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Mark score failed on fail and exit
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6e8d4e382e
commit
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@ -23,9 +23,14 @@ namespace osu.Game.Tests.Visual.Gameplay
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protected override bool HasCustomSteps => true;
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private bool allowFail;
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protected override TestPlayer CreatePlayer(Ruleset ruleset)
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{
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SelectedMods.Value = new[] { ruleset.GetAllMods().OfType<ModNoFail>().First() };
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SelectedMods.Value = !allowFail
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? new[] { ruleset.GetAllMods().OfType<ModNoFail>().First() }
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: Array.Empty<Mod>();
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return new TestPlayer(false);
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}
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@ -34,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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prepareTokenResponse(false);
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CreateTest(() => { });
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CreateTest(() => allowFail = false);
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AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
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@ -43,7 +48,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddUntilStep("results displayed", () => Player.GetChildScreen() is ResultsScreen);
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AddAssert("ensure no submission", () => !Player.SubmissionRequested);
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AddAssert("ensure no submission", () => Player.SubmittedScore == null);
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}
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[Test]
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@ -51,7 +56,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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prepareTokenResponse(true);
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CreateTest(() => { });
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CreateTest(() => allowFail = false);
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AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
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@ -59,8 +64,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
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AddUntilStep("results displayed", () => Player.GetChildScreen() is ResultsScreen);
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AddAssert("ensure submission", () => Player.SubmissionRequested);
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AddAssert("ensure passing submission", () => Player.SubmittedScore?.ScoreInfo.Passed == true);
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}
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[Test]
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@ -68,12 +72,26 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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prepareTokenResponse(false);
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CreateTest(() => { });
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CreateTest(() => allowFail = false);
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AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
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AddStep("exit", () => Player.Exit());
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AddAssert("ensure no submission", () => Player.SubmittedScore == null);
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}
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[Test]
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public void TestSubmissionOnFail()
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{
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prepareTokenResponse(true);
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CreateTest(() => allowFail = true);
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AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
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AddUntilStep("wait for fail", () => Player.HasFailed);
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AddStep("exit", () => Player.Exit());
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AddAssert("ensure no submission", () => !Player.SubmissionRequested);
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AddAssert("ensure failing submission", () => Player.SubmittedScore?.ScoreInfo.Passed == false);
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}
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[Test]
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@ -81,11 +99,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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prepareTokenResponse(true);
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CreateTest(() => { });
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CreateTest(() => allowFail = false);
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AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
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AddStep("exit", () => Player.Exit());
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AddUntilStep("wait for submission", () => Player.SubmissionRequested);
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AddAssert("ensure failing submission", () => Player.SubmittedScore?.ScoreInfo.Passed == false);
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}
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private void prepareTokenResponse(bool validToken)
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@ -768,6 +768,7 @@ namespace osu.Game.Screens.Play
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return false;
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HasFailed = true;
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Score.ScoreInfo.Passed = false;
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// There is a chance that we could be in a paused state as the ruleset's internal clock (see FrameStabilityContainer)
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// could process an extra frame after the GameplayClock is stopped.
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@ -950,6 +951,10 @@ namespace osu.Game.Screens.Play
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{
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screenSuspension?.Expire();
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// if arriving here and the results screen preparation task hasn't run, it's safe to say the user has not completed the beatmap.
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if (prepareScoreForDisplayTask == null)
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Score.ScoreInfo.Passed = false;
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// EndPlaying() is typically called from ReplayRecorder.Dispose(). Disposal is currently asynchronous.
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// To resolve test failures, forcefully end playing synchronously when this screen exits.
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// Todo: Replace this with a more permanent solution once osu-framework has a synchronous cleanup method.
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@ -113,9 +113,11 @@ namespace osu.Game.Screens.Play
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public override bool OnExiting(IScreen next)
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{
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var exiting = base.OnExiting(next);
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submitScore(Score);
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return base.OnExiting(next);
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return exiting;
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}
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/// <summary>
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@ -40,7 +40,8 @@ namespace osu.Game.Tests.Visual
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public new HealthProcessor HealthProcessor => base.HealthProcessor;
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public bool TokenCreationRequested { get; private set; }
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public bool SubmissionRequested { get; private set; }
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public Score SubmittedScore { get; private set; }
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public new bool PauseCooldownActive => base.PauseCooldownActive;
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@ -66,7 +67,7 @@ namespace osu.Game.Tests.Visual
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protected override APIRequest<MultiplayerScore> CreateSubmissionRequest(Score score, long token)
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{
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SubmissionRequested = true;
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SubmittedScore = score;
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return base.CreateSubmissionRequest(score, token);
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}
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