests and cursor visibility
This commit is contained in:
Dan Balasescu 2019-04-22 18:56:41 +09:00 committed by GitHub
commit 63fd3034ca
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2 changed files with 8 additions and 6 deletions

View File

@ -68,7 +68,12 @@ namespace osu.Game.Rulesets.UI
{
Cursor = CreateCursor();
if (Cursor != null)
{
// initial showing of the cursor will be handed by MenuCursorContainer (via DrawableRuleset's IProvideCursor implementation).
Cursor.Hide();
AddInternal(Cursor);
}
}
/// <summary>

View File

@ -110,11 +110,8 @@ namespace osu.Game.Screens.Play
adjustableClock.ChangeSource(sourceClock);
updateRate();
this.Delay(750).Schedule(() =>
{
if (!IsPaused.Value)
Start();
});
if (!IsPaused.Value)
Start();
});
});
}
@ -123,7 +120,7 @@ namespace osu.Game.Screens.Play
{
// Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time
// This accounts for the audio clock source potentially taking time to enter a completely stopped state
adjustableClock.Seek(adjustableClock.CurrentTime);
Seek(GameplayClock.CurrentTime);
adjustableClock.Start();
IsPaused.Value = false;
}