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Always use circles intro for OsuGame
tests
The triangles intro tracks video time, which is not adjusted based on the game's playback rate (ie. it runs in realtime even for headless tests). Maybe we want to make the triangles video adjust its rate along with tests?
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@ -22,6 +22,7 @@ using osu.Game.Scoring;
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using osu.Game.Screens;
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using osu.Game.Screens.Menu;
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using osuTK.Graphics;
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using IntroSequence = osu.Game.Configuration.IntroSequence;
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namespace osu.Game.Tests.Visual
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{
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@ -144,6 +145,9 @@ namespace osu.Game.Tests.Visual
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protected override void LoadComplete()
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{
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base.LoadComplete();
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LocalConfig.SetValue(OsuSetting.IntroSequence, IntroSequence.Circles);
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API.Login("Rhythm Champion", "osu!");
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Dependencies.Get<SessionStatics>().SetValue(Static.MutedAudioNotificationShownOnce, true);
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