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Add local concessions for autoplay test handling
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Judgements;
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@ -48,6 +49,20 @@ namespace osu.Game.Tests.Visual
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PauseOnFocusLost = pauseOnFocusLost;
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}
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protected override void PrepareReplay()
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{
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var replayGeneratingMod = Mods.Value.OfType<ICreateReplay>().FirstOrDefault();
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if (replayGeneratingMod != null)
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{
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// This logic should really not exist (and tests should be instantiating a ReplayPlayer), but a lot of base work is required to make that happen.
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DrawableRuleset?.SetReplayScore(replayGeneratingMod.CreateReplayScore(GameplayBeatmap.PlayableBeatmap, Mods.Value));
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return;
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}
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base.PrepareReplay();
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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