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Update nested game tests in line with framework changes
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@ -15,9 +15,6 @@ namespace osu.Game.Rulesets.EmptyFreeform.Tests
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[BackgroundDependencyLoader]
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private void load(GameHost host, OsuGameBase gameBase)
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{
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OsuGame game = new OsuGame();
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game.SetHost(host);
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Children = new Drawable[]
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{
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new Box
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@ -25,8 +22,9 @@ namespace osu.Game.Rulesets.EmptyFreeform.Tests
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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game
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};
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AddGame(new OsuGame());
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}
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}
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}
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@ -15,9 +15,6 @@ namespace osu.Game.Rulesets.Pippidon.Tests
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[BackgroundDependencyLoader]
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private void load(GameHost host, OsuGameBase gameBase)
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{
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OsuGame game = new OsuGame();
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game.SetHost(host);
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Children = new Drawable[]
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{
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new Box
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@ -25,8 +22,9 @@ namespace osu.Game.Rulesets.Pippidon.Tests
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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game
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};
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AddGame(new OsuGame());
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}
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}
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}
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@ -15,9 +15,6 @@ namespace osu.Game.Rulesets.EmptyScrolling.Tests
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[BackgroundDependencyLoader]
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private void load(GameHost host, OsuGameBase gameBase)
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{
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OsuGame game = new OsuGame();
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game.SetHost(host);
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Children = new Drawable[]
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{
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new Box
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@ -25,8 +22,9 @@ namespace osu.Game.Rulesets.EmptyScrolling.Tests
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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game
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};
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AddGame(new OsuGame());
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}
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}
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}
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@ -15,9 +15,6 @@ namespace osu.Game.Rulesets.Pippidon.Tests
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[BackgroundDependencyLoader]
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private void load(GameHost host, OsuGameBase gameBase)
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{
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OsuGame game = new OsuGame();
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game.SetHost(host);
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Children = new Drawable[]
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{
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new Box
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@ -25,8 +22,9 @@ namespace osu.Game.Rulesets.Pippidon.Tests
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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game
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};
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AddGame(new OsuGame());
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}
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}
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}
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@ -97,9 +97,6 @@ namespace osu.Game.Tests.Visual.Navigation
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{
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AddStep("create game", () =>
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{
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game = new OsuGame();
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game.SetHost(host);
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Children = new Drawable[]
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{
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new Box
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@ -107,8 +104,9 @@ namespace osu.Game.Tests.Visual.Navigation
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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game
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};
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AddGame(game = new OsuGame());
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});
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AddUntilStep("wait for load", () => game.IsLoaded);
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@ -81,10 +81,7 @@ namespace osu.Game.Tests.Visual
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protected void CreateGame()
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{
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Game = new TestOsuGame(LocalStorage, API);
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Game.SetHost(host);
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Add(Game);
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AddGame(Game = new TestOsuGame(LocalStorage, API));
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}
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protected void PushAndConfirm(Func<Screen> newScreen)
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