Dan Balasescu
1dacc50ecb
Merge branch 'master' into multi-queueing-modes
2021-11-18 15:16:27 +09:00
Dan Balasescu
29d0d5badf
Rename QueueModes -> QueueMode
2021-11-16 14:53:10 +09:00
Dan Balasescu
41e46f158f
Fix tests following playlist changes
...
Also more closely follows the server implementation.
2021-11-16 14:37:33 +09:00
Dan Balasescu
9076519710
Give MultiplayerRoom a playlist, remove RequestAllPlaylistItems()
2021-11-16 14:13:43 +09:00
Dan Balasescu
f0593115b2
Remove RemovePlaylistItem() server method for the time being
2021-11-16 12:08:53 +09:00
Dan Balasescu
f743a3647f
Rename APIPlaylistItem -> MultiplayerPlaylistItem
2021-11-15 23:14:27 +09:00
Dean Herbert
fabf253381
Update difficulty calculator tests to also use IWorkingBeatmap
2021-11-15 19:16:49 +09:00
Dan Balasescu
ce47f456ec
Change API for retrieving playlist items on join
2021-11-13 04:42:14 +09:00
Dan Balasescu
4aaf412ac9
Ensure one non-expired item when switching to host-only
2021-11-13 03:35:41 +09:00
Dan Balasescu
dbc23e224f
Fix further test failures
2021-11-13 03:34:45 +09:00
Dan Balasescu
e31d7e8ad7
Fix new failing test
2021-11-13 02:32:20 +09:00
Dan Balasescu
867403d947
Update TestMultiplayerClient to be more in line with server
2021-11-13 01:42:54 +09:00
Dan Balasescu
3b24ec3643
Merge branch 'master' into multi-queueing-modes
2021-11-12 22:16:04 +09:00
Dean Herbert
692e846acd
Rename BeatmapSetInfo.OnlineBeatmapSetID
to OnlineID
to match interface
2021-11-12 17:52:44 +09:00
Dean Herbert
6a098a8634
Rename BeatmapInfo.OnlineBeatmapID
to OnlineID
to match interface
2021-11-12 17:46:24 +09:00
Dan Balasescu
5c8c121446
Update behaviour to match server (removing playlist items) + tests
2021-11-11 23:39:15 +09:00
Dan Balasescu
07a7b4bcdc
Merge branch 'master' into multi-queueing-modes
2021-11-11 22:19:30 +09:00
Dan Balasescu
4db2ad1cb3
Merge branch 'master' into rename-ef-model-properties
2021-11-11 19:12:54 +09:00
Dean Herbert
51a353e12d
Rename BeatmapInfo.Version
to DifficultyName
to match underlying interface
2021-11-11 17:20:53 +09:00
Dean Herbert
ebe58cee11
Rename BeatmapInfo.StarDifficulty
to StarRating
to match underlying interface
2021-11-11 17:19:46 +09:00
Bartłomiej Dach
f38d6ef8db
Add failing test steps
2021-11-11 09:01:50 +01:00
Dan Balasescu
c51cb62315
Adjust TestMultiplayerClient for correctness
2021-11-10 21:31:13 +09:00
Dan Balasescu
78793d8624
Update interface to remove items
2021-11-10 19:58:25 +09:00
smoogipoo
35a5182ebf
Merge branch 'master' into multi-queueing-modes
2021-11-10 15:01:13 +09:00
Dean Herbert
3b485b5f37
Rewrite PreviewTrackManager
to avoid constructing TrackBass
locally
...
This paves the way for the framework code quality change
(https://github.com/ppy/osu-framework/pull/4873 ) which stops exposing
the constructor.
Most of the restructuring here is required to give `PreviewTrackManager`
an adjustable target to apply the global mute.
2021-11-09 17:38:12 +09:00
smoogipoo
c716051530
Merge branch 'master' into multi-queueing-modes
2021-11-08 19:19:50 +09:00
smoogipoo
e6deb0c873
Merge branch 'master' into multi-queueing-modes
2021-11-05 15:57:25 +09:00
Dean Herbert
ed07ee8c61
Update all existing usages of AuthorString
/AuthorId
...
Unfortunately the getters need to be left in place else EF breaks.
2021-11-04 18:59:37 +09:00
Dean Herbert
b9983add15
Rename User
to APIUser
and move to correct namespace
2021-11-04 18:21:31 +09:00
Dean Herbert
8f459e6ce8
Fix APIBeatmapSet.Beatmaps
being IEnumerable
, causing stupid issues
2021-11-04 16:44:17 +09:00
Dean Herbert
9c926e5514
Remove BeatmapSetInfo.OnlineInfo
and all usages
2021-11-04 15:23:04 +09:00
Dean Herbert
66f4516eee
Allow creating sample API models without specifying a ruleset
2021-11-04 15:23:04 +09:00
Dean Herbert
e3a9fbecfe
Add method to create sample APIBeatmap
(with BeatmapSet
populated)
2021-11-04 15:23:04 +09:00
Dean Herbert
3453160a8b
Change PlaylistItem.Beatmap
to be an IBeatmapInfo
2021-11-04 13:16:56 +09:00
Dean Herbert
1bfa1365a0
Rename "null user" tests to better explain purpose
2021-11-02 17:13:37 +09:00
smoogipoo
f076b72fbe
Merge branch 'master' into multi-queueing-modes
2021-10-29 10:48:16 +09:00
smoogipoo
2b3e63470d
Merge branch 'master' into always-unique-test-online-ids
2021-10-28 18:23:45 +09:00
Dean Herbert
d8d4839e43
Merge pull request #15339 from smoogipoo/fix-test-crash
...
Fix playlists room creation test crash
2021-10-28 17:28:46 +09:00
Dean Herbert
b096bf6cd1
Ensure all test beatmaps have unique OnlineIDs to avoid import conflicts
...
The order of operation of imports means that the already-imported
instances are considered most correct (they have usually been populated
using an online source, although that is skipped in tests), so on two
consecutive test imports in a test scene, the second will lose its
online IDs completely.
This aims to ensure that all test beatmaps will have online IDs, which
is the general expected behaviour.
2021-10-28 16:56:31 +09:00
smoogipoo
bacaa9d201
Fix playlists test crash
2021-10-28 16:48:17 +09:00
smoogipoo
0e293471c2
Clean up multiplayer-screen tests by removing intermediate screen
2021-10-28 14:29:49 +09:00
Dean Herbert
aaabaaa5dd
Merge pull request #15320 from smoogipoo/fix-online-play-request-handling
...
Fix online play request handling in tests
2021-10-28 14:24:00 +09:00
Dean Herbert
add39fbd4f
Merge branch 'master' into fix-skin-layout-editor-crash
2021-10-28 06:24:24 +09:00
smoogipoo
f3dba49aae
Rename room managers
2021-10-27 19:36:32 +09:00
smoogipoo
85b21174dd
Fix online play test request handling
2021-10-27 14:49:50 +09:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Dan Balasescu
f687ed8599
Merge pull request #15283 from peppy/test-api-beatmap-set
...
Add ability to make test `APIBeatmapSet`s from test scenes
2021-10-26 15:34:19 +09:00
Dean Herbert
20baae9094
Move online metrics out of BeatmapInfo
model
2021-10-25 15:32:18 +09:00
Dean Herbert
19312435d0
Add ability to make test APIBeatmaps
from test scenes
...
Allow tests to create a sample `APIBeatmapSet`
One step towards removing calls to `ToBeatmap` / `ToBeatmapSet`.
2021-10-25 14:18:13 +09:00
Dean Herbert
26cf5370c3
Remove unused reader
parameter
2021-10-24 23:48:46 +09:00
smoogipoo
a4397ee68c
Add playlist continuation flow
2021-10-22 22:07:41 +09:00
smoogipoo
1b4be61ed1
Fix finished-play state not handled correctly
2021-10-22 21:16:10 +09:00
smoogipoo
4e6a02bde9
Fix missing QueueMode copies
2021-10-22 20:14:04 +09:00
smoogipoo
db87e42d47
Remove beatmap/ruleset/etc from MultiplayerRoomSettings
2021-10-22 16:48:28 +09:00
Dean Herbert
0706ad70fb
Move BeatmapSetOnlineInfo
to an interface type
2021-10-21 16:58:42 +09:00
Dean Herbert
30c3fcb4ea
Merge branch 'master' into slider-timeline-velcotiy-adjust-v2
2021-10-15 19:45:04 +09:00
smoogipoo
eed8fa8d69
Expand comment a bit
2021-10-15 00:20:45 +09:00
smoogipoo
e6ee360511
Fix intermittent multiplayer tests
2021-10-15 00:10:39 +09:00
smoogipoo
901f107b2e
Merge branch 'master' into slider-timeline-velcotiy-adjust-v2
2021-10-14 17:25:51 +09:00
Dean Herbert
f69a56a26a
Add test coverage of startup import sequence
2021-10-13 12:19:10 +09:00
Bartłomiej Dach
b79cf0b58b
Add failing coverage for conversion not altering original beatmap
2021-10-12 16:43:56 +09:00
Dan Balasescu
bece807857
Merge pull request #14980 from peppy/difficulty-move-to-beatmap
...
Copy `BaseDifficulty` to `Beatmap<T>` and move the majority of write operations across
2021-10-07 18:43:44 +09:00
Dean Herbert
7dd7d35fc8
Remove unnecessary difficulty copy operation
2021-10-07 17:19:34 +09:00
Dean Herbert
d0001f760d
Group applicable comment above new addition
2021-10-07 16:50:05 +09:00
Dean Herbert
290c9755e2
Always use circles intro for OsuGame
tests
...
The triangles intro tracks video time, which is not adjusted based on
the game's playback rate (ie. it runs in realtime even for headless
tests).
Maybe we want to make the triangles video adjust its rate along with
tests?
2021-10-07 15:55:29 +09:00
Dean Herbert
a57b080f10
Avoid showing the disclaimer in game tests
...
No real performance gain, but this is handy to bypass when actually
using one of these tests to test something.
2021-10-07 15:55:15 +09:00
Dean Herbert
4ca97bc60a
Merge branch 'master' into difficulty-move-to-beatmap
2021-10-06 16:14:21 +09:00
Dean Herbert
b339c149d8
Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
2021-10-06 15:10:45 +09:00
Dean Herbert
90fdaf18c0
Fix PushAndConfirm
potentially failing if new screen quickly pushes a child screen
2021-10-06 12:55:04 +09:00
Dean Herbert
1f6a31355c
Remove unused using statement
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-10-06 05:30:49 +09:00
Dean Herbert
e6efdae7c9
Add various logging output in an atttempt to figure multiplayer test failure
2021-10-05 18:53:20 +09:00
Dean Herbert
853cf6feaa
Rename last remaining BeatmapInfo Beatmap
usage
2021-10-04 17:35:53 +09:00
smoogipoo
69c2b7dc59
Merge branch 'master' into rename-beatmap-info-beatmap-fields
2021-10-04 16:03:22 +09:00
Dan Balasescu
aa1bfc16d2
Merge pull request #14929 from peppy/gameplay-state
...
Replace `GameplayBeatmap` with `GameplayState`
2021-10-04 15:56:44 +09:00
Dean Herbert
ec61c3c5ee
Rename all remaining cases
2021-10-03 00:55:29 +09:00
Dean Herbert
32afd3f426
Replace all basic usages
2021-10-02 02:22:23 +09:00
Dean Herbert
ac471a0ec1
Merge branch 'no-more-difficulty-control-points-info' into slider-timeline-velcotiy-adjust-v2
2021-10-01 17:46:58 +09:00
Dean Herbert
3e3b9bc963
Split out IModelDownloader
and also split apart ScoreManager
2021-09-30 18:25:20 +09:00
Dean Herbert
90225f2082
Hook up all required interfaces to new BeatmapManager
2021-09-30 17:18:39 +09:00
Dean Herbert
46bafb6252
Merge branch 'master' into no-more-difficulty-control-points-info
2021-09-28 13:53:56 +09:00
Dean Herbert
b399f910e4
Merge branch 'fix-osu-game-test-scene' into update-framework
2021-09-16 22:46:52 +09:00
Dean Herbert
13f88cbc4e
Fix EditorClock
retaining a reference to potentially outdated ControlPointInfo
2021-09-14 23:56:57 +09:00
smoogipoo
3df4cbca2c
Reduce precision of difficulty calculator tests
2021-09-14 13:45:10 +09:00
Dean Herbert
d999c29d3a
Remove unused GameHost
DI in OsuGameTestScene
2021-09-13 19:38:43 +09:00
Dean Herbert
aa71e3f3d4
Update nested game tests in line with framework changes
2021-09-13 19:04:13 +09:00
Bartłomiej Dach
22fa9a303e
Expose test helper for switching between difficulties
2021-09-12 13:55:48 +02:00
Bartłomiej Dach
f8a681d810
Delegate Editor{Beatmap,Clock}
to Editor
directly
2021-09-12 13:40:06 +02:00
Bartłomiej Dach
8357efc74f
Make EditorTestScene
go through EditorLoader
2021-09-12 13:26:04 +02:00
Dean Herbert
cf633973a9
Refactor exposed mod retrieval methods for better safety
2021-09-10 11:09:13 +09:00
Dean Herbert
1c3c32b724
Add test ensuring converter doesn't modify original beatmap
2021-09-10 00:00:12 +09:00
Dean Herbert
2edb851008
Add ability to lookup mod from a type specification
2021-09-09 16:50:59 +09:00
Dean Herbert
2a5b857f10
Avoid loading unnecessary fonts in headless testing
2021-09-07 00:45:53 +09:00
Bartłomiej Dach
2efe82a18d
Remove popover container from manual input manager test scene
2021-08-28 20:20:42 +02:00
Dan Balasescu
0aea39f5f1
Merge branch 'master' into temporary-directory-test-storage
2021-08-20 20:41:54 +09:00
Salman Ahmed
5fc29328cf
Remove unused using
...
Uh.....
2021-08-19 06:30:23 +03:00
Salman Ahmed
49bc3a8250
Refactor playlists room manager to handle dummy API requests
2021-08-19 06:25:47 +03:00
Salman Ahmed
f4ae587a33
Extract room request handling logic to its own class
2021-08-19 06:24:06 +03:00
Dean Herbert
4725b802b0
Share OsuGameTestScene
with implementations across template projects
2021-08-18 16:53:32 +09:00
Dean Herbert
2758a83d55
Fix TestSettingsMigration
's usage of RecycleLocalStorage
2021-08-18 16:39:10 +09:00
Dean Herbert
dc44cc0eb3
Update scenarios to use new TestRunHeadlessGameHost
where feasible
2021-08-18 16:01:56 +09:00
smoogipoo
f2340c6dac
Privatise mutable list
2021-08-17 09:48:33 +09:00
smoogipoo
b672d4b936
Refactor RequestHandlingMultiplayerRoomManager to avoid confusion
2021-08-17 09:43:37 +09:00
smoogipoo
c4a42c4db0
Fix BasicTestRoomManager overriding rooms
2021-08-17 09:36:59 +09:00
smoogipoo
352949069a
Move filter to LoungeSubScreen
2021-08-17 09:36:43 +09:00
smoogipoo
6320768a67
Merge branch 'master' into multi-polling-request-refactor
2021-08-17 08:44:56 +09:00
Dean Herbert
8555a465ac
Merge pull request #14318 from bdach/editor-colours-save
...
Add support for saving edited combo colours and displaying them in composer
2021-08-16 17:07:53 +09:00
Salman Ahmed
f82ed64aa7
Fix participant panel null user test no longer functioning properly
...
I guess the changes that involved `MultiplayerTestScene` having a test
user lookup cache caused this test case to false-pass silently.
Added an explicit assert which ensures the added user indeed has a null
`User` value.
2021-08-16 09:07:00 +03:00
smoogipoo
08d347f10b
Merge branch 'master' into multi-polling-request-refactor
2021-08-16 13:12:08 +09:00
smoogipoo
76a8d4329f
Make TestRoomManager update existing room
2021-08-16 12:43:09 +09:00
Bartłomiej Dach
6108451449
Retrieve separated skin instance from working beatmap for editing
2021-08-15 21:18:09 +02:00
Bartłomiej Dach
7c88a1c6de
Add a way to change custom combo colours via IHasComboColours
...
`IHasComboColours` was already mutable (via a strange
`AddComboColours()` method) and exposing a straight list is easier to
work with. `IHasCustomColours` is also similarly externally mutable (in
a way which is not easily removable).
2021-08-15 20:06:06 +02:00
Dean Herbert
b8c63eb1cb
Merge branch 'master' into multiplayer-kick-support-events
2021-08-14 14:08:34 +09:00
Dean Herbert
e6b3aba6e1
Fix incorrectly directed call in TestMultiplayerClient
2021-08-14 14:08:29 +09:00
smoogipoo
8910781bcd
Move listing polling component to LoungeSubScreen
2021-08-13 17:39:09 +09:00
smoogipoo
83703e4283
Add colour provider to online play dependencies
2021-08-12 20:08:14 +09:00
Dan Balasescu
60e988aac3
Merge branch 'master' into multiplayer-kick-support
2021-08-12 11:46:56 +09:00
Dean Herbert
e8ad0fba75
Add required server methods for kicking users
2021-08-11 17:20:41 +09:00
Dean Herbert
ea6e441dec
Simplify method of marking players as playing in test scenes
2021-08-09 19:21:22 +09:00
Dean Herbert
551929cf5a
Simplify method of marking players as playing in test scenes
2021-08-09 19:18:13 +09:00
Dean Herbert
1e5d9003d3
Add the ability for tests to alter the room and user states which during testing
2021-08-09 16:58:36 +09:00
Dean Herbert
75426f84f1
Fire initial match user states in TestMultiplayerClient
2021-08-03 23:42:37 +09:00
Dean Herbert
9bfb0f1294
Add basic team vs handling to TestMultiplayerClient
...
Not sure this is the best place to do so... I can foresee this class
getting much larger than we want it to.
2021-08-03 23:42:37 +09:00
Dean Herbert
70da58323a
Drop MatchRuleset
terminology completely
2021-08-03 15:45:17 +09:00
Dean Herbert
9d1e95caf0
Add flow for sending match ruleset specific messages to the server
2021-08-02 18:47:26 +09:00
Dean Herbert
888954747c
Rename class, add commenting and avoid firing requests to create rooms for testing purposes
2021-07-26 15:47:13 +09:00
Dean Herbert
971a67c669
Add failing test coverage for misordered rooms
2021-07-26 13:46:55 +09:00
Dean Herbert
50a2abbe7f
Merge pull request #12683 from frenzibyte/legacy-beatmap-combo-offset
...
Apply combo offsets "colour hax" only on beatmap skins
2021-07-23 14:30:18 +09:00
Dean Herbert
b65e607941
Add test covering mod displays with too many mods
2021-07-21 16:43:41 +09:00
Salman Ahmed
554652b033
Merge branch 'refactor-combo-colour-retrieval' into legacy-beatmap-combo-offset
2021-07-20 10:11:52 +03:00
Dean Herbert
6cc81c24b4
Merge pull request #13785 from ekrctb/dependency-providing-container
...
Add a convenient way to provide ad-hoc dependency to children in visual test
2021-07-20 14:18:17 +09:00
smoogipoo
d6aa15e5d7
Remove local APIRoom from test multiplayer client
2021-07-19 20:19:23 +09:00
smoogipoo
a5a0f12e19
Also copy password in test room manager
2021-07-19 20:07:56 +09:00
smoogipoo
26d0eea485
Set HasPassword correctly in the response room
2021-07-19 20:03:32 +09:00
smoogipoo
8c0daa89a0
Make test multiplayer client validate password
2021-07-19 20:03:27 +09:00
smoogipoo
063f14da98
Update test room manager to not return passwords
2021-07-19 20:03:27 +09:00
ekrctb
87c39909c6
Simplify DependencyProvidingContainer
...
Using an array of tuple for dependencies instead of using children.
2021-07-19 14:37:19 +09:00
Dean Herbert
64cf9b702e
Fix incorrec nesting of manual input manager test containers
2021-07-17 17:26:11 +09:00
Dean Herbert
d609839ff6
Fix test not working due to popover container being too global
2021-07-17 15:04:00 +09:00
Dean Herbert
5a2667ae89
Merge branch 'master' into add-password-support
2021-07-13 14:27:59 +09:00
Dan Balasescu
351a46b379
Merge pull request #13823 from ekrctb/catch-editor-tests
...
Add some tests for catch editor blueprints
2021-07-13 08:27:41 +09:00
Dean Herbert
947460c3c5
Add test flow for joining passworded rooms via UI
2021-07-12 18:25:04 +09:00
Dean Herbert
9f9d7f9125
Add remaining pieces of password flow (for osu-web join request)
2021-07-12 18:22:52 +09:00
Dean Herbert
84b0a3290c
Add multiplayer lounge test coverage
2021-07-12 15:49:19 +09:00
Dean Herbert
5148069efe
Update signatures in line with no-overload methods (unsupported by signalr)
2021-07-12 15:49:19 +09:00
Salman Ahmed
f21ea3b790
Update player test scene Ruleset
bindable from creation method
2021-07-11 03:46:19 +03:00
Dean Herbert
9f7c6adb58
Fix test failures due to logger pollution
...
As seen at
https://github.com/ppy/osu/pull/13831/checks?check_run_id=3025050307 . I
can't confirm that this will fix the issue but it looks like the only
plausible reason. I have confirmed that the logging is not coming from
the local (first logging is guaranteed to be after `SetupForRun`).
2021-07-09 12:15:30 +09:00
ekrctb
4ac7d629d7
Expose current placement blueprint
2021-07-08 16:36:41 +09:00
ekrctb
8da1335e5f
Add catch placement blueprint visual test scenes (without tests)
2021-07-08 15:51:46 +09:00
ekrctb
bd4b3f5268
Add catch selection blueprint visual test scene (without tests)
2021-07-08 15:42:29 +09:00
PercyDan54
e1c646b9b2
Remove redundant arguments
2021-07-05 23:52:39 +08:00
ekrctb
d3bb4ddbee
Add an ad-hoc way to provide dependency to children
2021-07-05 19:05:49 +09:00
Dean Herbert
74c63e15be
Mark score failed on fail and exit
2021-07-01 17:48:09 +09:00
Dean Herbert
5bc970af0d
Make TestPlayer
inherit from SoloPlayer
for more flexibility in testing
2021-07-01 16:55:33 +09:00
smoogipoo
8e04d73b67
Merge branch 'rework-multiplayer-test-scenes' into spectator-start-at-end-2
2021-06-29 17:06:57 +09:00
smoogipoo
bcdf36e77b
Merge branch 'master' into spectator-start-at-end-2
2021-06-29 15:53:58 +09:00
smoogipoo
c93c615f5e
Also fix up interface names
2021-06-25 20:15:30 +09:00
smoogipoo
1ed61b9b98
Fix up dependencies class names
2021-06-25 20:11:38 +09:00
smoogipoo
a27a647ae7
Rename RoomDependencies -> OnlinePlayDependencies
2021-06-25 18:07:47 +09:00
smoogipoo
04279e7f5c
Add some xmldocs
2021-06-25 18:02:53 +09:00
smoogipoo
c0d2b41d4c
Move SpectatorClient into multiplayer dependencies
2021-06-25 17:55:16 +09:00
smoogipoo
7aefbe3da1
Move UserLookupCache inside dependencies
2021-06-25 17:37:02 +09:00
smoogipoo
81a812e216
Rework MultiplayerTestScene to make use of OnlinePlayTestScene
2021-06-25 15:00:10 +09:00
smoogipoo
aa5d22d04a
Remove "test container", make everything go through OnlinePlayTestScene
2021-06-25 13:02:19 +09:00
smoogipoo
5820793d11
Make TestMultiplayerRoomContainer inherit TestRoomContainer
2021-06-24 21:02:29 +09:00
smoogipoo
9cf2c9ddae
Fix incorrect dependency creation
2021-06-24 21:02:21 +09:00
smoogipoo
a21cf87b5f
Split room manager and allow overrides
2021-06-24 19:14:05 +09:00
smoogipoo
5115299e9a
Merge RoomManagerTestScene into OnlinePlaySubScreenTestScene
2021-06-24 19:09:31 +09:00
smoogipoo
a7b5c3bed1
Add OnlinePlaySubScreenTestScene
2021-06-24 17:01:28 +09:00
smoogipoo
9287fae5f7
Simplify
2021-06-24 16:54:09 +09:00
smoogipoo
4af119a407
Re-namespace
2021-06-24 16:29:06 +09:00
smoogipoo
c9ec4b9da4
Remove RoomTestScene inheritance from simple test scenes
2021-06-24 16:02:20 +09:00
Dean Herbert
151dfdfb79
Merge pull request #13627 from Joehuu/fix-multiplayer-exit-logic
...
Fix multiplayer leave dialog not working on all exit operations
2021-06-23 14:56:57 +09:00
Joseph Madamba
49000b9501
Add multiplayer leave navigation tests
2021-06-22 19:30:40 -07:00
Salman Ahmed
31cbb36a64
Implement FindProvider
and AllSources
properly on all test ISkinSource
s
2021-06-22 12:03:14 +03:00
Salman Ahmed
b12adc6073
Remove all test skinning changes in favour of the ISkinSource.AllSources
path
2021-06-22 10:48:03 +03:00
Dean Herbert
0ad189e357
Expose skin sources via ISkinSource
and revert to consuming based on hierarchy
2021-06-22 16:19:55 +09:00
Dean Herbert
1b0aadcc6f
Merge branch 'master' into transformers-per-skin
2021-06-22 16:03:15 +09:00
Salman Ahmed
11b78ad849
Make TestPlayer
skin assigning logic not flaky
2021-06-21 06:46:00 +03:00
Salman Ahmed
5cfd0e3223
Remove implicit LegacySkin
check and refactor anything using it
2021-06-21 04:16:58 +03:00
Salman Ahmed
5ebf570ec4
Revert GetRulesetTransformedSkin
accessibility change
...
This reverts commit 521077b714
.
Forgot to do it when I made this `protected`, but subclasses in test scenes require this.
2021-06-16 16:49:38 +03:00
smoogipoo
2155a4da0a
Fix intermittent HUD test failure
2021-06-16 19:52:58 +09:00
ekrctb
2b0e6b6b51
Don't invoke "completed" action for test scene virtual track
...
`MusicController` tries to play the next music when a track is completed.
In test scenes, we want to keep the virtual track, not random songs.
2021-06-16 17:44:21 +09:00
Dean Herbert
4b45d8318e
Merge branch 'master' into transformers-per-skin
2021-06-16 16:37:28 +09:00
Dean Herbert
564682270a
Revert "Add nested PlatformActionContainer
to allow testing of platform actions in visual tests"
...
This reverts commit be91203c92
.
2021-06-14 13:18:52 +09:00
smoogipoo
58d71e4aea
Remove local "next frame" storage
2021-06-10 22:41:38 +09:00
Salman Ahmed
680791301f
Consume new method rather than caching skin sources on top of Player
2021-06-10 16:36:46 +03:00
Salman Ahmed
23d6c366ac
Add method for assigning arbitrary skins to player in test scenes
2021-06-10 16:36:46 +03:00
Dan Balasescu
791855dfa0
Merge branch 'master' into legacy-skin-default-fallback
2021-06-08 16:54:26 +09:00
Dean Herbert
39f99bf785
Move FindProvider
to ISkinSource
2021-06-06 12:17:32 +09:00
Dean Herbert
9f6e3996b1
Merge branch 'master' into fix-osutestscene-content
2021-06-05 14:49:19 +09:00
Craftplacer
1084906d40
Add DummyAPIAccess one parent up
2021-06-05 03:30:21 +02:00
Dan Balasescu
69009a36b7
Merge branch 'master' into autoplay-pause-support
2021-06-03 16:37:41 +09:00
Dean Herbert
be91203c92
Add nested PlatformActionContainer
to allow testing of platform actions in visual tests
2021-06-03 15:35:32 +09:00
Dan Balasescu
44b1102241
Merge branch 'master' into autoplay-pause-support
2021-06-03 13:26:00 +09:00
Dean Herbert
cde8de154d
Remove unused test property for now
2021-06-02 19:11:09 +09:00
Dean Herbert
f8ae70e562
Update existing function type rather than adding an override
2021-06-02 16:04:53 +09:00
Dean Herbert
45984f035b
Make autoplay tests test via the ReplayPlayer
code path
2021-06-02 11:49:06 +09:00
Dean Herbert
911256603b
Rewrite comment to hopefully be more informative
2021-06-02 11:10:02 +09:00
Dean Herbert
289dc00f38
Merge branch 'master' into autoplay-pause-support
2021-06-01 16:50:44 +09:00
Dean Herbert
6e861a9b7f
Revert incorrect ScoreProcessor
change
2021-06-01 16:39:50 +09:00
Dean Herbert
790f1dacc9
Ensure ScoreProcessor
is still hooked up in special case
2021-06-01 16:24:38 +09:00
Salman Ahmed
7c6400735f
Merge branch 'master' into remove-hud-component-lookup
2021-06-01 10:17:52 +03:00
Salman Ahmed
c090110ae2
Provide cell skin on content creation
2021-06-01 10:16:13 +03:00
Dean Herbert
240f7facba
Add local concessions for autoplay test handling
2021-06-01 15:39:02 +09:00
Dean Herbert
6ef9b346e1
Fix newly found inspections from 2021.1EAP1
2021-06-01 14:33:21 +09:00
Dan Balasescu
9036b13637
Merge pull request #13260 from peppy/legacy-skin-resource-improvements
...
Allow `LegacyDefaultSkin` to be constructed without extra resource store parameter
2021-05-31 20:49:21 +09:00
Dean Herbert
f60e9cb085
Remove weird override logic in TestCase
methods
2021-05-31 20:00:47 +09:00
Dean Herbert
e78391db7a
Fix usage of DI before it's ready in combo colour tests
2021-05-31 19:58:19 +09:00
Dean Herbert
17fa2426d4
Merge branch 'master' into legacy-skin-resource-improvements
2021-05-31 19:36:09 +09:00
Dean Herbert
ebfc24a499
Rename conflicting resources
2021-05-31 19:14:49 +09:00
Dean Herbert
65709ec7d7
Move leagcy resource store construction local to DefaultLegacySkin
2021-05-31 19:14:49 +09:00
Dan Balasescu
46b6f49a92
Merge pull request #13230 from peppy/non-nullable-beatmapset-files
...
Make `BeatmapSet.Files` non-nullable
2021-05-31 19:10:03 +09:00
Dean Herbert
d1ef5483bc
Merge pull request #12826 from frenzibyte/catch-hide-combo-workaround
...
Hide legacy HUD combo counters on osu!catch ruleset
2021-05-31 19:04:25 +09:00
Dean Herbert
b16d10bd95
Provide game-wide resources via IStorageResourceProvider
2021-05-31 18:57:47 +09:00
Dean Herbert
d4cb70735d
Merge branch 'master' into non-nullable-beatmapset-files
2021-05-31 18:19:57 +09:00
Dean Herbert
5925beaf21
Fix bindable lease failure in editor beatmap creation tests
2021-05-31 14:24:46 +09:00
Dean Herbert
06bd696cc2
Remove previous
consumption logic in GetWorkingBeatmap
...
This should not be required since the introduction of `workingCache`,
which does the same thing in a more global way.
2021-05-31 14:11:58 +09:00
Bartłomiej Dach
ab077c6656
Merge branch 'master' into non-nullable-beatmapset-files
2021-05-31 00:10:03 +02:00
Salman Ahmed
d12e93bfc6
Add skin traget resetting on setup/teardown steps
2021-05-31 00:02:55 +03:00
Salman Ahmed
fb81e5133f
Merge branch 'master' into catch-hide-combo-workaround
2021-05-30 14:16:46 +03:00
Dean Herbert
9b239e308b
Merge branch 'master' into beatmap-skin
2021-05-29 15:36:43 +09:00
Dean Herbert
581a86b91a
Revert "Revert "Fix editor tests failing due to empty files being specified""
...
This reverts commit 1af684c4b2
.
2021-05-28 14:33:06 +09:00
Dean Herbert
121dd175e6
Fix test failure in TestSceneMultiplayerGameplayLeaderboard
...
The transfer of users was not accounting for the fact that the
`StartPlay` calls are now scheduled and not necessarily run in time.
2021-05-27 19:57:21 +09:00
Dean Herbert
14a4095140
Merge branch 'master' into beatmap-skin
2021-05-26 18:39:47 +09:00
Salman Ahmed
3585e2900e
Replace unnecessary empty skin implementation with null
2021-05-24 12:28:52 +03:00
Salman Ahmed
4f6de6fdc6
Implement GetSkin()
for other working beatmaps
2021-05-21 20:21:29 +03:00
Salman Ahmed
04e75d8f2b
Return empty skin for GetSkin()
in TestWorkingBeatmap
2021-05-21 20:21:13 +03:00
smoogipoo
a74405d0ed
Merge branch 'master' into restructure-spectator-client
2021-05-20 18:53:42 +09:00
smoogipoo
9d07749959
Improve implementation of TestSpectatorClient
...
There was a lot of weirdness here, such as storing the playing users,
clearing the playing users from test scenes (!!), and storing the users
being wathed.
This was all a thing because the previous implementation overrode the
base method implementations, which is no longer a thing.
2021-05-20 17:41:46 +09:00
smoogipoo
750a5c3ea9
Fix test compilation error
2021-05-20 17:20:30 +09:00
smoogipoo
6beeb7f7c4
Rename SpectatorStreamingClient -> SpectatorClient
2021-05-20 15:55:07 +09:00
smoogipoo
d197a7f6f5
Rename multiplayer client classes
2021-05-20 15:39:45 +09:00
Salman Ahmed
3d99b89633
Add back actually needed change
...
*no comment*
2021-05-20 00:03:11 +03:00
Salman Ahmed
d8efcc0793
Remove drive-by change
2021-05-19 23:44:53 +03:00
Bartłomiej Dach
e9cab29134
Cache editor beatmap in placement blueprint test scene
2021-05-19 20:48:06 +02:00
Salman Ahmed
c98d036b48
Merge branch 'master' into catch-hide-combo-workaround
2021-05-18 17:47:20 +03:00
Salman Ahmed
e7d2f42149
Revert "Merge branch 'fix-legacy-skin-test' into catch-hide-combo-workaround"
...
This reverts commit 380d004683
, reversing
changes made to ff419af512
.
2021-05-18 17:46:15 +03:00
Dean Herbert
a96603f025
Merge pull request #12782 from smoogipoo/rework-hitobject-blueprints
...
Rename hitobject blueprints and tie them to HitObjects
2021-05-18 16:30:58 +09:00
Salman Ahmed
380d004683
Merge branch 'fix-legacy-skin-test' into catch-hide-combo-workaround
2021-05-18 09:45:43 +03:00
Salman Ahmed
265a89e5cc
Fix LegacySkinPlayerTestScene
overriden by default beatmap skin
2021-05-18 09:45:32 +03:00
smoogipoo
882d54a8f8
Remove now unnecessary Apply() method
2021-05-18 14:26:26 +09:00
smoogipoo
e621cfc4ea
Add Apply() method for applying new DHOs
2021-05-18 14:14:10 +09:00
Salman Ahmed
f00799cc64
Remove unused using directive
...
...damn it
2021-05-15 18:36:47 +03:00
Salman Ahmed
243c8aa585
Add test coverage
2021-05-15 18:02:38 +03:00
Bartłomiej Dach
b51d038088
Ignore possible path-related nulls
...
They're all in test code anyway, so any issue there will cause a test to
fail.
2021-05-15 00:09:34 +02:00
smoogipoo
ffb6135a1b
Rework hitobject blueprints to take in hitobject models
2021-05-13 19:53:32 +09:00
smoogipoo
e1dacde314
Add combo to test streaming client
2021-05-12 14:22:15 +09:00
smoogipoo
e0e8f5ab80
Fix ordering + threading issues
2021-05-12 13:06:28 +09:00
smoogipoo
ad11818868
Remove watched users on stop watching
2021-05-12 13:05:02 +09:00
smoogipoo
9b09361cc9
Add testable spectator streaming client
2021-05-12 12:16:41 +09:00
smoogipoo
811282a975
Add failing test
2021-05-11 19:01:41 +09:00
smoogipoo
10a4a5decb
Merge branch 'master' into multiplayer-spectator-screen
2021-05-11 17:33:09 +09:00
Salman Ahmed
7c4e54a1d4
Unrevert null-colaescing/conditionals removal
2021-05-07 09:54:14 +03:00
Salman Ahmed
37f44d2e37
Revert wrong not-null track changes
...
This reverts commit f9d99a9882
.
This reverts commit 71547bece0
.
2021-05-07 08:28:44 +03:00
Salman Ahmed
71547bece0
Remove any null-coalescing/conditionals in WorkingBeatmap.Track
usages
2021-05-07 07:46:23 +03:00
Salman Ahmed
4cdfdcaddf
Expand the combo colours used for testing
...
To avoid potential false positive.
2021-05-05 09:22:01 +03:00
Salman Ahmed
fda6d8685c
Let LegacyBeatmapSkinColourTest
inherit from TestPlayer
instead
2021-05-05 09:21:09 +03:00
Dean Herbert
120fb8974d
Combine more instances of test player IDs
2021-04-26 17:22:16 +09:00
smoogipoo
0ee73b8e53
Add failing test
2021-04-22 23:22:44 +09:00
Naxess
400f8b3938
Add GetStream
to IWorkingBeatmap
...
This is necessary to obtain the filesize of the audio and background files.
2021-04-17 17:47:13 +02:00
Dean Herbert
b5954a55ad
Remove empty <returns> xmldoc
2021-04-12 17:46:14 +09:00
Dean Herbert
1e23f671fa
Merge pull request #12321 from smoogipoo/add-spectate-button-and-state
...
Add multiplayer spectating user state and button
2021-04-08 19:48:58 +09:00
Dean Herbert
8aff53172d
Remove necessity for nested PassThroughInputManger
2021-04-08 15:18:31 +09:00
smoogipoo
93c5935ebc
Add match subscreen support + test
2021-04-07 20:46:30 +09:00
smoogipoo
6be9c9f0f4
Link up ready button to spectate state
2021-04-07 16:35:50 +09:00
Dan Balasescu
2321101518
Merge branch 'master' into fix-overzealousmouse-button-blocking
2021-04-06 16:45:25 +09:00
Dean Herbert
53c1bc666c
Make addition of nested GlobalActionContainer in OsuGameTestScene optional
2021-04-06 15:18:00 +09:00
Dean Herbert
beebdb0734
Clean up implementation
2021-04-05 22:30:51 +09:00
Bartłomiej Dach
4df7ff21c7
Fix editor arrow seek snapping not updating after control point changes
...
The editor clock, which is responsible for performing the seek, was not
aware of changes in control points due to reading from the wrong
beatmap. `loadableBeatmap` is not actually changed by any of the editor
components; `playableBeatmap` and `editorBeatmap` are.
For now this is changed to use `playableBeatmap`. A better follow-up
would be to use `editorBeatmap`, but it would probably be best to move
the beat snap bindable into `EditorBeatmap` first.
2021-04-03 14:02:46 +02:00
Dean Herbert
aeff9bd853
Add return bool to HandleRequest to better trigger failures
2021-03-23 18:17:29 +09:00
Dean Herbert
b1cd01ceb8
Apply ConfigureAwait changes to game side
2021-03-08 14:36:35 +09:00
smoogipoo
6affe33fb2
Fix another test scene
2021-03-03 19:40:19 +09:00
smoogipoo
30ff0b83c1
Fix test failures due to unpopulated room
2021-03-02 19:06:21 +09:00
smoogipoo
7adb33f40e
Fix beatmap getting nulled due to failing web request
2021-03-01 17:24:54 +09:00
smoogipoo
f7e4cfa4d0
Fix initial room settings not being returned correctly
2021-03-01 17:24:32 +09:00
smoogipoo
97bb217830
Fix test room playlist items not getting ids
2021-03-01 17:24:05 +09:00
Salman Ahmed
0771154dd2
Make PauseCooldownActive
protected and expose on test class
2021-02-19 11:42:30 +03:00
Dean Herbert
5fbed05d04
Merge pull request #11551 from smoogipoo/fix-leave-room-race-2
...
Fix client potentially not leaving a room on exiting multiplayer
2021-02-08 19:23:14 +09:00
smoogipoo
dbea6d4cee
Remove unused using
2021-02-05 00:57:23 +09:00
smoogipoo
18e5081523
Fix test failures
2021-02-05 00:42:38 +09:00
smoogipoo
f538963607
Extra mods -> user mods
2021-02-01 17:57:32 +09:00
smoogipoo
ac2a995041
Add user and panel states
2021-02-01 17:54:56 +09:00
smoogipoo
964976f604
Use a task chain and fix potential misordering of events
2021-01-25 21:01:39 +09:00
Bartłomiej Dach
82e5a5bf6f
Mark legacy beatmap skin colour test as abstract
2021-01-19 23:10:15 +01:00
Dean Herbert
1364de1166
Merge branch 'master' into beatmap-colour-setting
2021-01-18 16:07:46 +09:00
Dean Herbert
edb6d3907b
Merge pull request #11472 from frenzibyte/explicit-beatmap-markers
...
Add explicit content markers to beatmap panels and overlay
2021-01-17 21:44:10 +09:00
Mysfit
a3535f4b79
Further simplified beatmap colouring tests.
2021-01-16 02:09:35 -05:00
Mysfit
112967c1e8
Created base class for testing beatmap colours.
2021-01-15 23:46:46 -05:00
Salman Ahmed
560b1e970c
Merge branch 'master' into user-beatmap-downloading-states
2021-01-13 22:31:31 +03:00
Salman Ahmed
f827c62081
Add empty online info to test beatmap
...
This is for `BeatmapSetOverlay` to not eat a null reference trying to access `Beatmap.OnlineInfo`.
2021-01-13 12:27:15 +03:00
Salman Ahmed
90fb67b377
Update code in-line with decided direction
2021-01-11 20:52:24 +03:00
Bartłomiej Dach
8c3955d341
Improve safety of ongoing operation tracker
...
Finishing an operation started via
`OngoingOperationTracker.BeginOperation()` was risky in cases where the
operation ended at a callback on another thread (which, in the case of
multiplayer, is *most* cases). In particular, if any consumer registered
a callback that mutates transforms when the operation ends, it would
result in crashes after the framework-side safety checks.
Rework `OngoingOperationTracker` into an always-present component
residing in the drawable hierarchy, and ensure that the
`operationInProgress` bindable is always updated on the update thread.
This way consumers don't have to add local schedules in multiple places.
2021-01-09 22:45:24 +01:00
Bartłomiej Dach
ff60d652ed
Move out test ongoing operation tracker to higher level
2021-01-08 22:28:21 +01:00
Salman Ahmed
dfa8be9173
Add beatmap availability change state & event methods
2021-01-03 05:48:49 +03:00
Dean Herbert
046a76cb1d
Allow null users to still be displayed in the participant list
...
The fix here is correcting the access of `user.Country`. The deicision
to have null users display is because this is the best we can do (if
osu-web could not resolve the user). We still want the users in the
lobby to be aware of this user's presence, rather than hiding them from
view.
osu-stable does a similar thing, showing these users as `[Loading]`. I
decided to go with blank names instead because having *any* text there
causes confusion. We can iterate on this in future design updates.
2020-12-28 15:03:44 +09:00
Bartłomiej Dach
83fb7c7a1a
Re-namespace all files in OnlinePlay directory
2020-12-25 16:50:09 +01:00
Dean Herbert
5d4b73baa5
RealtimeMultiplayer -> Multiplayer
2020-12-25 14:10:59 +09:00
Bartłomiej Dach
6750f1574f
Merge branch 'master' into disallow-multiplayer-restart-retry
2020-12-24 09:45:50 +01:00
Bartłomiej Dach
47020c8887
Add failing test cases
2020-12-23 21:00:47 +01:00
Dean Herbert
3c8f871b28
Move player constructor configuration to dedicated class; add AllowRestart parameter
2020-12-23 17:47:46 +09:00